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Old 08/10/07, 9:39 AM   #676
spawnstah
Von Kaiser
 
Tauren Warrior
 
Dentarg (EU)
Activity feature in Recount

Has anyone figured out, or knows, how the Activity is meassured?
Is it reliable at all? Yes, it's still in beta and should not be relied on etc, but besides that.

For example at Hydross the other night;
We had 1 feral and 1 warrior as offtanks on the spawns. They more or less do exactly the same job, but the warrior ended up #5 and the druid #18 on the Activity.

Looking at the Activity data for one of our shamans it looked like he did nothing at all 70% of the fight. He were obviously quite upset about this and made some tests:
It's point based, where your spell (not spell time, nor moving, nothing) gives you point when it lands (and must land on a target, totems do not land "on someone/something, so no activity at all). The longer timer on the case, the lower points you get. FYI Chain Heal gives 3-4 points, on a 2.5 sec timer. Lesser Healing Wave gives 4-5 points on a 1.5 timer.
Also, DOTS/HOTS gives you point on each tick, so a Druid for example is sky high. AOE gives multiple points (for each target hit). You get higher bonus from istant spells (not totems since they are not recorded yet).
So, on Hydross spamming Chain Healing I was last anyway. On trash I tried to cheat it and in a pull I was first, lightyears ahead others, with deranked HW.
Do we have any further information, knowledge, tests or feedback on the Activity feature?

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Old 08/10/07, 10:46 AM   #677
Druitt
Von Kaiser
 
Druitt
Blood Elf Death Knight
 
Lightninghoof
Originally Posted by Druitt View Post
I am using Hawksey's latest version.

OK... I logged in and did a quick fight...
Did a little more poking around and found some more differences between Recap and Recount.

1. Recount counts me as bing in combat considerably longer than Recap, resulting in substantially lower DPS numbers -- at least while soloing. For example, one fight lasted 14 seconds according to Recap, but 17.5 (16.16 credited to the mob, 1.37 credited to me) in Recount. In a long fight, the 4 extra seconds would disappear, I guess, but...

2. Recap counts my OOC heals, while Recount does not.

3. Recount showed my Rip ticks, but did not show the number of Rip applications, while Recap showed both. (May be a Druid issue.)

4. Not sure what Recount considers an "Interrupt". I used Maim against a caster to stop a heal, but it did not count as an Interrupt against that caster. (May be a Druid issue.)

TO add some more on the drill-down perception, I think Recap gives more levels of aggregation -- easily accessible/bypassable -- and that makes me feel like I can see more. For example...

I look at the collapsed titlebar and see the stat that matters to me (say DPS when I'm in a DPS role). Then I mouse over it and it pops up the party listing, where I've customized it to show more summary stats for each party member. Then I can select a party member and see one of three pages (the first modal selection I've made): Incoming, Outgoing, Summary, or Misc. If I choose Outgoing, I see all outgoing abilities color-coded by type (healing, damage, etc) and subtotaled as appropriate (melee damage, other damage, etc). Then I can select a particular ability and get the details.

In Recount, the initial table is not as flexible, and it is more modal. I can then drill down on a particular player to the incoming damage, outgoing damage, etc, level with no intermediate summarization. The "missing" level of aggregation feels like I'm missing something. As well as the navigation feels more modal than Recap.

Does that make sense? I guess it's sort of like why I like RPN calculators: I see results along the way instead of just results at the end.

So my second-look summary of the two would be:

Recap: I really like its navigation and its intermediate data summaries. It feels non-modal and natural, and it feels like you flow from data to data. (I also like that it seems to give me higher DPS while soloing.) And I like being able to put it in "Last Fight" mode so I can easily see if changes in gear or tactics seem to be making a difference. (On the other hand, there's no way to look at two fights ago: you only get overall stats or last-fight stats.)

Recount: Feels more modal and segmented navigateion-wise. Tracks task-oriented events so you get a better feel for teamwork and who is doing their assignments. Graphs give a nice higher-level view of fights. Tracks threat, which Recap does not, and which is obviously a big thing for groups. Tracks the last N fights, so you can look back on each individually, whereas Recap only tracks overall or last fight. Graphs allow more direct comparisons between players (which can be good or sometimes bad).

