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Old 12/04/07, 11:10 PM   #1336
Leica
Von Kaiser
 
Night Elf Hunter
 
Bonechewer
Originally Posted by Drunkmunky View Post
In This Pic of Hal's latest piece of digital sex I can name everything except for his target debuffs, I know that it has Zork's borders but they don't look like Pitbulls built in Aura module?
It's a modified Pitbull Auras. Look up Caith's latest UI. Use the border file and the customized aura.lua file from her download.

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Old 12/04/07, 11:55 PM   #1337
Aranan
Piston Honda
 
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Night Elf Druid
 
Bronzebeard
I'm also attempting to get the squared aura borders for pitbull that is all the rage these days. I tried to use Caith's latest UI files as suggested, but whenever I get into the game and select a target with a buff/debuff, I get an error and none of the auras show up. Unfortunately, I have no idea what LUA errors usually mean. -_-
..\AddOns\PitBull_Aura\Aura.lua line 939:
attempt to index field 'db' (a nil value)
I've tried just swapping in the .tga files, just the .lua file, all of them... Any try with the .lua results in the error, any try without it results in no change. I guess my next step is to grab Caith's entire Pitbull setup, but I kind of like my current pitbull settings and don't want to have to set them up from scratch again just to get these darn square aura borders. Can someone give me a hint as to what's going on?

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Old 12/05/07, 12:50 AM   #1338
Leica
Von Kaiser
 
Night Elf Hunter
 
Bonechewer
Originally Posted by Aranan View Post
I'm also attempting to get the squared aura borders for pitbull that is all the rage these days. I tried to use Caith's latest UI files as suggested, but whenever I get into the game and select a target with a buff/debuff, I get an error and none of the auras show up. Unfortunately, I have no idea what LUA errors usually mean. -_-


I've tried just swapping in the .tga files, just the .lua file, all of them... Any try with the .lua results in the error, any try without it results in no change. I guess my next step is to grab Caith's entire Pitbull setup, but I kind of like my current pitbull settings and don't want to have to set them up from scratch again just to get these darn square aura borders. Can someone give me a hint as to what's going on?

Ok, try this.

Copy just the border file from Caiths. Then open up your auras.lua in a text file and find the lines that look like these:

        for i = 1, num_buffs do
            local buff = buffs[i]
            buff:Show()
            buff:ClearAllPoints()
            -- Workaround, find and fix invalid sizes.
            buff:SetWidth(size)
            buff:SetHeight(size)
            if split then
                if direction == "Up then Left" then
                    buff:SetPoint("TOPLEFT", auraFrame, "TOPLEFT", -pos_a, pos_b+5)
                elseif direction == "Up then Right" then
                    buff:SetPoint("TOPLEFT", auraFrame, "TOPLEFT", pos_a, pos_b+5)
                elseif direction == "Down then Left" then
                    buff:SetPoint("TOPLEFT", auraFrame, "TOPLEFT", -pos_a, -pos_b-5)
                elseif direction == "Down then Right" then
                    buff:SetPoint("TOPLEFT", auraFrame, "TOPLEFT", pos_a, -pos_b-5)
                elseif direction == "Left then Up" then
                    buff:SetPoint("TOPLEFT", auraFrame, "TOPLEFT", -pos_b, pos_a+5)
                elseif direction == "Left then Down" then
                    buff:SetPoint("TOPLEFT", auraFrame, "TOPLEFT", -pos_b, -pos_a-5)
                elseif direction == "Right then Up" then
                    buff:SetPoint("TOPLEFT", auraFrame, "TOPLEFT", pos_b, pos_a+5)
                elseif direction == "Right then Down" then
                    buff:SetPoint("TOPLEFT", auraFrame, "TOPLEFT", pos_b, -pos_a-5)
                end
            else
                if group_flip then
                    buff:SetPoint("TOPRIGHT", auraFrame, "TOPRIGHT", -pos_b, pos_a * group_grow)
                else
                    buff:SetPoint("TOPLEFT", auraFrame, "TOPLEFT", pos_b, pos_a * group_grow)
                end
            end
            if i ~= num_buffs and i % max_buffs_per_row == 0 then
                lastrow = lastrow + 1
                pos_a = pos_a + size + 2
                pos_b = 0
            else
                pos_b = pos_b + size + 2
            end
and

