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Old 07/19/07, 2:56 PM   #101
Daenerys
Don Flamenco
 
Tauren Druid
 
Illidan
I can't wait to try this out tonight. I asked on the WoW forums back in the AQ/Naxx days for an addon that tracked debuffs and never found one that satisfied...this sounds like just the thing I've been looking for for the past year or so!

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Old 07/19/07, 10:24 PM   #102
Daenerys
Don Flamenco
 
Tauren Druid
 
Illidan
Originally Posted by Nock View Post
Well, after enough work on it, and gaining a better understanding of Ace2 mods, I finally got the mod working and it is simple to use and awesome. For anyone who's still having an issue of a library not existing, for some reason this mod was loading up a library from another Ace2 mod and causing the conflict. I just centralized all of the libraries by putting them in the main Ace2 folder, problem solved.
Can you re-explain this for someone who has no clue what you are talking about? I can't get mine to work and all of the trouble-shooting I see on this thread are in Greek as far as I can tell. =P

Edit - I'm getting nothing...I DLed the most recent version (I think, I used the link from the 2nd? page from the author) and I got nothing. Met all the other criteria and I got nothing on my screen..

Last edited by Daenerys : 07/19/07 at 11:04 PM.

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Old 07/20/07, 11:44 AM   #103
Nock
Von Kaiser
 
Gnome Mage
 
Thunderlord
Originally Posted by Daenerys View Post
Can you re-explain this for someone who has no clue what you are talking about? I can't get mine to work and all of the trouble-shooting I see on this thread are in Greek as far as I can tell. =P

Edit - I'm getting nothing...I DLed the most recent version (I think, I used the link from the 2nd? page from the author) and I got nothing. Met all the other criteria and I got nothing on my screen..
I'm not an expert, but I know what my problems were. You need to know exactly what error you're getting since I got a few different errors during fixing it, and some other people had to fix the problem another way. I'm not trying to say the mod is really buggy btw, since I do love it now that it's working. Pinpointing the problem by using BugGrabber or Swatter to log your LUA errors is a good idea, I don't know if there's a standard Blizzard alternative.

The two general problems that we encountered were the following:

Problem: The mod was referencing a library that it couldn't find.
Cause: You have another Ace2 mod that is loading it's own libraries before this mod.
Solution: Download the Ace2 base and place it in your addons folder. Delete the "Libs" folder from pDebufflist. When you load the game again, you shouldn't have any errors. If you get another error saying you have a missing library, then you can copy that missing library folder from Libs folder that should be in your recycle bin and add it to the Libs folder under the Ace2 folder.

Problem: Recieving an error in reference to Thunderfury/TF.
Cause: Unsure
Solution: We removed all instances of Thunderfury and TF from the core.lua and we don't get the error anymore. You might not even need to do this.

Hope this helps, and someone feel free to correct me if I'm wrong about something. I'm no expert.

Edit: I also guess I should mention something that was also said earlier in the thread. The mod won't appear unless you're in a raid and have something targetted or focused. The window will even disappear during a raid when you don't have a target or focus.

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Old 07/20/07, 2:40 PM   #104
Tallage
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Kazzak (EU)
Originally Posted by Nock View Post
Problem: The mod was referencing a library that it couldn't find.
Cause: You have another Ace2 mod that is loading it's own libraries before this mod.
Solution: Download the Ace2 base and place it in your addons folder. Delete the "Libs" folder from pDebufflist. When you load the game again, you shouldn't have any errors. If you get another error saying you have a missing library, then you can copy that missing library folder from Libs folder that should be in your recycle bin and add it to the Libs folder under the Ace2 folder.
Nailed it, I decided to finally track down the bug which was actually a library loading in the wrong order. This should definately work now 101%.. I've tested this with only this addon enabled and it works great.
Originally Posted by Nock View Post
Problem: Recieving an error in reference to Thunderfury/TF.
Cause: Unsure
Solution: We removed all instances of Thunderfury and TF from the core.lua and we don't get the error anymore. You might not even need to do this.
I have never heard of this before and I would really love to see the bugs rather than manually fixed as I would like to fix them myself just incase someone downloads the addon and can never be bothered to try it again.

