Originally Posted by Yero
Even if there is something like that, it will be very tricky:
- You dont know the debuff length of other debuffs than yours
- You dont know, which buff belongs to what Player, must bederived from combat log
- You dont know how many CPs another Rogue has, that must be derived from the combat log.
Also, i am not sure what the combat log says about fading debuffs: If its like "Player XYs Rupture is fading from boss Z" or like "Rupture is fading from boss Z", so could be that there is no info on which debuff is fading. then this is not possible, you need Glyphs and talent to predict the exact debuff length. Hm, but could tell the debuff length by looking at the dots damage ticks.
Another issue, dpont know if this applies to combat log past 3.0.x : When you renew a buff, before the old one requires (like SnD oder Rupture with a stronger Rupture) there used to be nothing in the combat log
so, all this might be possible, but not very easy obtainable
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I extracted combat log and here are some examples of few lines in it:
RUPTURE
''11/4 00:05:05.718 SPELL_CAST_SUCCESS,0x000000000185D570,"Mondego",0x511,0xF130007F9B0026D8,"Master's Training Dummy",0x10a28,26867,"Rupture",0x1
.
.
.
11/4 00:05:07.953 SPELL_AURA_APPLIED,0x000000000185D570,"Mondego",0x511,0xF130007F9B0026D8,"Master's Training Dummy",0x10a28,26867,"Rupture",0x1,DEBUFF
.
.
.
11/4 00:05:22.062 SPELL_AURA_REMOVED,0x000000000185D570,"Mondego",0x511,0xF130007F9B0026D8,"Master's Training Dummy",0xa28,26867,"Rupture",0x1,DEBUFF''
In between these lines there are also tick lines for Rupture.
HFB refresh
''11/4 00:05:38.640 SPELL_AURA_REFRESH,0x0000000000000000,nil,0x80000000,0x000000000185D570,"Mondego",0x5 11,51662,"Hunger For Blood",0x1,BUFF
11/4 00:05:38.640 SPELL_CAST_SUCCESS,0x000000000185D570,"Mondego",0x511,0x0000000000000000,nil,0x800000 00,51662,"Hunger For Blood",0x1''
As you can see, everything is readable from combat log. I personally don't know much about creating addons but with these lines i don't see reason why it couldn't be done. Also, in combat log, same things could be seen for players around me attacking dummies, so i guess it could be done for others too. With all this info (time stamps, gains and fades) i don't think combo points info is needed to conclude everything you might need to create precise graphs.
As for Recount... I did play around with that option but couldn't get any info about buffs from it. Actually, i haven't noticed any changes with it checked or unchecked.
Thank you for your time