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Old 07/27/07, 9:32 PM   #526
Cryect
Bald Bull
 
Night Elf Druid
 
Stormreaver
Originally Posted by petoulachi View Post
Just played with the r44674 and it seems that the /recount stanby comment doesn't work well if in a raid and synching with others (it was on AV and /recount vrchk shows me that we were 5 Recount users. I'm used to stop recount while pvp, but it doesn't work anymore.
Thanks! Hadn't thought about disabling syncing when disabled.

Edit: Its now in

Last edited by Cryect : 07/27/07 at 10:55 PM.

I need to do something useless.

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Old 07/27/07, 11:36 PM   #527
madrussian
Von Kaiser
 
Human Death Knight
 
Spirestone
Hey Cryect, Im still getting completely false info+sync issues from recount. Everyone in the raid that has it is using updated versions and even then the mod keeps 'syncing'. What i mean by that is: in the realtime raid dps window, the graph continues to change and it shows that the raid is doing damage when we're out of combat.
Also some people on the damage done window have some rediculous #'s if I compare them to SWstats. For example, we just did Magtheridon and our enh shaman was doing 2100 dps according to recount, while SWStats showed him at ~900.
Is there any particular info I need to give you to try to figure this out?

I love this mod and it worked perfect untill about a week ago when it started messing up

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Old 07/28/07, 12:14 AM   #528
Cryect
Bald Bull
 
Night Elf Druid
 
Stormreaver
I'm adding in so it won't accept data from older versions now. Basically damage is being inflated with some older sync code versions. On a similar note automatic translation of Spells & Mob Names is now in so hopefully that should let users of different locales sync together.

Edit: Its now in place, if you still have the issues with the latest version let me know.

Last edited by Cryect : 07/28/07 at 12:21 AM.

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Old 07/28/07, 1:35 AM   #529
Plexi
Von Kaiser
 
Gnome Mage
 
Hydraxis
Awesome mod but allow color changes on the main title bar please =X

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Old 07/28/07, 6:42 AM   #530
Vonwen
Von Kaiser
 
Lilybée
Blood Elf Death Knight
 
Non-US/EU Server (EU)
Hey, just got this error :

[2007/07/28 11:36:10-1288-x1]: Recount-$Revision: 45054 $\GUI_Realtime.lua:57: attempt to index field '?' (a nil value)
Recount-$Revision: 45054 $\Widgets.lua:33: in function <Interface\AddOns\Recount\Widgets.lua:27>
Recount-$Revision: 45054 $\WindowOrder.lua:92: in function `ScaleWindows'
Recount-$Revision: 45054 $\GUI_Config.lua:445: in function <Interface\AddOns\Recount\GUI_Config.lua:445>
<in C code>: in function `SetValue'
Recount-$Revision: 45054 $\GUI_Config.lua:724: in function `LoadConfig'
Recount-$Revision: 45054 $\GUI_Config.lua:782: in function <Interface\AddOns\Recount\GUI_Config.lua:778>
<in C code>: in function `ShowConfig'
Recount-$Revision: 45054 $\GUI_Main.lua:274: in function <Interface\AddOns\Recount\GUI_Main.lua:274>
And it kicked my realtime raid dps graph ;x A typo probably ?

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Old 07/28/07, 8:43 AM   #531
Immortal
Von Kaiser
 
Immortal's Avatar
 
Tauren Druid
 
Ткач Смерти (EU)
Has been using this mod since its release, but now when i came to honor farming i've noticed that after each AV battle i have to clear 10-15 MB of Recount statistics. So i will make a kind of feature request - is it possible to add an option to automatically disable gathering data when you are on PvP battlegrouds?