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Old 07/21/07, 3:43 PM   #105
Daenerys
Don Flamenco
 
Tauren Druid
 
Illidan
Originally Posted by Tallage View Post
Nailed it, I decided to finally track down the bug which was actually a library loading in the wrong order. This should definately work now 101%.. I've tested this with only this addon enabled and it works great.

I have never heard of this before and I would really love to see the bugs rather than manually fixed as I would like to fix them myself just incase someone downloads the addon and can never be bothered to try it again.
Excellent...working like a charm now! Nice work on this mod, Tallage!

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Old 07/25/07, 1:00 PM   #106
Daenerys
Don Flamenco
 
Tauren Druid
 
Illidan
Has there been any discussion of adding Judgement of Light/Wisdom to the list? I'd love to be able to easily track those.

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Old 07/25/07, 1:12 PM   #107
• Vykromond
the staleness of Max's dumps
 
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Vykromond
Tauren Druid
 
No WoW Account
I really love how compact and functional this mod is. That said, I'd like to chime in for possible support for JoL/JoW. Mangle would also be nice but I know there's some objection along the lines of it being "class-specific" (which I don't wholly agree with, since Rogues use the Mangle buff as well). Togglable maybe?

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Old 07/25/07, 2:29 PM   #108
nfw
Don Flamenco
 
Undead Warrior
 
Area 52
What about expose armor? Is that too narrow for this mod?

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Old 07/25/07, 3:15 PM   #109
Tallage
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Kazzak (EU)
Originally Posted by nfw View Post
What about expose armor? Is that too narrow for this mod?
I'll add EA to be a backup to SA.

--

As for the JoW etc, I thinking strongly of making a '2' version of this addon already to enable you to input your own debuffs. The reason for another version is that it will be quite a bit bigger to add this functionality and I'm sure there are a lot of people happy with it as it is. For those who do want to add their own, they can use a new one

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Old 07/26/07, 2:53 PM   #110
 Asgorath
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Orc Death Knight
 
Mal'Ganis
Originally Posted by Vykromond View Post
I really love how compact and functional this mod is. That said, I'd like to chime in for possible support for JoL/JoW. Mangle would also be nice but I know there's some objection along the lines of it being "class-specific" (which I don't wholly agree with, since Rogues use the Mangle buff as well). Togglable maybe?
I've just been using Debuff Filter for all the class-specific debuffs like Scorpid Sting, JoW/JoL and so on. Now that we have this mod to track the standard debuffs, I've removed them from my Debuff Filter list, so there are less icons to scan through. Would definitely be nice to be able to configure this mod a bit more, but like you said, I love the fact it's so compact and easy to use.

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Old 08/05/07, 9:52 AM   #111
mercedes
Glass Joe
 
Night Elf Warrior
 
Norgannon
Originally Posted by Tallage View Post
I could always look into making a pDebuffList2 already, with extra fluff
Going along the lines of a version 2 with more class-specific customizability, would it be possible to expand it to include buff tracking on friendly targets?

For example as a tank, set yourself as /focus to monitor shouts, hots, auras, blood pact, ironshield, etc. I've tried every buff tracking mod I could find and haven't been satisfied with any yet. Personally this mod's compact "light up if active" model is exactly what I'm looking for in a (self) buff tracker.

I realize this might be too specific to my own personal needs. For example if I were a fury warrior, this probably wouldn't appeal to me at all because I'd want the rampage indicator to give me an actual countdown timer rather than a reminder after it wears off. Basically I'm not sure how useful other people/classes would find this functionality, but I'm just throwing it out there as something I'd personally love to see added.

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Old 08/05/07, 3:01 PM   #112
Kyth
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Kythra
Orc Warlock
 
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I think it'd be better as a separate mod but, yes, that's actually *exactly* the personal buff display style that woulld be most useful to me (no need to set yourself as a focus for it, the buffs can be read just fine off your character.)

Ideally with the ability to type in a special buff name + abbreviation (e.g. as a lock I'd love to verify that I always have my pet sac'd, or that I'm in range of totems.)

It'd be like power auras but far less annoying.

