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Old 02/27/08, 4:54 PM   #101 (permalink)
Glass Joe
 
Tauren Druid
 
Shattered Hand
Our guild has a standby DKP system and what we find are people abusing it. Does anyone know any Raid Waiting List mod where it "pings" the standby person to respond and alert the raid leader that the person is not really on standby?
 
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Old 02/27/08, 6:07 PM   #102 (permalink)
Piston Honda
 
Human Warlock
 
Azjol-Nerub
Originally Posted by Bach View Post
Our guild has a standby DKP system and what we find are people abusing it. Does anyone know any Raid Waiting List mod where it "pings" the standby person to respond and alert the raid leader that the person is not really on standby?
From a devil's advocate point of view, I'd just write a simple mod that auto-responded after a random number of seconds.

From a helpful point of view, the mod we use (NRT, I believe) provides the Raid Leader with the ability to do a manually initiated DKP call to guild chat after a boss is killed. You have 2 minutes to respond with your main's (DKP-earning character) name. No response = no DKP for that boss.

I don't know if it integrates with a waiting list mod, though.
 
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Old 03/13/08, 3:26 AM   #103 (permalink)
Well, everybody knows that the bird is the word
 
Birdemani's Avatar
 
Night Elf Warrior
 
Black Dragonflight
Bit of an old thread here, but I didn't want to make a new one for this. I'm curious to see what debuffs people have added into DeMon for tracking.
 
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Old 03/13/08, 12:55 PM   #104 (permalink)
Glass Joe
 
goddi23a's Avatar
 
Draenei Shaman
 
Tirion (EU)
Oh hi guys

well, im looking for a way or addon that tracks raid Coolddowns i want it to track.

At the moment im using Cooldown Monitor from oRA2 and im quite happy with it, but i want it to track also Heroism/Bloodlust and few other skills.

So any ideas how to modify the ora monitor or just a new addon that does what i want ?
 
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Old 03/14/08, 5:12 AM   #105 (permalink)
Von Kaiser
 
Night Elf Druid
 
Lightning's Blade
Oh hi guys

well, im looking for a way or addon that tracks raid Coolddowns i want it to track.

At the moment im using Cooldown Monitor from oRA2 and im quite happy with it, but i want it to track also Heroism/Bloodlust and few other skills.

So any ideas how to modify the ora monitor or just a new addon that does what i want ?
I thought oRA2 could do heroism but maybe I'm just thinking of anhking instead. I know a mod called class timers can keep track of things like that but I haven't played around with it all that much.

Also:

Has anyone used the mod Magic Marker? Has some real interesting potential for speeding up trash clearing. It auto marks mobs based on if they are tanked or CC'd and it remembers specifics for each mob. It has a sync feature for anyone who would be in charge of marking and also it works with Mobnotes so you can see info on any mobs in it's database. I looks like it really has some awesome potential.. I haven't really had much time to fool around with it yet however.. has anyone else?
 
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Old 03/14/08, 7:20 AM   #106 (permalink)
Potential Lunch Winner
 
Undead Mage
 
Turalyon
I wanted to chime in with CombatAnnounce as a fantastic mod for keeping track of what's going on in your raid.

Previously I had used BigBrother for watching sheeps and misdirects and such, and it was, and is, great but I wanted a mod that could keep track of more things than BigBrother offered. So I started modifying BB to notify me for additional things - Shield Walls, Bloodlusts, Innervates, Soulstones, basically any 5min+ timer. Recently I found CombatAnnounce, which lets me do the same thing but 1) allows me track more spells (mana tides, specifically), not just buffs and 2) doesn't require a custom version of BigBrother.

Here's a sample screenie:


I've found this sort of thing invaluable for being aware of what's going on my raid, particularly in spread-out fights where isn't always possible to be watching all of the raid, ie. Archimonde, Council, Illidan. CombatAnnounce does come with 1 caveat, that it doesn't distinguish between NPCs and members of your raid, which can be annoying at times in say, Hyjal, where those Alliance Footman spam Shield Wall every 3s. But beyond that, I like it very much and highly recommend it.
 
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Old 03/15/08, 2:48 AM   #107 (permalink)
Don Flamenco
 
Tauren Warrior
 
Ner'zhul
Does it let you only report certain things? I spam the raid with sheep breaks, but I don't want to for everything else.
 
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Old 03/15/08, 7:17 AM   #108 (permalink)
Potential Lunch Winner
 
Undead Mage
 
Turalyon
You can report whatever you want to wherever you want - I report mine locally, but it can be sent to raid, party, guild, whatever.
 
