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10/23/07, 4:46 PM
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#1901
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Still alive
Human Rogue
Cenarion Circle
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Originally Posted by Qrt
I ran into a small - quirkyness - yesterday when farming for warp burgers. The Warp Hunters and similar Barney dragons fade in and out of sight. If however you sic your pet on it while it's visible the pet will charge it even if it has faded out.
When my boar pet charges said invisible Warp Hunter, the big charge aggro is not recorded by Threat, and I immediately get aggro warnings even if my pet has 4-5k aggro on it.
I wonder if this is just the combat log not registering the attack on an invisible foe?
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An invisible foe will generally show as "Unknown" briefly, so the threat is incorrectly attributed to "Unknown" rather than "Warp Hunter". Unfortunately, there's no good way to fix this. :/
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10/24/07, 6:28 AM
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#1902
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Bald Bull
Night Elf Rogue
Wrathbringer (EU)
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Is there a way to disable the display of pets?
Yesterday I had another issue with one hunter's pet leading the threat meter basically all the time. It showed up as a warrior (being a serpent mob), but I wasn't able to remove it. Disabling hunters alltogether also didn't help.
The hunter was using threat, although still a 49x version.
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10/24/07, 11:47 AM
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#1903
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Piston Honda
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Originally Posted by Antiarc
An invisible foe will generally show as "Unknown" briefly, so the threat is incorrectly attributed to "Unknown" rather than "Warp Hunter". Unfortunately, there's no good way to fix this. :/
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It'll still have a margin of error, but you could probably tie it to the first name that appears after it in the same combat. As I believe any pre existing name (like a rogue attacking and then vanishing and attacking again) will already be preloaded and won't say unknown. But I'm not positive. Either way, attributing the damage to the next hostile in the combat log is probably a safe bet in the majority of situations.
Of course, this very rarely happens in any group fight that matters as far as a threat meter is concerned, so probably isn't worth worrying about/processing.
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10/24/07, 3:46 PM
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#1904
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Glass Joe
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Originally Posted by Mega Boris
We still have a OT druid who, when switching to bear, fails to generate Threat in Omen. Any idea what is causing this? We all did a guild update last week.
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Was there ever a fix for this? One of our OT Druids has never been able to be show up in Omen when he is MT'ing. I guess we didnt ever pay attention to when he was in cat form or not but I can test that out tonight.
We have tried everything though to get him to show up. Delete everything, resinstall, etc and still the same problem.
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10/24/07, 4:17 PM
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#1905
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Von Kaiser
Troll Rogue
Alexstrasza (EU)
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[2007/10/24 21:16:10-616-x1]: ...s\Threat-1.0\Threat-1.0\ThreatMobNameTranslation.lua:149: Conflicting translation for Tidewalker Depth-Seer in deDE: old is "Tiefenseher der Gezeitenwandler", new is "Wasserbeschwörer der Gezeitenwandler". Please report to Antiarc.:
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10/24/07, 5:07 PM
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#1906
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Still alive
Human Rogue
Cenarion Circle
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Originally Posted by Shailom
Was there ever a fix for this? One of our OT Druids has never been able to be show up in Omen when he is MT'ing. I guess we didnt ever pay attention to when he was in cat form or not but I can test that out tonight.
We have tried everything though to get him to show up. Delete everything, resinstall, etc and still the same problem.
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Quick thought - does this druid have his aquatic form? Stupid question, I'm sure, but I want to rule out an incorrect stance index.
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10/24/07, 8:14 PM
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#1907
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Glass Joe
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Originally Posted by Antiarc
Quick thought - does this druid have his aquatic form? Stupid question, I'm sure, but I want to rule out an incorrect stance index.
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Yes he does.
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10/24/07, 8:15 PM
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#1908
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Glass Joe
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Originally Posted by Shailom
Yes he does.
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Also, we just tried to get him to show up in Cat form and he doesnt show up for any of us in that form, but on his Omen he shows up just fine. So either in Cat form or Bear form he does not show up for us.
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10/25/07, 9:50 AM
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#1909
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Von Kaiser
Troll Warrior
Twisting Nether (EU)
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It would be cool to see a feature to only display Omen in raids (not in party's, nor BG's if that's possible).
And an option to hide that text that shows who or what has a new version (or disable it checking for other people's version in general).
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10/25/07, 10:00 AM
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#1910
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Discordian Taoist Transhumanist
Tauren Druid
Moonglade (EU)
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Originally Posted by Smooglab
And an option to hide that text that shows who or what has a new version (or disable it checking for other people's version in general).
