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01/14/09, 4:29 AM
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#526
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Von Kaiser
Dwarf Priest
Азурегос (EU)
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Mokhtar, I've tried your proposed change to GridLayoutLayout.lua yesterday and still didn't see more than 5 pets in Grid. It wasn't a Malygos fight but we had 1 DK pet, 2 lock pets and 1 hunter pet normally and I used my shadowfiend the same time with another priest so I should get a second column with 6th pet but instead DK pet was removed from Grid and my shadowfiend appeared on its position (another shadowfiend used 5th position in pet column).
I'm going to create a different layout like "By Group 25 + 25 pets" with manual specifying of 6-10th columns like this:
...
[6] = {
groupFilter = "1",
isPetGroup = true,
unitsPerColumn = 5,
},
[7] = {
groupFilter = "2",
isPetGroup = true,
unitsPerColumn = 5,
},
[8] = {
groupFilter = "3",
isPetGroup = true,
unitsPerColumn = 5,
},
[9] = {
groupFilter = "4",
isPetGroup = true,
unitsPerColumn = 5,
},
[10] = {
groupFilter = "5",
isPetGroup = true,
unitsPerColumn = 5,
},
Do you think it will work?
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01/14/09, 9:27 AM
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#527
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Piston Honda
Undead Priest
Dalaran (EU)
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Well I suspected as much but Pasta confirmed it, the original version (with maxColumns) should have worked no problem so there must be something else that is throttling the maximum number of pet to 5...
What you're suggesting won't work (you should get the 5 same group), I think there is a way to do that which is quite verbose the way you suggest but the original version should work :
[6] = {
groupFilter = "1",
isPetGroup = true,
unitsPerColumn = 5,
startingIndex = 1,
},
[7] = {
groupFilter = "2",
isPetGroup = true,
unitsPerColumn = 5,
startingIndex = 6,
},
[8] = {
groupFilter = "3",
isPetGroup = true,
unitsPerColumn = 5,
startingIndex = 11,
},
[9] = {
groupFilter = "4",
isPetGroup = true,
unitsPerColumn = 5,
startingIndex = 16,
},
[10] = {
groupFilter = "5",
isPetGroup = true,
unitsPerColumn = 5,
startingIndex = 21,
},
Not 100% sure Grid supports startingIndex though.
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01/14/09, 10:02 AM
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#528
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Von Kaiser
Dwarf Priest
Азурегос (EU)
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the original version (with maxColumns) should have worked no problem so there must be something else that is throttling the maximum number of pet to 5
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It can be just simple failure to change the appearance (number of columns) during the fight but I dunno how it works in fact.
I'll try your version with startingIndex, in really looks quite obvious. I wish I had enough time to dig through sources and contribute to the addon rather than bombing with questions  Thanks again!
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01/14/09, 1:39 PM
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#529
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Glass Joe
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Here is a screenshot from one of my 25-man testers during a Malygos raid.
The drakes are colored green because this is from before I added coloring for vehicles.
All 25 drakes are shown. The layouts have not changed since this screenshot was taken. I do not know why you are not seeing all 25 drakes but a screenshot would go a long ways to help figuring things out.
Please create a ticket over on Grid's project site Grid - World of Warcraft - WowAce.com when you have a screenshot showing your problems with the alpha version of Grid in 25-man Malygos.
Last edited by Pastamancer : 01/14/09 at 1:45 PM.
Reason: Added: please create ticket
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01/14/09, 7:51 PM
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#530
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Glass Joe
Human Death Knight
Dark Iron
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general question, I use a ton of different mods at once, my computer can handle the amount of memory they all use but is there a general aspect of using too many mods/ui's at once?
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01/15/09, 3:53 AM
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#531
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Von Kaiser
Dwarf Priest
Азурегос (EU)
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Originally Posted by Pastamancer
All 25 drakes are shown. The layouts have not changed since this screenshot was taken. I do not know why you are not seeing all 25 drakes but a screenshot would go a long ways to help figuring things out.
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So it's the default layout "By Group 25/w pets"? You mean, maxColumns=5 works pretty well increasing number of columns (or rows in your example) for additional pets? I didn't say that I'm not seeing all 25 drakes but I said that I don't see more than 5 pets and I'm not feeling comfortable enough to try Malygos with possible UI problems. But well, if you say that it works with no layout tweaking then I just can try to see the drakes. Thank you.
Originally Posted by Pastamancer
Please create a ticket over on Grid's project site Grid - World of Warcraft - WowAce.com when you have a screenshot showing your problems with the alpha version of Grid in 25-man Malygos.
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Yes, if anything will go wrong with drakes, I will file a ticket.
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01/15/09, 3:58 AM
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#532
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Glass Joe
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Originally Posted by Garantio
So it's the default layout "By Group 25/w pets"? You mean, maxColumns=5 works pretty well increasing number of columns (or rows in your example) for additional pets? I didn't say that I'm not seeing all 25 drakes but I said that I don't see more than 5 pets
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Yes, that screenshot is using the "By Group 25/w pets" layout.