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Old 03/26/08, 3:22 PM   #109 (permalink)
Glass Joe
 
Night Elf Druid
 
Blutkessel (EU)
Is there any mod (this may be available in PitBull just haven't switched to it yet) that shows specific healers mana? I want to be able to keep track of healers mana so I can tell our druids which people need an innervate. I currently use Grid for raid frames tracking health, and am having to pull out specific classes from the standard blizz frames to get what I need.
 
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Old 03/26/08, 3:41 PM   #110 (permalink)
Glass Joe
 
Blood Elf Paladin
 
Nathrezim
Originally Posted by Garnett0288 View Post
Is there any mod (this may be available in PitBull just haven't switched to it yet) that shows specific healers mana? I want to be able to keep track of healers mana so I can tell our druids which people need an innervate. I currently use Grid for raid frames tracking health, and am having to pull out specific classes from the standard blizz frames to get what I need.
XRS - Xraidstatus could probably help you there. You can tell it to display the raid's mana and then have it filter out classes you don't want to monitor (i.e. mages and locks). While the overall percentage displayed may not be accurate to the real healers' mana, considering the different specs within healing capable classes, it still gives a very good idea how healer mana is doing. When you hover over the healer mana bar that you've created it shows you the individual percentage of each person that falls in the classes specified as "Healers."
 
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Old 03/26/08, 6:28 PM   #111 (permalink)
Piston Honda
 
Dwarf Priest
 
Azuremyst
Originally Posted by Garnett0288 View Post
Is there any mod (this may be available in PitBull just haven't switched to it yet) that shows specific healers mana? I want to be able to keep track of healers mana so I can tell our druids which people need an innervate. I currently use Grid for raid frames tracking health, and am having to pull out specific classes from the standard blizz frames to get what I need.
GridManaBars will add mana bar columns, of adjustable width, to the sides of Grid boxes.
Index of /GridManaBars/

Author of CasterWeaponSwapper: suggestions welcome by forum PM or to wikwocket@gmail.com.
 
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Old 03/26/08, 6:35 PM   #112 (permalink)
Don Flamenco
 
Tauren Warrior
 
Ner'zhul
Edit: Too slow.
 
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Old 03/26/08, 8:21 PM   #113 (permalink)
Von Kaiser
 
Tauren Druid
 
Caelestrasz
Originally Posted by Garnett0288 View Post
Is there any mod (this may be available in PitBull just haven't switched to it yet) that shows specific healers mana? I want to be able to keep track of healers mana so I can tell our druids which people need an innervate. I currently use Grid for raid frames tracking health, and am having to pull out specific classes from the standard blizz frames to get what I need.
I used to use a mod called Litmus. Index of /Litmus/

Shows a list of the lowest n mana pools as a column of mana bars. Filterable by class. Also has an indicator to show if one of the people in the list that has low mana currently has an innervate on them.
 
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Old 03/27/08, 8:42 AM   #114 (permalink)
Glass Joe
 
Night Elf Rogue
 
Wildhammer (EU)
Originally Posted by Abbi View Post
Speaking of oRA...

It would be really nifty if the MT frames provided a threat meter as the last column. The most valuable data for me would be TPS; it might also be good to provide a total threat read out. Possibly it'd be handy if the #2 person on the threat list also showed up. ASCII mockup:

[tank 1] [target 1] [= 600 ==  ]
[tank 2] [target 2] [= 800 ====]
[tank 3] [target 3] [= 300 =   ]
I'm imagining a horizontal bar graph here. The bars could perhaps go red if the #2 person was within 90%, etc, but mostly what I want is an ongoing readout of how my tanks are doing without having to swap around on targets.
However im not sure how to make this graphically visible, Pitbull icm Dogtags can show the threat.
Since Pitbull MT's Unitframes are received from oRA2 this might be something worth further investigation. I will play with it a little myself later on.
 
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Old 03/27/08, 8:51 AM   #115 (permalink)
King Hippo
 
Daboran's Avatar
 
Tauren Druid
 
Twisting Nether (EU)
Originally Posted by Belenos View Post
GridManaBars will add mana bar columns, of adjustable width, to the sides of Grid boxes.
Index of /GridManaBars/
Alternatively, as a Feral I have one of the corner markers in grid set to light up if any mana user is below 20% mana.
 
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Old 03/30/08, 2:46 PM   #116 (permalink)
Glass Joe
 
Tauren Druid
 
Shattered Hand
Originally Posted by Jarlyn View Post
You can report whatever you want to wherever you want - I report mine locally, but it can be sent to raid, party, guild, whatever.
I downloaded this mod today but I think to use it you need to program "Strings" into it? How do you program to announce BloodLust, Mana Tide, Innervate, Battle Rez?
 