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Old 07/28/07, 9:15 AM   #532
contraband
Glass Joe
 
Night Elf Hunter
 
Kilrogg (EU)
hi there, great mod, but im having a few problems:

every time i open a real-time dps graph then log off or exit the game, then log in again, the dps graph is still showing, and this has lead to many graphs poping up at logon:



last thing is, i cant find a way to rank the damage meters by dps. is there a way or has it not been implemented? and if it hasn't, will it be?

many thanks and keep up the awesome work :>

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Old 07/28/07, 11:06 AM   #533
Ambika
Piston Honda
 
Ambika's Avatar
 
Undead Warrior
 
Earthen Ring
Date: 2007-07-28 10:05:35
ID: 52
Error occured in: Global
Count: 1
Message: ..\AddOns\Recount\Sync.lua line 105:
attempt to call field 'CanSendFor' (a nil value)
Debug:
...face\AddOns\Chronometer\libs\ParserLib\ParserLib.lua:625:
...face\AddOns\Chronometer\libs\ParserLib\ParserLib.lua:614
...face\AddOns\Chronometer\libs\ParserLib\ParserLib.lua:522: OnEvent()
...face\AddOns\Chronometer\libs\ParserLib\ParserLib.lua:457:
...face\AddOns\Chronometer\libs\ParserLib\ParserLib.lua:457
AddOns:

got this this am

and

Date: 2007-07-28 10:17:11
ID: 53
Error occured in: Global
Count: 1
Message: ..\AddOns\Recount\Tracker.lua line 858:
Babble-Spell-2.2: Reverse translation for "Holy Strength" does not exist
Debug:
...face\AddOns\Chronometer\libs\ParserLib\ParserLib.lua:625:
...face\AddOns\Chronometer\libs\ParserLib\ParserLib.lua:614
...face\AddOns\Chronometer\libs\ParserLib\ParserLib.lua:522: OnEvent()
...face\AddOns\Chronometer\libs\ParserLib\ParserLib.lua:457:
...face\AddOns\Chronometer\libs\ParserLib\ParserLib.lua:457


ID: 54
Error occured in: Global
Count: 1
Message: ..\AddOns\Recount\Tracker.lua line 722:
Babble-Spell-2.2: Reverse translation for "Fire Nova" does not exist
Debug:
...face\AddOns\Chronometer\libs\ParserLib\ParserLib.lua:625:
...face\AddOns\Chronometer\libs\ParserLib\ParserLib.lua:614
...face\AddOns\Chronometer\libs\ParserLib\ParserLib.lua:522: OnEvent()
...face\AddOns\Chronometer\libs\ParserLib\ParserLib.lua:457:
...face\AddOns\Chronometer\libs\ParserLib\ParserLib.lua:457

looks like perserlib is heaving on recount or chronometer??

Last edited by Ambika : 07/28/07 at 11:21 AM.

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Old 07/28/07, 11:25 AM   #534
Cryect
Bald Bull
 
Night Elf Druid
 
Stormreaver
Originally Posted by Immortal View Post
Has been using this mod since its release, but now when i came to honor farming i've noticed that after each AV battle i have to clear 10-15 MB of Recount statistics. So i will make a kind of feature request - is it possible to add an option to automatically disable gathering data when you are on PvP battlegrouds?
Sure, that can be added.

Originally Posted by contraband View Post
hi there, great mod, but im having a few problems:

every time i open a real-time dps graph then log off or exit the game, then log in again, the dps graph is still showing, and this has lead to many graphs poping up at logon:


last thing is, i cant find a way to rank the damage meters by dps. is there a way or has it not been implemented? and if it hasn't, will it be?

many thanks and keep up the awesome work :>
Fixed that bug about a week ago and can't seem to have it occur anymore. After upgrading if you still have the problem let me know though. Sorry there is no way to sort by DPS at the moment.

