 |
| Welcome to Elitist Jerks |
We're testing some new features on the site regarding OpenID registration and coordination with gamerDNA. If you experience any issues with registering an account, please take the time to fill out a report and send it to this e-mail address. We would appreciate any assistance you could provide in making sure everything is functioning as intended. Thanks!
If this is your first visit, please be sure to check out the FAQ and the forum rules. Users must register to post and new registrations are subject to a one day "mute" period to get acquainted with the community.
|
11/15/07, 12:32 PM
|
#1976
|
|
Glass Joe
|
The latest version of Threat is still using the old numbers for Devastate. Is that in the works? Is live testing needed?
Satrina has some solid testing numbers here, although it's from the PTR, if that helps: Devastate Testing - 25 October - TheorySpot
|
|
|
|
|
|
11/15/07, 1:44 PM
|
#1977
|
|
Just likes to disagree.
Human Death Knight
Talnivarr (EU)
|
Shaman & Warrior threat were showing incorrectly for us yesterday. 
I was at 140% threat and I didn't pull aggro.
|
|
|
|
|
11/15/07, 4:48 PM
|
#1978
|
|
Still alive
Human Rogue
Cenarion Circle
|
I managed to not get the 2.3 code activated in early build yesterday. It's since been fixed.
I'm looking over the devastate numbers; it looks like the threat for devastate is:
0 Sunders: 119
1 Sunder: 134
2 Sunders: 147
3 Sunders: 162
4 Sunders: 176
5 Sunders: 176
Sound about right? I can roll it in if that seems right.
Edit: Just did some testing and this is going to be a bitch and a half to get right. I thought I had it, but apparently I didn't. Yaaay. 
Last edited by Antiarc : 11/15/07 at 5:12 PM.
|
|
|
|
|
|
11/15/07, 4:59 PM
|
#1979
|
|
Glass Joe
|
Sounds about right. I wouldn't be surprised if the numbers are off by a smidge in either direction, so as to be a smoother +15 per sunder application. But I think that's good enough for now until it can be tested a bit more.
Thanks Antiarc!
|
|
|
|
|
|
11/15/07, 5:39 PM
|
#1980
|
|
Still alive
Human Rogue
Cenarion Circle
|
Devastate should now be handled properly. It's a bit of a hack, but it'll do until 2.4 when we get proper parsing abilities.
|
|
|
|
|
|
11/15/07, 6:21 PM
|
#1981
|
|
Glass Joe
|
Eww. Someone had mentioned elsewhere that the "bonus" sunder came through as its own event as if the user had triggered a sunder themselves, and as such it wouldn't need any special handling.
I guess that turned out to be incorrect?
|
|
|
|
|
|
11/15/07, 6:27 PM
|
#1982
|
|
Still alive
Human Rogue
Cenarion Circle
|
That was my hypothesis, and yes, it was incorrect. I've got a band-aid in place, though.
|
|
|
|
|
|
11/16/07, 12:34 AM
|
#1983
|
|
Legend in his own time
|
Antiarc is there anyway to turn off the ability to pull single threat bars out of the omen gui?
|
I have a bellybutton.
|
|
|
|
11/16/07, 2:12 AM
|
#1984
|
|
Still alive
Human Rogue
Cenarion Circle
|
Yup, just lock it and you can't pull them out anymore.
|
|
|
|
|
|
11/16/07, 3:40 AM
|
#1985
|
|
Banned
Night Elf Hunter
Bronze Dragonflight (EU)
|
Originally Posted by Antiarc
Yup, just lock it and you can't pull them out anymore.
|
Any chance you could fix it so that Omen doesn't cause dead space in my UI even with it hidden? I can no longer pull bars out which is good, but if my bags are open over where the Omen window should be I can't actually click or drag items, it's like Omen has it's frame strata over the bags instead of behind them.
|
|
|
|
|
|
11/16/07, 1:47 PM
|
#1986
|
|
Glass Joe
Undead Mage
Genjuros (EU)
|
-- ignore --
Last edited by Cubensis : 11/16/07 at 1:47 PM.