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Old 03/30/08, 6:23 PM   #117 (permalink)
Potential Lunch Winner
 
Undead Mage
 
Turalyon
Originally Posted by Bach View Post
I downloaded this mod today but I think to use it you need to program "Strings" into it? How do you program to announce BloodLust, Mana Tide, Innervate, Battle Rez?
It's been broken with 2.4 and doesn't seem to have been updated at all. I'm still searching for a suitable replacement.
 
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Old 04/04/08, 4:29 PM   #118 (permalink)
Strategist
 
neotron's Avatar
 
Human Warlock
 
Kilrogg
Originally Posted by Machia View Post
Has anyone used the mod Magic Marker? Has some real interesting potential for speeding up trash clearing. It auto marks mobs based on if they are tanked or CC'd and it remembers specifics for each mob. It has a sync feature for anyone who would be in charge of marking and also it works with Mobnotes so you can see info on any mobs in it's database. I looks like it really has some awesome potential.. I haven't really had much time to fool around with it yet however.. has anyone else?
I use it on all raids and it's an amazing timesaver. I am a very subjective user though, since I'm also the author. In either case I have held a low profile but feel like I'm getting closer to releasing it beyond just files.wowace.com. I haven't heard anyone using it that didn't enjoy it although I do get feature requests and such. In either case I've used it with great success in Hyjal (not amazingly important for us there), BT and SWP (this being the most challenging location due to the nature of the trash packs).

The history of the addon is that I got tired of the significant downtime we had when no one was marking packs in a timely fashion and almost worse, when people was marking but using inconsistent marks. The other benefit is that as of the 2.4 patch, it will also auto-learn what crowd control methods work based on successful spell casts.

The syncing works but there's definitely some issues related to it overall - don't expect perfect behavior if two people mark packs at exactly the same time. However if you use a rogue to mark stuff in say the pre-Shahraz packs, I'll properly get these marks in my addon and won't clobber them.

As a bonus feature I have an uncomplete "raid mark template" option that put marks on decursers, shamans or both (we use the last for Archimonde). I also a simple "take a snapshot of the icons of the raid" and "load snapshot" which I use on Illidan (set up marks for phase 2 groups, but keep them off except during phase 2 to allow the parasite skull to be properly placed).

The following Addons are part of the package:

http://files.wowace.com/MagicMarker/MagicMarker.zip
http://files.wowace.com/FuBar_MagicM...agicMarker.zip (optional FuBar addon which is highly useful)
http://files.wowace.com/MagicComm/MagicComm.zip
 
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Old 04/11/08, 10:36 AM   #119 (permalink)
Ceci n'est pas un titre
 
alcaras's Avatar
 
Blood Elf Paladin
 
Mal'Ganis
I tried out MagicMarker last night and it's wonderful. Takes a bit of configuration to set up (unless you just want seemingly random marks), but once that's done, it is amazing.

To summarize what it does: hold down alt and mouse over mobs... proper raid marks appear.

You can configure kill + CC priorities and configure raid marks for the various forms of CC and kill priority (e.g. Skull for first kill, X for second, Moon for Sheep, etc.)
 
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Old 04/11/08, 11:55 AM   #120 (permalink)
Piston Honda
 
Dwarf Paladin
 
Stormrage
I am working on the basic framework for a MOD to assist me in leading my guild's raids, and would like some input if 1: this is already out there, 2: if would be basically useless, and 3: if it would be desired, if there is any experienced authors willing to be "on-call" to answer questions

HostileWatch (name subject to change)
- Monitors the combat log, player/party/raid targets, focuses, targettarget, etc... for non-player units engaged in combat with you/party/raid.
- Monitors those units and what those units are targeting (as well as other useful bits of information).
- Allows filtering to hide units based on target criteria (So tanks can filter out anything that is targeting a tank, DPS can filter out anything that isn't targeting a tank

This is of limited use when the number of hostile units is less than or equal to the number of tanks, as the Main Tank window will display the same information. however, when the number of hostile units is greater than the number of tanks, Main Tank window loses visibility to those additional units, and it can be difficult for tanks to visually monitor all of the hostile units and confirm that they are still holding threat. Particularly in any AoE situation, Hyjal being the top end of usefulness.

The original intention of this mod would allow AoE tanks (such as myself) keep tabs on what hasn't been picked up by a tank, what breaks free, and when those rogues and DPS warriors start nuking a single target and pull it off me, without pulling it out of the AoE pit. It has since expanded to allow DPS classes to use it efficiently, to assist them in single-target selection.

Alerts through raid warning, whispers, raid chat, officer chat, etc... able to be turned on to alert when a hostile unit switches targets to a non-tank (or even more narrower, by player, so that you can ignore when certain players grab aggro). A bit more useful than Omen's warnings, which require that the unit be targeted by someone in the raid, and then the warnings are only send to the one that gains the aggro. This would allow raid leaders and tanks to instantly get a warning when a CC breaks and targets a DPS or healer, when a hostile unit breaks out of AoE that no one is targeting, etc...

