 |
| Welcome to Elitist Jerks |
We're testing some new features on the site regarding OpenID registration and coordination with gamerDNA. If you experience any issues with registering an account, please take the time to fill out a report and send it to this e-mail address. We would appreciate any assistance you could provide in making sure everything is functioning as intended. Thanks!
If this is your first visit, please be sure to check out the FAQ and the forum rules. Users must register to post and new registrations are subject to a one day "mute" period to get acquainted with the community.
|
01/30/08, 11:19 AM
|
#926
|
|
Bald Bull
Tauren Druid
Black Dragonflight
|
A guildmate recommended Recount and I was playing around with it last night. I've always liked Recap, so I tried to compare the two side by side. I haven't run Recount through a raid yet, but I did notice some differences in "combat time" between the two mods. I'm going to guess that Recap tries to parse DPS by measuring time you're applying damage, while Recount does it by system "in combat" and "out of combat" messages. I noticed this by pulling a mob with a non-damage spell, the in combat difference between the two always came out to 3-4 seconds, as opposed to 1s difference when immediately engaging the mob.
My question is which is a more accurate measure of data, whether it be healing, damage, or whatever, over time? I realize both systems have their weaknesses. Recap's "only measure when damaging" can be exploited in the short term, especially from casters that lead off with long cast spells. Recount's method though almost seems to dilute the per second stat to uselessness. I don't know a boss that doesn't pulse the whole raid into combat, so if everyone's going to be in combat for the same amount of time(barring deaths), what's the point? Besides instantaneous graphs, which I will admit is a really nice feature on Recount.
This made me think of the "DPS time" stat on WWS. I've never used the mod, but does that relate at all to what I'm talking about?
|
|
|
|
|
|
01/31/08, 10:45 AM
|
#927
|
|
Pow, right in the kisser!
Undead Rogue
Frostwhisper (EU)
|
In my opinion, in-combat is the right way to do it, thats when your window opens for doing things (tanking, healing, dps, whatever) and thats what should be measured.
Recount has an "activity" stat though which, as far as I know (and this might be wrong), is time-in-combat compared to combat-actions or something like it.
Pure "combat time" on its own seems pretty useless to be honest, am I missing a use for this ?
|
|
|
|
|
01/31/08, 10:59 AM
|
#928
|
|
Bald Bull
Tauren Druid
Black Dragonflight
|
Ran with recap and recount through a Gruul attempt last night. They actually came up with pretty similar numbers. Recap had higher total damage, for some reason(about 1k addition raid wide). DPS wise, they were somewhat similar. Most people's dps varied 10-20 between the two mods, and maybe the way Recount measures is different than what I expected. One person went afk just as the fight started, so he was 11th on total damage, but his dps was about 4th. As expected, his 'time in battle" was a good minute shorter than the duration of the fight. These results probably sell me on Recount.
About that activity stat, where can that be accessed? The way you describe would make it seem to favor people that attack pretty much every GCD(warriors) compared to casters with long cast time(fire mages). Am I understanding it wrong? Probably something simple like weighting the combat action based on what the action is.
I was favoring "combat time" because that's what I was used to. Situations where I would think it would be better: people who wait long enough to engage a mob for good tank agro. Or fights that are melee unfriendly(lots of running around, like prince). Pure "in combat" time would penalize melee dps for running in and out of shadow nova, while "combat time" would give a better measure of their dps effort.
|
|
|
|
|
|
02/02/08, 2:38 PM
|
#929
|
|
Piston Honda
|
Originally Posted by Deathwing
Ran with recap and recount through a Gruul attempt last night. They actually came up with pretty similar numbers. Recap had higher total damage, for some reason(about 1k addition raid wide). DPS wise, they were somewhat similar.
|
Recap may have been counting Shatters as damage.
|
|
|
|
|
|
02/08/08, 7:36 AM
|
#930
|
|
Von Kaiser
Night Elf Rogue
Zenedar (EU)
|
imo Recap using better approach - your active dps time depends on many factors like shatter, AOE and other runaround stuff especially for melee, hence when looking at Recap you check both total damage and dps:
- some rogue has low damage total on archimonde, but dps is about the same? -> he probably been flying half of the time this run
- paladin is nr1 on dps? -> check his dps time, it's 1 second - he just hammered in the end, ignore it
- a mage who did most total damage, but 2nd on dps list - he just engaged earlier while other were waiting for aggro (risky.. you choose if it's good or bad)
besides I just love recent data in Recap, not sure if this is in recount aswell because I haven't checked it for about 4 month since last time Recount frozen my WoW completely on Kaelthas attempt
|
|
|
|
|
|
02/10/08, 7:32 PM
|
#931
|
|
Glass Joe
Night Elf Death Knight
Kel'Thuzad
|
Who is updating Recount now, the original author? Past few updates have seen a few new features added...
|
|
|
|
|
|
02/12/08, 10:58 AM
|
#932
|
|
Pow, right in the kisser!
