I've run "AddonSpamFu" and notice that anyone using Recount is quite outrageously topping the spamlist by a fair margin.
I presume this is caused by recount simply broadcasting it's sync methods to everyone in the raid, rather than using an addon channel for this.
Are there any plans to improve on this, as a lot of guilds are banning the addon (along with Dottimer) from raids because of it's spammy behaviour.
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I gave up on this mod almost 3 months ago when development stopped and there was a huge bug with sync'ing and fights like RoS. I went back to it 2 weeks ago and I've noticed a huge drop in frame rate every so often while raiding when the raid is taking a lot of damage or something. While tanking archimonde i'll get roughly constant 60fps but every few seconds i will actually drop frames for 1 entire second.
I dont get the same issues when I disable recount. For the record my system is a Core 2 Duo @ 3ghz, 2gigs of RAM, 7950gt.
In our raids, where we used Recount a lot untill about 2 month ago, we always end up with ppl crashing on fights like RoS, BB and sometimes even trash.
The game just drops to 0.1 fps and ppl have to reboot. Its 100% Recount thats messing up so I removed it again. Very sad since it was the best statistic mod I have ever seen.
I always have it on and I specifically open a realtime DPS meter on Archimonde and Teron, as I find it quite interesting in those fights.
I never drop or crash due to that. I also don't have the newest hardware (outdoor with nothing around 60fps, drops fast to 40 and generally around 20 in raids with drops down to 10 and below when much is going on). Then again, I almost never get any disconnects and I can play without trouble for hours without the need to logout, switching from AV to raids to solo to 5man. While recount can certainly be taxing on one's system resources, I haven't personally gotten problems just because I run it such that I would have been forced to reboot.
Same here. I recently upgraded my system quite a bit - before I had real FPS problems in raids to which Recount was not contributing. Nowadays my FPS still dips a little bit during fights like Illidan but thats caused by playing WoW at maximum graphic settings.
Several of my co raiders also use Recount and we haven't had an instance where technical problems could be traced to a problem with this addon.
If your raid reaches a critical mass of recount's enabled, you will have the clients disconnecting you for sending/recieving too much addon chatter. Other addons can contribute to this, of course, but recount's traffic on the hidden addon channel is particularly high and noticable. Well above most other addons.
Grab one of the addons to monitor the spam on your hidden channel (You have one for party, one for guild, and one for raid) and you'll see what people are complaining about. It's probably a moot issue anyways, as all of the combat addons are going to have to be rewritten in 2.4 as the entire combat log system is changing from strings to events, and thus all the parsing addons are going to break.
First star to the right, and straight on till morning.
I'd imagine that simply updating the Ace Parser library would allow Recount, Violation and other Ace damage meter mods to start working. Of course, 2.4 will probably bring new and clearer information about combat events and mods will need to be updated to take advantage of this.
Anyone have any suggestions for a recount replacement? I am mostly interested in a mod which displays death logs. I tried assessment but it didn't display as much information as I wanted (parries for example).