Reason: Wrong thread.. incredibly =(
|
|
|
|
|
|
11/16/07, 2:28 PM
|
#1987
|
|
Bald Bull
Night Elf Warrior
Proudmoore
|
Since the patch I've noticed a couple of Threat LUA error popups during raiding.
The first was on Zul'jin - every time he changed phase a LUA error dialog appeared. And on one of the Hyjal waves right before Kaz'rogal - I think wave 6 or 7. Right as the wave spawned the dialog popped up.
I have a screenshot at home if you think the dialog info is helpful.
|
|
|
|
|
|
11/16/07, 4:05 PM
|
#1988
|
|
Still alive
Human Rogue
Cenarion Circle
|
Originally Posted by Mikari
Any chance you could fix it so that Omen doesn't cause dead space in my UI even with it hidden? I can no longer pull bars out which is good, but if my bags are open over where the Omen window should be I can't actually click or drag items, it's like Omen has it's frame strata over the bags instead of behind them.
|
This one has me puzzled. The frames should be hidden.
I'll check it out though.
Originally Posted by Whiteknight
Since the patch I've noticed a couple of Threat LUA error popups during raiding.
The first was on Zul'jin - every time he changed phase a LUA error dialog appeared. And on one of the Hyjal waves right before Kaz'rogal - I think wave 6 or 7. Right as the wave spawned the dialog popped up.
I have a screenshot at home if you think the dialog info is helpful.
|
I fixed the Zul'jin error yesterday. If you have the Hyjal error, it'd be most appreciated.
|
|
|
|
|
|
11/16/07, 4:39 PM
|
#1989
|
|
Banned
Night Elf Hunter
Bronze Dragonflight (EU)
|
Originally Posted by Antiarc
This one has me puzzled. The frames should be hidden.
I'll check it out though.
|
I've been able to bring up right click menu's when I accidentally right clicked over where the Omen window is when it's shown also, it's like it's there but transparent.
|
|
|
|
|
|
11/18/07, 8:29 AM
|
#1990
|
|
Von Kaiser
|
Version 55025 still appears to be not using the new threat reduction for shaman for whatever reason. (I was using 54414 while in ZA and noticed it didn't appear to be quite right, and testing it and the latest version after was still showing the 85% threat mod instead of 70%).
|
|
|
|
|
|
11/18/07, 4:36 PM
|
#1991
|
|
Still alive
Human Rogue
Cenarion Circle
|
Bah. Something's buggered.
I'll see what I can find.
|
|
|
|
|
|
11/19/07, 11:46 AM
|
#1992
|
|
Von Kaiser
|
Originally Posted by Kru
Sounds about right. I wouldn't be surprised if the numbers are off by a smidge in either direction, so as to be a smoother +15 per sunder application. But I think that's good enough for now until it can be tested a bit more.
|
I also thought those would round nicely to multiples of 15, but the last testing I did was with a mage meleeing unarmed for 1-2 damage hits to pull aggro at the end and resulted in those oddball numbers. Which isn't to say that my numbers are unquestionably correct, and I've been asking for about a month for someone to test and confirm but nobody has.
I thought I had noted somewhere earlier in this thread that the Sunder had no event associated with it. I meant to, at least, but probably forgot.
|
|
|
|
|
|
11/19/07, 1:23 PM
|
#1993
|
|
Bald Bull
Night Elf Warrior
Proudmoore
|
Originally Posted by Antiarc
I fixed the Zul'jin error yesterday. If you have the Hyjal error, it'd be most appreciated.
|
The error box reads:
...e\AddOns\Threat-1.0\Libs\AceComm-2.0\AceComm-2.0.lua:344: bad argument #1 to 'string_char' (invalid value)
if you want the screenshot for context also, just let me know.
|
|
|
|
|
|
11/19/07, 3:33 PM
|
#1994
|
|
Still alive
Human Rogue
Cenarion Circle
|
Originally Posted by Whiteknight
The error box reads:
...e\AddOns\Threat-1.0\Libs\AceComm-2.0\AceComm-2.0.lua:344: bad argument #1 to 'string_char' (invalid value)
if you want the screenshot for context also, just let me know.
|
That would appear to not necessarily be a Threat bug, but rather, either an AceComm bug, or a bug with any of the Ace mods that use AceComm. You see the Threat-1.0 path there because AceComm is embedded with Threat-1.0, and that copy is being loaded.
