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09/28/07, 11:47 AM
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#851
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Von Kaiser
Undead Warlock
Thaurissan
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There's 2 places where you have "EnablySync" instead of "EnableSync" in Recount.lua.
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09/28/07, 5:07 PM
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#852
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banned
Night Elf Rogue
Wrathbringer (EU)
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Originally Posted by jayowen
There's 2 places where you have "EnablySync" instead of "EnableSync" in Recount.lua.
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Oh boy, what a masterpiece of a coding session. 
Fixed, AGAIN.
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10/01/07, 6:49 PM
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#853
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Glass Joe
Human Paladin
The Venture Co (EU)
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Paladin judgements!
Hi!
I would like to know that is it possible to count the healing done of judgement of light to the paladin who judged it. It would be really nice if we make the effort of keeping it in  .
Spoon you look like a pro in this addon could you look after it if you have some free time?
Ty!
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10/02/07, 8:35 AM
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#854
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banned
Night Elf Rogue
Wrathbringer (EU)
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I'm in no way a pro. I have some sort of basic understanding of LUA and can read the code and maybe hack something in it, which may or may not work.
My greatest achievement so far was an addon telling people on 4 Horsemen which rotation they had when they whispered me, that's it.
As for judgement, if there is a combat log entry with 'player x casts Judgement of Light on target y', it may work. Though I'm in no way capable of doing so.
This is of course if Cryect is still reading this thread and updating this addon (or is busy with Recount2). Haven't heard from him in a while. 
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10/02/07, 9:04 AM
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#855
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Glass Joe
Human Paladin
The Venture Co (EU)
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Yes it does say in combat log. Then it is possible? hmm ty I'll try to make something out of it  but I'm a noob in making addons:P. I hope Cryect comes back soon...
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10/03/07, 11:39 AM
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#856
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Von Kaiser
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Originally Posted by Zayne
I hope Cryect comes back soon...
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Yep... I miss using this, but it's having serious problems since 2.2.
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10/03/07, 6:24 PM
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#857
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Glass Joe
Blood Elf Paladin
Stormscale
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Originally Posted by Ilmater
Yep... I miss using this, but it's having serious problems since 2.2.
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I'm having problems as well. 
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10/04/07, 3:12 PM
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#858
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Piston Honda
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Is Recount being considered dead by people now? I've been considering trying out Assessment, but was giving them a chance to address the latency/addon channel spam issues in Recount. However as far as I can tell the Author is MIA.
I admit I don't get much use out of the pretty charts and graphs in Recount, but I do like the types of reporting I'm able to easily obtain with it. Primarily damage taken by specific mobs on large fights like Vashj to see who is performing, and death reports. My only other current wish in functionality would probably be easier dividing of fights by phases (On Al'ar, Recount is nearly useless to see who is performing unless you wipe stage 1 etc)
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10/05/07, 5:26 PM
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#859
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Piston Honda
Human Warrior
Arthas (EU)
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I have a suggestion - an option that disables saving data on logout. It's annoying to sit there for a good while after a raid even though one might not be interested in the stats anymore.
Another one would be to make it possible to save segments independent from the main "timeline" so they're not deleted with the rest.
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"You are better than I am," Inigo admitted.
"So it seems. But if that is true, then why are you smiling?"
"Because," Inigo answered, "I know something you don't know."
"And what is that?" asked the man in black.
"I'm not left-handed."
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10/10/07, 10:11 AM
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#860
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Von Kaiser
Undead Warlock
Thaurissan
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I've created a small patch with the option to enable and disable syncing. I've done some basic testing and it seems to work as intended.
With syncing enabled the messages are sent as "BULK" priority (the lowest) instead of "ALERT" priority (the highest, and current setting). I'm not sure what sort of impact this will have on performance.
Just the patched files
http://www.suburbia.com.au/~jon/recount-nosync.rar
Source diff
http://www.suburbia.com.au/~jon/recount-nosync.patch
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10/10/07, 2:53 PM
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#861
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Don Flamenco
Night Elf Warrior
Cenarius
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I'd suggest that there be 3 options for syncing. Send + receive, receive, none with the default being receive. In general, you only need 2-3 people syncing to get good results, but disabling receive syncs is not going to save much processing and does nothing bandwidth wise since youve already received the message. This could be done with a drop down list instead of a toggle OR just making 2 toggles (1 for enable sending and 1 for disable all syncing).
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10/10/07, 3:16 PM
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#862
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Glass Joe
Night Elf Hunter
Dragonblight
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I've only just started using recount and I have to say it absolutely obliterates all the other meters that I've used (swstats, damage meters etc). I love being able to see the graphs for other people in the raid and breaking down their damage composition.
Personally I'd love to see a mod that adds in the damage from expose weakness for survival hunters so we don't see like such Dbags vs other specs on the meters lol. Although so far I cannot conceive a way for this to be possible.
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10/10/07, 6:17 PM
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#863
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Von Kaiser
Undead Warlock
Thaurissan
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Originally Posted by Celandro
I'd suggest that there be 3 options for syncing. Send + receive, receive, none with the default being receive. In general, you only need 2-3 people syncing to get good results, but disabling receive syncs is not going to save much processing and does nothing bandwidth wise since youve already received the message. This could be done with a drop down list instead of a toggle OR just making 2 toggles (1 for enable sending and 1 for disable all syncing).
