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Old 12/26/07, 12:27 AM   #916
Noraj
Don Flamenco
 
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Dwarf Paladin
 
Lightbringer
Originally Posted by Irise View Post
Anyone have any suggestions for a recount replacement? I am mostly interested in a mod which displays death logs. I tried assessment but it didn't display as much information as I wanted (parries for example).
Expiration (available at WoWAce) handles death tracking, but I don't know how much detail it goes into.

"The question is not how far we are going to take it... the question is, do you possess the constitution to go as far as needed?" - Il Duce

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Old 12/26/07, 3:40 AM   #917
Jinne
Glass Joe
 
Night Elf Warrior
 
Zul'Jin
So does turning off sync with /recount sync fix the disconnect/lag problems? I'm a bit confused about all the sync talk in the last pages when there seems to be an easy option to turn it off.
I don't wan't to stop using this addon because of the death graphs, but don't want to see mass disconnects either.

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Old 12/26/07, 4:08 AM   #918
shorto85
Von Kaiser
 
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Night Elf Warrior
 
Garona
Originally Posted by Jinne View Post
So does turning off sync with /recount sync fix the disconnect/lag problems? I'm a bit confused about all the sync talk in the last pages when there seems to be an easy option to turn it off.
I don't wan't to stop using this addon because of the death graphs, but don't want to see mass disconnects either.
I have syncing disabled on mine and haven't had any issues with disconnects or lag.

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Old 01/06/08, 12:00 PM   #919
Xeres
Glass Joe
 
Tauren Hunter
 
Kult der Verdammten (EU)
As there wasnt any on Jira for Recount ...

I've gave my pet the same name my hunter toon has. That totally bugged Recount in matters of the accuracy of the meters for me and my pet. I'm not listed at all. The pet get some meter data, but no detailed meter data's, like max crit.

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Old 01/07/08, 4:00 AM   #920
jayowen
Von Kaiser
 
Undead Warlock
 
Thaurissan
Originally Posted by Jinne View Post
So does turning off sync with /recount sync fix the disconnect/lag problems? I'm a bit confused about all the sync talk in the last pages when there seems to be an easy option to turn it off.
I don't wan't to stop using this addon because of the death graphs, but don't want to see mass disconnects either.
There never used to be this option, someone has picked it up and started maintaining it again and added it in now though.

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Old 01/29/08, 10:20 PM   #921
Toils Rage
Glass Joe
 
Troll Rogue
 
Zul'Jin
Recently a few members of my guild and myself have started to use recount. Its a great mod, but one question came up that we are seeking an answer for. We have one hunter that is destroying the meters and was out preforming all the mages in the guild, he was doing more damage overall than my rogue.

We were running Zul'Aman the other night, I was still using recap, and my friend was using recount. On my meters I had the hunter leading in damage by a large margin. On her meters she had the hunter in 4th place. After consulting others in the raid using various meters we noticed that she had just DL'd recount and didn't have the trivial mobs box selected. Others in the raid that did have the trivial mobs box selected were getting the same results as I was. My basic question is what exactly are the 'Trivial mobs'?

-T

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Old 01/29/08, 11:59 PM   #922
Dollar
Piston Honda
 
Draenei Shaman
 
Korgath
I'm pretty sure trivial is critters. I could be wrong though because unless your dps is really close to eachother I doubt Aim Shotting all of those frogs would bring you from 4th to 1st.

"Oh he's a sad little man? He's thrown a kettle over a pub, what have you done?"

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Old 01/30/08, 12:31 AM   #923
wyldbill
Piston Honda
 
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Orc Hunter
 
Area 52
Originally Posted by Toils Rage View Post
Recently a few members of my guild and myself have started to use recount. Its a great mod, but one question came up that we are seeking an answer for. We have one hunter that is destroying the meters and was out preforming all the mages in the guild, he was doing more damage overall than my rogue.

We were running Zul'Aman the other night, I was still using recap, and my friend was using recount. On my meters I had the hunter leading in damage by a large margin. On her meters she had the hunter in 4th place. After consulting others in the raid using various meters we noticed that she had just DL'd recount and didn't have the trivial mobs box selected. Others in the raid that did have the trivial mobs box selected were getting the same results as I was. My basic question is what exactly are the 'Trivial mobs'?

-T
Does recap merge pets? Does recap consider activity as a factor? Was the hunter specced 41/20/0?

The hunter class, with talents spent properly and shooting properly, can put out some obscene damage right now. Our mages have to gather bloodlust/heroism and shadow priests just to keep up on single-target fights.

Trivial mobs are critters, yes. The hunter might've been shooting at the frogs, but I don't think that's gonna take you from 4th to 1st either (as someone else suggested).

A damage meter that's never reset is fine, but a damage meter that's not splitting on combat is not fine and shouldn't be taken as infallible. WWS is a lot more reliable than questionable meter resets.