Thanks!

(P.S. I asked for a way to track how long a trinket's proc'd aura was up because I have a trinket that provides a nice buff (chance-on-hit) but I suspect that it is procing less at higher levels than it did when I first got it. If the buff is active as often as the tooltip indicates, it's a pretty nice, lelatively obscure trinket. Inquiring minds and all...)

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Old 08/10/07, 11:52 AM   #678
Ailetha
Piston Honda
 
Night Elf Druid
 
Antonidas
I just wanted to put in my thanks for writing this mod. We started Vashj last night so I thought I'd try it out and I absolutely love it; this is just amazing. I got one of my guild leaders to use it and probably by next week the other two will be using it also.

My favorite part so far is being able to tell at a glance for the last X hours who died from what. More specifically, that I don't have to get three separate mods to do what Recount does on its own. Next week I will be using it to see who's dying from Whirlwind on Leo and who's not, hehe. My second close favorite is the graphs and detailed skill breakdowns that it does.

Really great job on this; I love the GUI; very easy to read and navigate. In addition, the information it provides is invaluable; much less limited than the SW Stats I was using previously. Very very nice; thank you much for this.

Last edited by Ailetha : 08/10/07 at 12:03 PM.


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Old 08/10/07, 12:13 PM   #679
Cryect
Bald Bull
 
Night Elf Druid
 
Stormreaver
Originally Posted by sp00n View Post
Well it's been clearly stated that it uses quite some memory with all the data it stores, so... GG?

Besides, I didn't notice *any* performance change when I cleared the raid data (from 60MB to 30MB), so basically the only issue is the memory display turning red (for me at least, with 1 GB of RAM).
I've determined the memory issue and as soon as I finish testing out the changes new version should be up that addresses them (the problem was you were storing 12 tables of data for every single possible thing including mobs that you hadn't fought in ages).

Originally Posted by Malan View Post
Would like to see more info about healers in particular - not just Top 3 healed, and also how many actual heals were cast on those people, not just the total amount healed.
You mean on the tooltips? I mean you can see more info if you left click them of course. I can customize it so the number shown in the tooltips can be changed though

Originally Posted by Malan View Post
When the name of the mob extends underneath the buttons on the title bar, it becomes almost impossible to click on the buttons again to change views, reset data, etc etc.
Noted, I was having the same issue last night.

Originally Posted by Rayel View Post
Is there a way to make the Recount window wider?
Click and drag either bottom left corner or bottom right corner.

Originally Posted by Kier View Post
I've been running Recount side by side with a couple other damage meters and overall I have been pretty pleased. One thing I have noticed though is it does not appear to be parsing crushing blows. I use recap for combat statistics and when I pull up the details windows side by side Recount always has none for crushes.

Anybody else notice this? Using the latest version as of this post.
Crushings are there are you sure you aren't looking at outgoing data on the summary report instead of incoming?

Originally Posted by spawnstah View Post
Has anyone figured out, or knows, how the Activity is meassured?
Is it reliable at all?
Its reliable for what its supposed to do which is give me a timespan for determining HPS and DPS. The exact way it works is as follows. Everytime you do an ability Recount sees (means a heal ticks, you hit something, etc) it checks the difference between the current time and the last ability you did if its less than 3.5 seconds it then adds that time as being done for that ability to whoever. If its greater than 3.5 it assumes you casted a 3.5 second cast/swing time (not quite true but in most cases this time is very small but needs to be a decent amount so it doesn't look like DPS/HPS spikes really high at a start of a fight). So what does this mean?

A person using a constant flow of HOTs will look like they are always active while a person doing a lot of spell canceling looks like they did nothing (because well as far as actually activity done they did nothing but canceled spells).

What parts of activity would I actually use? I wouldn't use the overall time too much except to look for afkers on trash but verify via their other numbers they truly were afk (example healing numbers on who they were supposed to heal do they compare to the other healers on the person). Parts of activity that are useful is going into details and you get a perspective on how much percent time a person does each action which is kinda interesting.

