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Old 04/01/08, 2:49 PM   #951
Bikiniwax
Piston Honda
 
Night Elf Hunter
 
Laughing Skull
I wish Recount wasn't using up so much memory. Fresh without data, it takes up 13-15MB now, up from the 4MB it used to take pre-2.4

:\
 
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Old 04/02/08, 6:37 AM   #952
 Cadfael
Playing Nelf until Tauren Priests
 
Cadfael's Avatar
 
Night Elf Priest
 
Perenolde (EU)
Originally Posted by Bikiniwax View Post
I wish Recount wasn't using up so much memory. Fresh without data, it takes up 13-15MB now, up from the 4MB it used to take pre-2.4

:\
Are you playing WoW on a system with 1GB Ram or less ? If not it is of no problem at all. Static memory consumption has no influence on your running performance what so ever. What has an influence is growth (both in positive as in negative direction) while playing. Active memory consumption can be a problem/factor. Static memory usage does nothing to your FPS, except if you want to include initial loading time upon login.
 
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Old 04/02/08, 9:40 AM   #953
nutteh
Glass Joe
 
Night Elf Hunter
 
Blackrock
Myself and the majorty of the raid is getting this


r67648, this a client error? or a program error?
 
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Old 04/02/08, 12:42 PM   #954
Dralmoo
Don Flamenco
 
Orc Hunter
 
Shadowmoon
I had the same thing. Deleted all my Recount.lua files from WTF folder, and it seemed to work fine after that.
 
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Old 04/03/08, 6:00 PM   #955
Machia
Von Kaiser
 
Night Elf Druid
 
Lightning's Blade
Has anyone noticed that recount no longer shows you death information? I pull up who died and it doesn't even count players.. It basically only shows pet deaths. No clue why. It's a feature I miss the most as I use it to determine how/why a tank/player bit the dust so that we can figure out what exactly went wrong.
 
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Old 04/03/08, 6:21 PM   #956
ravs
Glass Joe
 
Human Paladin
 
Silver Hand
It's because the Blizzard combat log no longer shows deaths, it's being fixed in 2.4.2 (or so I've heard).

The feature I'm missing is the network traffic tab. I found it really useful to troubleshoot raid lag, but it seems to have vanished.
 
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Old 04/03/08, 10:44 PM   #957
Cryect
Bald Bull
 
Night Elf Druid
 
Stormreaver
Originally Posted by ravs View Post
It's because the Blizzard combat log no longer shows deaths, it's being fixed in 2.4.2 (or so I've heard).

The feature I'm missing is the network traffic tab. I found it really useful to troubleshoot raid lag, but it seems to have vanished.
Vanished because it was for aiding with reducing traffic and was really hacked into Recount.

Yes, deaths should be fixed in 2.4.2 (you will notice your combat log doesn't record deaths either).

I need to do something useless.
 
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Old 04/04/08, 6:43 AM   #958
 Daboran
King Hippo
 
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Tauren Druid
 
Twisting Nether (EU)
Originally Posted by Cryect View Post
Vanished because it was for aiding with reducing traffic and was really hacked into Recount.

Yes, deaths should be fixed in 2.4.2 (you will notice your combat log doesn't record deaths either).
Just throwing this out there - there's quite a few "gains" not recorded in the combat log either, Nightmare Seed for one.
 
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Old 04/04/08, 12:16 PM   #959
Allev
Don Flamenco
 
Tauren Druid
 
Mal'Ganis
I know the durability loss line is in the combat log, though, so there's at least evidence that you died.
 
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Old 04/05/08, 2:40 PM   #960
songster
Chief Passenger
 
Schizzle
Gnome Rogue
 
No WoW Account (EU)
Is there any way to turn of synchronisation for this mod? It's one of the worst offenders on AddonspamFu, and we're having people disconnect from addon spam.
 
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Old 04/05/08, 2:58 PM   #961
Zaazel
Glass Joe
 
Night Elf Rogue
 
Antonidas (EU)
Easy enough. "/recount sync" will turn off syncing.
 
