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Old 06/23/07, 11:47 PM   #76
Levan
Glass Joe
 
Dwarf Hunter
 
Doomhammer
Love the mod- in game graphical analysis is an amazing tool to be sure!

Could there be an option to keep the real-time graphs at a predetermined Y axis range? i.e. When I am comparing my damage with another hunter's damage on the graphs, it is difficult to determine how we are comparing first glance because the graphs auto-compensate for damage spikes by increasing the Y axis.

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Old 06/24/07, 12:29 AM   #77
Malan
Mike Tyson
 
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Malan
Tauren Shaman
 
No WoW Account
Need some options to change the basic colors of the windows if we could please.

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Old 06/24/07, 1:16 AM   #78
Cryect
Bald Bull
 
Night Elf Druid
 
Stormreaver
Originally Posted by mils View Post
nice work Cryect!

Did that pet merge into player data thing happen?

I checked the change log and couldn't see it

thanks
Not yet

I need to do something useless.

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Old 06/24/07, 1:17 AM   #79
Cryect
Bald Bull
 
Night Elf Druid
 
Stormreaver
Originally Posted by Levan View Post
Love the mod- in game graphical analysis is an amazing tool to be sure!

Could there be an option to keep the real-time graphs at a predetermined Y axis range? i.e. When I am comparing my damage with another hunter's damage on the graphs, it is difficult to determine how we are comparing first glance because the graphs auto-compensate for damage spikes by increasing the Y axis.
Well, the plan is to let you link realtime windows so they scale together.

I need to do something useless.

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Old 06/24/07, 1:22 AM   #80
Cryect
Bald Bull
 
Night Elf Druid
 
Stormreaver
Originally Posted by addisgreymane View Post
I just got your addon...great work, all your hard work shows. A couple questions for you, I am getting all sorts of errors having to do with Omen and Threat 1.0. I have to admit I dont quite understand how omen, KLH and Recount all relate to each other.
Well Threat is a library that Omen and several other Ace addons like Recount use as well. So Threat does all the calculations and our addons just get the numbers from Threat to display. Threat at the moment doesn't communicate directly to KTM though I know there was a module for adding that in but I don't believe its been merged in yet.


Originally Posted by addisgreymane View Post
Second, something that I value a lot is knowing my overall Crit Rate. I see that you are able to see the crit rate % of individual spells, and that is great, however I was wondering if you already had the option to see the overall Crit Rate and I missed it, or if you had just not put that in. It was something that I, and many others in my guild, liked a lot about SW but I dont want to go back to it because of how detailed your mod is.
That will be in the summary report which isn't in yet. Its one of the features missing that keeps me from calling it release ready besides the config window needs massive work, lack of tooltips, and needs more customizability. It will show a breakdown based on each element since crit/hit/miss rates can vary wildly between each of them.

I need to do something useless.

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Old 06/24/07, 2:16 AM   #81
johnsmithblu
Banned
 
John
Blood Elf Paladin
 
Non-US/EU Server
Made an account to make a feature requests.

More incoming damage details

Data such as, Miss/dodge/parry/block/resisted

Looking for data similar to dmg out

Min/max/avg/count/%



"Threat on Global" portion of the program doesnt seem to work for me, havent looked into it yet.

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Old 06/24/07, 3:26 AM   #82
Gwaihir
Soda Popinski
 
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Gwaiihir
Orc Shaman
 
No WoW Account
You can already look at this- Leave bosses shown under damage done, and, (Assuming it is a good attempt where the boss is hitting your tank and not running around one shotting players) look at their detail window for abilities. They will have the info on dodge/block/miss/parry/hit/crush/crit

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Old 06/24/07, 5:09 AM   #83
Shalcker
Von Kaiser
 
Human Paladin
 
Wildhammer (EU)
Is it possible to add better percent precision too? Just two extra digits will really help to notice some minor gear tweaks.