Undead Rogue
Frostwhisper (EU)
|
From last page:
Originally Posted by Inkm
<....> recount thread on wowace.com found here:
Recount
After all, the new maintainer is reading and posting in said thread 
|
(quite slightly edited and boldness added for clarity)
Originally Posted by Madrugan
Who is updating Recount now, the original author? Past few updates have seen a few new features added...
|
|
|
|
|
|
02/29/08, 11:24 PM
|
#933
|
|
Glass Joe
Gnome Shaman
Burning Blade (EU)
|
FPS?
I was wondering if Recount is fps friendly? I usually run with 5-10 fps in a raid 
|
|
|
|
|
|
03/01/08, 12:56 AM
|
#934
|
|
Glass Joe
Night Elf Hunter
Greymane
|
I love recount but the add on takes so much memory that I went back to violation
|
|
|
|
|
|
03/26/08, 2:20 PM
|
#935
|
|
Glass Joe
Dwarf Priest
Azjol-Nerub (EU)
|
Is recount still tracking pom/lifebloom (and adding them to the healers from which they originated)?
Ive noticed pom not getting counted in 2.4, might have something to do with the chance in combatlog but just wondering if more people noticed this.
|
|
|
|
|
|
03/26/08, 2:48 PM
|
#936
|
|
Bald Bull
Night Elf Druid
Stormreaver
|
Originally Posted by Kementari
Is recount still tracking pom/lifebloom (and adding them to the healers from which they originated)?
Ive noticed pom not getting counted in 2.4, might have something to do with the chance in combatlog but just wondering if more people noticed this.
|
Elsia, probably forgot to check the cast/buff messages for PoM to start it tracking who's PoM is where. When I get home I will look into it and either fix it or let Elsia know.
|
I need to do something useless.
|
|
|
|
03/26/08, 4:44 PM
|
#937
|
|
Bald Bull
Night Elf Rogue
Wrathbringer (EU)
|
Today after 2.4 hit EU, I was having about 1 error/second with Recount doing Magister's:
[2008/03/26 18:37:29-906-x1920]: Recount-$Revision: 65882 $\GUI_Main.lua:690: attempt to index field '?' (a nil value)
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[1]":9: in function <[string "safecall Dispatcher[1]"]:5>
(tail call): ?:
AceTimer-3.0\AceTimer-3.0.lua:142: in function <Interface\AddOns\Ace3\AceTimer-3.0\AceTimer-3.0.lua:114>
---
[2008/03/26 18:57:01-906-x2]: Recount-$Revision: 65882 $\GUI_Main.lua:690: attempt to index field '?' (a nil value)
Recount-$Revision: 65882 $\Recount.lua:610: in function `ResetData'
Recount-$Revision: 65882 $\GUI_Reset.lua:72: in function <Interface\AddOns\Recount\GUI_Reset.lua:72>
---
|
|
|
|
|
03/26/08, 7:33 PM
|
#938
|
|
Glass Joe
Tauren Warrior
Shattered Hand
|
I've noticed that the new version of recount no longer has a standby function anymore. Is there a way to stop it fom gathering data now?
|
|
|
|
|
|
03/26/08, 9:18 PM
|
#939
|
|
Von Kaiser
Human Death Knight
Barthilas
|
Since updating to the latest version of Recount (via WAU), I'm having numerous issues.
I have cleared out my Interface/WTF folders in an attempt to fix it.
Basically, Recount is completely non-functional.
It seems log log damage periodically and if it (randomly decides) to display bars, the DPS is usually 50% of what it should be.
Rotating through the different stats (ie: Damage, DPS, deaths, etc) changes the title but the displayed information does not deviate (either blank or damage stats, if it chooses to display them).
Furthermore, I attempted reporting the "stats". It displays double entries (which contain different stats) for each player/pet in the party.
When I attempt to "Clear Data", and then click "Yes", the pop-up window stays there and the data is not cleared. The only way to remove it is to close Recount.
I have disabled all other mods but Recount and can confirm that there is no change.