        for i = 1, num_debuffs do
            local debuff = debuffs[i]
            debuff:Show()
            debuff:SetBackdropBorderColor(1,0,0)
            debuff:ClearAllPoints()
            -- Workaround, find and fix invalid sizes.
            debuff:SetWidth(size)
            debuff:SetHeight(size)
            if direction == "Up then Left" then
                debuff:SetPoint("TOPLEFT", auraFrame, "TOPLEFT", -pos_a-5, pos_b+5)
            elseif direction == "Up then Right" then
                debuff:SetPoint("TOPLEFT", auraFrame, "TOPLEFT", pos_a+5, pos_b+5)
            elseif direction == "Down then Left" then
                debuff:SetPoint("TOPLEFT", auraFrame, "TOPLEFT", -pos_a-5, -pos_b-5)
            elseif direction == "Down then Right" then
                debuff:SetPoint("TOPLEFT", auraFrame, "TOPLEFT", pos_a+5, -pos_b-5)
            elseif direction == "Left then Up" then
                debuff:SetPoint("TOPLEFT", auraFrame, "TOPLEFT", -pos_b-5, pos_a+5)
            elseif direction == "Left then Down" then
                debuff:SetPoint("TOPLEFT", auraFrame, "TOPLEFT", -pos_b-5, -pos_a-5)
            elseif direction == "Right then Up" then
                debuff:SetPoint("TOPLEFT", auraFrame, "TOPLEFT", pos_b+5, pos_a+5)
            elseif direction == "Right then Down" then
                debuff:SetPoint("TOPLEFT", auraFrame, "TOPLEFT", pos_b+5, -pos_a-2)
            end
            if i % max_debuffs_per_row == 0 then
                pos_a = pos_a + size + 2
                pos_b = 0
            else
                pos_b = pos_b + size + 2
            end
        end
    else
You'll notice yours don't have the +5's and -2's etc that mine have. Play with those numerical offsets to add padding and spacing.

If you do a search in this forum for aura.lua you should find the original post, I believe it was by Caith. The instructions there are more comprehensive.

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Old 12/05/07, 9:29 AM   #1339
Aranan
Piston Honda
 
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Night Elf Druid
 
Bronzebeard
Leica: I copied the 5 .tga files over again and opened my Aura.lua file to check for those bits of code you listed. I found them and, like you said, they're exactly like what you posted except for the padding and spacing offsets. Was I supposed to change something here to get it to recognize the new borders?

I did some searching and found this post by Zork, but it's about how to set up the padding and spacing (which will come in handy if I can ever get the borders to change).

As a last ditch effort, I just used the entire pitbull AddOns folder over from Caithlyn's newest layout... and nothing changed. I have to be doing something wrong here, I just have no idea what it is. :P

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Old 12/05/07, 9:31 AM   #1340
chrull
弾幕
 
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Blood Elf Death Knight
 
Defias Brotherhood (EU)
Originally Posted by Aranan View Post
Leica: I copied the 5 .tga files over again and opened my Aura.lua file to check for those bits of code you listed. I found them and, like you said, they're exactly like what you posted except for the padding and spacing offsets. Was I supposed to change something here to get it to recognize the new borders?

I did some searching and found this post by Zork, but it's about how to set up the padding and spacing (which will come in handy if I can ever get the borders to change).

As a last ditch effort, I just used the entire pitbull AddOns folder over from Caithlyn's newest layout... and nothing changed. I have to be doing something wrong here, I just have no idea what it is. :P
Do you perhaps have a Pitbull_Aura addon folder and a Aura folder inside the Pitbull one?

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Old 12/05/07, 9:47 AM   #1341
Aranan
Piston Honda
 
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Night Elf Druid
 
Bronzebeard
My AddOns folder has individual folders for all the Pitbull modules. When I copied Caith's Pitbull folder over, I made sure to delete (well, move to a backup folder on my desktop) all of the Pitbull folders within the directory.