Originally Posted by Druitt View Post
Good stuff
Thanks, for all the ccomments reading over them and want to think a little before responding (some is quick response stuff and others aren't).

Originally Posted by Ailetha View Post
.
Thanks

I need to do something useless.

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Old 08/10/07, 12:22 PM   #680
Malan
Mind the gap.
 
Malan's Avatar
 
Malan
Tauren Shaman
 
No WoW Account
RE: Healing stuff

What I want to be able to see is the full list of who someone healed, not just the top 3. Maybe put that in the details window when I click on their healing done bar. This need came out of working on Vashj last night and trying to figure out if someone was not healing the correct people.

So broken down, this is what I'd like to see:
RestoDruid Healed:
Malan
     Healing Touch x 5
     Lifebloom x 10
Cyrect
     Healing Touch x 10
     OtherSpell x 2
     SomeOtherSpell x 5
Also in light of the windfury changes last night I was hoping to have somehow found something in recount that tracked windfury procs and other ability gains, but you haven't put that sort of thing in yet.

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Old 08/10/07, 12:23 PM   #681
nfw
Don Flamenco
 
Undead Warrior
 
Area 52
Originally Posted by Druitt View Post
Did a little more poking around and found some more differences between Recap and Recount.

4. Not sure what Recount considers an "Interrupt". I used Maim against a caster to stop a heal, but it did not count as an Interrupt against that caster. (May be a Druid issue.)
Maim isn't an interrupt effect, shield bash, pummel, kick, counterspell, spell lock are interrupts (school lockdown for X seconds). Feral charge might be an interrupt, but the description implies a blanket silence for 4 seconds (or just a root of 4 seconds with no school lockdown).

Edit: earthshock too.

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Old 08/10/07, 1:12 PM   #682
Ailetha
Piston Honda
 
Night Elf Druid
 
Antonidas
Does it count lifebloom heals on the person it's cast on, or on the druid who casted it?


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Old 08/10/07, 1:14 PM   #683
Kebinusan
Glass Joe
 
Human Warlock
 
Shu'halo
I like the fight histories, but I have one suggestion. When clicking the button to select Overall, last fight, or one of the specific battles... would it be possible to have the window disappear immediately on selecting something instead of having to wait 5 seconds or w/e for the window to fade out.

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Old 08/10/07, 1:39 PM   #684
zenmaran
Glass Joe
 
Troll Priest
 
Vashj (EU)
When I leave a raid group the data for all the other people in the raid dissapears, what i want to do is review the data after the raid has finished. Is this possible?

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Old 08/10/07, 3:48 PM   #685
Kier
Von Kaiser
 
Tauren Druid
 
Dark Iron
Originally Posted by Cryect View Post
Crushings are there are you sure you aren't looking at outgoing data on the summary report instead of incoming?
Yes I see it on the table but it's not recording them when someone gets hit by a crushing blow. Yes I am sure I am looking at the right table. I'm still using SW Stats and Recap (not to mention I can see the crushing blows in the combat log) - any chance one or the other is interfering?

Thanks.

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Old 08/10/07, 4:31 PM   #686
Aranan
Piston Honda
 
Aranan's Avatar
 
Night Elf Druid
 
Bronzebeard
The problem of bar textures reverting to default went away when I installed Shared Media. I thought I already had SM, but I guess I didn't >_>

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Old 08/10/07, 4:33 PM   #687
Pleun
Von Kaiser
 
Night Elf Druid
 
Nordrassil (EU)
Another little idea/request that popped up just now, while trying to figure out what was killing people on a wipe: maybe possible to sort the "Deaths" on time of death? Think they're displayed alphabetically now.

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Old 08/10/07, 4:51 PM   #688
Ailetha
Piston Honda
 
Night Elf Druid
 
Antonidas
Originally Posted by Pleun View Post
Another little idea/request that popped up just now, while trying to figure out what was killing people on a wipe: maybe possible to sort the "Deaths" on time of death? Think they're displayed alphabetically now.
If you click on a name, another window pops up that shows times of their death on the left hand column and then on the right hand column, when you click on a time, it shows how they died. That second list sorts it by time.