If you use an addon like !BugGrabber and BugSack, it should give you a stack trace that provides the originating addon.
|
|
|
|
|
|
11/20/07, 2:37 AM
|
#1996
|
|
Still alive
Human Rogue
Cenarion Circle
|
Yup. I am looking forward to 2.4 very much...though not to the work it'll require. *grin*
We'll be able to have accurate threat on every single mob now, even if they're all named the same.
\o/
|
|
|
|
|
|
11/20/07, 7:31 AM
|
#1997
|
|
Von Kaiser
Human Death Knight
Turalyon (EU)
|
Am curious to something with this change, and whether something that I am about to list below would now be possible? This may not be the place to suggest this, but as am sure a lot will read this comment I thought it might be passed over to someone in the know as to how to suggest this to the appropriate person/people involved in Omen.
AoE tanking threat display.
Previously because of not being able to single out a mob from a group of mob's of the same name, a tank would be unaware of how much threat they have on individual targets and thus the safe method of "having to wait" before AoE let loose was common practice.
This also lead to "some" mobs being on a higher amount of threat than others within a AoE tanking pull, this lead’s to AoE DPS pulling agro from the tank, healers pulling agro healing the MT or the AoE tank, and all manor of people dying in the mean time.
What I am curious about would be (if possible) a separate Omen frame with the player listed, and there overall threat on each of the mob's in the area at that time. (Limited to mob's having to have a minimum level of threat to be shown in the list, say a silly low amount of threat so that all mob’s visible are not included in the list) This would therefore allow an AoE tank to see in figures how much threat they are generating on each mob, and also if there are mob's in the pull that are lagging behind on threat and liable to break away and gank a healer/AoE DPS.
What I am thinking is a separate view for Omen, instead of displaying the players in the raid and there relative agro in relation to other players in the raid, it show’s the threat level on each mob present in that part of the fight. (Or even a separate window option that could be dragged out of Omen’s original frame to show both Mob’s threat and player threat at the same time in different windows)
This could therefore be used by the tank to see accurate figures in terms of how much threat they have generated on AoE tanking pull’s & also by players to see if they are getting to close to a individual mob which they are currently AoE attacking. (also the option of if the tank is AoE tanking, that if there are mob's with a level of threat on that are not currently attacking the AoE tank, they are displayed in a different colour (red) and as the tank generate's agro on the mob this changes into yellow and then green, this would allow a visual indication of how much threat the tank has on each mob in the pull (based on % difference to the nearest player with threat on the target) without worrying about % numbers as a indication or position on a graph, if the mob is green, hit them mean; the mob is red, someone is dead)
This would save massive headaches on certain encounters, and would also be a priceless tool for any tank that is interested in AoE tanking, knowing how much threat they are ahead of the DPS on each mob at a glance. But more importantly, any class that has any sort of AoE would be able to see if they are about to pull agro on a individual mob and know to back off until the tank grab’s agro. Infact this would be valuable for healers also, knowing that they are about to pull agro on a mob that is being AoE tanked would save a lot of woes in a lot of cases. (being able to target mob's directly from clicking on the Omen threat display would also be a rather nifty addition, and would work very nicely in conenction with the altered display, allowing the tank to target any "red" mob and use a agro generating move ASAP)
/edit
Thinking about this more, this "could" be worked on and developed now, obviously the threat level's would be unrelyable on mob's under a different name. But for mob's that run under a different name, this would be valuable for raids/ players (especialy AoE grinding warlocks or hunters with a AoE agro generating pets)
Last edited by rooppa : 11/20/07 at 8:25 AM.
|
|
|
|
|
|
11/20/07, 8:43 AM
|
#1998
|
|
Maniq is awesome.
