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04/12/08, 1:51 PM
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#126
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Everybody knows that the bird is the word
Birdemani
Orc Warrior
No WoW Account
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oRA2 does this as well.
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04/12/08, 2:26 PM
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#127
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Don Flamenco
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ZOMGBuffs, yes, works for more than paladins. It also lets you assign groups to priests/druids/mages to be buffed and when you hover over the icon it shows not just who is missing which blessings, but who is missing which other raid buffs as well.
I'm guessing the name of the mod itself is the thing making the most folks cock an eyebrow before trying the mod. If I posted a new thread on EJ called "ZOMGPaladinQuestions" I would love to read Kaubel's riposte in the Ban Hammer.
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04/15/08, 10:28 AM
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#128
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Von Kaiser
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Is there a mod or a macro or a trick to get an AFK player to zone out of a raid instance so we can summon someone to replace them? We had alot of trouble with chronic AFKs last night on Archimonde. I know that in the future we can just not invite them.
I am not sure if this was the right place to ask this question, but I wasn't certain it warranted its own thread.
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04/15/08, 3:29 PM
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#129
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Don Flamenco
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Thumbs up on MagicMarker for Sunwell trash. Mouseover vs manually marking 7 mobs....not even close once you've set it up.
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04/15/08, 3:48 PM
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#130
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Von Kaiser
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Originally Posted by Dralmoo
Thumbs up on MagicMarker for Sunwell trash. Mouseover vs manually marking 7 mobs....not even close once you've set it up.
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Could someone give me a brief explanation of what this does exactly? Does it remember the marks you put on mobs then reapply them on mouseover later? How does it handle multiple mobs of the same name?
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04/15/08, 7:20 PM
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#131
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Glass Joe
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After testing it out in black temple the other day MagicMarker basically is an auto marking mod, but unlike ezIcons which just marks as it goes, MagicMarker has a priority system, once its seen the mob you can can play with its priority as well as if it's tanked or CC'd.
You can configure the marks it will use for Kill Order as well as CC marks.
There are so many things it can do, supports every form of CC as well. It something that takes a bunch of setup to make it do things right but once it's set it up it's basically fire and forget. Hit your marker button, mouse over the group ~2 times and it will land the marks on stuff the way you had it the last pack.
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04/17/08, 1:47 PM
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#132
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Von Kaiser
Blood Elf Paladin
Dethecus
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I just wanted to say thanks for this thread. I didn't even realize that Big Brother could track flasks, elixirs and food buffs since I really was only using it to see who broke CC. Now we've got the SS's to prove who was slacking with their consumables and can follow up appropriately. Thanks!
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04/17/08, 4:34 PM
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#133
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Don Flamenco
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Originally Posted by Sithy
After testing it out in black temple the other day MagicMarker basically is an auto marking mod, but unlike ezIcons which just marks as it goes, MagicMarker has a priority system, once its seen the mob you can can play with its priority as well as if it's tanked or CC'd.
You can configure the marks it will use for Kill Order as well as CC marks.
There are so many things it can do, supports every form of CC as well. It something that takes a bunch of setup to make it do things right but once it's set it up it's basically fire and forget. Hit your marker button, mouse over the group ~2 times and it will land the marks on stuff the way you had it the last pack.
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Does it have a memory mode for what marks to keep on a mob? I was expecting it to notice if I have used skull for a particular mob in the past, x for a different one, etc, and try to fit them with the same icons, but it doesn't seem to do that at all.
Unfortunately, beyond preparing for and running raids, my game time has been pretty limited, so testing outside of raid has been nonexistent, and within raid I always feel constrained by the desire to keep moving.
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04/17/08, 5:38 PM
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#134
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Glass Joe
Tauren Druid
Forscherliga (EU)
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Originally Posted by Mordekhuul
Does it have a memory mode for what marks to keep on a mob? ....
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Not realy. but you can set priorities to the mobs and if set up right you get the same marks again and again.
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04/20/08, 4:03 PM
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#135
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Spectral Goats: Best Goats.
Orc Death Knight
Tichondrius
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Originally Posted by Edghar
Could someone give me a brief explanation of what this does exactly? Does it remember the marks you put on mobs then reapply them on mouseover later? How does it handle multiple mobs of the same name?
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Like Sithy said, Magic marker is for automatically marking mobs in an instance. The first thing you'll want to do is go in and configure the various CC types / raid target icons so that they match up with whatever you typically use. For example, we mark things such that the kill priority goes Skull, then Red, Orange, Yellow, Green, Blue, Purple, Moon (Skull -> Rainbow -> Moon). We use the "later" marks in that order for CC.
With any mob that Magic Marker is aware of, you go into the config and give it some sort of priority and tag mobs as to if you'll want to apply some form of CC or tank them. When actually assigning marks it marks things based on your pre-assigned priorities and however many CCers you've got - if you have two mages for Sunwell it will only assign two sheep, etc. Mobs that are same name or identical priority are simply marked first come first serve.
