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09/19/07, 5:07 PM
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#826
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Glass Joe
Gnome Mage
Darkspear (EU)
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Feature Request
Thanks for a brilliant addon. I have one feature request though: is it possible to make Recount remember the size and position of a realtime window?
As you can see, it is an integral part of my UI:
http://img517.imageshack.us/img517/1...ilatestdo7.jpg
Having to open the window and drag it to the right place every time I log on is kind of ghey, but I still do it manually now. But it would be sweeeet if you could sort this out 
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09/20/07, 4:13 AM
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#827
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Bald Bull
Night Elf Rogue
Wrathbringer (EU)
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Woah, I had some hefty bugs with Recount yesterday. I was getting >1000 error messages into my bugsack during raid encounters.
The thing is, I haven't updated my Addons for over a week so I wasn't affected by the recent changes. The /recount verchk command showed that the others all had the same version.
During a boss fight it was especially bad, at some point my memory usage jumped to >80MB (from 30) and my FPS went down to 1 frame per ~10 seconds. The interesting thing is that others reported this behavoiur as well, who, according to the version check, had the same revision (unfortunately I forgot to check / wasn't able to check ingame my revision).
So either something fucked up on their side, spamming the sync with tons of data, or their revision is incompatible to mine and I was fucking up their recount, which in return they did with mine.
After I had disabled syncing (commented out all function calls present in sync.lua and commenting out sync.lua in the .toc file) it was running smooth again, not a single error for the rest of the raid.
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09/20/07, 3:19 PM
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#828
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Glass Joe
Human Rogue
Lightninghoof
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Last night my guild was raiding Gruul. I had loaded up Recount and thought this would be the perfect place to test it. Previously I had been running damage meters and I still had it loaded hoping to compare data. Most of my guild uses damage meters and we sync those.
Problems(not specifically the fault of recount, but maybe):
While damagemeters would sync, it would only sync overall stats. DPS would would show me and the two other rogues as "normal" DPS(from about 300-700 for our DPSers), but everyone else would be under 100. DPS posted by the raid leader from damage meters showed "normal" values. Recount values showed DPS ~100 higher for each player.
1)Does recount conflict with damage meters for recording data?
2)Why is recount DPS higher/which meter is more accurate?
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09/20/07, 4:27 PM
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#829
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Glass Joe
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While I am not certain on how Recount calculates DPS, my experience shows that it does something like the following :
Damage Done / Activity Where Activity is a certain time-frame from the starting attack timestamp to X seconds after the last attack.
This method of calculation is particularly visible when you open the user real-time damage graphic (where the DPS shown always seems particularly higher than the total end). The method for calculation is then most logically something along the line of integrating all the infinitely small increase in damage rate. After a certain time, when your DPS output is averaged to approach zero, Recount stops calculating it as an Activity (at a certain treshold or time value).
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09/20/07, 4:30 PM
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#830
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Bald Bull
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If I remember correctly, Recount (and WWS for that matter) calculate Instant-DPS, that is, your DPS only when you are actually attacking and ignoring downtime.
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09/20/07, 5:45 PM
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#831
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Piston Honda
Night Elf Hunter
Kel'Thuzad
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Originally Posted by Bluesfear
How can I make it so that the real time graph dps inclues my pet as a hunter?
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anyone know?
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09/21/07, 12:32 AM
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#832
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StUfF
Night Elf Druid
Jubei'Thos
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Originally Posted by Etharian
Last night my guild was raiding Gruul. I had loaded up Recount and thought this would be the perfect place to test it. Previously I had been running damage meters and I still had it loaded hoping to compare data. Most of my guild uses damage meters and we sync those.
Problems(not specifically the fault of recount, but maybe):
While damagemeters would sync, it would only sync overall stats. DPS would would show me and the two other rogues as "normal" DPS(from about 300-700 for our DPSers), but everyone else would be under 100. DPS posted by the raid leader from damage meters showed "normal" values. Recount values showed DPS ~100 higher for each player.
1)Does recount conflict with damage meters for recording data?
2)Why is recount DPS higher/which meter is more accurate?
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Combat log range.?
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09/21/07, 1:39 AM
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#833
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is in need of adult supervision
Human Paladin
Dragonblight
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Originally Posted by Karmen
Same here, the more people in my guild that started using this add-on the more I started having d/c issues. Part of it is because my ISP is so poor but still I could imagine people with latency issues would also be affected by this and finding a way to turn off the synch would be greatly appreciated.
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We've been experiencing that as well to a lesser extent, so I installed the fubar addon which provides the capability of calculating the amount of traffic generated by other people in your party/raid group.
Over the course of a 3hr session in SSC, each users with Recount had sent me approximately 850kb of data. SW_Stats was another tool that is somewhat vociferous in it's data use.
I'm not using Recount, nor SW_Stats.
As a reference point - raid members without either Recount or SW_Stats sent about 50kb of traffic. Most of our raid clustered around the 50kb mark, and most raid members are running "UI packages" of some form. Raid members without any form of UI addons were around the 1-2kb mark (I think there was 2 of them).
So, it's a very, very big difference.
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Pewsey has heard about tact and discretion, but tends to regard them much as children view vegetables.
There are only two kinds of MMOs: the ones people complain about and the ones nobody plays. (inspired by Bjarne Stroustrup)
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09/21/07, 9:05 AM
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#834
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Von Kaiser
Human Rogue
Moonglade (EU)
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Originally Posted by Etharian
1)Does recount conflict with damage meters for recording data?
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Damagemeters doesn't seem to work correctly with other similar addons loaded. I've experienced the same with both SWStats and Recount.
