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08/17/07, 7:49 AM
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#726
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Glass Joe
Blood Elf Paladin
Stonemaul (EU)
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Recount and number of ressurections made during raid and fight
thnx for great addon
can you add a function to it?
me and other guild mates would be very happy if we can see number of ressurections made through raid (in fight and after them)
just to see what healers are slacking
battle ress would also be very handy, to track them.
is that possible?
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08/17/07, 4:02 PM
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#727
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Piston Honda
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I updated a few days ago from an older version and it keeps getting better, keep up the good work! The fight segmentation is a great feature - it's incredibly useful. The highlighting in the death details is also handy, thanks for doing that. I have three ideas for you if you're interested:
1) Currently, I show mobs in Recount, cause I like to go to the Damage Taken tab and see a meter for a specific target. For example, that way I can see who's pulling their weight on Striders on Vashj and who isn't. In the case of Vashj, if someone decides to squeeze out that extra Vashj dps and be hurting on mana for Striders, that hurts the raid, so that's why I focus on that particular meter. But I can only enable/disable showing mobs for all meters, not just one. Any chance of a way to show mobs in the meters, but only in damage/healing taken? Or any chance of a drop-down in the main meters to show damage dealt against one particular mob?
2) I was thinking yesterday that I'd love to see a nice UI for a thorough postmortem. Like everyone dies, then you bring up a full-screen window which allows you to see all the information at once, and hooks into things like oRA2 to determine the MTs for a MT damage section, something that shows the chain of deaths, something that shows how much people died by if it was less than 500 HP, something that shows healers and dpsers separately (like a separate meter for healing done, but don't show rogues/mages/etc and a healer-only activity meter next to it). Something that was a full-fledged fullscreen wipe analysis would be incredible.
3) If you could hook into MobInfo for HP values, an overdps meter might be useful for add fights.
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08/17/07, 5:42 PM
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#728
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Piston Honda
Night Elf Rogue
Blackrock
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Originally Posted by Cryect
Not sure, I've seen it occur a few times its really strange. I'm still trying to figure out whats causing it (Mother Shahraz is my current test case because it really messes up for friendly damage).
Edit: Alright uploaded a new version that adds an option for auto changing between last & current fight based on combat status.
Think I'm going to declare this the release version for other sites since its about where I want to and seems overally bug free (few issues still).
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congrats on "releasing".  In my company, we have a motto: "Shipping is a Feature". it means that a product can have all the best features in its description, but the most important feature is that its actually shipping; it actually makes it out the door in a publicaly consumable state. grats on this important accomplishment.  raid leaders around the web have just had their job made a little bit easier, and slackers around the realms should be ready for a wakeup call. 
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08/18/07, 3:59 AM
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#729
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Glass Joe
Human Warrior
Anub'arak (EU)
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Great addon Cryect, thanx for the time and work invested into it.
Everything looks really perfect, so only 1 request from my side. Is it possible to have recount data uploaded on a web designed layout for detailed analyzing at any time? Example wws style or even better create maybee a web uploader. I know that it has nothing to do with the ingame part of the addon but maybee there is someone who is interested in doing it cause i find myself really often in the need to analyze recount data of old encounters and be able to compare the same fight that is done on another day.
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08/18/07, 11:39 PM
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#730
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Von Kaiser
Undead Rogue
Wrathbringer (EU)
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Is there a way to compare the partial resist with your dmg? So that you can get how much partial resist you had in a fight. (For example: If I do 100 dmg and 1 was resisted then i want to see that 1% of my dmg was resisted)
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08/19/07, 8:23 PM
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#731
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Von Kaiser
Undead Rogue
Mazrigos (EU)
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Hello. I am trying to figure out which mod is counting overheal wrong. In that case (kael'thas) there is up to 120.000 healing difference between WWS and Recount. Both recording are done by me, with 200y range (wws & recount) and both are supposed to show Effective Healing.
I can understand the priest healing difference due to WWS currently being unable to effectively track Prayer of Mending, but I certainly cannot understand 120k healing difference at shaman Nemnamner for example.
Screen:
edit: needless to say, both mods have exactly the same DMG meters.
Last edited by paper : 08/19/07 at 8:30 PM.
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08/19/07, 8:51 PM
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#732
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Don Flamenco
Night Elf Druid
Dragonblight (EU)
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shaman = earthshield
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08/19/07, 11:02 PM
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#733
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Bald Bull
Night Elf Druid
Stormreaver
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Originally Posted by Ohh
me and other guild mates would be very happy if we can see number of ressurections made through raid (in fight and after them)
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u
Its in now.

Originally Posted by Papajan
I updated a few days ago from an older version and it keeps getting better, keep up the good work! The fight segmentation is a great feature - it's incredibly useful. The highlighting in the death details is also handy, thanks for doing that. I have three ideas for you if you're interested:
1) Currently, I show mobs in Recount, cause I like to go to the Damage Taken tab and see a meter for a specific target. For example, that way I can see who's pulling their weight on Striders on Vashj and who isn't. In the case of Vashj, if someone decides to sqeeze out that extra Vashj dps and be hurting on mana for Striders, that hurts the raid, so that's why I focus on that particular meter. But I can only enable/disable showing mobs for all meters, not just one. Any chance of a way to show mobs in the meters, but only in damage/healing taken? Or any chance of a drop-down in the main meters to show damage dealt against one particular mob?