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I would like sub-addons for localization - that way people do not get spammed with updates because another locale is receiving one-lime commits every ten minutes. 
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10/25/07, 4:06 PM
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#1911
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Still alive
Human Rogue
Cenarion Circle
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Originally Posted by Shailom
Also, we just tried to get him to show up in Cat form and he doesnt show up for any of us in that form, but on his Omen he shows up just fine. So either in Cat form or Bear form he does not show up for us.
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Could you have him package up his UI and post it somewhere for me to download? I've found that's really the only good way to troubleshoot these sorts of issues 
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10/25/07, 9:37 PM
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#1913
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Von Kaiser
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On the Gurtogg Boilblood encounter, healing done by Vampiric Embrace is generating threat during the Insignifigance phase.
Threat-1.0 rev. 53189
Omen rev. 53213
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10/26/07, 5:45 PM
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#1914
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Still alive
Human Rogue
Cenarion Circle
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Originally Posted by Veni
On the Gurtogg Boilblood encounter, healing done by Vampiric Embrace is generating threat during the Insignifigance phase.
Threat-1.0 rev. 53189
Omen rev. 53213
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Vampiric Touch actually, and that's intentional. Mana gains are not modified by threat modifiers, and I've had a number of anecdotal reports that shadow priests do tend to be high on the snack list after Fel Rage is over, so until I can determine more one way or the other, I've left it as is.
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10/26/07, 6:00 PM
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#1915
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Von Kaiser
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Originally Posted by Antiarc
Vampiric Touch actually, and that's intentional. Mana gains are not modified by threat modifiers, and I've had a number of anecdotal reports that shadow priests do tend to be high on the snack list after Fel Rage is over, so until I can determine more one way or the other, I've left it as is.
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I didn't think of it being Vampiric Touch, but that does make perfect sense and you're probably right.
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10/28/07, 4:18 AM
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#1916
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Von Kaiser
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Quick update of the 2.3 Devastate Devastate results. 99% the same, just refined results a bit. As before, full information here: Devastate Testing - 25 October - TankSpot
Summary
1) The innate threat for Devastate has been increased per Sunder that is on the mob: 119/134/148/162/176 (These numbers should be pretty close - the mage was using unarmed hits for 1-4 at the end to draw aggro. Still could bear some independent testing for verification).
2) While Devastate is applying Sunders (i.e. the first 5 Devastates that land), you gain the 301 threat for the Sunder in addition to the Devastate innate threat. Note that the Sunder is a separate effect; its threat is not part of the Devastate innate threat.
3) Once 5 Sunders are stacked, Devastate will refresh the Sunder stack but does not apply a new Sunder, and as such does not gain the threat for a Sunder. Devastate threat at 5 Sunders is 176 + (1/2 damage + 175) [the damage portion is subject to mitigation]
4) You get the Sunder threat as normal in Battle and Berserk stance if you apply one of the first five Sunders. Once 5 Sunders are on, you will only get 176 + (1/2 damage + 175) [the damage portion is subject to mitigation], multiplied by stance modifier/Salvation/etc.
5) Expose Armour still blocks the Sunder component of Devastate. If there are no Sunders on the mob, and Sunder will be blocked from landing on the mob, the innate threat of Devastate is 109.
6) We also see that there is no difference in innate threat when we apply 4 Sunders and then Devastate and applying 5 Sunders and then Devastate. That tells us that the Sunder for the Devastate being performed counts towards the innate threat. So, we get:
- 109 innate for Devastate with no Sunders, and no Sunder landing (per EA test, above)
- 119 innate for Devastate adding the first Sunder
- 134 innate for Devastate adding the second Sunder
- 148 innate for Devastate adding the third Sunder
- 162 innate for Devastate adding the fourth Sunder
- 176 innate for Devastate adding the fifth sunder, and Devastate with five Sunders already in place
This isn't an exact science. We can probably massage those numbers into a reasonable sequence: 105/120/135/150/165/180 (105 + 5 x #Sunders) and still be pretty much right. Or maybe they really are oddball as above (notably, the 176 number is very consistent). Here's where some independent testing would really be keen.
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10/28/07, 4:25 AM
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#1917
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Gnomish Sacrifice
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A somewhat random question:
Is there any work being done on finding a way to incorporate the pullout bar (e.g. my threat as a percent of current aggro gain threshold) into existing HUDs? It would be quite convenient to add a vertical threat bar next to my health bar in, say, IceHUD.