Unforunately I do not have logs on hand, but will attempt to get some tonight.
|
|
|
|
|
|
03/27/08, 11:15 AM
|
#940
|
|
Von Kaiser
Night Elf Druid
Гордунни (EU)
|
Recount is bugged now and the data it shows is wrong. I switched to Violation.
|
|
|
|
|
|
03/27/08, 12:31 PM
|
#941
|
|
Piston Honda
|
Yeah, my recount refuses to show anything other than current fight or overall data. My friend's recount shows his average hit for maul being lower than the minimum hit. Seems a bit...off.
|
Originally Posted by Bula
"They were bad, stop trying to figure out why bad players do bad things."
|
|
|
|
|
03/27/08, 2:46 PM
|
#942
|
|
Glass Joe
Draenei Paladin
Mannoroth
|
This is easially one of the best addons to date. it is required in my guild and i promote the hell out of it. This helped my dps at least 25% because i then took the data from this then compared to charts to show how well it was. In all honesty blizz should buy this addon and make it default.
|
|
|
|
|
|
03/28/08, 7:35 PM
|
#943
|
|
Piston Honda
Tauren Shaman
Twisting Nether (EU)
|
I use Recount without scrollbar enabled. If I click on the right side of the window (red area in the picture) it functions like the scrollbar.

|
|
|
|
|
03/29/08, 12:41 AM
|
#944
|
|
Bald Bull
Night Elf Druid
Stormreaver
|
Relaying this from Elsia over on the WoWAce forums. Basically everything should be working once again pretty much as it should.
|
Originally Posted by Elsia
Alright. Here is what happened. There was a bug that when the main window was closed it would stop all recurring timers. This also unintentionally stopped the tick timer that is responsible for measuring out certain things (like combat time!). That broke in combat detection. That in turn broke all parts that needed combat detection to work, like the fight segmentation. Autohide broke itself because it closed the main window hence broke combat detection.
It's fixed now, per r66820. This should address a number of issues like low DPS counts, fight segmentation, autohide mode and possibly other aspects as well.
Thanks to everybody who helped me track down this bug.
|
|
I need to do something useless.
|
|
|
|
03/29/08, 9:09 AM
|
#945
|
|
Glass Joe
|
Originally Posted by Nemaa
I use Recount without scrollbar enabled. If I click on the right side of the window (red area in the picture) it functions like the scrollbar.
|
I'm just going off of the screen shot that you posted.
The check box says "Show Scrollbar", not "Enable Scrollbar".
|
|
|
|
|
|
03/29/08, 1:40 PM
|
#946
|
|
Piston Honda
Tauren Shaman
Twisting Nether (EU)
|
Originally Posted by Instnt
I'm just going off of the screen shot that you posted.
The check box says "Show Scrollbar", not "Enable Scrollbar".
|
I see. The problem I have is that there's a trinket menu on the right side of the recount window and I can't click on it because recount scrolls down. This happens only if I hide the scrollbar, and I'd like to hide it cause I'm using my middle mouse button to scroll. Is it possible to be fixed?
|
|
|
|
|
03/30/08, 9:41 AM
|
#947
|
|
Von Kaiser
|
Originally Posted by Nemaa
I see. The problem I have is that there's a trinket menu on the right side of the recount window and I can't click on it because recount scrolls down. This happens only if I hide the scrollbar, and I'd like to hide it cause I'm using my middle mouse button to scroll. Is it possible to be fixed?
|
I'd suggest posting over in the WowAce forum thread about it - that's where Elsia (the author) seems to be taking most feedback.
|
|
|
|
|
|
03/31/08, 7:59 PM
|
#948
|
|
From Dwarf to Orc - it still hurts!
Orc Hunter
Lightbringer (EU)
|
This evening when I tried to see the last few actions before a character death all my Recount had logged was pet deaths - hunter pets, shadowfiends etc. No character deaths.
|
Dr. Frederick Frankenstein: Igor, help me with the bags.
Igor: Soitenly. You take the blonde, I'll take the one in the turban.
Dr. Frederick Frankenstein: I was talking about the luggage.
|
|
|
|
03/31/08, 8:16 PM
|
#949
|
|
Bald Bull
Night Elf Druid
Stormreaver
|
Originally Posted by Qrt
This evening when I tried to see the last few actions before a character death all my Recount had logged was pet deaths - hunter pets, shadowfiends etc. No character deaths.
|
Its a known bug in the game. You will also notice your combat log doesn't record player deaths either. Supposed to be fixed in 2.4.2.
|
I need to do something useless.
|
|
|
|
04/01/08, 2:39 PM
|
#950
|
|
Von Kaiser
Draenei Priest
Feathermoon
|
I was just wondering if there is any chance of a display only in group/raid feature being added. I'm sorry if someone else has already asked this or if there is one and I'm overlooking it. If thats the case I would appreciate being pointed in the right direction.
Thanks, I love the addon,
Auralin
Last edited by Auralin : 04/01/08 at 2:40 PM.
Reason: spelling
|
|
|
|
|
|
|