2) I was thinking yesterday that I'd love to see a nice UI for a thorough postmortem. Like everyone dies, then you bring up a full-screen window which allows you to see all the information at once, and hooks into things like oRA2 to determine the MTs for a MT damage section, something that shows the chain of deaths, something that shows how much people died by if it was less than 500 HP, something that shows healers and dpsers separately (like a separate meter for healing done, but don't show rogues/mages/etc and a healer-only activity meter next to it). Something that was a full-fledged fullscreen wipe analysis would be incredible.
3) If you could hook into MobInfo for HP values, an overdps meter might be useful for add fights.
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1. Planned feature for Recount 2 is to control filters on a more detailed basis
2. Yeah, I'm thinking branching death tracking into a separate addon so it can be really fleshed out better
3. Potentially, but how accurate is mobinfo though on AOE fights is my question. It would seem not to work very well.
Originally Posted by aleyro
congrats on "releasing".  In my company, we have a motto: "Shipping is a Feature". it means that a product can have all the best features in its description, but the most important feature is that its actually shipping; it actually makes it out the door in a publicaly consumable state. grats on this important accomplishment.  raid leaders around the web have just had their job made a little bit easier, and slackers around the realms should be ready for a wakeup call. 
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Thanks!
Originally Posted by Kotik
Great addon Cryect, thanx for the time and work invested into it.
Everything looks really perfect, so only 1 request from my side. Is it possible to have recount data uploaded on a web designed layout for detailed analyzing at any time? Example wws style or even better create maybee a web uploader. I know that it has nothing to do with the ingame part of the addon but maybee there is someone who is interested in doing it cause i find myself really often in the need to analyze recount data of old encounters and be able to compare the same fight that is done on another day.
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Its potentially in the plans for Recount 2.
Originally Posted by Eggi
Is there a way to compare the partial resist with your dmg? So that you can get how much partial resist you had in a fight. (For example: If I do 100 dmg and 1 was resisted then i want to see that 1% of my dmg was resisted)
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Click damage then on the Detail Mode click on the arrows on that window till you get to Partial Resists
Originally Posted by paper
Hello. I am trying to figure out which mod is counting overheal wrong. In that case (kael'thas) there is up to 120.000 healing difference between WWS and Recount. Both recording are done by me, with 200y range (wws & recount) and both are supposed to show Effective Healing.
I can understand the priest healing difference due to WWS currently being unable to effectively track Prayer of Mending, but I certainly cannot understand 120k healing difference at shaman Nemnamner for example.
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Earthshield/Lifebloom tracking is in if those players are running Recount. Also the way Recount & WWS calculate overhealing is different. WWS tracks damage taken whereas Recount takes advantage of part of WoW where the health on a unit doesn't update right away. Due to the differences in method you will see differences in overhealing (in general the WWS version will say there was more overhealing done).
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I need to do something useless.
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08/19/07, 11:18 PM
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#734
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Von Kaiser
Undead Rogue
Wrathbringer (EU)
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Click damage then on the Detail Mode click on the arrows on that window till you get to Partial Resists
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Yes but I only want an overview and not a compare between the different attacks.
In the attack summary I can see my dmg and the resisted dmg... and there it would be nice if you could show it also as a percent value.
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08/19/07, 11:39 PM
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#735
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Bald Bull
Night Elf Druid
Stormreaver
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Originally Posted by Eggi
Yes but I only want an overview and not a compare between the different attacks.
In the attack summary I can see my dmg and the resisted dmg... and there it would be nice if you could show it also as a percent value.
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Ah k! That's doable!
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I need to do something useless.
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08/20/07, 12:23 AM
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#736
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Divine Protector
Blood Elf Paladin
Mal'Ganis
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Originally Posted by Jandari
I really would like a "minimize to title bar only" feature ala Recap. During combat, I don't want the window open, just seeing the title bar with its buttons and my current DPS is quite enough.
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This question was asked a while ago, but I don't see an answer, is there a way to minimize Recount similar to how Recap works?
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08/20/07, 9:11 AM
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#737
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Von Kaiser
Human Warlock
Silvermoon (EU)
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Even better would be a FuBar module, similiar to the one Violation has.
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08/21/07, 2:55 AM
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#738
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Von Kaiser
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Originally Posted by Shai
Even better would be a FuBar module, similiar to the one Violation has.
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Index of /FuBar_RecountFu/
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08/21/07, 3:10 PM
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#739
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Glass Joe
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Originally Posted by paper
Hello. I am trying to figure out which mod is counting overheal wrong. In that case (kael'thas) there is up to 120.000 healing difference between WWS and Recount. Both recording are done by me, with 200y range (wws & recount) and both are supposed to show Effective Healing.