Not seeing more than 5 pets and not seeing space for more than 5 pets are two very different things. By setting maxColumns = 5, it will use as many columns as necessary up to 5 columns but you will not see extra columns unless they are needed.
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01/15/09, 4:01 AM
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#533
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Von Kaiser
Dwarf Priest
Азурегос (EU)
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Originally Posted by Pastamancer
Yes, that screenshot is using the "By Group 25/w pets" layout.
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Good. Then I'm pretty confident for our next raid
Originally Posted by Pastamancer
Not seeing more than 5 pets and not seeing space for more than 5 pets are two very different things. By setting maxColumns = 5, it will use as many columns as necessary up to 5 columns but you will not see extra columns unless they are needed.
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It's quite obvious. That's why I tried to get more than 5 pets in raid but seen DK's ghould replaced by shadowfiend instead of 2nd column. I'll try to get sceenshots with this and file a ticket on wowace when available.
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01/19/09, 8:54 AM
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#534
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Glass Joe
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Hi, I've just started using grid and was having some trouble with it that I hope you guys might e able to help with.
In a party of 5, the following positions are shown in Blizzard's party frame:
Position 1 (F1 Hotkey) : Me
Position 2 (F2 Hotkey) : Warrior
Position 3 (F3 Hotkey) : Shaman
Position 4 (F4 Hotkey) : Rogue
Position 5 (F5 Hotkey) : Druid
However in grid it shows as:
1 : Warrior
2 : Druid
3 : Me
4 : Shaman
5 : Rogue
This causes a problem because in addition to clicking the grid frame, I sometimes use the function keys 1-5 for healing too.
Is there anyway to make the position of party members in grid to correspond to those of Blizzard's party frame (with me being in position 1 regardless of whether or not I'm leader)?
Many thanks!
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01/19/09, 10:18 AM
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#535
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Piston Honda
Undead Priest
Dalaran (EU)
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I think Pasta stated that in next release there would be a "By group 5 - sort by index" layout. In the meantime you may edit the GridLayoutLayout.lua file to hack in the index sorting method. Something like this should work :
GridLayout:AddLayout(L["By Group 5"], {
[1] = {
groupFilter = "1",,
sortMethod = "INDEX", -- this line added
},
})
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01/19/09, 6:56 PM
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#536
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Glass Joe
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Great thanks! I'll give that a try!
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01/20/09, 4:01 AM
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#537
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Serial Game Trier
Foxdin
Human Paladin
No WoW Account
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Anyone know if GridQuickHealth is needed anymore? I can't seem to find a definitive answer on the forums and all the mods (QuickHealth and InstantHealth) are now marked abandoned on curse.
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01/20/09, 8:02 PM
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#538
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Glass Joe
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Originally Posted by fox
Anyone know if GridQuickHealth is needed anymore? I can't seem to find a definitive answer on the forums and all the mods (QuickHealth and InstantHealth) are now marked abandoned on curse.
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i was just doing my UI and wondering the same  any help much appreciated
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01/21/09, 5:16 AM
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#539
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Von Kaiser
Dwarf Priest
Азурегос (EU)
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Our guild finally went to slay Malygos and I want to say thousand thanks to Grid developers as it's working with all those drakes now.
I've encountered couple of minor problems I'd like to address. May be it's possible to change by settings?
1. I want to see healing combo-points on each drake
2. I want to sort drakes by player's group instead of name and maintain each drake position fixed through all the fight. Currently, drakes are sorted by name and upon death of each drake everyone else is being shifted. This make group-wise healing quite complicated and I had to keep using the original raid frame.
Thanks a lot!
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01/21/09, 5:37 AM
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#540
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Von Kaiser
Draenei Shaman
Kult der Verdammten (EU)
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Is there a possibility in Grid to only show your own buffs and hots? I've manually added Riptide and Healing Way on my Resto-Shaman, and in heroic raids with two ore more shamans there is no way to distinguish between my own buffs - which do affect my healing - and the ones from the other shamans that don't. At the moment I'm using Hotcandy for my Riptide-HoTs, but I'm not keen on using yet another addon for tracking Healing-Way-Duration.
I apologise if the question was already settled in this thread and I just didn't find the answer.
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01/21/09, 6:26 AM
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#541
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Glass Joe
Blood Elf Paladin
Twisting Nether (EU)
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Anyone figured out yet if you can get the health bars go vertically yet? Seems like it's either removed completely, or I'm just too damn thick to figure out where the option for is.
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01/21/09, 7:19 AM
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#542
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Glass Joe
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Originally Posted by brooksy86
general question, I use a ton of different mods at once, my computer can handle the amount of memory they all use but is there a general aspect of using too many mods/ui's at once?