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10/29/07, 1:36 PM
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#1918
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I tell thee, O King, this operation will be useful
@ChickenArise
Night Elf Warlock
No WoW Account
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Originally Posted by Xenophon
A somewhat random question:
Is there any work being done on finding a way to incorporate the pullout bar (e.g. my threat as a percent of current aggro gain threshold) into existing HUDs? It would be quite convenient to add a vertical threat bar next to my health bar in, say, IceHUD.
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I'm surprised none of the HUDs have it already, given that some UF mods and Aloft already do basically this.
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See you, auntie.
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10/29/07, 4:37 PM
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#1919
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Piston Honda
Night Elf Druid
Azjol-Nerub
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Originally Posted by Apate
I'm surprised none of the HUDs have it already, given that some UF mods and Aloft already do basically this.
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Remember that Omen is just a UI frontend to the Threat 1.0 library. The HUD mods should be able to take your threat and the ToT's threat and essentially replicate the functionality of the Omen pullout bar.
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10/30/07, 1:10 AM
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#1920
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Still alive
Human Rogue
Cenarion Circle
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Originally Posted by Silverstorm
Remember that Omen is just a UI frontend to the Threat 1.0 library. The HUD mods should be able to take your threat and the ToT's threat and essentially replicate the functionality of the Omen pullout bar.
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Yup. Threat's a library so that any mod that wants to can display threat information. HUDs would be an ideal candidate.
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10/30/07, 9:13 AM
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#1921
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Glass Joe
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Is there a problem with copying profiles? When I try to copy a profile I've previously configured, it seems to grab the settings, but not the x/y placement (i.e., it sits in the middle of the screen). If I go into the savedvariables file and rename the profile to match the character I'm logging in as it loads all the settings properly, so I know the profile itself is good. Ideas?
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10/30/07, 7:14 PM
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#1922
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Glass Joe
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I've been having issues for a few weeks now with my threat generation in raids.
http://img99.imageshack.us/img99/3204/ui3wc7.jpg
You can see Omen at the bottom right corner. Sorry for the messy UI, I had just switched to Xperl and grabbed Forte Warlock that day.
I first noticed a problem a couple of weeks ago, I pulled Hydross across the line at 5% and he transitioned and almost wiped us, even though I was several places down on the threat list and well below the Aggro Gain bar. Since then I've kept an eye on it, and I never seem to go above 600 threat per second, when I used to spike between 1000-1600 or more depending on crits. I know that my target frame is rather small, but that's a fully cursed and debuffed Lady Vashj with the ISB debuff on the target, and it's still showing me at only about 564 TPS. Even when I'm showing to be very low on TPS and on the threat list, I'll still get repeated flashing warnings that I'm passing the 90% threat threshold on the tank. I've tried resetting everything to defaults and then removing Omen from my folder and reinstalling the latest version, but it's still unreliable for me at the moment.
I love the mod and it's been very reliable for the past couple of months that I've been using it, I just need to figure out what I need to do to get it working again. Everyone else in my guild has said they are having no problems with it, so I don't think it's a conflict of different versions. If it helps any, my mod list is this: Xperl unit frames, Dr. Damage, Damage Meters, ShadowSeer (stays disabled for most raids), Titan Panel, ORA2, Omen, Forte Warlock, Deadly Boss Mods, and Item Rack.
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10/30/07, 10:55 PM
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#1923
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Still alive
Human Rogue
Cenarion Circle
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Hrm. Sounds like a disconnect between the display and the actual threat values. I haven't seen anything that could cause that, but I'll investigate it.
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10/31/07, 12:20 AM
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#1924
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Glass Joe
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Originally Posted by Antiarc
Hrm. Sounds like a disconnect between the display and the actual threat values. I haven't seen anything that could cause that, but I'll investigate it.
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Ok, then for now I'll set the threshold to something like 115% for fights that will be tanked in melee range, and hope the warning is accurate but the display is just off.
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10/31/07, 3:41 AM
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#1925
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Glass Joe
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Originally Posted by Antiarc
Hrm. Sounds like a disconnect between the display and the actual threat values. I haven't seen anything that could cause that, but I'll investigate it.
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I'm wondering if that's the reason for my problem, too:
My pullout-bar shows very often much too high threat values for me, whereas the omen window seems to be accurate (e.g. last time 650% on the single bar and ~80% in Omen). Usually, after some seconds i get accurate data on my single bar, too.
Do you have any idea what might cause this?
Using latest versions from WAU.
Last edited by buster : 10/31/07 at 3:53 AM.
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