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Old 10/03/07, 11:39 AM   #856
Ilmater
Von Kaiser
 
Tauren Shaman
 
Zul'Jin
Originally Posted by Zayne View Post
I hope Cryect comes back soon...
Yep... I miss using this, but it's having serious problems since 2.2.

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Old 10/03/07, 6:24 PM   #857
Naive
Glass Joe
 
Blood Elf Paladin
 
Stormscale
Originally Posted by Ilmater View Post
Yep... I miss using this, but it's having serious problems since 2.2.
I'm having problems as well.


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Old 10/04/07, 3:12 PM   #858
Unaz
Piston Honda
 
Orc Shaman
 
Mug'thol
Is Recount being considered dead by people now? I've been considering trying out Assessment, but was giving them a chance to address the latency/addon channel spam issues in Recount. However as far as I can tell the Author is MIA.

I admit I don't get much use out of the pretty charts and graphs in Recount, but I do like the types of reporting I'm able to easily obtain with it. Primarily damage taken by specific mobs on large fights like Vashj to see who is performing, and death reports. My only other current wish in functionality would probably be easier dividing of fights by phases (On Al'ar, Recount is nearly useless to see who is performing unless you wipe stage 1 etc)

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Old 10/05/07, 5:26 PM   #859
Amorpheus
Piston Honda
 
Amorpheus's Avatar
 
Human Warrior
 
Arthas (EU)
I have a suggestion - an option that disables saving data on logout. It's annoying to sit there for a good while after a raid even though one might not be interested in the stats anymore.

Another one would be to make it possible to save segments independent from the main "timeline" so they're not deleted with the rest.

"You are better than I am," Inigo admitted.
"So it seems. But if that is true, then why are you smiling?"
"Because,"
Inigo answered, "I know something you don't know."
"And what is that?" asked the man in black.
"I'm not left-handed."

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Old 10/10/07, 10:11 AM   #860
jayowen
Von Kaiser
 
Undead Warlock
 
Thaurissan
I've created a small patch with the option to enable and disable syncing. I've done some basic testing and it seems to work as intended.

With syncing enabled the messages are sent as "BULK" priority (the lowest) instead of "ALERT" priority (the highest, and current setting). I'm not sure what sort of impact this will have on performance.

Just the patched files
http://www.suburbia.com.au/~jon/recount-nosync.rar

Source diff
http://www.suburbia.com.au/~jon/recount-nosync.patch

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Old 10/10/07, 2:53 PM   #861
Celandro
Don Flamenco
 
Night Elf Warrior
 
Cenarius
I'd suggest that there be 3 options for syncing. Send + receive, receive, none with the default being receive. In general, you only need 2-3 people syncing to get good results, but disabling receive syncs is not going to save much processing and does nothing bandwidth wise since youve already received the message. This could be done with a drop down list instead of a toggle OR just making 2 toggles (1 for enable sending and 1 for disable all syncing).

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Old 10/10/07, 3:16 PM   #862
Alumatine
Glass Joe
 
Night Elf Hunter
 
Dragonblight
I've only just started using recount and I have to say it absolutely obliterates all the other meters that I've used (swstats, damage meters etc). I love being able to see the graphs for other people in the raid and breaking down their damage composition.

Personally I'd love to see a mod that adds in the damage from expose weakness for survival hunters so we don't see like such Dbags vs other specs on the meters lol. Although so far I cannot conceive a way for this to be possible.

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Old 10/10/07, 6:17 PM   #863
jayowen
Von Kaiser
 
Undead Warlock
 
Thaurissan
Originally Posted by Celandro View Post
I'd suggest that there be 3 options for syncing. Send + receive, receive, none with the default being receive. In general, you only need 2-3 people syncing to get good results, but disabling receive syncs is not going to save much processing and does nothing bandwidth wise since youve already received the message. This could be done with a drop down list instead of a toggle OR just making 2 toggles (1 for enable sending and 1 for disable all syncing).

Hmmm, I could make the toggle just enable/disable sends (with default being disabled) and always have receives enabled. Like you say there's not much to be gained from ignoring messages you receive.

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Old 10/11/07, 4:10 AM   #864
sp00n
Bald Bull
 
Night Elf Rogue
 
Wrathbringer (EU)
Well, I'd let the 'superdisable' option in at least. Since I had the issues with Recount totally stopping my WoW from working (0.1 FPS, >80 MB usage), I like to have the option to remove syncing altogether.

By the way, does your code work without a ReloadUI? I looked at it, it's not much different to mine, and I still haven't figured out if mine works correctly.

Stopped Playing

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Old 10/11/07, 4:26 AM   #865
lazerpewpew
Don Flamenco
 
Undead Warrior
 
Frostwolf
I recently (after the latest patch) ran into a problem where recount couldn't report to raid anymore.

Does anyone have similar problems?

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Old 10/11/07, 4:40 AM   #866
jayowen
Von Kaiser
 
Undead Warlock
 
Thaurissan
New version up at

http://www.suburbia.com.au/~jon/recount-nosync.rar

Toggling just disables sends. Yes it works without a reloadui.

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Old 10/11/07, 9:17 AM   #867
shed
Don Flamenco
 
shed's Avatar
 
Human Death Knight
 
Scilla
Last night during Reliquary of Souls in Black Temples, maybe 1/3 of our raid would get about 1 FPS and their entire WoW would lock up during stage 2. After getting this twice in a row, we had everyone disable Recount and nobody got the problem again.

While I really like this mod, it seems to be a big black eye to have a mod cause WoW to basically fully crash during a raid encounter like this.

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Old 10/11/07, 10:15 AM   #868
Kom
Von Kaiser
 
Night Elf Hunter
 
Thaurissan
Originally Posted by shed View Post
Last night during Reliquary of Souls in Black Temples, maybe 1/3 of our raid would get about 1 FPS and their entire WoW would lock up during stage 2. After getting this twice in a row, we had everyone disable Recount and nobody got the problem again.

While I really like this mod, it seems to be a big black eye to have a mod cause WoW to basically fully crash during a raid encounter like this.
Same problem, Im the only one in the guild using Recount however other people in the raid we're lagging because of it. I was too. Same fight, RoS, phase 2 in particular.

Couple questions also:
1) Has this add on ceased being properly updated?

2) If yes to question 1. Is there any other damage meters with as much information so easily accessable as this add on? Nice being as able to see every detail of a fight down to things like amount of block/dodges/parries and partial resists per person/pet etc.

3) Finally, is there any way, or a work around, to view raid data on your bars that isn't from a raid in the last 5 fights list? Im pretty sure its still all stored there as I can view the graphs, just no where I can see to select it to show the data on the bars.

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Old 10/11/07, 10:23 AM   #869
lightstrike
Von Kaiser
 
Blood Elf Rogue
 
Outland (EU)
You want Assessment
It's similar to an in-game WWS without any need for synching, with a couple extra features and a very much sweet interface.

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Old 10/11/07, 10:26 AM   #870
Kom
Von Kaiser
 
Night Elf Hunter
 
Thaurissan
Originally Posted by lightstrike View Post
You want Assessment
It's similar to an in-game WWS without any need for synching, with a couple extra features and a very much sweet interface.

Cheers ill give it a shot.

Last edited by Kom : 10/11/07 at 10:31 AM.

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