Originally Posted by Ambika View Post
Date: 2007-07-28 10:05:35
ID: 52
Error occured in: Global
Count: 1
Message: ..\AddOns\Recount\Sync.lua line 105:
attempt to call field 'CanSendFor' (a nil value)
Debug:
...face\AddOns\Chronometer\libs\ParserLib\ParserLib.lua:625:
...face\AddOns\Chronometer\libs\ParserLib\ParserLib.lua:614
...face\AddOns\Chronometer\libs\ParserLib\ParserLib.lua:522: OnEvent()
...face\AddOns\Chronometer\libs\ParserLib\ParserLib.lua:457:
...face\AddOns\Chronometer\libs\ParserLib\ParserLib.lua:457
AddOns:

got this this am

and

Date: 2007-07-28 10:17:11
ID: 53
Error occured in: Global
Count: 1
Message: ..\AddOns\Recount\Tracker.lua line 858:
Babble-Spell-2.2: Reverse translation for "Holy Strength" does not exist
Debug:
...face\AddOns\Chronometer\libs\ParserLib\ParserLib.lua:625:
...face\AddOns\Chronometer\libs\ParserLib\ParserLib.lua:614
...face\AddOns\Chronometer\libs\ParserLib\ParserLib.lua:522: OnEvent()
...face\AddOns\Chronometer\libs\ParserLib\ParserLib.lua:457:
...face\AddOns\Chronometer\libs\ParserLib\ParserLib.lua:457


looks like perserlib is heaving on recount or chronometer??
Fixed first bug (I removed some old code and forgot to remove that reference). Second one I need to setup some way to check I guess first for the translations before I do them so that will be fixed shortly as well.

Originally Posted by Vonwen View Post
Hey, just got this error :



And it kicked my realtime raid dps graph ;x A typo probably ?
Strange, any idea how to replicate it?

Originally Posted by Plexi View Post
Awesome mod but allow color changes on the main title bar please =X
Will be doing just need to finish up lots of work on the color code.

I need to do something useless.

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Old 07/28/07, 11:34 AM   #535
Fireye
Piston Honda
 
Fireye's Avatar
 
Undead Warlock
 
Cenarion Circle
Awesome, just updated (because of the translation code stuff), and now I immediately disconnect upon zoning in. Had to "reinstall" via WAU to get working!

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Old 07/28/07, 11:36 AM   #536
Fireye
Piston Honda
 
