A feature I came to think about yesterday. We basicly have one tank who's Great on aggro, and one Who's better for damage mitgation. Is it possible to add in suport for "Total rage gained" and "Rage per sec" ? Maybe even put in energy/sec for rogues. (Relentless/combat potency)
Normal rage gains through damage / energy ticks down't show up in the combatlog.
Combat potency, relentless strikes and bloodrage do, but I doubt this would be anywhere enough to be nearly exact.
Thinking a bit more about it, it could be somewhat possible. You could convert 'damage received' into 'rage gained through damage received' and 'damage out' into 'rage gained through damage done', add bloodrage, berserker rage, etc. and would have a 'sort of' total rage gained for a period of time.
Of course this doesn't takte into account if the warrior is already at 100 rage.
For rogues, it could be seconds fight / 2 * 20 + adrenaline rush + relentless strikes * 25 + combat potency * 15.
As for warriors, if you are already at 100 energy, the values will become wrong though.
Yeah true it would. But if a warrior is at 100 rage, you can see that visually very well so then It would be obvious he needs to mitigate more damage. It's when he uses all rage, and don't get a large overflow, I'm interested in.
I logged in this AM on my shaman solo mode. I fell off the bridge ogrimmar going to the wyvern rider and healed myself. I checked recount: No healing reported show.
I went through the settings and saw that I was supposed to be recording any and all info that came in even if I was soloing.
I logged in this AM on my shaman solo mode. I fell off the bridge ogrimmar going to the wyvern rider and healed myself. I checked recount: No healing reported show.
I went through the settings and saw that I was supposed to be recording any and all info that came in even if I was soloing.
This was with the latest update this AM.
At the moment it won't record data if you aren't in combat. Its actually an option just isn't exposed yet to toggle.
Originally Posted by Nyarlathotep
There's "resisted" and "resist".
Is one of these partial resistance?
If so, then how it is marked? I mean is it done as, % of your attacks recieved partial resistances, or does it know how to make difference between 25/50/75 partial resistances?
Summary window looks very informative Thank you for new functions.
Resist is Full Resists, Resisted = Partial Resists.
After 11 pages, I dont think anyone's mentioned this but is it possible to get a minimap icon for Recount? There are times I want to show it and times when i dont really care to see it at all. Having to go through a command prompt to show/disable is a little tedious.
After 11 pages, I dont think anyone's mentioned this but is it possible to get a minimap icon for Recount? There are times I want to show it and times when i dont really care to see it at all. Having to go through a command prompt to show/disable is a little tedious.
Thanks
I want a FuBar button so badly too. Just to hide/show the window.
I'm not sure if anyone has mentioned this (11 pages is a lot to sift through) but Recount bugs out if my pet attacks before I have. Think it has something to do with the automatic merging of pet data but still having a bar for the pet.
Edit: Not to say it stays bugged, only bugs out til I actually attack also.
Just had something on a Top 5 damage done report bug out a bit:
Note the DPS/Percentage of total damage after Kaili's and Goblette's name. This was with r42185.
The fight the data came from was a 12 growth Gruul kill about 15 minutes after the kill happened, and the report was made to the officer channel.
Interesting, not sure what it did with the percent I can see its actually showing the DPS followed by some long random number. Will have to inspect closer
Originally Posted by Avarrice
I'm not sure if anyone has mentioned this (11 pages is a lot to sift through) but Recount bugs out if my pet attacks before I have. Think it has something to do with the automatic merging of pet data but still having a bar for the pet.
Edit: Not to say it stays bugged, only bugs out til I actually attack also.
Will have to check that out, wasn't a case I had thought of.
Originally Posted by dr_AllCOM3
I want a FuBar button so badly too. Just to hide/show the window.
Shortly
Syncing is back in with a complete new protocol. It might be horribly broken but I doubt that just haven't had much testing since been kinda busy past 2 days.
Edit: Should say I've figured out whats wrong with stuff not saving right. I'm going to be scrapping my use of Ace2 DB which isn't much and write my own handling of default values (the issue is WoW doesn't write false values to the saved var file so then since Ace2 DB doesn't see them it decides to give the default values of true).
Interesting, not sure what it did with the percent I can see its actually showing the DPS followed by some long random number. Will have to inspect closer
A hunch on my part seems to think it's basically the DPS number calculated not getting cut off after the first decimal, and instead going for the full ten decimals and skipping the comma and the space as well, with the final number being the proper percent. So for Kaili in full detail it should read:
A hunch on my part seems to think it's basically the DPS number calculated not getting cut off after the first decimal, and instead going for the full ten decimals and skipping the comma and the space as well, with the final number being the proper percent. So for Kaili in full detail it should read:
2. Kaili 250292 (738.60772567851, 7%)
But that's just a hunch.
Having done some more testing, this is definitely the case. A warlock I reported got spit out in chat as having done 1159.17140949418%, while in the window it says 1159.2 DPS and 8% of total damage. This seems to match with the number being rounded to a single decimal.
It also consistently does so on damage reports; always on even ranked players (2, 4, 6, 8, etc.), always non-rounded DPS numbers up to 10 decimals without the usual separating comma between the DPS number and the percentage of total damage done.
I started using this addon after about 5 solid days of whiping on Kael
using the detailed info, i was able to figure out why (using our almost odd strat) I kept pulling adds on the bullwark into phase 3, i died atleast a dozen times from this.
Turns out it was the difference between amplify curse of doom and the ocaisonal immolate that did it. With out this tool...i don't know if could have been there till the end
ontop of this, it's helped me construct a better dot cycle, as well as better dmg in raid analasys.
The addon is rather large, but it works soo well im gonna keep it.
After going through some other data, we also figured out the following
who wasnt doing their damn interupt jobs
who wasn'tholding up to snuff with aoe and heals (mainly on our lock tank)
several other things
though im sure we would have downed kael before the 4th, i just wanted to say thanks for helping speed things up.
ON these notes and though its been said before, this addon gets to like, 17-19 megs in hyjal do to all the trash and npc's i know what i need to adjust, but it gets amazingly heavy with the amount of info going into it
-Poo
oh side note, my only issue with the addon really is the width it has to be at, my swstats is very narrow tucked into the side of my screan and i cant really do this with recount, as i cant controle what text info shows, so i just hide it for now
This is a very well though out and excellently written WoW mod but I just don't see the value in running it in game, especially with users who don't have top-of-the-line PCs. I was soloing in Skettis and ran a Shadow Labs on my hunter alt and in that quick hour and a half it was already taking up 13mb of memory, which is already twice as much as sw stats takes up even with a full unnuked history.
The pretty graphs and all are nice and a well though idea, but all this does is combine real time damage meters (sw stats) with offline meters (wws) and gives it to you in a real time readable format. I have to admit the CC breaking report is really nice but I can't justify all the overhead while running it, especially in a raid. I had logging settings maxed out for optimum information and I had it set to the default 180m of storage.
Some features that could be included to make it better for the people that do like it:
- Pet merging for players with pets (Hunters, Warlocks)
- Customizable reports, aka, I don't want to have to scroll through 10 pages of reports with the left or right button to get to the one I want. Allow easily accessible buttons to go to the one you want ala sws. I could have just missed this option though.