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Old 08/09/07, 1:44 PM   #661
Cryect
Bald Bull
 
Night Elf Druid
 
Stormreaver
Originally Posted by Celandro View Post
PoM tracking seemed to work correctly last night in the single priest case. I don't know about multiple priests yet.

I did notice I'd get messages in arenas from the other team's priest which is a bit strange but I guess expected.
It can mess up slightly in the multi priest situation because it assumes PoM's travels are instant but they aren't so depending on the distance it has to travel its possible who it really belongs to gets swapped with another one. This seems acceptable though and is in general an improvement over previous tracking.

I need to do something useless.

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Old 08/09/07, 4:10 PM   #662
Cryect
Bald Bull
 
Night Elf Druid
 
Stormreaver
I changed details to give you a single decimal point.

Originally Posted by Druitt View Post
Not sure of their reason, but I run Recap and Recount both. Recount has nice graphs and tracks some things that Recap does not, such as CC breaking. But when you want to dig down to the details, Recap lets you drill down in an intuitive way: hover over something to pop up, click to stick it up, then repeat on a detail to get more details. You literally drill down, concentrating on the details you're looking for, and the hover-or-click method lets you go fast for a quick look or dwell on things to analyze.

Recount seems to give you overviews or an all-encompassing table. I haven't sat down and compared Recount's details table to all that you can get in Recap's details tables, but Recap lets you focus in better and it feels like it actually gives you more.

I use Recap to look at my stats and perhaps a tactical level, while I use Recount to look at more of a task-oriented level. And Recount's graphs are nice, too. I wish you could track procs in Recount, so you could see, for example, how often something proc'd and when it was up during a fight.
I'm interested in what additional details do you think Recap is giving you. Overall the drilling down of details is similar though I need to look at Hawksky's version and see what he's added to know for sure what you are talking about. Curious more for future Recount 2.0 than the current version. As far as I know, besides some block data its pretty much the same in details it provides and actually more information than the versions of Recap I used.

I need to do something useless.

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Old 08/09/07, 4:30 PM   #663
Aranan
Piston Honda
 
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Night Elf Druid
 
Bronzebeard
I have the shared media libraries installed to gain access to more bar textures. I set it to Banto bar and it works just fine, but anytime I log out and back in, the texture resets to the default. I open options and check, but Banto is highlighted. I have to click on it again in order for the bars to change back to the selected texture.

Any idea what's causing this? Am I alone in this bar texture mishap?

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Old 08/09/07, 5:25 PM   #664
Celandro
Don Flamenco
 
Night Elf Warrior
 
Cenarius
Originally Posted by Cryect View Post
It can mess up slightly in the multi priest situation because it assumes PoM's travels are instant but they aren't so depending on the distance it has to travel its possible who it really belongs to gets swapped with another one. This seems acceptable though and is in general an improvement over previous tracking.
To be clear. My arena team had 0 priests. I was seeing the debug messages for the opposing team's priest.

The way you are describing PoM seems good enough, especially since no syncing is required.

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Old 08/09/07, 6:01 PM   #665
• Chicken
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Gnome Monk
 
Azjol-Nerub (EU)
Originally Posted by Aranan View Post
I have the shared media libraries installed to gain access to more bar textures. I set it to Banto bar and it works just fine, but anytime I log out and back in, the texture resets to the default. I open options and check, but Banto is highlighted. I have to click on it again in order for the bars to change back to the selected texture.

Any idea what's causing this? Am I alone in this bar texture mishap?
I used to have this problem as well, but it fixed itself recently. Not sure what the cause is.

The only thing I can think of is that your BantoBar texture doesn't get loaded until after Recount has loaded (Thus causing a reset to the default Blizzard bars), but that seems doubtful considering how many mods use BantoBar as default.

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Old 08/09/07, 7:44 PM   #666
Varag
Von Kaiser
 
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Pandaren Monk
 
Argent Dawn
How does one go about disabling the messages to the main chat window that read: Recount: POM Healing for x on y?

Edit: Patched and it has been fixed.

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Old 08/09/07, 9:17 PM   #667
Kier
Von Kaiser
 
Tauren Druid
 
Dark Iron
I've been running Recount side by side with a couple other damage meters and overall I have been pretty pleased. One thing I have noticed though is it does not appear to be parsing crushing blows. I use recap for combat statistics and when I pull up the details windows side by side Recount always has none for crushes.

Anybody else notice this? Using the latest version as of this post.

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Old 08/09/07, 10:16 PM   #668
Malan
Mike Tyson
 
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Malan
Tauren Shaman
 
No WoW Account
When the name of the mob extends underneath the buttons on the title bar, it becomes almost impossible to click on the buttons again to change views, reset data, etc etc.