Here's a quick fraps video (XviD) of me marking the humanoid pack between Kalecgos and Brutallus. We've got two mages, so Blue and Purple are the sheep targets. The archmage gets blue square shifted to it because I have it marked as a higher CC priority than the cabalist, and the cabalist gets purple moved to it because I have it set as a higher priority than the dawn priest.
The one minor issue I've had with Magic Marker (This may have been fixed at this point, the last update was a nebulous " Misc changes.") is that it considers offline folks and people in groups 6-8 when determining how many crowd controllers you have available. We've just gotten used to kicking CCers on standby in 6-8 instead of leaving them in the raid to avoid incorrectly marking things at this point, but it can create some "exciting" pulls if people are expecting an extra sheep on Sunwell trash if you don't know it's doing that.
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04/23/08, 3:29 PM
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#136
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Von Kaiser
Human Death Knight
Kilrogg
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Noobsauce - I agree that it's amazingly annoying that it doesn't properly exclude people from g 6-8 as well as offline (or even afk, optionally) when assigning targets and it is on my list of things to fix. I've been prioritizing the rewrite of the target priority system (almost ready to be released I believe) over this. It's definitely up there near the top of issues that annoy me while using it.
One hacky way to avoid it is to modify the number of marks available for a crowd control method - if you only have two sheep marks it will never assign more. Obviously though, that isn't a very good solution.
The best way to post comments / issues about Magic Marker is in this forum thread:
MagicMarker - Raid Icon Marking made simple
Edit: I've made the change to filter by group id, online status and optionally whether a player is dead or not. This is in the branch. I plan to merge my development branch to trunk today, which includes this and the new marking algorithm.
Edit 2: As for "remembering marks" - the idea is to mark based on priorities and availability of CC classes in the raid. Remembering marks is a very static method of doing marking an not very "magic" at all - it also cannot handle (properly and/or easily) changing trash packs or changing groups. One clear example is fights light Mores and the 3rd encounter in Magister's Terrace - the group makeup and needs for marks (crowd control) vary completely between attempts. Thus instead the addon knows how to crowd control something, the priority, the desired marks for the crowd control methods and uses logic/scoring to select the marks.
Last edited by neotron : 04/23/08 at 4:52 PM.
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04/25/08, 12:28 PM
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#137
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Don Flamenco
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Originally Posted by neotron
Edit 2: As for "remembering marks" - the idea is to mark based on priorities and availability of CC classes in the raid. Remembering marks is a very static method of doing marking an not very "magic" at all - it also cannot handle (properly and/or easily) changing trash packs or changing groups. One clear example is fights light Mores and the 3rd encounter in Magister's Terrace - the group makeup and needs for marks (crowd control) vary completely between attempts. Thus instead the addon knows how to crowd control something, the priority, the desired marks for the crowd control methods and uses logic/scoring to select the marks.
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I'm with you there, but is there a faster method of assigning mobs to categories and priorities than having to stop, open the addon's configuration window, find the mob, and then mess with everything?
I suppose the intention is that folks should do all of the configuration between raids, and use their notes or wiki pages to remember what the trash pack compositions were, but it'd be hot to have a fast method of configuring trash packs into MM mid-raid.
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04/25/08, 2:32 PM
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#138
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Handbrake only!
Skyl
Goblin Shaman
No WoW Account
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Originally Posted by Mordekhuul
it'd be hot to have a fast method of configuring trash packs into MM mid-raid.
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Wonder if it'd be possible for the addon to detect when you manually apply an icon to a mob then ask you if you want to have that mob categorized as CC'd by whatever CC you have that mark assigned to. Say I want something to be sheeped from now on (I use moon for my primary Sheep icon). I manually mark the mob with moon. The addon detects my manual marking and pops up a box asking if I'd like to sheep that target from now on or only for this pull. Would make the addons learning much more intuitive IMHO.
All that being said, I simply love the addon as is. Don't take my opining for improvements as any slight against what is already an amazing addon.
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04/25/08, 3:34 PM
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#139
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Don Flamenco
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Originally Posted by s4dfish
Wonder if it'd be possible for the addon to detect when you manually apply an icon to a mob then ask you if you want to have that mob categorized as CC'd by whatever CC you have that mark assigned to. Say I want something to be sheeped from now on (I use moon for my primary Sheep icon). I manually mark the mob with moon. The addon detects my manual marking and pops up a box asking if I'd like to sheep that target from now on or only for this pull. Would make the addons learning much more intuitive IMHO.
All that being said, I simply love the addon as is. Don't take my opining for improvements as any slight against what is already an amazing addon.
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That's a hot idea. Even a hotkey or macro I could run to pop up a small dialogue where I can quickly click whether it is sheeped, tanked, banished, etc, would really rock.
I really need to learn LUA. As a developer IRL, I feel lazy asking for small modifications like this.
