If by any chance you happen to show up here again, I have a small feature request.
Currently there's only one 'Blocked' entry in melee damage, could you change that to
Hit Block: $player's $attack hits $target for ([0-9]*)\. \([0-9]* blocked\)
Crit Block: $player's $attack crits $target for ([0-9]*)\. \([0-9]* blocked\)
Full Block: $player's $attack was blocked by $target\.
Special attacks can be a crit and also be blocked (although quite rarely). For normal melee attacks only a Hit Block can occur (and supposedly a Full Block, but currently I don't know the string for this).