Fireye's Avatar
 
Undead Warlock
 
Cenarion Circle
Date: 2007-07-28 10:37:02
ID: 51
Error occured in: Global
Count: 1
Message: ..\AddOns\Recount\Tracker.lua line 722:
Babble-Spell-2.2: Reverse translation for "Water Bolt" does not exist
Debug:
+Wowhead_Looter\Wowhead_Looter.lua:2198:
+Wowhead_Looter\Wowhead_Looter.lua:2191
...face\AddOns\Recount\Libs\ParserLib-1.1\ParserLib.lua:625:
...face\AddOns\Recount\Libs\ParserLib-1.1\ParserLib.lua:614
...face\AddOns\Recount\Libs\ParserLib-1.1\ParserLib.lua:522: OnEvent()
...face\AddOns\Recount\Libs\ParserLib-1.1\ParserLib.lua:457:
...face\AddOns\Recount\Libs\ParserLib-1.1\ParserLib.lua:457
AddOns:
Aloft, vr41825
AloftPresets
ArenaPointer, v1.1
AshCore, v3.1
AutoBar, v2.01.00.04 beta
BigWigs, v2.0 r43584
Bongos2, v1.5
Bongos2ActionBar
Bongos2CastBar
Bongos2MapBar
Bongos2RollBar
Bongos2Stats
Bongos2XP
Cartographer, vr44896
CartographerBattlegrounds, v2.0
CartographerCoordinates, v2.0
CartographerFoglight, v2.0
CartographerGroupColors, v2.0
CartographerGuildPositions, v2.0
CartographerHerbalism, v1.0
CartographerLookNFeel, v2.0
CartographerNotes, v2.0
CartographerPOI, v2.0
CartographerProfessions, v2.0
CartographerWaypoints, v2.0
CartographerZoneInfo, v2.0
CBRipoff, v2.0.0
ChatLog, v2.0
Communication, v3.1
CTMailMod, v2.0 (CTMod 2.0)
DeuceCommander, v1.1
DoTimer, v3.1
DrDamage, v1.2.0
ElfReloaded
ItemDB, v1.2
EnhTooltip, v4.0.2
ErrorMonster, v2
FuBarBongosFu
FuBarCharmsFu, v0.2
FuBarCombatTimeFu
FuBarDurabilityFu, v2.0
FuBarGarbageFu, v2.0.$Revision: 44433 $
ItemRackFu, v2.0.9785
FuBarMCPFu, v1.1 ($Revision$)
FuBarMoneyFu, v20000-1
FuBarPerformanceFu, v2.0
FuBar, v33424
GladiatorUS15, v?
Gladiator, v0.2
Informant, v4.0.2
ItemRack
BabbleBoss22, v2.2.$Revision: 36189 $
BabbleClass22, v2.2.$Revision: 36189 $
BabbleHerbs22, v2.2.$Revision: 36189 $
BabbleInventory22, v2.2.$Revision$
BabbleRace22, v2.2.$Revision: 36189 $
BabbleSpellTree22, v2.2.$Revision: 36189 $
BabbleSpell22, v2.2.$Revision: 36189 $
BabbleZone22, v2.2.$Revision: 36189 $
Babble22, v2.2.$Revision: 40818 $
Deformat, v1.0 $Revision: 3817 $
DewdropLib
Metrognome, v2.0
SharedMediaLib, v1.0
TableTopLib
Waterfall10
CEnemyCastBar
CECBPvPModule
Omen, v2.1r45044
oRA2, v2.0.$Revision: 43741 $
Quartz, v0.1.0
QuartzBuff, v1.0
QuartzFlight, v1.0
QuartzGCD, v1.0
QuartzInterrupt, v1.0
QuartzLatency, v1.0
QuartzMirror, v1.0
QuartzPlayer, v1.0
QuartzRange, v1.0
QuartzSwing, v1.0
QuartzTarget, v1.0
QuartzTimer, v1.0
QuartzTradeskill, v1.0
Recount, v$Revision: 45054 $
Sanity2, v2.2
SanityItemCache, v2.1
ShardAce, v4.14
SimpleUnitFrames, v1.4.4.39428
SpellBinder, v1.2
sRaidFrames
Stubby, v1508
SWFixLogStrings, v2.0
Swatter, v4.0.2
Tattle, v0.1
TrinketMenu
WowheadLooter, v2.1.0

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Old 07/28/07, 11:56 AM   #537
Immortal
Von Kaiser
 
Immortal's Avatar
 
Tauren Druid
 
Ткач Смерти (EU)
Originally Posted by Cryect View Post
Sure, that can be added.
That would be nice, thanks.

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Old 07/28/07, 12:22 PM   #538
Cryect
Bald Bull
 
Night Elf Druid
 
Stormreaver
Originally Posted by Fireye View Post
Awesome, just updated (because of the translation code stuff), and now I immediately disconnect upon zoning in. Had to "reinstall" via WAU to get working!
Strange, will investigate what could potentially cause this.

Originally Posted by Fireye View Post
Date: 2007-07-28 10:37:02
ID: 51
Error occured in: Global
Count: 1
Message: ..\AddOns\Recount\Tracker.lua line 722:
Babble-Spell-2.2: Reverse translation for "Water Bolt" does not exist
Debug:
+Wowhead_Looter\Wowhead_Looter.lua:2198:
+Wowhead_Looter\Wowhead_Looter.lua:2191
...face\AddOns\Recount\Libs\ParserLib-1.1\ParserLib.lua:625:
...face\AddOns\Recount\Libs\ParserLib-1.1\ParserLib.lua:614
...face\AddOns\Recount\Libs\ParserLib-1.1\ParserLib.lua:522: OnEvent()
...face\AddOns\Recount\Libs\ParserLib-1.1\ParserLib.lua:457:
...face\AddOns\Recount\Libs\ParserLib-1.1\ParserLib.lua:457
AddOns:
Recount, v$Revision: 45054 $
Its fixed in the latest version (which as of now is 45082).