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Old 06/24/07, 5:22 AM   #84
Vonwen
Von Kaiser
 
Lilybée
Blood Elf Death Knight
 
Non-US/EU Server (EU)
There's one thing quite annoying as a mage, could it be possible to filter out the fireball ticks from the pie graph ? Right now it shows like 70% tick, 20% hit 10% crit, and the well the 26 dmg ticks are quite irrelevant in our dps ;p

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Old 06/24/07, 6:19 AM   #85
draghkar
Piston Honda
 
Tauren Shaman
 
Aggramar (EU)
Healing done is collected even out of combat, is it possible differentiate it, like it happens inSWS: In Fight, With Overhealing ?

Last edited by draghkar : 06/24/07 at 6:29 AM.

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Old 06/24/07, 8:02 AM   #86
felixjendrusch
Glass Joe
 
Orc Shaman
 
Gorgonnash (EU)
Adding players to the graph window by clicking alt + names doesn't work with all main windows. Bug?

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Old 06/24/07, 8:52 AM   #87
brosk
Glass Joe
 
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Blood Elf Paladin
 
Balnazzar (EU)
Awesome stuff, downloading it now for our raid tonight. Good work

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Old 06/24/07, 10:46 AM   #88
sp00n
Bald Bull
 
Night Elf Rogue
 
Wrathbringer (EU)
[2007/06/24 15:59:47-23-x1]: Recount\Tracker.lua:829: attempt to index local 'who' (a nil value)

When resetting the data (was resetting multiple times without an error before and afterwards).


Also it would be fantastic if you could include the current health of the player in his death window (just like expiration) and make this window copy&paste able.

Stopped Playing

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Old 06/24/07, 11:22 AM   #89
Melador
Mercurial Rapper
 
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Troll Druid
 
Mal'Ganis
The data parsing is great, and looks very complete -- the only big issue I've got with it currently is with some of the user interface. I really like tweaking out my interface and there are a few things I'd love to see:

- Scaling. Right now it's kind of big, especially compared to other mods. Being able to select font size, graph size, etc would be great.
- Color preferences. Big red titlebars can be kind of jarring. I'd love to make the crosshatches in the graph more subtle.
- Preconfig certain screens with buttons so I can go right to them, like SWStats does. Lots of different data screens is great, but scrolling through a half-dozen of them every time I want to switch between the two that I'm interested in isn't.
- Removable title bars. I'd love to just leave the dps graph up, but I don't need a big titlebar on it taking up screen space. Having an option to not auto-scale would also be useful for gauging my comparative dps at a glance.

I really love the data tracking though, and the graphs are looking great. As much as I like SWStats, I'd be happy to switch over to Recount if I could config it a little more.

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Old 06/24/07, 11:40 AM   #90
Huss
Glass Joe
 
Human Mage
 
Silvermoon (EU)
Originally Posted by Melador View Post
The data parsing is great, and looks very complete -- the only big issue I've got with it currently is with some of the user interface. I really like tweaking out my interface and there are a few things I'd love to see:

- Scaling. Right now it's kind of big, especially compared to other mods. Being able to select font size, graph size, etc would be great.
- Color preferences. Big red titlebars can be kind of jarring. I'd love to make the crosshatches in the graph more subtle.
- Preconfig certain screens with buttons so I can go right to them, like SWStats does. Lots of different data screens is great, but scrolling through a half-dozen of them every time I want to switch between the two that I'm interested in isn't.
- Removable title bars. I'd love to just leave the dps graph up, but I don't need a big titlebar on it taking up screen space. Having an option to not auto-scale would also be useful for gauging my comparative dps at a glance.

I really love the data tracking though, and the graphs are looking great. As much as I like SWStats, I'd be happy to switch over to Recount if I could config it a little more.
Seconding this, big time. Lots of people like to be able to tweak size, colour, remove title bars and all that sort of thing. All the actual features look incredible, now it's the looks that will draw in the fence-sitters

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