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Hmmm, I could make the toggle just enable/disable sends (with default being disabled) and always have receives enabled. Like you say there's not much to be gained from ignoring messages you receive.
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10/11/07, 4:10 AM
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#864
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banned
Night Elf Rogue
Wrathbringer (EU)
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Well, I'd let the 'superdisable' option in at least. Since I had the issues with Recount totally stopping my WoW from working (0.1 FPS, >80 MB usage), I like to have the option to remove syncing altogether.
By the way, does your code work without a ReloadUI? I looked at it, it's not much different to mine, and I still haven't figured out if mine works correctly.
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10/11/07, 4:26 AM
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#865
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Don Flamenco
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I recently (after the latest patch) ran into a problem where recount couldn't report to raid anymore.
Does anyone have similar problems?
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10/11/07, 9:17 AM
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#867
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Don Flamenco
Human Death Knight
Scilla
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Last night during Reliquary of Souls in Black Temples, maybe 1/3 of our raid would get about 1 FPS and their entire WoW would lock up during stage 2. After getting this twice in a row, we had everyone disable Recount and nobody got the problem again.
While I really like this mod, it seems to be a big black eye to have a mod cause WoW to basically fully crash during a raid encounter like this.
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10/11/07, 10:15 AM
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#868
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Von Kaiser
Night Elf Hunter
Thaurissan
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Originally Posted by shed
Last night during Reliquary of Souls in Black Temples, maybe 1/3 of our raid would get about 1 FPS and their entire WoW would lock up during stage 2. After getting this twice in a row, we had everyone disable Recount and nobody got the problem again.
While I really like this mod, it seems to be a big black eye to have a mod cause WoW to basically fully crash during a raid encounter like this.
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Same problem, Im the only one in the guild using Recount however other people in the raid we're lagging because of it. I was too. Same fight, RoS, phase 2 in particular.
Couple questions also:
1) Has this add on ceased being properly updated?
2) If yes to question 1. Is there any other damage meters with as much information so easily accessable as this add on? Nice being as able to see every detail of a fight down to things like amount of block/dodges/parries and partial resists per person/pet etc.
3) Finally, is there any way, or a work around, to view raid data on your bars that isn't from a raid in the last 5 fights list? Im pretty sure its still all stored there as I can view the graphs, just no where I can see to select it to show the data on the bars.
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10/11/07, 10:23 AM
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#869
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Von Kaiser
Blood Elf Rogue
Outland (EU)
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You want Assessment
It's similar to an in-game WWS without any need for synching, with a couple extra features and a very much sweet interface.
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10/11/07, 10:26 AM
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#870
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Von Kaiser
Night Elf Hunter
Thaurissan
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Originally Posted by lightstrike
You want Assessment
It's similar to an in-game WWS without any need for synching, with a couple extra features and a very much sweet interface.
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Cheers ill give it a shot.
Last edited by Kom : 10/11/07 at 10:31 AM.
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10/11/07, 10:46 AM
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#871
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Don Flamenco
Human Death Knight
Scilla
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Originally Posted by Kom
Cheers ill give it a shot.
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You can also read up a few posts about the guy that patched Recount to disable sync'ing. The problem in RoS stage 2 is the huge amount of damage that is incoming to the raid so I'm guessing its messing up recount and its sync'ing code.
I did use violation for a bit when Recount was first being released (with the treat-r mods) and it was pretty nice. I think the only thing it was missing was a death count and details on how someone died. But to be perfectly honest, I dont really look at that anymore while everything is on farm.
I'm probably going to dump recount unless someone forks it and takes over development or someone takes over the current recount project.
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10/26/07, 12:42 PM
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#872
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I didn't do it
Kalroth
Orc Warrior
No WoW Account (EU)
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I tried out Assessment from the other thread and while it seemed neat, it was just not a proper replacement for Recount. Hence I've patched the latest version available and it's available here:
* Patched files only
* Full package with libraries
This patch is the same as jayowen previously made, it's just been applied to latest version.
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10/26/07, 7:15 PM
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#873
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Glass Joe
Blood Elf Priest
Stormrage (EU)
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Originally Posted by Kalroth
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FYI: I've committed the changes to the SVN repository.
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10/27/07, 7:33 AM
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#874
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banned
Night Elf Rogue
Wrathbringer (EU)
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Hm, recently I still had the lockups (0.1 FPS and >80MB memory usage, about 1 error message per second) with the changes to synchronization. Setting to sync disabled didn't help, also /recount standby had some weird effects, as still counting some damage.
I don't know, maybe some old version with some specific changes that someone in the raid used caused this behaviour, or it was my addon itself.
Even a complete restart of the game (exit) didn't help here.
The only way I could fix this was to disable syncing altogether (by commenting out every single line that refers to syncing, as I've described earlier in this thread).
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10/27/07, 12:02 PM
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#875
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I didn't do it
Kalroth
Orc Warrior
No WoW Account (EU)
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Originally Posted by sp00n
Hm, recently I still had the lockups (0.1 FPS and >80MB memory usage, about 1 error message per second) with the changes to synchronization.
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Is it an error you can reproduce? Also can you paste the error text here, please. I've been in AV for a few hours now and I haven't encountered any errors.
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