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07/18/07, 12:04 PM
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#436
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Don Flamenco
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Maybe I'm missing something, but is there a way to view data from fights other than the last one? I can choose to graph any fight that's been recorded, but I lose access to the breakdown of skills and other details for a fight once the raid has moved on.
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07/18/07, 12:59 PM
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#437
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Piston Honda
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Ever since i updated on Sunday (07.15) i have been having a problem with recount actually being visable when i start the game. I have tried /recount show /recount toggle and nothing happens. If i do a /recount resetpos it pops up back in the original location. Then i have to drag it into position, which get annoying everytime i restart the game.
Was something changed, so recount only shows when i am in groups? Or is there something else i am missing?
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07/18/07, 4:08 PM
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#438
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Bald Bull
Night Elf Druid
Stormreaver
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Originally Posted by Rugrud
I'm not sure what you mean by locale...
As far as clients are concerned, i'm playing on a french server using a french client (average french player ^^).
For recount version, i update it nearly everyday before connecting, but the shaman/Spriest/death records errors are consistent since i'm testing recount (~2 weeks)
Edit: as suggested, i'll try fixlogstring and tell you how it works
EDIT 2: What are these red dots on the new death graph?
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Alright let me know
The red dots represents hostile hits on the target (and green dots represent heals).
Originally Posted by Jide
I welcome the scaling options. I'm not sure at which point they were added, I just noticed them this week.
It seems that if window scale is not 1.0 the window will be misplaced when relogging. I keep my Recount on the right edge and have set scale to 0.85. Every time I relog the window is almost completely offscreen to the right.
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Fixed now.
Originally Posted by Bag
As far as filter settings, I went with it right out of the box, so whatever is default is what I tested it with. In terms of whether this is Recount-related, I can say for sure that it is. Without Recount, my Fubar memory usage (I assume Fubar loads the libraries) is about 4-5mb after a night of raiding. WITH Recount, it is over 10 mb, and Recount itself pushes 10. Altogether, it results in a net gain of 15mb of memory after a relatively short amount of time. What I am looking for are some larger options that I could just turn off that would increase performance without sacrificing a basic DM/HM/Skill usage breakdown.
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Goto options and under filters unclick all the checkmarks under the Stopwatch which will disable all timed based data recording. I probably will be adding something in for the first time a player loads up Recount it pops up a message asking do they want time based data recording or not.
Originally Posted by Dralmoo
Maybe I'm missing something, but is there a way to view data from fights other than the last one? I can choose to graph any fight that's been recorded, but I lose access to the breakdown of skills and other details for a fight once the raid has moved on.
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Not yet I'm afraid.
Originally Posted by roq
Ever since i updated on Sunday (07.15) i have been having a problem with recount actually being visable when i start the game. I have tried /recount show /recount toggle and nothing happens. If i do a /recount resetpos it pops up back in the original location. Then i have to drag it into position, which get annoying everytime i restart the game.
Was something changed, so recount only shows when i am in groups? Or is there something else i am missing?
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I believe its probably an issue with scaling try out r44110
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I need to do something useless.
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07/18/07, 11:37 PM
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#439
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Von Kaiser
Pandaren Monk
Argent Dawn
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Would it be possible to add a checkbox for auto-clearing all saved data on logout, and perhaps a minor FuBar plugin to trigger the window and to select the various settings?
Last edited by Varag : 07/19/07 at 9:22 AM.
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07/19/07, 12:02 AM
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#440
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Piston Honda
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Turned off all timer data; thanks so much.
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07/19/07, 5:15 AM
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#441
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Bald Bull
Night Elf Rogue
Wrathbringer (EU)
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Had another rounding error yesterday.
Also, for such large amount of data, it's quite hard to read these columns.
Btw, memory usage was about 11 MB after a whole Karazhan run.
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07/19/07, 10:39 AM
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#442
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Bald Bull
Night Elf Druid
Stormreaver
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Originally Posted by Yuma
Would it be possible to add a checkbox for auto-clearing all saved data on logout, and perhaps a minor FuBar plugin to trigger the window and to select the various settings?
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Yeah, easy feature to add.
Originally Posted by sp00n
Had another rounding error yesterday.
Also, for such large amount of data, it's quite hard to read these columns.
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Yeah, think I will autohide columns not being used and resize those being used.
Originally Posted by sp00n
Btw, memory usage was about 11 MB after a whole Karazhan run.
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Alright, sounds about right.
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I need to do something useless.
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07/19/07, 2:04 PM
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#443
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Don Flamenco
Blood Elf Paladin
The Venture Co (EU)
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I'm getting constant errors in the Sync module after updating today, line 290, "attempt to compare nil with number", in the UpdateNextRanged() function, exact line is:
if not PlayerRangeList[name] or PlayerRangeList[name]>max then
edit: thought i'd fixed it, turned out it just wasn't triggering for some reason...
