Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » User Interface and AddOns

Reply
 
LinkBack Thread Tools
Old 02/02/09, 10:37 PM   #551
Mourad
Glass Joe
 
Gnome Death Knight
 
Caelestrasz
Originally Posted by fox View Post
Anyone know if GridQuickHealth is needed anymore? I can't seem to find a definitive answer on the forums and all the mods (QuickHealth and InstantHealth) are now marked abandoned on curse.
Can anyone please provide a definitive answer for this issue? My Grid still appears to have laggy health updates and the older health update mods don't seem to be helping. Has a new solution to the quick health update problem been developed?

Offline
Reply With Quote
Old 02/03/09, 8:45 AM   #552
babysnake
Glass Joe
 
Human Warrior
 
Auchindoun (EU)
Originally Posted by Mourad View Post
Can anyone please provide a definitive answer for this issue? My Grid still appears to have laggy health updates and the older health update mods don't seem to be helping. Has a new solution to the quick health update problem been developed?
i have the same issue. Also my agro indicator seems to register allot slower since the Grid update. Is my install messed up or anyone else having the same prob?

Offline
Reply With Quote
Old 02/03/09, 9:21 AM   #553
Mourad
Glass Joe
 
Gnome Death Knight
 
Caelestrasz
Originally Posted by babysnake View Post
i have the same issue. Also my agro indicator seems to register allot slower since the Grid update. Is my install messed up or anyone else having the same prob?
I am having the same issue with the aggro indicator

Offline
Reply With Quote
Old 02/03/09, 11:57 AM   #554
babysnake
Glass Joe
 
Human Warrior
 
Auchindoun (EU)
Originally Posted by babysnake View Post
i have the same issue. Also my agro indicator seems to register allot slower since the Grid update. Is my install messed up or anyone else having the same prob?
as found on the grid bugtracker
GridStatusAggro changed from using Banzai to using the Blizzard threat events. It will show you aggro from mobs that nobody is targeting but it won't show you those temporary target switches for the random secondary target abilities. This is by design and is intended to recue CPU usage since banzai would scan the target of every party/raid member serveral times per second.

Offline
Reply With Quote
Old 02/03/09, 10:15 PM   #555
Djvibe
Glass Joe
 
Tauren Druid
 
Grim Batol (EU)
Hey, I'm using GRID+GridIndicatorCornerIcons. I wondered if it is possible, to get a timer on top of a corner icon, e.g Sacred Shield, BoP, etc (if not possible, a suggestion to add this feature on a next release, it's really useful).

Offline
Reply With Quote
Old 02/04/09, 5:18 AM   #556
sno
Von Kaiser
 
sno's Avatar
 
Dwarf Paladin
 
Grim Batol (EU)
I don't know if it's possible but I've tried to set up grid to work with Beacon of Light and Light's Beacon as best as I could but the problem is to show who is affected by "my" Light's Beacon so it's easier to make the decision if it's safe to heal someone in the raid when on tank healing duty.

I have never done any LUA-programming myself so I'm wondering if it is possible to make an addon for grid to track the Light's Beacon that comes from your Beacon of Light target.
As it is now you can only chose to show all buffs or just your buffs and since the Light's Beacon isn't counted as beeing yours it's either to show all of none.

So basicly what it does is to register what target I have Beacon of Light up on and then show who ever has his Light's Beacon on them.

Offline
Reply With Quote
Old 02/04/09, 8:11 AM   #557
Rhy
Von Kaiser
 
Night Elf Druid
 
Defias Brotherhood (EU)
Hey. I have been using Grid for quite some time but never actually messed with the setting a lot. Now, recently I learned that Grid can now show vehicles ( like Malygos ). So on the last page I saw that screenshot which shows the raid + the drakes under it. Having modified my UI quite a bit, I just don't have the space where to put it
So in short my question is: can I set Grid so, that when we enter P3, my normal raid ( the 5 groups ) will just be replaced by the drakes or I have to find some other way?

Offline
Reply With Quote
Old 02/04/09, 10:29 AM   #558
Mokhtar
Piston Honda
 
Undead Priest
 
Dalaran (EU)
Originally Posted by Rhy View Post
can I set Grid so, that when we enter P3, my normal raid ( the 5 groups ) will just be replaced by the drakes or I have to find some other way?
Not possible afaik

Offline
Reply With Quote
Old 02/10/09, 1:11 PM   #559
 fox
Serial Game Trier
 
Foxdin
Human Paladin
 
No WoW Account
Originally Posted by Mourad View Post
Can anyone please provide a definitive answer for this issue? My Grid still appears to have laggy health updates and the older health update mods don't seem to be helping. Has a new solution to the quick health update problem been developed?
This is the most recent answer I've found, apologies for the cross post: http://elitistjerks.com/1084934-post170.html

Offline
Reply With Quote
Old 02/12/09, 10:43 AM   #560
Maligne
Mash in B
 
Maligne's Avatar
 
Clarence
Tauren Druid
 
No WoW Account
Does anyone know what "Global Cooldown Mode" actually does on GridStatusLifebloom? It seems to affect the remaining Lifebloom duration in some way - I'm just wondering how and what the GCD has to do with the remaining time.