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Old 08/10/07, 4:56 PM   #689
lazerpewpew
Don Flamenco
 
Undead Warrior
 
Frostwolf
Originally Posted by Ailetha View Post
I just wanted to put in my thanks for writing this mod. We started Vashj last night so I thought I'd try it out and I absolutely love it; this is just amazing. I got one of my guild leaders to use it and probably by next week the other two will be using it also.

My favorite part so far is being able to tell at a glance for the last X hours who died from what. More specifically, that I don't have to get three separate mods to do what Recount does on its own. Next week I will be using it to see who's dying from Whirlwind on Leo and who's not, hehe. My second close favorite is the graphs and detailed skill breakdowns that it does.

Really great job on this; I love the GUI; very easy to read and navigate. In addition, the information it provides is invaluable; much less limited than the SW Stats I was using previously. Very very nice; thank you much for this.
My favorite feature is the Poly Breaker.

Especially for Trash cleaning, we often have a good laugh at who intentionally or unintentionally broke the sheep after reaching the boss.

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Old 08/10/07, 7:07 PM   #690
Gorce
Glass Joe
 
Draenei Shaman
 
Bonechewer
I'm having a problem with the realtime graph lagging me out when I exit combat. Its when it scales back from whatever dps teh raid is doing to 0. It didn't use to happen but recently it all but stops my machine for a second while it sorts that out.

Thank you for all the work you have put into this. I love this mod

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Old 08/10/07, 8:34 PM   #691
Wryy
Glass Joe
 
Orc Warrior
 
Kil'Jaeden
Sorry for the nub question, but how exactly is it opened once its been hidden? Is there any nifty troggle button?

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Old 08/10/07, 8:45 PM   #692
Ailetha
Piston Honda
 
Night Elf Druid
 
Antonidas
Originally Posted by Wryy View Post
Sorry for the nub question, but how exactly is it opened once its been hidden? Is there any nifty troggle button?
/recount show


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Old 08/10/07, 8:46 PM   #693
lazerpewpew
Don Flamenco
 
Undead Warrior
 
Frostwolf
Originally Posted by Wryy View Post
Sorry for the nub question, but how exactly is it opened once its been hidden? Is there any nifty troggle button?
/recount hide
/recount show

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Old 08/10/07, 10:55 PM   #694
Kytrarewn
In 1st, e-brake activated.
 
Kytrarewn's Avatar
 
Kytrarewn
Undead Rogue
 
No WoW Account
Originally Posted by Wryy View Post
Sorry for the nub question, but how exactly is it opened once its been hidden? Is there any nifty troggle button?
There's also a minimap button that you can set up if your minimap isn't completely cluttered yet.

On another note, though:

Since I've begun running Recount, my own personal DamageMeters have not been playing nicely with others. Other people get my data fine, and in fact it seems to sync fine, but my meters miss damage from all but like 3 people.

Do you have any idea why this might be, or even if it can be attributed to Recount at all? Anyone else have this problem?

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Old 08/10/07, 11:18 PM   #695
Druitt
Von Kaiser
 
Druitt
Blood Elf Death Knight
 
Lightninghoof
Originally Posted by nfw View Post
Maim isn't an interrupt effect, shield bash, pummel, kick, counterspell, spell lock are interrupts (school lockdown for X seconds). Feral charge might be an interrupt, but the description implies a blanket silence for 4 seconds (or just a root of 4 seconds with no school lockdown).

Edit: earthshock too.
What is the technical implication of this? Does it mean that it's difficult to detect Interrupts? Or are you saying that only silences count as interrupts?

In my mind, Maim, Feral Charge (Pounce, and Earth Shock, too) should all be counted as Interrupts if physically possible, since they do in fact stop a mob or player from doing something they intended to do. Even if the interrupted target can immediately recast, that's several more seconds delay and also opens a window for someone else to interrupt or silence -- so I see a difference from mere damage pushback.