Tanks, DPS, and Healers will be able to be selected, rather than just by class, due to the viability of any spec now, so that it can respond appropriately.

Additional functionality such as a link to ThreatLib or Omen, to give the current threat level of you vs it's target in mini meter bars behind the names, so tanks can make clearer judgement calls on what is needed to grab targets back, and single target DPS can choose which targets to switch to at an easier glance.


Pre-2.4 this wasn't really possible, but with the unit GUIDs opened up, it becomes possible again. I am still in the structuring phase of building this, but feel like I am building it blind.

Thoughts?
 
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Old 04/11/08, 12:24 PM   #121 (permalink)
Glass Joe
 
Night Elf Druid
 
Exodar
This post is rather long so not sure if this has been mentioned.

I used to use XRS for tracking missed buffs, and ofcourse any raid with paladins uses PallyPower.

Well, I just recently found an AMAZING mod that replaces both of these.

Enter: ZOMGBuffs

This does the following (from my own usage; may do more):

-Tracks missing buffs and displays them through Report feature

-AUTOMATIC Blessings assignments. COMPATIBLE with PallyPower ... Thats right .. you set some pre-defined templates for whether you have 1,2,3,4,5 paladins in the raid...hit Generate...bam it makes a complete blessings assignment table for all paladins in the raid. It is most often spot on, but sometimes requires very SLIGHT changes. It also has a built in ability to assign mini (10 min) buffs for like mixed raids (i.e. feral druids and resto druids in same). Will send the assignments to others using ZOMG, or PallyPower users. Will whisper those who don't have either.

-Awesome group buffing capabilities. Being a druid I use this extensively. It will alert me when someone is missing a buff, and I just roll my mouse wheel (or whatever button you decide) and it will start buffing full groups with GOTW, and partial groups with MOTW...All automatic. So lets say 2 groups have 5 people missing Mark, and 1 group has 1 person missing it. I scroll my mousewheel, and it will GOTW to the 2 full groups, then MOTW to the 1 person...saving reagents.

-If all group buffers have this mod, it allows you to assign groups...i.e. I take groups 1,2 3, ... another druid with the mod takes groups 4, 5...Will only buff those groups and only check those groups for missing buffs to alert you to.

-Self Buffs ... Possibly the most annoying feature if not set up correctly, but very useful once done ... Will alert you to missing self buffs and allow you to buff yourself through that same mouse wheel action. Annoying part is that it comes preconfigured to check ALL self buffs (including things like Blessing of Freedom ....) You need to customize it to disable some.

There is more, but this so far is enough for me. It is simply amazing and I can't believe I went so long with out it. .. It is kind of hard to initially set up and get used to, but once you play around with it for a bit it is really powerful.
 
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Old 04/11/08, 2:29 PM   #122 (permalink)
Piston Honda
 
Blood Elf Paladin
 
Terenas
ZOMGBuffs is a great mod. However, before any of your paladins move to it, make sure the paladin assigning blessings for your raids uses it as well.

We found that if the paladin assigning blessings was using PallyPower while someone else used ZOMGBuffs, ZOMGBuffs would reject some assignments (particularly 10m buff assignments), and even sometimes completely re-assigned buffs without benig asked to.

So far, with the buff assigner using ZOMGBuffs, even with other paladins using PallyPower, everything is fine, however. He's happy as well, because he can see much more easily who has what 10m buff assignments than he could in the PallyPower interface.
 
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Old 04/11/08, 5:14 PM   #123 (permalink)
Glass Joe
 
Night Elf Druid
 
Exodar
Originally Posted by Mordekhuul View Post
ZOMGBuffs is a great mod. However, before any of your paladins move to it, make sure the paladin assigning blessings for your raids uses it as well.

We found that if the paladin assigning blessings was using PallyPower while someone else used ZOMGBuffs, ZOMGBuffs would reject some assignments (particularly 10m buff assignments), and even sometimes completely re-assigned buffs without benig asked to.

So far, with the buff assigner using ZOMGBuffs, even with other paladins using PallyPower, everything is fine, however. He's happy as well, because he can see much more easily who has what 10m buff assignments than he could in the PallyPower interface.
Good point, we have noticed that as well and I forgot to mention.

ZOMG can transfer to PallyPower, but ZOMG will also overwrite PallyPower. As long as the Raid Leader or Raid Assistant (buff assigner) has ZOMG it will send the assignments to both PallyPower and ZOMG users. PallyPower can't transmit to ZOMG, from what I have seen.
 
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Old 04/11/08, 7:00 PM   #124 (permalink)
Don Flamenco
 
Tauren Warrior
 
Ner'zhul
So it works without being a paladin? That was the most annoying thing about pallypower.