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WoW is somewhat a CPU limited game. so the more mods you run the more CPU time is taken up my these mods and can reduce frame rate... also running too many libraries that are not needed is not helpful. I would take a hard look at what addons you definately must need.
I run a Q6600 @ 3.2ghz with 4gb of ram and 4870x2. Wow did run around 120fps tops for me (being lazy cleaning out UI) before but cleaning out my UI i can get up to 260 fps in some places
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01/22/09, 4:50 AM
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#543
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Glass Joe
Blood Elf Priest
Hellfire (EU)
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I've searched for this, but haven't found any posts on the issue.
I've recently started using Grid and have not been able to find any settings that make it look just like I want it to. Turns out those features aren't implemented (yet, I hope).
I use the "invert bar colors" feature and am quite disliking the plain black area where there's a chunk of health missing. I want that area to display a darker class color (with the texture I chose), and have finally decided it's worth hacking the files (and then checking that the changes are stilll present upon each update) to get what I want.
Below is what I've changed. Note that if you would prefer to keep the original lines, instead of directly editing them, you can simply double them and comment one (add "--" at the beginning), then edit the other.
In GridFrame.lua, find "function GridFrameClass.prototype:SetBarColor(r, g, b, a)" and a bit below, the line: self.frame.BarBG:SetVertexColor(0, 0, 0, 0) replace the above with: self.frame.BarBG:SetVertexColor(r, g, b, 0.2) The 0.2 is pure preference, it is the bar transparency. More is lighter, less is darker.
Important: For this to display nicely, you will most probably need to set the grid background color to black, non-transparent (I have not tested otherwise, but logic says it should be so). Also, I have previously disabled the hover highlight (as mentioned earlier in this thread), as it is distracting and unnecessary. -- f:SetHighlightTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight") - same file.
For those using GridManaBars, you can make a similar change in GridManaBar.lua, for the same effect on the mana bars:
Find "function ManaBarGridFrameClass.prototype:SetManaBarColor(col)", and a bit below, the line: self.frame.BarMBG:SetVertexColor(0,0,0,0.8) replace it with: self.frame.BarMBG:SetVertexColor(col.r,col.g,col.b,0.2) Again, 0.2 is a matter of prefference.
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01/22/09, 10:01 AM
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#544
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Don Flamenco
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Searched the thread and didn't find an answer - I've used Grid before and know it's going to be a hassle to set up. Is there any place people have uploaded preset config settings? I'm looking for a fully-configured tree raid healing install.
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01/23/09, 5:48 AM
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#545
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Glass Joe
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Originally Posted by Pater
Searched the thread and didn't find an answer - I've used Grid before and know it's going to be a hassle to set up. Is there any place people have uploaded preset config settings? I'm looking for a fully-configured tree raid healing install.
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I'd suggest looking through compilations on wowinterface or curse. many of them use grid, and you might find a grid layout you like. then you can just download the compilation, pull out the grid wtf files, and drop them in your own wtf folder.
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01/25/09, 7:37 AM
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#546
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Glass Joe
Human Priest
Moonglade (EU)
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Hello, i tryed and look but couldn't find any informations about this : i have inversed the color so the bar fill when damage is taken. My bars are filling from right to left, but i'm looking to have them filling from left to right. Any idea if it's possible and then where i could find the option to do it ?
Thanks
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01/25/09, 8:42 PM
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#547
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Von Kaiser
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Well I scanned the whole thread now, and I found my question but not that it was answered so I will reask it for myself:
I am having the problem, that I find the borders being a bit to thin. I want to see them really fat (as they only come out, when a buff is missing or as an Aggro Alert).
If there is no possibility in the Grid Options (I cannot find it  ), I think it would be possible for me to change it in lua, just I have no idea of lua scripting and I dont know how Grid is programmed. So if this would be the only solution, I would appreciate any help in telling me to search for what and in which lua.
Greetings, Najtrok
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01/26/09, 7:02 AM
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#548
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Glass Joe
Tauren Druid
Destromath (EU)
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Originally Posted by Najtrok
I am having the problem, that I find the borders being a bit to thin. I want to see them really fat (as they only come out, when a buff is missing or as an Aggro Alert).
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Set the width, height, font size and corner size to half of your current settings. Then set the overall scale of Grid to 200% (or whatever would be two times your current scale).
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01/26/09, 8:12 AM
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#549
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Von Kaiser
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Many thanks, this hint worked out, my border is now bigger, but it seems to me more like a workaround than a solution: there is the disadvantage that its like with a low-q movie: If you zoom it, it will show each pixel, which now is my issue. Hope it will not be that bad for me, but if anyone has a better solution, pls let me know.
Najtrok
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02/02/09, 10:02 AM
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#550
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Glass Joe
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One of my guildies finds the Grid auto-resize whenever someone joins or leaves the party annoying. Like when you're alone Grid is just a little rectangle, and if you get another person the size doubles. Is there a way to just keep grid as a 25 man or 40 man or whatever box the whole time without it shrinking if the group isn't full?
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