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04/20/08, 4:49 AM
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#351 (permalink)
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Don Flamenco
Kirion
Tauren Shaman
Non-US/EU Server (EU)
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Originally Posted by Hamsda
that's exactly what he did NOT want to use^^
but afair this is not possible, i'm sorry 
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I did not get this, whats wrong with mouseover macro?
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04/20/08, 12:54 PM
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#352 (permalink)
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Glass Joe
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Originally Posted by Kirion
I did not get this, whats wrong with mouseover macro?
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Because you can not restrict them to work on only unit frames. They will activate the spell to that target no matter how you hover over your target, grid, target unit frame, the toon itself in the game world ... This causes a lot of mistargets. For a merely annoying example; if some hunters pet happens to run by my mouse just as I am casting PoM. All the way to the catastrophic; where I start a Greater Heal on what I think is my current target but another player moved under my mouse just as the cast started and by the time I notice the heal isn't going to land on my tank getting pummeled I have lost precious seconds and the tank either dies or it can get quite hairy with me trying to catch up on the healing from that lost time.
I would love a way to basically restrict mouseover concepts to certain target types. Specifically just to Grid unit frames. I noticed Clique has this restriction concept in its options. But Clique only works with mousebuttons, and the author has informed me he has no plans to make Clique work with anything other that directly configured mouse clicks. Which seems a waste to those who have found a way to bind everything to keybindings so they don't have to be clickers in the first place.
I think it should be possible to take the guts of Clique that handle restricting mouseover to the specified target types and apply that to the blizzard mouseover macros. This would give the best of both worlds. You can just add a mouseover macro to any ability you want to have it but use this new hypothetical addon for restricting to what types to apply that mouseover to.
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04/20/08, 8:39 PM
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#353 (permalink)
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Glass Joe
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Originally Posted by Semadael
Because you can not restrict them to work on only unit frames. They will activate the spell to that target no matter how you hover over your target, grid, target unit frame, the toon itself in the game world ... This causes a lot of mistargets. For a merely annoying example; if some hunters pet happens to run by my mouse just as I am casting PoM. All the way to the catastrophic; where I start a Greater Heal on what I think is my current target but another player moved under my mouse just as the cast started and by the time I notice the heal isn't going to land on my tank getting pummeled I have lost precious seconds and the tank either dies or it can get quite hairy with me trying to catch up on the healing from that lost time.
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I have used mouseover macros for "all my healing spells" with Grid for at least the last year of raiding, never once have I had a mistarget by some other player, pet etc....that had moved under my moused over target, in fact I don't even think my setup will let me target something that is under my grid bars. What am I doing different that you?
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04/21/08, 10:04 AM
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#354 (permalink)
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Glass Joe
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Originally Posted by jfpro
I have used mouseover macros for "all my healing spells" with Grid for at least the last year of raiding, never once have I had a mistarget by some other player, pet etc....that had moved under my moused over target, in fact I don't even think my setup will let me target something that is under my grid bars. What am I doing different that you?
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Apparently not ever moving your mouse away from the Grid unit frames area. I am not saying other things are moving under my moused over target I am saying things are moving under mouse at some times when I am attempting to cast a spell on my current target. I target my main target for healing and generally heal others via mouseovers.
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04/21/08, 10:04 AM
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#355 (permalink)
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Don Flamenco
Kirion
Tauren Shaman
Non-US/EU Server (EU)
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Originally Posted by Semadael
Because you can not restrict them to work on only unit frames. They will activate the spell to that target no matter how you hover over your target, grid, target unit frame, the toon itself in the game world ... This causes a lot of mistargets. For a merely annoying example; if some hunters pet happens to run by my mouse just as I am casting PoM. All the way to the catastrophic; where I start a Greater Heal on what I think is my current target but another player moved under my mouse just as the cast started and by the time I notice the heal isn't going to land on my tank getting pummeled I have lost precious seconds and the tank either dies or it can get quite hairy with me trying to catch up on the healing from that lost time.
I would love a way to basically restrict mouseover concepts to certain target types. Specifically just to Grid unit frames. I noticed Clique has this restriction concept in its options. But Clique only works with mousebuttons, and the author has informed me he has no plans to make Clique work with anything other that directly configured mouse clicks. Which seems a waste to those who have found a way to bind everything to keybindings so they don't have to be clickers in the first place.
I think it should be possible to take the guts of Clique that handle restricting mouseover to the specified target types and apply that to the blizzard mouseover macros. This would give the best of both worlds. You can just add a mouseover macro to any ability you want to have it but use this new hypothetical addon for restricting to what types to apply that mouseover to.
