200 yard range on Combat Log does not give you all the data "barring one or two spells". You can easily see this by syncing some logs for WWS sometime, and looking at how much additional data is contained in the second and third log.
Buffs and debuffs are not extended by any of the known combat log range extenders. You aren't missing any damage, just mostly stuff going on and off the boss, and things like clearcast procs, etc., on players not near whoever took the first log. If you look at logs of fights like Gruul, if they are taken by the MT, they will usually have an accurate count of the number of Grows, whereas that can be very spotty if taken by a player at range.
I´ve read about recount here sometime ago and i´ve downloaded it to run some test.
before anything i would like to say that its a great addon and thank the developer.
But theres something in recount that isn´t working properly (or maybe it is and im missing something, what is more probably), let me try to explain my issue with a small example:
Data reseted - i single shot a mob - hits for 400 (option to merge pet/owner marked)
1 - me - 400 dmg - 100%
OK this is what we expected, lets keep going:
Data reseted again - i ask my pet to kill a mob - hits for 250 (option to merge pet/owner marked)
1 - me - 250 dmg - 50%
1 - pet - 250 dmg - 50%
OK thats confusing... all the damage is coming to me of course, but why is my pet here also? and why both have 250 dmg while only 250 was done to the target? and how could we both be with 50% if only pet did attacked? let keep going:
Data reseted again - i single shot a mob and pet attacks - i hit for 400 / pet hits for 250 (option to merge pet/owner marked)
1 - me - 650 dmg - x%
2 - pet - 250 dmg - y%
OK... the total damage is right, pet did 250 and me 400, so its corret to show that we both have 650, but WHY is the pet here again? and why is the percentage being divided? wasnt i supposed to have 100% and pet just dissapear?
When merged, pet damage is shown both as your damage and its own damage. The reasoning, I think, is that you can see your total contribution at a glance in a raid, but if you were curious about how useful pets are in general in a raid, you could see that in the same display without much effort. Also, I think you can turn off pet display in the settings if it really bothers you to see it in the main listing.
I find the way Recount represent this data brilliant. You can always diable the showing of the pets in the window so you will only see one bar with your's and your pet's damage included.
Could you please make priests Spirit of Redemption not count as a death too? Each time a priest dies, it counts as 2 deaths.
That's not part of Recount... it's the way blizzard does the Spirit of Redepmtion. If you notice whenever a priest dies and becomes a SoR, it initially says "X has died." At that point, they become the spirit. After the SoR is done, they will die again. I'm not sure why they do it that way, but that's how it shows up in the combat log.
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When merged, pet damage is shown both as your damage and its own damage. The reasoning, I think, is that you can see your total contribution at a glance in a raid, but if you were curious about how useful pets are in general in a raid, you could see that in the same display without much effort. Also, I think you can turn off pet display in the settings if it really bothers you to see it in the main listing.
Do you know where can i turn it off?
What bothers me is having the percentage split between me and the pet.
The total damage as i stated before is right, but i dont see the point of giving me the whole damage and spliting the percentage.
I believe that if i merge i dont wanna see the pet damage alone, but you are right, maybe someone wanna check the output of the pet.
Actually, this does seem like a flaw - in the case your pet does all the damage, depending on how you want to interpret it, either you've done 100% of the damage (and so has your pet) or you've done 0% and your pet has done 100%. 50% each certainly isn't correct, although it's easy to see how that number is computed.
Actually, this does seem like a flaw - in the case your pet does all the damage, depending on how you want to interpret it, either you've done 100% of the damage (and so has your pet) or you've done 0% and your pet has done 100%. 50% each certainly isn't correct, although it's easy to see how that number is computed.
And thats exactly my problem.
We shouldnt´t be supposed to "interpret it", if one mark merge pet/owner then he expect to see only 1 damage (pet + owner) in the total and 100% in the percentage.
Then we should unmark the merge option to see the pet damage and the percentage split.
Or maybe we could see the pet dps while merging (like today) BUT not having the percentage spliting like its done nowadays, but one "extra percentage" of the pet only (appart from the total percentage of the group)
Cryect: Any chance of getting Dark pact to show up on the mana gains page? Right now it just shows life tap for warlocks. The combat log message is "Your Dark Pact drains 1831 Mana from Kuk'resh." followed by a "You gain 1831 mana."
Firstly I'd like to say thanks for the great mod. I've been using this mod for a while now and it has helped hightlight several issues in our raids. However i recently updated my UI and in doing so downloaded Recount again. Whenever i look at how someone had died I miss the last second so i cannot see what had killed the member of the raid. Any ideas?