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Old 08/07/07, 5:58 AM   #113
Thebigcheeze
Glass Joe
 
Tauren Druid
 
Agamaggan
Originally Posted by mercedes View Post
Going along the lines of a version 2 with more class-specific customizability, would it be possible to expand it to include buff tracking on friendly targets?

For example as a tank, set yourself as /focus to monitor shouts, hots, auras, blood pact, ironshield, etc. I've tried every buff tracking mod I could find and haven't been satisfied with any yet. Personally this mod's compact "light up if active" model is exactly what I'm looking for in a (self) buff tracker.

I realize this might be too specific to my own personal needs. For example if I were a fury warrior, this probably wouldn't appeal to me at all because I'd want the rampage indicator to give me an actual countdown timer rather than a reminder after it wears off. Basically I'm not sure how useful other people/classes would find this functionality, but I'm just throwing it out there as something I'd personally love to see added.
I would love this as a tank. I'm constantly staring at my buff bar during fights that are traditionally hard (tidewalker =( ) to make sure that I keep the myriad of buffs up (totems, chal.shout, blood pact, etc.). I absolutely LOVE pDebuffList's display method. It's absolutely perfect. If you could develop v.2 with possibly other target tracking (can you, for example, have it track 3 different people? like maintanks?) I would love you forever. if not, that's okay, thanks for the great mod you've already developed.

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Old 08/14/07, 4:59 PM   #114
Deadhornn
Glass Joe
 
Tauren Warrior
 
Hyjal
I used this for the first time on Morogrim last night. I jes love it, it's nice on trash too because I was able to call the locks out for slacking curses on trash mobs...the display is just so simple and elegant. Love it.

However, one of our warriors is using ChronoBuffs or something (sorry don't remember the name exactly) and swears that the mod is fucked up because I noted Dshout dropping a couple of times and he claims Dshout never dropped according to his mod and that it must be getting affected by the visible display. I said "that's not how it works" but honestly I don't know how it does work -- is this possible or should I just assume dshout really did drop and his mod was wrong.

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Old 08/15/07, 6:10 AM   #115
Tallage
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Gnome Rogue
 
Kazzak (EU)
Originally Posted by Deadhornn View Post
However, one of our warriors is using ChronoBuffs or something (sorry don't remember the name exactly) and swears that the mod is fucked up because I noted Dshout dropping a couple of times and he claims Dshout never dropped according to his mod and that it must be getting affected by the visible display. I said "that's not how it works" but honestly I don't know how it does work -- is this possible or should I just assume dshout really did drop and his mod was wrong.
His addon is wrong, my addon checks for the debuffs every 0.2 seconds (this is event driven and throttled). The addon he uses is probably out of date and if it is Chronometer, I don't think that is completely updated with the latest API.

Basically he casts Demo shout, a timer starts for 30 seconds and does not stop if the debuff is pushed off by other debuffs (when the 40 debuff limit is reached, debuffs will push other debuffs off for their spot). This means although his timer bar is still running the debuff is not active.

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Old 08/25/07, 4:09 PM   #116
♦ Praetorian
Mike Tyson
 
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Orc Shaman
 
Mal'Ganis
Originally Posted by Tallage View Post
As for the JoW etc, I thinking strongly of making a '2' version of this addon already to enable you to input your own debuffs. The reason for another version is that it will be quite a bit bigger to add this functionality and I'm sure there are a lot of people happy with it as it is. For those who do want to add their own, they can use a new one
I'd absolutely love something like this if you do find the time/desire to put it together. The basic mod is perfect but the ability to customize further would be amazing.

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Old 08/25/07, 9:22 PM   #117
Thelyna
I park my feet under my desk.
 
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Night Elf Druid
 
Dragonblight
Two things to display I didn't find mentioned here - Scorpid Sting, and total number of debuff spots used (so say it'd show anything up to 30 debuffs used in green, 30-35 debuffs used as orange, and 35-40 debuffs used as red). Just a couple things to keep in mind for pDebuffList 2.

DeeNogger: "No dot timer? Get your belt off, its spanking time."

