I had a weird bug yesterday when going into combat -- a non-hidable popup window kept coming up complaining about an unexpected nil in the Threat library. I suspected a version conflict somewhere between Threat and Recount. Looking through my folders, it appears Aloft, Pitbull and Recount all contain the Threat library -- what is the 'ideal' situation here? To just have one of the Threat libraries, in one addon's folder? What does Recount really want to see?
Its not actually a conflict, just a buggy version of threat. It often goes up with an error in it normally fixed with 30 minutes of the error commit.
How close is is this mod to being finished? I was about to suggest it to someone, but didnt want to turn them to a mod that is constantly throwing out errors and such.
I'm playing a rogue and when I look to my stats I don't see damages of Deadly Poison and Rupture (but Instant Poison works). But when I look to the stats of other rogues I see their damages of Deadly Poison, Rupture and Instant Poison.
I've SW and it works fine with SW, that's why I've always a slight difference (only for my rogue) between SW and Recount.
PS : Yesterday evening with the last version of Recount (44239 & 44214), I had a problem with Sync.lua (a nil value). So I used a previous version (44110) and it worked.
I don't know for sure if the last errors are related, but to solve the error upon login you need to download the RangeCheck library from files.wowace.com (looks like a library Cyrect made to handle his syncing or some such thing).
I don't know for sure if the last errors are related, but to solve the error upon login you need to download the RangeCheck library from files.wowace.com (looks like a library Cyrect made to handle his syncing or some such thing).
Ah ofcourse, thanks! It was apparently related as I'm having no errors now! As I'm using StandaloneLibraries does that mean the RangeCheck isnt included in that package?
How accurate is this mod compared to SWStats and DamageMeters and what would be the reasoning behind it?
Most of the time they all are accurate to the point the incoming data is accurate -> i.e. as much as your combat log limitations (max range + strangely missing entries rarely) make it.
The difference is in what data you want represented. SWStats is great for showing a specific fight that happened an hour ago, if you remember to keep switching timelines. DamageMeters doesn't really do anything well besides damage. Recount's data options are pretty much exhaustive and have by far the best options on graphic representation.
Just last night, we had a 40% wipe on Mag and someone whispers me: "Can you show me X's death note, I think he clicked too early." Sure enough, the death note report showed Shadow Grasp's full duration fading before the first Blast Nova tick. A fellow Rogue is worried that his hit might still be too low. I check the overall fights, check his details, and whisper him the melee/physical details to show him his actual miss rate.
Before you start to drift, and your soul begins to scream.
I just wanted to tell you, that you're listening to a dream.
RangeCheck is needed now for the technique I'm using for syncing to prevent multiple people sending the same messages (basically the idea is everyone using recount checks their range on the raid and only the closest person can send events for those people).
Data accuracy one thing you will notice that does vary between users of Recount is the Healing numbers which is due to the perceived amount of overhealing that occurs can vary between player to player. But you will notice Healing + Overhealing is the same on all players using Recount.
These same issues of course also can create issues in SWStats invisibly resulting in healers getting attributed too much healing and overhealing due to different players all seeing slightly different numbers and the sync messages just result in the excess to get added. So the result in this case is the numbers are all the same but they are too large for both healing and overhealing.
I do have a potential solution for it by handling overhealing in a mixture of the old method and the WWS method to result in more accurate numbers. Basically the old method is UnitHealth doesn't get updated right away when you receive a log message so you can pretend thats their current health (but its also possible they just got hit right before it also the order in which players see log messages can vary).
Originally Posted by Ardonomus
Ah ofcourse, thanks! It was apparently related as I'm having no errors now! As I'm using StandaloneLibraries does that mean the RangeCheck isnt included in that package?
Right RangeCheck isn't in StandaloneLibraries due to it not being LoD looking at helping Mitch out with that so hopefully it will be included shortly.
Originally Posted by Melador
Interface\AddOns\Recount\Sync.lua:374: attempt to index local 'TransTable' (a nil value).
Pops up every couple of seconds. Just did a full WowAceUpdater sync.
Alright fix in place, hadn't considered a few potential cases that didn't pop up in my tests.
This is merely a cosmetic question, but is there a way to change the title bar color to something other than bright red? Now that raid syncing is implemented, I'm giving this a try.
I'm having problems with Recount again, it's not giving me any errors - It's just using insane amounts of memory - After an encounter is done or say after AV my Recount MiB Usage is up to 10-20 MiB - Is this normal behaviour? If it's not how can I fix it?
This is merely a cosmetic question, but is there a way to change the title bar color to something other than bright red? Now that raid syncing is implemented, I'm giving this a try.
Kindly seconding request, if the author is into doing cosmetic crap like that. I personally edit my lua files after WAU to make the bars/borders yellow anyhow =(
First Cryect, I want to say that's awesome work you did. Now about some ideas. I want to minimalise all my addons. I see all the cookies Recount provides over sw_stats, but there are 2 minor things which i have grown up with. And I cannot live without them. That is:
1. personal DPS value (on top of whatever meter, like for example personal dmg breakdown or raid dmg done, raid healing done, ...).
2. an option to select different meters from dropdown menu, or an option to filter most of the stuff out, or an option to make shortcuts for the most used ones.
both things i described are shown on this sample screen:
First Cryect, I want to say that's awesome work you did. Now about some ideas. I want to minimalise all my addons. I see all the cookies Recount provides over sw_stats, but there are 2 minor things which i have grown up with. And I cannot live without them. That is:
1. personal DPS value (on top of whatever meter, like for example personal dmg breakdown or raid dmg done, raid healing done, ...).
2. an option to select different meters from dropdown menu, or an option to filter most of the stuff out, or an option to make shortcuts for the most used ones.
both things i described are shown on this sample screen:
1. Later probably will be added
2. Already in (try right clicking on the title)
Alright fix in place, hadn't considered a few potential cases that didn't pop up in my tests.
Yep looks fixed on my end.
Great job by the way, thanks for all the hard work -- the Death recap in particular is incredibly, incredibly useful for diagnosing and correcting problems.
Is it possible to see the breakdown on windfury procs and sword spec procs on rogues/warriors?? I know it breaks it down for shammies who uses windfury but you don't see it for any other classes.
I love this addon. It has a wealth of information. I am having one problem though. When I shift click to bring up the graph window, I don't see any graphs. All I see are the vertical faded red bars of each individual fight that I click on. Is this a bug or perhaps I am not doing something correctly? It really is one of the better features of this addon and I want to make sure I can get it to work.
1) is the syncing automatic?
2) how can i make pet dmg merge to the apporiate user?
3) I seem to be getting different damage result from everyone else?
Is it possible to see the breakdown on windfury procs and sword spec procs on rogues/warriors?? I know it breaks it down for shammies who uses windfury but you don't see it for any other classes.
That's because the mechanics are pretty different for the two. Shaman's self-buffed Windfury procs two special attacks called "Windfury Attack", while the weapon buff provided by the totem is a "You gain an extra attack through Windfury Weapon".
It's a small difference, but it makes a fairly large difference in how well you can detect the two. The best Cryect could do is, just like WWS, add the amount of extra attacks gained through such talents/buffs, but separating the two is nearly impossible from combat log parsing.
Hum there is something very weird, it seems like it analyses the data one minute later. I mean, after a complete wipe i would still see like 12k raid dps and numbers increasing on the ddmeter. Happens on overall data and current fight, problem with sync maybe ?