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07/19/07, 2:07 PM
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#444
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Bald Bull
Night Elf Druid
Stormreaver
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Finally decided how I'm handling full syncing and the code is beginning to be added (involves determining player ranges and handling a matrix that shows other recount players range from players as well and only who's closest as being the one who sends events for that player).
Also, I'm beginning to start on the preliminary work for my next addon called Relog. Plans for a searchable/filterable combat log similar to UniLog or Omniscience except with more additional data stored. Won't be too much work into it till I finalize the 1.0 release of Recount but want to start setting up the base work and getting feedback on the type of information people want to search by.
Here's my current plan for data structures at this moment.
Message Log Data Structure
{
Time - When did this occur (maybe it would be better to store all events by the same time at once etc except for memory concerns prolly best to keep it as flat as possible and just increase processing time)
Source - Who caused this event to occur
Victim - Who was effected
Type - The message type (damage/heal/dispel/etc)
Spell - What spell was used for this event
Result - Was this a hit/miss/crit etc
Number 1 - Damage/Healing/Power Gain
Number 2 - Resist or Overheal or Overpower gain
}
Unit Data Structure
This is where we keep all extra information on units
Only store changes so will have to search through the lists to find the right time entry
UnitList[Unit]={
UnitID[Time]
--Attributes
Friendly[Time]
Player[Time]
Class[Time]
--Stats
Health[Time]
HealthMax[Time]
Power[Time]
PowerMax[Time]
PowerType[Time]
Range[Time]
}
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I need to do something useless.
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07/19/07, 2:10 PM
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#445
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Bald Bull
Night Elf Druid
Stormreaver
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Originally Posted by kharen
I'm getting constant errors in the Sync module after updating today, line 290, "attempt to compare nil with number", in the UpdateNextRanged() function, exact line is:
if not PlayerRangeList[name] or PlayerRangeList[name]>max then
edit: seem to have fixed it myself, looks like an operator precedence error, what i think you really want is:
if (not PlayerRangeList[name]) or PlayerRangeList[name]>max then
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Hmmm thats strange "not" should have higher binary operating precedence than "or", will have to examine that then and see whats going wrong.
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I need to do something useless.
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07/19/07, 2:30 PM
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#446
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Don Flamenco
Blood Elf Paladin
The Venture Co (EU)
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Turned out that didn't fix it at all, it just wasnt' erroring for a while (i wasn't exactly thinking too hard about getting a proper fix in either, just trying to kludge something together so i could get it working before our raid which is meant to have started by now but some fuckwits have decided not to turn up...).
Did a bit of printf-debugging, and it turns out that rc:getRange(unit) wasn't always returning a value for max, so i added a quick check for max around both the next checks, and that seems to have stopped it erroring (no idea what that's going to do for the sync capability, but i've been fine without syncing so far, so if it's broken i don't care much right now  )
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07/19/07, 2:55 PM
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#447
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Glass Joe
Dwarf Hunter
Shadow Council
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I'm experiencing a bug with the threat meter that I haven't seen reported on this thread yet.
Grinding with my pet, I like to use the threat meter to know when to back off my DPS and avoid pulling aggro. However, the threat meter seems to only work on the first mob I attack after I log on. Once I've killed that one, attacking subsequent mobs doesn't give any threat information at all - the title of the window changes to the name of the mob I'm fighting, but the bars for me and my pet don't show up. I can reset it between fights by swapping between the threat meter and the damage meter or one of the other options, but it's rather annoying.
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07/19/07, 2:57 PM
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#448
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Von Kaiser
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Is there an option to keep current fight data up until next start-of-combat instead of auto clearing the instant combat is over... like the other meter addons? or maybe an auto-toggle between current fight and last fight as combat starts and stops?
I love reviewing the info recount gathers and I just find myself manually toggling between "last fight" and "current fight" many times a night.
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07/19/07, 3:05 PM
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#449
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Bald Bull
Night Elf Druid
Stormreaver
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Yeah, got a fix in place now.
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I need to do something useless.
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07/19/07, 3:44 PM
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#450
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Piston Honda
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I had a weird bug yesterday when going into combat -- a non-hidable popup window kept coming up complaining about an unexpected nil in the Threat library. I suspected a version conflict somewhere between Threat and Recount. Looking through my folders, it appears Aloft, Pitbull and Recount all contain the Threat library -- what is the 'ideal' situation here? To just have one of the Threat libraries, in one addon's folder? What does Recount really want to see?
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