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Old 04/05/08, 3:40 PM   #962
Cryect
Bald Bull
 
Night Elf Druid
 
Stormreaver
Originally Posted by songster View Post
Is there any way to turn of synchronisation for this mod? It's one of the worst offenders on AddonspamFu, and we're having people disconnect from addon spam.
When are those players disconnecting?

The only time Recount syncs now is out of combat so if its during combat its something else.

I need to do something useless.
 
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Old 04/08/08, 1:54 PM   #963
NinJOu
Von Kaiser
 
Orc Warrior
 
Illidan (EU)
Last week, we had all Recount users disconnected from the game while we were on Azgalor @ 20%.

In fact, one player started flooding the addon channel like hell. He didn't do nothing particular really.

Since then, no more problem (maybe a new version ?).
 
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Old 04/09/08, 1:09 PM   #964
Papajan
Piston Honda
 
Gnome Mage
 
Lightbringer
Originally Posted by Allev View Post
I know the durability loss line is in the combat log, though, so there's at least evidence that you died.
yeah, that's there and also the PLAYER_DIED Lua event works correctly, but you don't get much of anything for other people in the raid. The only option I've found until 2.4.2 is to compare the damage amount against UnitHealth(unit) and see if it's a fatal blow. The only problem with that is that the UnitHealth updates slower than the events come in, so you don't actually see an HP update until after two or more fast hits sometimes.
 
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Old 04/13/08, 3:05 AM   #965
Auralin
Von Kaiser
 
Draenei Priest
 
Feathermoon
I wasn't quite sure where to post this, but I keep getting a LUA error from the newest version of recount.
Interface\AddOns\Recount\healbuffs.lua:169: table index is nil
Count: 3

Call Stack:
(tail call): ?
Interface\AddOns\Recount\healbuffs.lua:169: in function `POM_Gained'
Interface\AddOns\Recount\Tracker.lua:420: in function `parsefunc'
Interface\AddOns\Recount\Tracker.lua:556: in function `?'
...rid\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:146: in function <...rid\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:146>
[string "safecall Dispatcher[13]"]:4: in function <[string "safecall Dispatcher[13]"]:4>
[C]: ?
[string "safecall Dispatcher[13]"]:13: in function `?'
...rid\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:91: in function `Fire'
...rface\AddOns\Omen\Libs\AceEvent-3.0\AceEvent-3.0.lua:70: in function <...rface\AddOns\Omen\Libs\AceEvent-3.0\AceEvent-3.0.lua:69>
Hope this helps fix any remaining bugs, I love the addon.
 
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Old 04/20/08, 6:33 AM   #966
Pagarth
Von Kaiser
 
Orc Warlock
 
Mal'Ganis
Is there a way to adjust it so that the bar that displays what frame youre looking at as well as the buttons is slightly above the damage bars? Also, is there a way to have it so Recount only shows up in certain areas like only in dungeons and raid zones as opposed to me clicking the button to make it display?
 
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Old 04/20/08, 4:34 PM   #967
Farei
Glass Joe
 
Tauren Druid
 
Argent Dawn (EU)
The latest version of recount (r70594) keeps giving me the following error when combat starts:

Date: 2008-04-20 19:18:20
ID: 52
Error occured in: Global
Count: 8
Message: ..\AddOns\Recount\LazySync.lua line 562:
   attempt to call method 'DPrint' (a nil value)
Debug:
   (tail call): ?
   Recount\LazySync.lua:562: AddLazySyncAmount()
   Recount\LazySync.lua:557: AddOwnerPetLazySyncAmount()
   Recount\Tracker.lua:1240: AddDamageData()
   Recount\Tracker.lua:308: parsefunc()
   Recount\Tracker.lua:556: ?()
   ...men\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:146:
      ...men\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:146
   [string "safecall Dispatcher[20]"]:4:
      [string "safecall Dispatcher[20]"]:4
   [C]: ?
   [string "safecall Dispatcher[20]"]:13: ?()
   ...men\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:91: Fire()
   ...rface\AddOns\Omen\Libs\AceEvent-3.0\AceEvent-3.0.lua:70:
      ...rface\AddOns\Omen\Libs\AceEvent-3.0\AceEvent-3.0.lua:69
Edit: Fixed my other problem :P

Last edited by Farei : 04/20/08 at 7:15 PM.
 