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Old 12/05/07, 3:40 PM   #1342
Cormack
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Cormack
Dwarf Warrior
 
No WoW Account
Haven't found anything in this thread, so here goes:

Any good mods for tracking long timer cooldowns for raids? I'm thinking of soulstones, battle resses, ankhs, etc.

Ideally it would be a nice graphical representation of "Bob has died, but has a soulstone, Joe shaman died without an ankh, but you have two battle resses up."

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Old 12/05/07, 4:11 PM   #1343
Leica
Von Kaiser
 
Night Elf Hunter
 
Bonechewer
Originally Posted by Cormack View Post
Haven't found anything in this thread, so here goes:

Any good mods for tracking long timer cooldowns for raids? I'm thinking of soulstones, battle resses, ankhs, etc.

Ideally it would be a nice graphical representation of "Bob has died, but has a soulstone, Joe shaman died without an ankh, but you have two battle resses up."
Ora2's Cooldown Timers will show you cooldown bars for Rebirths and Soulstones for any of your Druids, Locks who have it installed. I don't think it tells you who is soulstoned though.

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Old 12/05/07, 4:12 PM   #1344
Kirion
Don Flamenco
 
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Tauren Shaman
 
Deathwing (EU)
Originally Posted by Cormack View Post
Haven't found anything in this thread, so here goes:

Any good mods for tracking long timer cooldowns for raids? I'm thinking of soulstones, battle resses, ankhs, etc.

Ideally it would be a nice graphical representation of "Bob has died, but has a soulstone, Joe shaman died without an ankh, but you have two battle resses up."
Never actually used it, but Ora2 has cooldown monitor.

42.

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Old 12/05/07, 10:04 PM   #1345
Aranan
Piston Honda
 
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Night Elf Druid
 
Bronzebeard
Well I feel stupid. I had to turn buff highlighting on and the pitbull aura borders instantly appeared.

Thanks for trying to help me, Leica and chrull.

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Old 12/06/07, 2:09 PM   #1346
smiGGieEe
Glass Joe
 
Dwarf Paladin
 
Illidan
I finally downloaded Duke's ShadowUI and when I got on my character this message came up for a bunch of addons. "Addon Name cannot be found in SkinMeDirectory". I tried searching for SkinMe but nothing came up, any suggestions? and how do I reconfigure it so I can set it to 1400x900 Wide Resolution in Windowed Mode?

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Old 12/07/07, 6:22 AM   #1347
trinket
Von Kaiser
 
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Night Elf Warrior
 
Jubei'Thos
I was wondering if there was any mods that allowed you to have a double width vendor window? Much like DoubleWide does for the quest log. Ie in this picture show both pages of vendor items: ImageShack - Hosting :: 55999675su8.jpg
thanks.

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Old 12/07/07, 7:05 AM   #1348
Hongten
Von Kaiser
 
Night Elf Rogue
 
Shadowsong
Originally Posted by Drunkmunky View Post
In This Pic of Hal's latest piece of digital sex I can name everything except for his target debuffs, I know that it has Zork's borders but they don't look like Pitbulls built in Aura module?
Maybe you know where this "piece of digital sex" can be downloaded?
Nwm, found the original image link Post your Interface
Halcyone's UI's can be found here PALS FOR LIFE / Halcyone's UIs

Last edited by Hongten : 12/07/07 at 7:49 AM.

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Old 12/07/07, 12:13 PM   #1349
ShadowX22
Glass Joe
 
Orc Shaman
 
Anub'arak
What's a good Combat Log mod? Or how do I filter out Vamp Touch, Warlock T5 2set bonus, and other tiny little things like that, I can't figure out which one it is :[

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Old 12/07/07, 7:14 PM   #1350
cs-cam
Von Kaiser
 
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Undead Priest
 
Nagrand
Originally Posted by ShadowX22 View Post
What's a good Combat Log mod? Or how do I filter out Vamp Touch, Warlock T5 2set bonus, and other tiny little things like that, I can't figure out which one it is :[
You could try HitsMode. I used it briefly and while not 100%, I'm reasonably confident it let me filter out certain abilities and heals/mana regen below a specified threshold.

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