Troll Rogue
Nazjatar (EU)
|
For different named mobs this is already possible by using Aloft from the wowace repository and activating the "threat bar below the hp bar" feature. Can't see a reason why that wouldn't work with unique unit identifiers on same-named mobs in 2.4. I guess you even could place a raid icon over the target with the lowest threat every 2 seconds or something silly like that.
The problem with the list view will probably be, that you may not generate or manipulate the list while in combat. Well the problem is... no combat no threat no list -> combat + threat + no modifiable list -> no list.
|
|
|
|
|
|
11/20/07, 1:08 PM
|
#1999
|
|
Von Kaiser
Human Death Knight
Turalyon (EU)
|
I don’t think that I am getting across my idea appropriately.
What I envisage is an extra window that is pulled from Omen into a separate window.
The panel will contain the level of threat difference in relation to the character which has agro and the character which is in 2nd place for each of the mobs which are in the pull, the mob list is generated as each mob generates a threat list for players (similar to how omen works at the moment, target a mob not in combat and no list, target a mob that is in combat and a list will generate depending on if the players have done anything that cause's threat or not). Once the list has been generated as to the mobs involved in the pull, the list will now start to alter depending on the % difference between the player that has the highest threat, and the player that is 2nd on the threat list.
If the player is within say <10% of the highest threat character (the one that has agro) then the bar is Red in colour
If the player is within >10% - 50% of the highest threat character then the bar is yellow in colour
If the player is within >50% of the highest threat then the bar is green.
(Obviously the colours can be personalized depending on the player, but the gradual change in colours depending on the % difference will indicate altering % difference)
Depending on the player using the window, they will ascend or descend in relevance. (A tank would want mobs with the least amount of agro at the top of there list, where as DPS would want targets with the highest % difference at the top (thus knowing which one to tank or dps accordingly)
The list is therefore altering depending upon how the tank/raid/player conducts there actions. But not only is there a % of difference, but an actual threat amount displayed also. (Same as in the traditional omen window and the players total threat, the characters that is 1st on the list will have there total threat generated on that mob displayed in a value) which will give a figure for people to look at and therefore judge if the tank has sufficient threat to start to DPS on the mobs or not (thus taking the guess work out of AoE tanking, if the bar start’s to get red for either DPS, healers or tanks, then there is going to be a agro swap and the mob is going to move)
If there are mob's which are receiving more DPS or a lack of threat generation from the tank, the tank or DPS can alter there approach by selecting the target and concentrating there threat on that mob (which can be done by simply clicking on the mob which they are wanting to target by clicking on the appropriate bar in the new Omen window. Or in the case of DPS, stop AoE and wait for the tank to get agro back on that particular mob which is “red” in there window pannel.
Overall this is basically exactly what Omen does at the moment, but instead of the threat list altering as per which target the player has selected and seeing the order of threat for that mob, It will show the % difference between 1st and 2nd of each of the mobs which are currently on the threat list.
The list will automatically be created and alter according to the threat level difference accordingly. (The same as Omen now)
And the only real difference is that the names on the list will be the names of mobs instead of the names of players.
Personally, I would think that this would be useful for the majority of tanking, healing, AoE classes. And I don’t think it will be a relatively massive amount of work to add the extra window. (Although I know nothing about add-on programming and I hope that I don’t insult anyone by stating that it should not be a massive amount of work, I would not know either way in reality)
|
|
|
|
|
|
11/20/07, 4:38 PM
|
#2000
|
|
Still alive
Human Rogue
Cenarion Circle
|
While it would be possible to have a display like that, it wouldn't be possible to select a mob to attack by clicking it in that display, unless Slouken goes crazy and gives us the ability to target by GUID while in combat.
Aloft is really the best solution, IMO, since it's tied into nameplates and provides a way to select the target.
|
|
|
|
|
|
|