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Old 04/22/08, 2:09 PM   #968
Pixen
Piston Honda
 
Gnome Warrior
 
Dragonmaw
The latest version of Recount doesn't seem to be recording personal dps.

Originally Posted by Bula View Post
"They were bad, stop trying to figure out why bad players do bad things."
 
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Old 05/08/08, 8:15 AM   #969
Malleus
Don Flamenco
 
Human Paladin
 
Bronze Dragonflight (EU)
Recount is currently bugging out frequently. For reasons unknown, it sometimes doubles or triples the session stats for random characters. I can only guess that it's sending itself the complete data again, as the averages remain unchanged.
 
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Old 05/08/08, 9:35 AM   #970
Pelf
Glass Joe
 
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Night Elf Druid
 
Gorefiend
Originally Posted by Malleus View Post
Recount is currently bugging out frequently. For reasons unknown, it sometimes doubles or triples the session stats for random characters. I can only guess that it's sending itself the complete data again, as the averages remain unchanged.
I've seen this behavior myself. Sometimes after a fight (now that it only synchs out of combat) one person's bar will double or triple in length and pop up to the top. I haven't tried disabling synching as it's generally a useful feature.

Last edited by Pelf : 05/08/08 at 9:36 AM. Reason: spelling
 
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Old 05/08/08, 12:11 PM   #971
 Ullas
It's Never Lupus
 
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Dwarf Death Knight
 
Azjol-Nerub
Just out of curiosity,

Has anyone jury-rigged recount to record player deaths? Seeing those combat log excerpts was the most useful part of the mod, especially when trying to figure out the cause of wipes. Is there another mod that I could use in the mean time that will show specific sources of damage and healing (read: not grim reaper)?
 
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Old 05/08/08, 7:27 PM   #972
koaschten
Maniq is awesome.
 
koaschten's Avatar
 
Troll Rogue
 
Nazjatar (EU)
Unless Elsia who is currently maintaining Recount wrote a workaround to the missing combatlog death event (which will supposedly be fixed in 2.4.2) your best bet is to use another mod like Expiration, which i can assure you is working currently.
 
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Old 05/09/08, 12:00 AM   #973
Paga
Von Kaiser
 
Orc Warlock
 
Ner'zhul
I thought the current maintainer said that it is coming in 2.4.2?
 
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Old 05/09/08, 12:38 PM   #974
Pelf
Glass Joe
 
Pelf's Avatar
 
Night Elf Druid
 
Gorefiend
Originally Posted by Paga View Post
I thought the current maintainer said that it is coming in 2.4.2?
Iriel posted that a UNIT_DEATH fix is coming in 2.4.2. It's in the 2.4 Upcoming Changes - Concise List thread in the UI & Macros forum if you want to check it out.
 
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Old 05/14/08, 7:21 PM   #975
Celandro
Don Flamenco
 
Night Elf Warrior
 
Cenarius
It looks like the death meter is still not sorted by order of death and its very difficult to get a timeline of who died when and why. Could something be done about that?

A graph that showed number of dpsers + number of healers (lets just say anyone with more hps>dps is a healer) stacked on top of each other would be nice. If it was combined with a list of death times that we could mouse over to highlight the column corresponding to each death, and click on to see the logs, analyzing wipes would be very useful. A lot of fights have 1 or 2 people die and get rezzed no problem and then suddenly a chain of deaths occurs in a very short period of time.

I'm certain that recount stores all the data needed to display this type of graph, so I don't think it would be too difficult to get most of the functionality in.
 
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