I need to do something useless.

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Old 07/28/07, 9:20 PM   #539
Kebinusan
Glass Joe
 
Human Warlock
 
Shu'halo
I wanted to post the idea to include something like the old mod BattleHistory into recount. Perhaps this is a bit much and should be a seperate mod, but seems like it'd fit well with recount.

For those not wanting to click the link heres a brief summary from the curse page:

BattleHistory takes advantage of the spellcast information supplied by Forecast to enable you to examine the spell cast history of any battle. This is useful for any guild learning new raid bosses. You can see who healed who, which DPS caster didn't cast as much, who shadowbolted Vael before 3 sunders..





Having some new tool like this would be amazing to help visualize dps cycles in your raid.

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Old 07/29/07, 2:58 AM   #540
Cryect
Bald Bull
 
Night Elf Druid
 
Stormreaver
My personal feelings its a little too much for Recount.

Its more in the vein of Relog but more indepth (Relog only deals with normal log data + additional unit information at the moment), also to really see DPS cycles I think you need to take the entire fight data and show it something much smaller such as a Markov Chain with the icons of the spells.

I need to do something useless.

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Old 07/29/07, 7:45 AM   #541
 sp00n
banned
 
Night Elf Rogue
 
Wrathbringer (EU)
Originally Posted by Kebinusan View Post
BattleHistory
Wow.
This would be amazing to analyze a fight, more than the death log files.
Hydross for example, who didn't stop DPS again?


But I have to agree with Cryect, you can take a mod too far.
As much as I'd like to see a working version of that, I wouldn't want to have it all in one addon. Maybe make an addon for the addon?


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Old 07/29/07, 12:39 PM   #542
 Maestroquark
Soda Popinski
 
Maestroquark's Avatar
 
Ramala
Orc Rogue
 
No WoW Account
Last night my group was still getting the syncs causing extra listed damage. It's wasn't stuck adding damage without stop, but off the 5 people listed showing extra damage (2 rogues, 3 mages), I'm sure 4 had Recount and unsure about the 5th. All of them were in various states of updates, but if the mod was set to exclude bad revisions shouldn't that have not happened?

Edit: I think I was using r45079, but can't be sure until I get home.

Last edited by Maestroquark : 07/29/07 at 1:03 PM.

Before you start to drift, and your soul begins to scream.
I just wanted to tell you, that you're listening to a dream.

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Old 07/29/07, 1:41 PM   #543
Cryect
Bald Bull
 
Night Elf Druid
 
Stormreaver
Originally Posted by Maestroquark View Post
Last night my group was still getting the syncs causing extra listed damage. It's wasn't stuck adding damage without stop, but off the 5 people listed showing extra damage (2 rogues, 3 mages), I'm sure 4 had Recount and unsure about the 5th. All of them were in various states of updates, but if the mod was set to exclude bad revisions shouldn't that have not happened?

Edit: I think I was using r45079, but can't be sure until I get home.
I found a bug in the logic I was using for sync code last night.

I need to do something useless.

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Old 07/29/07, 1:52 PM   #544
Malan
Mind the gap.
 
Malan's Avatar
 
Malan
Tauren Shaman
 
No WoW Account
Gotta admit, being able to see spell cycles would seal the deal as a raid analysis tool. Frquently we're looking at Recount and WWS parses and trying to figure out why 2 people who are geared equally well but one guy is vastly outperforming the other. Problem is there's almost no way to really figure out the cycle someone is using unless its very obvious things like spamming of one ability, or not using another ability at all.

What would be the memory/performance impact of recording (and allowing this to be turned off of course) spell/ability usage in a graph (maybe just displaying the icon) for the entire raid? You're already parsing the information for damage/healing info anyways, so wouldn't it really just amount to a question of data storage?