- when merge pets is turned on, the pets should be excluded from the % calculation. I don't mind that they show on the list, but they screw up the % of damage dealt calc.
- There needs to be some way of handling totems. Right now their damage is completely ignored and it makes our shamans sad. It doesn't matter to me if you just combine all searing totems from all shamans into one searing totem line, but there needs to be some way of measuring that contribution, I think.
- I would looooove to be able to look at the % of incoming hit that crush or crit. It will help our tanks figure out how well they're doing on that front. Right now as far as I can tell I can only see hit/miss info for incoming.
we find the damage data to be very unreliable...
1st. the damage recorded always different, mostly less than Synced damage meters
2nd. we could not match up the recount data from any two different person, the numbers are always slightly off.
- when merge pets is turned on, the pets should be excluded from the % calculation. I don't mind that they show on the list, but they screw up the % of damage dealt calc.
Yes, i'd like this too. Just put a N/A for the pets %-contribution or something and remove it from the computation. It's nice to have the pets damage on the list, but it messes up the percentages.
- There needs to be some way of handling totems. Right now their damage is completely ignored and it makes our shamans sad. It doesn't matter to me if you just combine all searing totems from all shamans into one searing totem line, but there needs to be some way of measuring that contribution, I think.
As far as i know there's no way to determine who the owner of a totem is, so when, for example, a Searing Totem hits, the line in the combat log doesn't contain any information whether that Searing Totem is from ShamanA or ShamanB.
- I would looooove to be able to look at the % of incoming hit that crush or crit. It will help our tanks figure out how well they're doing on that front. Right now as far as I can tell I can only see hit/miss info for incoming.
I believe this functionality is already available. On the main "Damage Done" page, click on the name of the tank you want to investigate. On the Detail Window click the magnifying glass on the top-right. On the lower half of the window, it will now say "Attack Summary Outgoing (Click for Incoming)". Click the bar with this line and voila.
Sorry, I forgot to check back yesterday. Anyway, I think you can fix it by going into the one settings thing, and click the button in the "Show" column and "Pet" row. I think that should do it for fixing the percentages.
As far as i know there's no way to determine who the owner of a totem is, so when, for example, a Searing Totem hits, the line in the combat log doesn't contain any information whether that Searing Totem is from ShamanA or ShamanB.
.
That's not what he asked. He wants Searing Totem to just be reported as an Entity, with all the damage rolled up together so that the shaman can say "Searing totems did 50k total combined dmg, good job searing totem!"
I really like this mod, but I too am concerned about syncing. That's one thing that I love about SWStats is it generally seems to be the most accurate as far as syncing goes, and I'm using Recount for some raid configuration tests (groupage and maximizing dps) and it would only be helpful if I can be sure that the syncing was fairly accurate.
Yes, I have noticed this as well. It seems to be a bug with the automatic switching between current and last fight option. Once I disabled that I no longer was seeing double entries.
I've had the double entries showing up as well recently. I tried toggling this option to no effect though. I think for me at least it happens when one other person is running recount as well.
I would see double entries (at different damage values... overall and current?) during a fight, and then it would resolve to single bars after the fight was over.
Each time I log in my appearance options reset to default.
The right bars are lit, but they still seem default, when I click already chosen options (SCT Diablo and BantoBar) and then save, it changes the font and bars, but each time when I log in it changes the font to default. Any way to fix this?
When i am leading a raid often i alt tab quickly to check a strategy or a how to; and sometimes my wow crashes from the alt tab and i have to relog. When i relog all my recount data are disappeared. Is there any way that i can sync and take the old data from the rest of the people using recount?
Hate to ask again but is there a simple way of finding overall raid dps on an encounter using recount? It seems so easy to do that it should be there but I cant find a way of showing it >.>
Had a new idea for a feature that would be very useful: would there be a way to track the min/average/max number of targets hit by each spell? It's tough to tell whether I'm hitting all of Kael's weapons between the Flamestrike DoT and Ignite ticks. Or if there's a way to see that in Recount somehow, that'd be awesome.
I think I've got a bug with the death log. The point of life is not correct, it did not refresh correctly. For exemple I have :
-1.90 (10 000 health) player take 1500 dommage
-1.60 (10 000 health) player take 2300 dommage
-1.20 (10 000 health) player take 3200 dommage
-0.30 (10 000 health) player take 5000 dommage
-death