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Still didnt get this. We are talking about grid arent we? Like previous poster, I dont understand how you can mistarget something when mousover grid frame. Also, using [help] [harm] [player] etc you can set same rules for macro as with clique. The only thing that you can't do is exclude some specific addon frames.
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42.
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04/21/08, 10:07 AM
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#356 (permalink)
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Glass Joe
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Originally Posted by Kirion
....The only thing that you can't do is exclude some specific addon frames.
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And that would be fine if I could exlude actual toons from being the target of a mouseover macro. That is what is causing me problems.
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04/21/08, 2:12 PM
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#357 (permalink)
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Glass Joe
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Wondering why you aren't using Grid for all your healing? I use the grid frame of my target to heal them,isn't that why we all use Grid? I don't ever think I use my in game target frame (Pitbull) for anything but glancing at it every so often...I probably glance at ToT more often..... I use the border of the grid frames to show me the status (red) of who has aggro.
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04/21/08, 3:16 PM
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#358 (permalink)
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Glass Joe
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Okay so something very strange has happened within the last few days using grid and here it is:
I use grid mana bars and i usually have it set to it's minimum width and at the bottom of each unit's square. This is currently a very nifty way for me to throw HOTs on warlocks that are ~50%. Now since an update a few days ago I can only have a thick bar on the right side. When i go to the options to change it, I can only have it either enabled or disabled.
I can deal with having the bar there, but I would much prefer to have it on the bottom at it's minimum thickness. Please let me know if there's something i can do!
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04/21/08, 3:26 PM
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#359 (permalink)
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Curator of Chaos
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The Grid Mana Bar options seem to have been reworked, they are now spread out through different parts of the Grid configuration instead of being all in the same place. I'm at work or I'd tell you exactly where the mana bar options went to. I too put the mana bar at the bottom and shrink it down to a sliver and I had the exact same reaction logging in yesterday: "WTH happened to my Grid and where are my options?"
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04/21/08, 4:35 PM
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#360 (permalink)
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Von Kaiser
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Clique has never worked right for me using keyboard buttons. I use spellbinder for anything that isn't a default mouse button.
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04/21/08, 11:31 PM
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#361 (permalink)
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Lifebloom Whore
Night Elf Druid
Laughing Skull
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Anyone else have all their custom statuses go away? I don't even have a "cursed" status any more, and no "missing MotW" status, and definitely no custom "Dark Barrage". And I don't see any place to add any of them.
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04/22/08, 2:38 AM
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#362 (permalink)
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Glass Joe
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Originally Posted by Melador
Anyone else have all their custom statuses go away? I don't even have a "cursed" status any more, and no "missing MotW" status, and definitely no custom "Dark Barrage". And I don't see any place to add any of them.
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Odds are you lost your Grid addons....
GridStatusMissingBuffs/GridStatusRaidDebuffs, etc....
As far as basic things like decurse, go into grid; "Config -> Status -> Auras" If "Debuff: Curse" isn't available, I would try clearing Grid's SavedVariables and reinstall it.
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04/22/08, 1:20 PM
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#363 (permalink)
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Glass Joe
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How do I get Grid to "load" the LayoutForHealers or StatusHealer?
Thank you for your time.
zep
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04/22/08, 1:44 PM
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#364 (permalink)
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Glass Joe
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Resurrection Status
I moved to using Grid some time ago from Healbot and one of the things I particularly missed is a resurrection status. When a player in the raid was being rezed or was already rezed Healbot would show it as a status indicator on it. Is this even possible with Grid? I've done some .lua coding in the past but wondered if someone had already worked down this path before I took a look at it.
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04/22/08, 2:17 PM
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#365 (permalink)
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Von Kaiser
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Originally Posted by Lilcure
I moved to using Grid some time ago from Healbot and one of the things I particularly missed is a resurrection status. When a player in the raid was being rezed or was already rezed Healbot would show it as a status indicator on it. Is this even possible with Grid? I've done some .lua coding in the past but wondered if someone had already worked down this path before I took a look at it.
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I was looking for the same thing and concluded it doesn't exist. It'd be great if you have the skill to write a Grid addon for that. Otherwise, Ora2 (WoWACE) includes a decent rez status display as an option.
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04/22/08, 2:18 PM
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#366 (permalink)
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Glass Joe
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Originally Posted by Richelieu
I was looking for the same thing and concluded it doesn't exist. It'd be great if you have the skill to write a Grid addon for that. Otherwise, Ora2 (WoWACE) includes a decent rez status display as an option.
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I think what i'll do is take a look at how Ora2 detects it and just write a quick status mod, I'll see what I can do.
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04/22/08, 3:41 PM
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#367 (permalink)
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Lifebloom Whore
Night Elf Druid
Laughing Skull
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Originally Posted by ppilatee
Odds are you lost your Grid addons....