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Old 08/10/07, 11:20 PM   #696
Druitt
Von Kaiser
 
Druitt
Blood Elf Death Knight
 
Lightninghoof
Originally Posted by zenmaran View Post
When I leave a raid group the data for all the other people in the raid dissapears, what i want to do is review the data after the raid has finished. Is this possible?
Not sure if it's Recount or other damage meters, but the usual trick in such situations is to set the prefs to show those outside of your raid/party.

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Old 08/11/07, 10:11 AM   #697
 sp00n
banned
 
Night Elf Rogue
 
Wrathbringer (EU)
Hm, maybe you could automatically switch from Current Fight to the last fight when combat is over?

Currently, when you select current fight only, you see the bars only for a few seconds after the combat has ended and you have to select the last fight by hand. Switching this automatically would offer a bit of comfort, since a blank window isn't very helpful.

Maybe you could even automatically switch to Current Fight again when you enter combat, but that might bring some problems when you are just looking into the data.

Last edited by sp00n : 08/11/07 at 1:04 PM. Reason: view != few although it sounds alike


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Old 08/11/07, 12:25 PM   #698
zenmaran
Glass Joe
 
Troll Priest
 
Vashj (EU)
Originally Posted by Druitt View Post
Not sure if it's Recount or other damage meters, but the usual trick in such situations is to set the prefs to show those outside of your raid/party.
Oh yeah i see it now, in the settings i didnt have the "Ungrouped" boxes ticked =)

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Old 08/11/07, 12:28 PM   #699
Druitt
Von Kaiser
 
Druitt
Blood Elf Death Knight
 
Lightninghoof
Originally Posted by sp00n View Post
Hm, maybe you could automatically switch from Current Fight to the last fight when combat is over?

Currently, when you select current fight only, you see the bars only for a view seconds after the combat has ended and you have to select the last fight by hand. Switching this automatically would offer a bit of comfort, since a blank window isn't very helpful.

Maybe you could even automatically switch to Current Fight again when you enter combat, but that might bring some problems when you are just looking into the data.
Very good suggestion! Add two new options: 1) Out of Combat (View Last Fight, View Overall), and 2) In Combat (View Current fight, View Last Fight, View Overall). The option would set what is switched to when you first enter or exit combat, so if you manually override -- say select a particular fight -- it won't be re-switched on you.

Also, arrange the fights in the menu in reverse order, with the last at the top (i.e. the closest selection to choose, as you'll most likely want to review more recent fights versus older fights).

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Old 08/11/07, 11:05 PM   #700
Cryect
Bald Bull
 
Night Elf Druid
 
Stormreaver
Today, I've been mainly working on Relog (something along the lines of Unilog except it also stores Unit information and uses tags for the display of data). Its in the early stages but its somewhat usable though filtering I'm afraid is a little restricted to just well filtering (can't multipass filter and expand selections yet). The table display mode though is basically pretty much fully working. You can resize, remove, or add new columns at will based on tags.



Originally Posted by Druitt View Post
Did a little more poking around and found some more differences between Recap and Recount.

1. Recount counts me as bing in combat considerably longer than Recap, resulting in substantially lower DPS numbers -- at least while soloing. For example, one fight lasted 14 seconds according to Recap, but 17.5 (16.16 credited to the mob, 1.37 credited to me) in Recount. In a long fight, the 4 extra seconds would disappear, I guess, but...

2. Recap counts my OOC heals, while Recount does not.

3. Recount showed my Rip ticks, but did not show the number of Rip applications, while Recap showed both. (May be a Druid issue.)

4. Not sure what Recount considers an "Interrupt". I used Maim against a caster to stop a heal, but it did not count as an Interrupt against that caster. (May be a Druid issue.)

TO add some more on the drill-down perception, I think Recap gives more levels of aggregation -- easily accessible/bypassable -- and that makes me feel like I can see more. For example...

I look at the collapsed titlebar and see the stat that matters to me (say DPS when I'm in a DPS role). Then I mouse over it and it pops up the party listing, where I've customized it to show more summary stats for each party member. Then I can select a party member and see one of three pages (the first modal selection I've made): Incoming, Outgoing, Summary, or Misc. If I choose Outgoing, I see all outgoing abilities color-coded by type (healing, damage, etc) and subtotaled as appropriate (melee damage, other damage, etc). Then I can select a particular ability and get the details.