Last edited by Malan : 08/09/07 at 11:13 PM.

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Old 08/09/07, 10:35 PM   #669
Rayel
Glass Joe
 
Night Elf Hunter
 
Proudmoore
Is there a way to make the Recount window wider?

I have played with the scale option, but i dont have a lot of vertical room where i want to put my recount window, was hoping that i could make it wider so text doesnt overlap etc and it isnt massively tall at the same time.

there used to be iirc, just wondering if it was taken out?

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Old 08/09/07, 10:38 PM   #670
Malan
Mike Tyson
 
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Malan
Tauren Shaman
 
No WoW Account
Would like to see more info about healers in particular - not just Top 3 healed, and also how many actual heals were cast on those people, not just the total amount healed.

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Old 08/09/07, 10:48 PM   #671
Druitt
Von Kaiser
 
Druitt
Blood Elf Death Knight
 
Lightninghoof
Originally Posted by Cryect View Post
I changed details to give you a single decimal point.
I'm interested in what additional details do you think Recap is giving you. Overall the drilling down of details is similar though I need to look at Hawksky's version and see what he's added to know for sure what you are talking about. Curious more for future Recount 2.0 than the current version. As far as I know, besides some block data its pretty much the same in details it provides and actually more information than the versions of Recap I used.
I am using Hawksey's latest version.

OK... I logged in and did a quick fight and really, really started poking around. And it looks like Recount does provide most of the data that Recap does. Much of my impression was because of the presentation.

For one, Recap shows all the details it can show, with zero or "-" entries where things don't apply. So you can see up front that it tracks things like the various Partial Resists and Missed Details, even if you haven't encountered all the possibilities.

Recount, on the other hand, doesn't show "Crushing Blows" in the details if you did not have any. Which is better, actually. (Does Recount track 25%, 50%, 75% partial resists?) But it does allow the (probabbly erroneout) impression that Recap tracks more.

Recap does have a more intermediate "Incomng/Outgoing/Misc" table that Recount does not, which provides nice color-coding and sub-totaling to give you a more at-a-glance view of each of these major categories, while Recount forces you to immediately jump down to particular areas (Damage In, Damage Out, Healing In, Healing Out). I like Recap a bit more on that one. Of course, Recount has graphs and Recap does not, so it evens out I guess.

Speaking of Miscellaneous, Recap can track all auras/buffs/debuffs/procs in its Misc page, and I don't see that Recount does anything similar. That would be on my wish list for Recount 2: a way to see what percentage of a fight my trinket's proc-chance-on-hit aura was active. And other misc procs and auras as well.

And Recap tracks intervals and durations for most events, too. So you can see how often you're Shredding, etc. I don't think Recount does this.

Anyhow, after comparing things closely, it looks like I'll stick with just Recount from now on, as it pretty much does everything except my trinket/proc curiosity. Thanks!

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Old 08/09/07, 11:54 PM   #672
Plexi
Von Kaiser
 
Gnome Mage
 
Hydraxis
I've never seen a mod hog more memory than FuBar until I got Recount. GG?

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Old 08/10/07, 12:29 AM   #673
Cyn
Piston Honda
 
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Night Elf Rogue
 
Frostmourne
Originally Posted by Plexi View Post
I've never seen a mod hog more memory than FuBar until I got Recount. GG?
Turn off the gathering of Time data?

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Old 08/10/07, 4:29 AM   #674
sp00n
Bald Bull
 
Night Elf Rogue
 
Wrathbringer (EU)
Originally Posted by Plexi View Post
I've never seen a mod hog more memory than FuBar until I got Recount. GG?
Well it's been clearly stated that it uses quite some memory with all the data it stores, so... GG?

Besides, I didn't notice *any* performance change when I cleared the raid data (from 60MB to 30MB), so basically the only issue is the memory display turning red (for me at least, with 1 GB of RAM).

Stopped Playing

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Old 08/10/07, 6:10 AM   #675
• Chicken
Mod
 
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Gnome Monk
 
Azjol-Nerub (EU)
Originally Posted by sp00n View Post
Well it's been clearly stated that it uses quite some memory with all the data it stores, so... GG?

Besides, I didn't notice *any* performance change when I cleared the raid data (from 60MB to 30MB), so basically the only issue is the memory display turning red (for me at least, with 1 GB of RAM).
Same here, and my system is best described as "not good". Recount uses a lot of memory because it stores a lot of data, but it doesn't use a lot of CPU time unless you go completely crazy on real-time graphs. In practice, CPU time is generally a lot more important to be optimized than memory is.

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