GridStatusMissingBuffs/GridStatusRaidDebuffs, etc....
As far as basic things like decurse, go into grid; "Config -> Status -> Auras" If "Debuff: Curse" isn't available, I would try clearing Grid's SavedVariables and reinstall it.
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Yeah, Grid->Status->Auras doesn't exist any more for me. :-/
Edit: Installing with externals seems to have fixed it for me.
Last edited by Melador : 04/22/08 at 3:49 PM.
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04/22/08, 5:52 PM
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#368 (permalink)
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Glass Joe
Tauren Druid
Forscherliga (EU)
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Originally Posted by Semadael
And that would be fine if I could exlude actual toons from being the target of a mouseover macro. That is what is causing me problems.
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You can turn of the "mouseovertarget" funtion temporary. hold down right mouse button while using the macro. with default config its the camera control and your mousebutton disappears.
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04/23/08, 9:47 AM
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#369 (permalink)
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Piston Honda
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I'm having an issue with Grid not properly showing range faders or allowing for custom buffs/debuffs after recently updating. I was able to partially rectify this tonight by installing the GridStatusRaidDebuff addon, which let me decurse for Kalecgos, but the problem still remains.
(I also installed GridStatusMissingBuffs but that didn't seem to do anything at all.)
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Originally Posted by Ghostcrawler
If everything else is truly equal (gear, skill, etc.) then the pure dps class should beat the hybrid. If a raid chooses to run without rogues, mages, warlock or hunters, they should expect their overall dps to be lower. You can quote me on that.
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04/23/08, 10:12 AM
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#370 (permalink)
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DPS the Invisible Skull
Night Elf Warrior
Silvermoon (EU)
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Originally Posted by Dryssa
I'm having an issue with Grid not properly showing range faders or allowing for custom buffs/debuffs after recently updating. I was able to partially rectify this tonight by installing the GridStatusRaidDebuff addon, which let me decurse for Kalecgos, but the problem still remains.
(I also installed GridStatusMissingBuffs but that didn't seem to do anything at all.)
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Buffs and Debuffs seem to be in the default Grid now, and installing "MissingBuffs" just gives errors.
You should have the option to add new custom debuffs under "Status > Auras > Add new (de)buff".
Works perfectly fine to show Flame Sear and Dark Strike for me like that.
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04/23/08, 12:39 PM
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#371 (permalink)
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Piston Honda
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Originally Posted by Tauftamir
Buffs and Debuffs seem to be in the default Grid now, and installing "MissingBuffs" just gives errors.
You should have the option to add new custom debuffs under "Status > Auras > Add new (de)buff".
Works perfectly fine to show Flame Sear and Dark Strike for me like that.
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Ah thank you, I removed those addons and updated again and everything seems to be working fine now. My only gripe is the only options for range seem to be 10, 28 and 100 yards, with no 40 yd range option.
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Originally Posted by Ghostcrawler
If everything else is truly equal (gear, skill, etc.) then the pure dps class should beat the hybrid. If a raid chooses to run without rogues, mages, warlock or hunters, they should expect their overall dps to be lower. You can quote me on that.
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04/24/08, 3:45 PM
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#372 (permalink)
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Glass Joe
Draenei Shaman
Crushridge (EU)
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i spent hours searching but without any luck , so i'm posting here hoping to find a solution ;x
how do i change the colour of the highlighted part in the grid frame?
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04/25/08, 4:48 AM
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#373 (permalink)
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Discordian Taoist Transhumanist
Tauren Shaman
Moonglade (EU)
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Originally Posted by Semadael
Because you can not restrict them to work on only unit frames
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Hmm... I just figured out a kludge fix that would do this:
/run local f = GetMouseFocus(); if f == nil or f.unit == nil then SpellStopCasting() end
/cast [target=mouseover,help] Flash of Light
Essentially, this macro will use the taint feature of WoW 2.x in order to purposely prevent the spell from being cast on anything other than a unit frame.
Note that this is very kludge-y at the moment, and while it should work for Pitbull and possibly Grid (if they use the unit property to store the actual unit) then it should work. Your mileage may vary. It may be disabled for the session after using it once on someone in the 3D-world.
EDIT:
Originally Posted by Dryssa
Ah thank you, I removed those addons and updated again and everything seems to be working fine now. My only gripe is the only options for range seem to be 10, 28 and 100 yards, with no 40 yd range option.
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The reason for this is that the only fast way of measuring distance in dungeons (without using GPSLib or whatnot) is a function which (surprise, surprise) only can tell you if you are within 10, 28 or 100 yards (well, possibly within 5 yards too).
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