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09/21/07, 11:50 AM
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#835
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Bald Bull
Night Elf Rogue
Wrathbringer (EU)
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SWStats and now Recount also feature the FixLogStrings Addon, which replaces "Player's Attack" by "Player 's Attack" (adds an additional space between the trailing 's and the player name).
DamageMeters, at least to my knowledge, doesn't use (or can't handle) it and therefore reports wrong numbers for special abilities.
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09/21/07, 4:04 PM
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#836
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Piston Honda
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Originally Posted by pewsey
We've been experiencing that as well to a lesser extent, so I installed the fubar addon which provides the capability of calculating the amount of traffic generated by other people in your party/raid group.
Over the course of a 3hr session in SSC, each users with Recount had sent me approximately 850kb of data. SW_Stats was another tool that is somewhat vociferous in it's data use.
I'm not using Recount, nor SW_Stats.
As a reference point - raid members without either Recount or SW_Stats sent about 50kb of traffic. Most of our raid clustered around the 50kb mark, and most raid members are running "UI packages" of some form. Raid members without any form of UI addons were around the 1-2kb mark (I think there was 2 of them).
So, it's a very, very big difference.
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Yes, I was using protactor and addonspamfu to try to nail it down as I've been using basically the same mods for almost all of TBC and yet this problems for me have only been happening very recently. Recount and DoTimer would send an ungodly amount of spam in comparison to any other member of the raid without those two addons. In some casesy 100x more like you are noting.
Luckily the sync function of DoTimer can be turned off and I'm told that is also now the default setting. Unfortunately that is not the case with Recount and I've now had to ask all my raid members to uninstall this mod as getting d/c'd when I'm tanking Al'ar or FLK just isn't really acceptable. Thankfully most of them are fine using Assessment and I have not been kicked offline in any raid so far this week which is great. Just a shame that it had to come at the expense of using a mod that I liked very much as well as many other guild members as well.
Maybe it's just a lucky co-incidence but at this point I'm rather skeptical.
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09/21/07, 5:07 PM
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#837
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is in need of adult supervision
Human Paladin
Dragonblight
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I was asked by some PM for the addon I used to measure AddOn data traffic.
It's FuBar_AddonSpamFu.
I included it here, because it's tiny.
Enjoy.
(Note: One of our guild members who doesn't run FuBar has had trouble getting it to work, but those of us with FuBar have had no troubles, so there may be dependencies with FuBar within the package)
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Pewsey has heard about tact and discretion, but tends to regard them much as children view vegetables.
There are only two kinds of MMOs: the ones people complain about and the ones nobody plays. (inspired by Bjarne Stroustrup)
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09/21/07, 5:12 PM
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#838
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Piston Honda
none
Human Warrior
No WoW Account (EU)
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Originally Posted by pewsey
I was asked by some PM for the addon I used to measure AddOn data traffic.
It's FuBar_AddonSpamFu.
I included it here, because it's tiny.
Enjoy.
(Note: One of our guild members who doesn't run FuBar has had trouble getting it to work, but those of us with FuBar have had no troubles, so there may be dependencies with FuBar within the package)
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Or you could download it from files.wowace.com where you are supposed to? Dependencies included...
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09/22/07, 4:08 PM
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#839
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Glass Joe
Undead Priest
Kil'Jaeden (EU)
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Originally Posted by sp00n
Woah, I had some hefty bugs with Recount yesterday. I was getting >1000 error messages into my bugsack during raid encounters.
The thing is, I haven't updated my Addons for over a week so I wasn't affected by the recent changes. The /recount verchk command showed that the others all had the same version.
During a boss fight it was especially bad, at some point my memory usage jumped to >80MB (from 30) and my FPS went down to 1 frame per ~10 seconds. The interesting thing is that others reported this behavoiur as well, who, according to the version check, had the same revision (unfortunately I forgot to check / wasn't able to check ingame my revision).
So either something fucked up on their side, spamming the sync with tons of data, or their revision is incompatible to mine and I was fucking up their recount, which in return they did with mine.
After I had disabled syncing (commented out all function calls present in sync.lua and commenting out sync.lua in the .toc file) it was running smooth again, not a single error for the rest of the raid.
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I encounter the very same problem. A few minutes up to full hours into a raid, it works just fine, then suddenly, it shuts down in the way you describe it.
My knowldege about XML and Lua is...well...technically...it does not exist, so I have to ask: How can I comment the function calls in the Sync.lua and the Recount.toc out? My guess would be that I have to put a double hyphen in front of every "function" in the .lua-file, right?
Any help is deeply appreciated.
Last edited by Jehona : 09/22/07 at 4:18 PM.
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09/22/07, 4:59 PM
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#840
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Bald Bull
Night Elf Rogue
Wrathbringer (EU)
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Use some editor capable of handling non-DOS files.
Notepad does NOT, but Wordpad seems to be working (however, make a backup of the files you're going to change!).
1) Recount.toc
Replace "Sync.lua" with "## Sync.lua".
2) Tracker.lua
Search for "Recount:SendEvent".
Replace both occurances with "-- Recount:SendEvent" (this means, just add "--" before the whole line.
Search for "Recount:SendHealCorrection". Again set "--" before the line.
3) Recount.lua
The biggest part.
Search for the following expressions:
Recount:SendVersion()
Recount:ResetAbbrev()
Recount:SendMsgQueue()
Recount:UpdatePlayerSync()
Recount:ConfigComm()
And set the "--" to comment the lines out.
After that, my Recount worked without any errors, and syncing is disabled.
There may be other references to the functions in Sync.lua in some other files, but so far I haven't noticed them.
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