I can understand the priest healing difference due to WWS currently being unable to effectively track Prayer of Mending, but I certainly cannot understand 120k healing difference at shaman Nemnamner for example.
edit: needless to say, both mods have exactly the same DMG meters.
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You're tracking different numbers there. Recount is showing total healing done, WWS is showing effective healing. Or at least that's how I read it. The shaman with 100k less healing in WWS has 66% overheal, which seems accurate.
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08/21/07, 8:21 PM
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#740
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Glass Joe
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Would it be possible to have an overall raid dps stat for an encounter? Its about the only thing I miss, unless I'm stupid and its in already which it probably is.
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08/22/07, 4:54 AM
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#741
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Glass Joe
Night Elf Druid
Draenor (EU)
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There is an option in Recount to merge pets' damage with the damage of their owners. It's on by default, and I clicked it on and off several times just to make sure. Yet the damage for the pets still shows up separately. What can I do to make it work?
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08/22/07, 5:04 AM
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#742
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Bald Bull
Night Elf Rogue
Wrathbringer (EU)
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Sorting for individual DPS would be nice as well.
I think there was something like a DPS monitor in Recoung (shift click or ctrl click or something like this, haven't used it so far) that can display raid DPS.
Another question, is it possible to break down the details of your attacks when you're in the 'player damage split by targets' window? E.g. there you have Target X and Target Y, and clicking on Target Y provides you with 60% melee, 20% Sinister Strike, etc. Now if you click on Melee, I'd like to see it breaken down into hit/miss/crit again, just like in the normal damage breakdown window.
Is this possible or is this information already dumped at that point?
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08/22/07, 5:15 AM
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#743
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Von Kaiser
Human Warlock
Silvermoon (EU)
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Originally Posted by Sh@ft
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Excellent. Thanks.
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08/22/07, 5:16 AM
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#744
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Glass Joe
Blood Elf Paladin
Stonemaul (EU)
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thnx for implenting ressers  )
i have detected that poison cleansing totems seems to be not included in dispels done
can you please correct it and add to statistics (so we can separate dispels done manually or with totems)
thnx in advance
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08/22/07, 6:33 AM
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#745
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Glass Joe
Tauren Shaman
Khaz'goroth (EU)
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I want to know if there is the possibility to add a "damage breakdown to target".
So you have a chart who did most damage to i.e. spitfire totem.
Or is something like this still possible and i am too stupid to use it
/edit: Ok first think, then post, i did find this option
Last edited by gymsta : 08/22/07 at 6:43 AM.
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08/22/07, 6:41 AM
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#746
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Von Kaiser
Undead Rogue
Talnivarr (EU)
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Originally Posted by Ipsos
There is an option in Recount to merge pets' damage with the damage of their owners. It's on by default, and I clicked it on and off several times just to make sure. Yet the damage for the pets still shows up separately. What can I do to make it work?
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If it's ticked the damage is merged with the owner, but you still see the pet separately.
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08/22/07, 9:19 AM
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#747
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Glass Joe
Night Elf Hunter
Mazrigos (EU)
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An option to personal dps(/whatever you do) show in the the top of the main frame would be super, i tend to have my dps graph show, but i only realy need the numbers the graph isn't realy getting any attention during combat.
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08/22/07, 9:46 AM
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#748
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Von Kaiser
Night Elf Rogue
Burning Legion
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I've noticed a bug regarding the personal real-time dps graph. It seems when you zone into a new area, or upon loading the game, and the window is still up and locked that it will not show your real-time dps in the new instance. It just remains blank. The only way to get it working is to close it, /recount unlock, control click to get the window back up and then /recount lock again when you move it back to where you want it. Also rarely the real-time personal dps meter will lock up after a fight at around .2-.5 dps and be unable to start a new graph when combat starts again. I haven't been able to find a specific cause of that particular bug though. Again, it can be fixed by following the steps above, it's just really annoying to have to unlock windows and move them around all the time.
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08/22/07, 10:17 AM
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#749
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postcount++
Malan
Tauren Shaman
No WoW Account
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The Death record *seriously* needs to select the LAST death recorded when the window opens. Its defaulting to the earliest recorded death right now and I've now made an ass of myself several times by blasting people for stuff that happened on previous attempts.
I suppose that if I was viewing 'Overall Data' as the mode, that this might make sense. But if I'm viewing data in 'Current Fight' mode, than I would expect the Deaths (and any other data view) to show the appropriate fight first.
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Shitting up every single thread on EJ since '06
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08/22/07, 1:07 PM
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#750
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comprehensively superior palpation
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I was using r47034 in a kara raid last night, and the hunter in the raid kept disappearing from the meters. I'd reset the data and he'd show up for a moment, then the next time I'd look he'd be gone - no listing for his damage at all. Both WWS and SWStats had him at the top of their meters, so it's not like he was going AFK.
I suspect the problem was that he named his pet the same name as his toon, but I did not have time last night to test whether his damage would stick if he did not bring out his pet.
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