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Old 01/30/08, 1:09 AM   #924
Toils Rage
Glass Joe
 
Troll Rogue
 
Zul'Jin
He is spec'd 41/20/0 atm. As far as I know recap does merge pets and I was putting out about 870-900 DPS. very close to 1000 on the boss fights, recap said he was doing about 1000 DPS. Then according to my friends recount, he went from 1st to 4th. I didn't ask her what his actually DPS was on her chart. When I compared my recap meter to another friends recount meter that had trivial mobs selected, the meters were almost identical. As far as we could tell, the only thing that was different on her recount was that she didn't have trivial mobs selected, but I'd really like to do some further investigation, I'm leaning towards the possibility that there was something else she didn't have selected.

-T

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Old 01/30/08, 8:53 AM   #925
Inkm
Piston Honda
 
Human Rogue
 
Bronze Dragonflight (EU)
There's currently a disccusion about hunters and pets in the recount thread on wowace.com found here:

Recount

(Page should be about right)

However, that issue seemed to have been with lower dps and pet/hunter merging. Check it out though and post in that thread if your questions aren't answered. After all, the new maintainer is reading and posting in said thread

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Old 01/30/08, 10:19 AM   #926
Deathwing
Bald Bull
 
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Orc Warrior
 
Black Dragonflight
A guildmate recommended Recount and I was playing around with it last night. I've always liked Recap, so I tried to compare the two side by side. I haven't run Recount through a raid yet, but I did notice some differences in "combat time" between the two mods. I'm going to guess that Recap tries to parse DPS by measuring time you're applying damage, while Recount does it by system "in combat" and "out of combat" messages. I noticed this by pulling a mob with a non-damage spell, the in combat difference between the two always came out to 3-4 seconds, as opposed to 1s difference when immediately engaging the mob.

My question is which is a more accurate measure of data, whether it be healing, damage, or whatever, over time? I realize both systems have their weaknesses. Recap's "only measure when damaging" can be exploited in the short term, especially from casters that lead off with long cast spells. Recount's method though almost seems to dilute the per second stat to uselessness. I don't know a boss that doesn't pulse the whole raid into combat, so if everyone's going to be in combat for the same amount of time(barring deaths), what's the point? Besides instantaneous graphs, which I will admit is a really nice feature on Recount.

This made me think of the "DPS time" stat on WWS. I've never used the mod, but does that relate at all to what I'm talking about?

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Old 01/31/08, 9:45 AM   #927
Inkm
Piston Honda
 
Human Rogue
 
Bronze Dragonflight (EU)
In my opinion, in-combat is the right way to do it, thats when your window opens for doing things (tanking, healing, dps, whatever) and thats what should be measured.

Recount has an "activity" stat though which, as far as I know (and this might be wrong), is time-in-combat compared to combat-actions or something like it.

Pure "combat time" on its own seems pretty useless to be honest, am I missing a use for this ?

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Old 01/31/08, 9:59 AM   #928
Deathwing
Bald Bull
 
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Orc Warrior
 
Black Dragonflight
Ran with recap and recount through a Gruul attempt last night. They actually came up with pretty similar numbers. Recap had higher total damage, for some reason(about 1k addition raid wide). DPS wise, they were somewhat similar. Most people's dps varied 10-20 between the two mods, and maybe the way Recount measures is different than what I expected. One person went afk just as the fight started, so he was 11th on total damage, but his dps was about 4th. As expected, his 'time in battle" was a good minute shorter than the duration of the fight. These results probably sell me on Recount.

About that activity stat, where can that be accessed? The way you describe would make it seem to favor people that attack pretty much every GCD(warriors) compared to casters with long cast time(fire mages). Am I understanding it wrong? Probably something simple like weighting the combat action based on what the action is.

I was favoring "combat time" because that's what I was used to. Situations where I would think it would be better: people who wait long enough to engage a mob for good tank agro. Or fights that are melee unfriendly(lots of running around, like prince). Pure "in combat" time would penalize melee dps for running in and out of shadow nova, while "combat time" would give a better measure of their dps effort.

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Old 02/02/08, 1:38 PM   #929
Unaz
Piston Honda
 
Orc Shaman
 
Mug'thol
Originally Posted by Deathwing View Post
Ran with recap and recount through a Gruul attempt last night. They actually came up with pretty similar numbers. Recap had higher total damage, for some reason(about 1k addition raid wide). DPS wise, they were somewhat similar.
Recap may have been counting Shatters as damage.

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Old 02/08/08, 6:36 AM   #930
Elhana
Von Kaiser
 
Night Elf Rogue
 
Zenedar (EU)
imo Recap using better approach - your active dps time depends on many factors like shatter, AOE and other runaround stuff especially for melee, hence when looking at Recap you check both total damage and dps:
- some rogue has low damage total on archimonde, but dps is about the same? -> he probably been flying half of the time this run
- paladin is nr1 on dps? -> check his dps time, it's 1 second - he just hammered in the end, ignore it
- a mage who did most total damage, but 2nd on dps list - he just engaged earlier while other were waiting for aggro (risky.. you choose if it's good or bad)

besides I just love recent data in Recap, not sure if this is in recount aswell because I haven't checked it for about 4 month since last time Recount frozen my WoW completely on Kaelthas attempt

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