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Old 08/26/07, 12:28 AM   #118
pooclops
Von Kaiser
 
Gnome Warlock
 
Cho'gall
Originally Posted by Thelyna View Post
Two things to display I didn't find mentioned here - Scorpid Sting, and total number of debuff spots used (so say it'd show anything up to 30 debuffs used in green, 30-35 debuffs used as orange, and 35-40 debuffs used as red). Just a couple things to keep in mind for pDebuffList 2.
Oh man this would be awsome, I try to configure my debuffs to basicly get to 36-38 debuffs in 1 row (long unit frames, tiny debuffs bleeding eyeballs) and I can gauge from there about how many are up but it's not always easy to do.

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Old 09/06/07, 3:56 PM   #119
Mooz
Von Kaiser
 
Orc Rogue
 
Uther
Doinking around in AV this morning, I added a count of the total number of debuffs to this wonderful addon.

The count shows up at the bottom of the other debuffs and colors itself according to number of debuffs applied (25 or less is green, 26-30 are yellow, 31-35 are orange, and greater than 35 are red).

http://www.ironyguild.com/addons/pDe...buff_count.zip

In the zip there's both the original .lua file (core.lua.bak) and a diff of the old and new versions (core.lua.diff -- Unsurprisingly, there aren't many changes!)

Thanks for the great addon, Tallage!

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Old 09/07/07, 12:19 PM   #120
Valjean
Piston Honda
 
Human Priest
 
Mug'thol
Originally Posted by Mooz View Post
Doinking around in AV this morning, I added a count of the total number of debuffs to this wonderful addon.

The count shows up at the bottom of the other debuffs and colors itself according to number of debuffs applied (25 or less is green, 26-30 are yellow, 31-35 are orange, and greater than 35 are red).

http://www.ironyguild.com/addons/pDe...buff_count.zip

In the zip there's both the original .lua file (core.lua.bak) and a diff of the old and new versions (core.lua.diff -- Unsurprisingly, there aren't many changes!)

Thanks for the great addon, Tallage!
I tried this modified version and I liked it a lot. It was great because now I could tell people to stop putting up certain debuffs whenever it got close to hitting 40.

Thank you, Mooz.

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Old 09/10/07, 5:03 AM   #121
Tallage
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Gnome Rogue
 
Kazzak (EU)
Hey,

That's fantastic; thanks for adding that!

I am still planning on making a version 2 of this addon, I haven't had the time recently and I still want to make this addon as light as possible as well as adding the features needed to make it a true successor to the original.

Expect a beta soon-ish!

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Old 09/10/07, 7:31 AM   #122
Praanz
Piston Honda
 
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Human Mage
 
Auchindoun (EU)
I would definatelly put my vote pro implementing JoL and JoW into the list due to their raid-wide significance.

Other than that, 'What they said' - fantastic mod ofcourse

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Old 09/11/07, 2:59 PM   #123
dinesh
Piston Honda
 
Gnome Rogue
 
Dalaran
Originally Posted by Praanz View Post
I would definatelly put my vote pro implementing JoL and JoW into the list due to their raid-wide significance.
My strong preference would be to add some interface to allow you to turn on and off various items to check for. I personally wouldn't mind having to muck in the LUA to add new ones, though of course an interface to do so it better, especially as new revs roll out.

a more futuristic version would also implement a "boss detector" not unlike what DBM does, for example, so that the grid only comes up on those boss fights. then have the mod save a "profile" for each boss, remember which items to check for for which bosses. maybe that's a phase 3 request, though.

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Old 09/11/07, 8:47 PM   #124
captf
Glass Joe
 
Blood Elf Rogue
 
Auchindoun (EU)
Installed this, but not had a chance to use it in action yet, but looks very very handy.
One thing I'd like to see, is something like a command line toggle to swap Target and Focus locations
or even to be able to split them apart, so you could have one beside your focus unit frame, and another beside your target UF.

But, as others have requested, the ability to select which debuffs are active would be nice.

[and will the buff count version be added to the official one on wowace soon - has it already while I've been playing all day? :]

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Old 09/13/07, 8:46 PM   #125
Thebigcheeze
Glass Joe
 
Tauren Druid
 
Agamaggan
Just loggin' in to show my support of this addon. Thanks tons bro =D

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