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Old 07/29/07, 2:06 PM   #545
Cryect
Bald Bull
 
Night Elf Druid
 
Stormreaver
Originally Posted by Malan View Post
What would be the memory/performance impact of recording (and allowing this to be turned off of course) spell/ability usage in a graph (maybe just displaying the icon) for the entire raid? You're already parsing the information for damage/healing info anyways, so wouldn't it really just amount to a question of data storage?
Roughly 3 to 5 times more data for the same amount of time (in general about 1 number gets stored per spell cast sometimes less/more than that per spellcast depends on how steady your damage is).

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Old 07/29/07, 2:53 PM   #546
Malan
Mind the gap.
 
Malan's Avatar
 
Malan
Tauren Shaman
 
No WoW Account
If one number is currently being stored per spell cast per person, if you were to store a timestamp at the same time we'd only be doubling the storage requirement - and then only if you had that option turned on, right? (Could even have it turned off by default since most people would scream about performance right away)

It seems to me that this is a logical next-step in the features to add to recap for analysis.

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Old 07/29/07, 3:05 PM   #547
Cryect
Bald Bull
 
Night Elf Druid
 
Stormreaver
Originally Posted by Malan View Post
If one number is currently being stored per spell cast per person, if you were to store a timestamp at the same time we'd only be doubling the storage requirement - and then only if you had that option turned on, right? (Could even have it turned off by default since most people would scream about performance right away)

It seems to me that this is a logical next-step in the features to add to recap for analysis.
The number I'm storing is realted to the cast but not the cast at all. I'm storing DPS numbers.

The data that I would have to store for an addon like the above depending on info would be

Cast Start Time
Cast End Time
Successful/Why Not
Result
Amount
Target

What Recount stores then is DPS number every second but there is another function that comes behind it and decides what data to throw out and it throws out a number every 2 seconds at least normally and sometimes it only stores 1 number per 5 to 10 seconds (during combat if nothing is going on it stores nothing).

BTW Dustwhisper is working on such an addon but its in the extremely early stages apparently.

Edit: My personal goal for the next step is Relog which is a filterable combatlog thats kinda like Unilog & Omniscience except with tags. In addition, it will allow for modules which can tap into the data thats stored to datamine it for more information. I have a feeling people are confused by the term when I say markov chain so here is an example for feral druids.





You will notice all arrows leaving a node add up to 100% and any going to Rip Icon is when 5 combo points have been reached. The first icon is mangle and the middle ones are shred. The only thing missing from this is the time (which does matter but can be shown on arrows as well). This would be the ideal markov chain if you had 50% crit rate and not including special conditions that might change how it looks.

Last edited by Cryect : 07/29/07 at 3:29 PM.

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Old 07/29/07, 3:53 PM   #548
Cryect
Bald Bull
 
Night Elf Druid
 
Stormreaver
Oh just noticed the numbers aren't quite right for third and forth mangle (I had kept the percentages from previous five combo points which I shouldn't)

I need to do something useless.

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Old 07/29/07, 4:07 PM   #549
Malan
Mind the gap.
 
Malan's Avatar
 
Malan
Tauren Shaman
 
No WoW Account
I'm going to risk looking silly and admit that I have no idea how to read that chart.

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Old 07/29/07, 4:20 PM   #550
Cryect
Bald Bull
 
Night Elf Druid
 
Stormreaver
Originally Posted by Malan View Post
I'm going to risk looking silly and admit that I have no idea how to read that chart.
Nah its not silly. Now finding an appropriate analogy is hard (unless you know FSM's).

Basically the objective is a druid wants to get to 5 combo points then rip. So the druid starts with a mangle (this increases shred damage by 30%) and he/she then will continue to shred till 5 combo points is reached. Once you reach 5 combo points you then rip. After the rip you start over. The arrows show potential paths you can take in this process and the percentages associated with them based on the chance that you should take that action.

Now we can calculate all this as well based on the actions taken and assign weights on the paths based on paths taken. Basically there is the idea that there exists a hidden markov model and we wish to derive this hidden markov model (often abbreviated as HMM).

If you want to read more on it Wikipedia has an article on them Hidden Markov model - Wikipedia, the free encyclopedia

I need to do something useless.

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