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04/26/08, 7:56 AM
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#140
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Piston Honda
Human Paladin
Kul Tiras (EU)
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Even better a prompt with: "X is CC'able with Y, do you wish to CC it in the future?"
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04/26/08, 1:03 PM
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#141
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Glass Joe
Dwarf Priest
Drak'thul (EU)
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i m trying atm MagicMarker, but spamming me "Setting bar color to Tank" a looot
i have log level disabled.. and dunno what to do with it
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04/26/08, 1:04 PM
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#142
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Piston Honda
Human Paladin
Kul Tiras (EU)
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Originally Posted by Trpaslo
i m trying atm MagicMarker, but spamming me "Setting bar color to Tank" a looot
i have log level disabled.. and dunno what to do with it
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Sounds like MagicTargets?
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04/26/08, 1:11 PM
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#143
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Glass Joe
Dwarf Priest
Drak'thul (EU)
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Originally Posted by Saroz
Sounds like MagicTargets?
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aaa you right
and can i turn it off. or MagicTargets does it always?
i love the window showing every mob and its percentage
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04/26/08, 1:39 PM
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#144
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Piston Honda
Human Paladin
Kul Tiras (EU)
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Try and update, I think it was removed recently.
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04/26/08, 1:47 PM
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#145
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Glass Joe
Dwarf Priest
Drak'thul (EU)
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have updated like before 1hour  buts its ok i disabled it.. anyway it havent fit in my ui..
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04/30/08, 10:29 AM
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#146
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Piston Honda
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Originally Posted by Jarlyn
I wanted to chime in with CombatAnnounce as a fantastic mod for keeping track of what's going on in your raid.
Previously I had used BigBrother for watching sheeps and misdirects and such, and it was, and is, great but I wanted a mod that could keep track of more things than BigBrother offered. So I started modifying BB to notify me for additional things - Shield Walls, Bloodlusts, Innervates, Soulstones, basically any 5min+ timer. Recently I found CombatAnnounce, which lets me do the same thing but 1) allows me track more spells (mana tides, specifically), not just buffs and 2) doesn't require a custom version of BigBrother.
Here's a sample screenie:
I've found this sort of thing invaluable for being aware of what's going on my raid, particularly in spread-out fights where isn't always possible to be watching all of the raid, ie. Archimonde, Council, Illidan. CombatAnnounce does come with 1 caveat, that it doesn't distinguish between NPCs and members of your raid, which can be annoying at times in say, Hyjal, where those Alliance Footman spam Shield Wall every 3s. But beyond that, I like it very much and highly recommend it.
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This looks like a great mod. I'm a total noob to coding, so when I go to write a string, what do I put in there?
I was writing one for Bloodlust, and I just typed in Bloodlust for the string and it didn't work.
I'm looking for stuff like - Shield Wall, Last Stand, Bloodlust, could you even pull out things such as ironshield potions? super mana potions? stuff like that?
Thanks for the help! 
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Healing is like music. The magic doesn't lie in the notes, but in the space in between.
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04/30/08, 11:45 AM
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#147
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Don Flamenco
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I think Combatannounce is not working with the 2.4 combatlog?
Seconding an earlier post, what is out there to track heroism cooldowns. I think it should be in ora2 myself, but it isnt.
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04/30/08, 6:26 PM
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#148
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Tigers love pepper
Dwarf Priest
Eldre'Thalas
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I think Combatannounce is not working with the 2.4 combatlog?
Seconding an earlier post, what is out there to track heroism cooldowns. I think it should be in ora2 myself, but it isnt.
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I was also looking for a mod to track heroisms. The Ora2 cool down monitor would be nice but like you said it doesn't track them. Even the ones it does track, like battles rezs, seem off.
One mod I did find that worked was "Common Auras" (from wowace). It is an addon for Big Wigs. The only problem I found with this is that the cooldown bars are mixed with the boss bars. If there was a way to separate these it would be perfect. It even pops up a raid warning and you have the option to broadcast it to the raid.
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04/30/08, 8:24 PM
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#149
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King Hippo
Human Death Knight
Cenarius
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Originally Posted by Wodahs
I think Combatannounce is not working with the 2.4 combatlog?
Seconding an earlier post, what is out there to track heroism cooldowns. I think it should be in ora2 myself, but it isnt.
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As raid leader I usually just ask the shaman if their heroisms are up.... this has several advantages:
doesn't need upgrading
let's me make sure they're at the KB
doesn't take up screen real estate
Really, some things are best done without mods, asking people about their cooldowns are one of them imo. Train your raid to communicate about minor things like this, and they'll be used to it, pay better attention and communicate major things as well.
Now, seeing when heroism has gone off so you can move the shaman back to his non-DPS group is totally worthwhile.
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05/01/08, 12:48 AM
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#150
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Don Flamenco
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I picked up bigwigs common auras, and it does exactly what I wanted.
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