In Recount, the initial table is not as flexible, and it is more modal. I can then drill down on a particular player to the incoming damage, outgoing damage, etc, level with no intermediate summarization. The "missing" level of aggregation feels like I'm missing something. As well as the navigation feels more modal than Recap.

Does that make sense? I guess it's sort of like why I like RPN calculators: I see results along the way instead of just results at the end.

So my second-look summary of the two would be:

Recap: I really like its navigation and its intermediate data summaries. It feels non-modal and natural, and it feels like you flow from data to data. (I also like that it seems to give me higher DPS while soloing.) And I like being able to put it in "Last Fight" mode so I can easily see if changes in gear or tactics seem to be making a difference. (On the other hand, there's no way to look at two fights ago: you only get overall stats or last-fight stats.)

Recount: Feels more modal and segmented navigateion-wise. Tracks task-oriented events so you get a better feel for teamwork and who is doing their assignments. Graphs give a nice higher-level view of fights. Tracks threat, which Recap does not, and which is obviously a big thing for groups. Tracks the last N fights, so you can look back on each individually, whereas Recap only tracks overall or last fight. Graphs allow more direct comparisons between players (which can be good or sometimes bad).

Thanks!

(P.S. I asked for a way to track how long a trinket's proc'd aura was up because I have a trinket that provides a nice buff (chance-on-hit) but I suspect that it is procing less at higher levels than it did when I first got it. If the buff is active as often as the tooltip indicates, it's a pretty nice, lelatively obscure trinket. Inquiring minds and all...)
1. Thats due to adding 3.5 seconds in case the player is opening up with a 3.5 second cast.
2. Thats actually a hidden option that I need to reveal in the config screen.
3. Yeah, not tracking applications since would require I do more than parse the combat log
4. Unfortunately maim isn't classified as an interrupt so no message is triggered.

Yeah, I need to add a stat to the title bar plus allow a way for it to minimize.

On the missing intermediate feeling. I know what you mean though its hard to express the best way to solve that but will definitely be keeping that in mind for Recount 2.0. The way the data is shown in Recount really reflects the data structures and I went for a display more in copying SWStats/DamageMeters since those are the defacto right now. I probably will go with a more WWS type display and flow of information for Recount 2.0 with data being recorded being modular and selectable so people themselves can add new data modules.

BTW I think I will add a buff tracking in which should then show the procs you want though won't really give any good reference for how they work, but better than nothing at least (no easy way to add full proc tracking in the current framework).

Originally Posted by Pleun View Post
Another little idea/request that popped up just now, while trying to figure out what was killing people on a wipe: maybe possible to sort the "Deaths" on time of death? Think they're displayed alphabetically now.
Its in the plans!

Originally Posted by Kytrarewn View Post
Since I've begun running Recount, my own personal DamageMeters have not been playing nicely with others. Other people get my data fine, and in fact it seems to sync fine, but my meters miss damage from all but like 3 people.

Do you have any idea why this might be, or even if it can be attributed to Recount at all? Anyone else have this problem?
I think its Fix Ambigious Strings being enabled, goto options and disable that under data and ReloadUI and I think you will have it go away (it was activated by default for foreign users).

Originally Posted by Druitt View Post
Very good suggestion! Add two new options: 1) Out of Combat (View Last Fight, View Overall), and 2) In Combat (View Current fight, View Last Fight, View Overall). The option would set what is switched to when you first enter or exit combat, so if you manually override -- say select a particular fight -- it won't be re-switched on you.

Also, arrange the fights in the menu in reverse order, with the last at the top (i.e. the closest selection to choose, as you'll most likely want to review more recent fights versus older fights).
Well my first plan is to add showing an option for Current Fight while in combat and Last Fight while out of combat which definitely will help out. Will look at those others afterwards. Trying to clamp down on too many new features at the moment since I want to get a 1.0 release ready and out.

I need to do something useless.

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