Inform your dealers and whores of my credit, and pour me a goddamned drink!

United States Offline
Reply With Quote
Old 02/12/09, 5:35 PM   #561
Jaxc
Glass Joe
 
Gnome Warlock
 
Arathor (EU)
Is there any Grid addon that makes me able to see of earth shield is up?


EDIT: Found it

Last edited by Jaxc : 02/12/09 at 7:47 PM.

Offline
Reply With Quote
Old 02/16/09, 12:46 AM   #562
Melador
Soda Popinski
 
Melador's Avatar
 
Troll Druid
 
Mal'Ganis
Originally Posted by babysnake View Post
as found on the grid bugtracker
Wow, that's an awful change. I've got CPU to spare, I'd much rather be able to spot quick aggro switches.

Also, I'm seeing some health updates being much slower -- stuff like target-of-target and PerfectTargets displays are stalling out or are way behind the actual health value or something. It snaps to the correct value when I target the mob, but often I'll see a boss at 65% then instantly drop to 20% when I target it. It's very annoying, and seems to have happened around the time of the 3.08 patch.

Sadly I can only really test it while in raid, and I don't want to stall everyone else out while I dick around with my addons. Anyone else seeing this, or know what might be causing it?

United States Offline
Reply With Quote
Old 02/16/09, 10:37 AM   #563
Glandula
Glass Joe
 
Glandula
Troll Shaman
 
Ragnaros
Does the Gris show the Maelstrom Weapon charges ? If it does, how do i do that ?

thack you !

Offline
Reply With Quote
Old 02/16/09, 8:04 PM   #564
Eazye
Glass Joe
 
Eazye's Avatar
 
Human Warrior
 
Kel'Thuzad
Background Health color

Is it possible to change the background health color? I want to make it look transparent but i have failed miserably

Offline
Reply With Quote
Old 02/19/09, 9:50 PM   #565
ogreinside
Glass Joe
 
Tauren Druid
 
Dunemaul
Does anybody know of a way to use Grid for target/focus/targettarget? I've seen mention throughout this thread that people simply use another unitframe mod like ag_UF, X-perl, or Pitbull, but it would be nice to use Grid's customizable features for these frames as well.

It would be really nice if there was a separate box for these, something like:

Target | TargetTarget
Focus | FocusTarget
TargetTarget | TargetTargetTarget

ProximoGrid has it's own separate box, so it seems like it wouldn't be too difficult to implement a GridTargets type of mod.

Offline
Reply With Quote
Old 02/20/09, 6:27 AM   #566
Jerry
Von Kaiser
 
Night Elf Druid
 
Dalaran (EU)
Grid use a feature provided by Blizzard which are called SecureHeader templates. This features allows Blizzard to create on the fly Unit Frames, even in combat. There is no SecureHeader template that allows to track the Target and Focus units, so in order to support these units, a core part of Grid would need to be rewritten, which is something that is not trivial at all, and that Pastamancer has refused to do several time. I would also refuse such a change in Grid2, and this feature could only be added through a (not necessarily very hard) Grid module.

Offline
Reply With Quote
Old 02/23/09, 12:36 AM   #567
Vrakk
Glass Joe
 
Tauren Hunter
 
Destromath
I'd like my raid frames organized along the left edge of my screen. How do I configure Grid to line up vertically like this?

Offline
Reply With Quote
Old 03/01/09, 9:19 PM   #568
thamaht
Glass Joe
 
Night Elf Rogue
 
Alleria
Originally Posted by Vrakk View Post
I'd like my raid frames organized along the left edge of my screen. How do I configure Grid to line up vertically like this?
I actually came here to post this too. I'm using Grid to cover raid frames since PB4 doesn't have them in yet, and I already use it on my healer. The only other thing I'm looking for is class colored mana bars. I already use GridManaBars, just only have the option to set the colors for the types of energy. Though I may look into seeing how Grid does class colored health bars and seeing if there's any cut and paste job I could do to get things done.

edit: I'm also looking to move the text up a bit, the equivalent of moving a text in pitbull from Frame Left to Health Left. 1500 lines in the frame lua..

Last edited by thamaht : 03/02/09 at 2:47 AM.

Offline
Reply With Quote
Old 03/04/09, 1:49 AM   #569
benifactor
Glass Joe
 
Human Paladin
 
Arthas
Just wondering but when you say class colored mana bars. Is this to make a group to stand alone to show an overall mana count for that class? Or is that meaning you just want the mana bar on your grid to be a diff color besides blue for the classes?

Offline
Reply With Quote
Old 03/04/09, 7:59 AM   #570
thamaht
Glass Joe
 
Night Elf Rogue
 
Alleria
Originally Posted by benifactor View Post
Just wondering but when you say class colored mana bars. Is this to make a group to stand alone to show an overall mana count for that class? Or is that meaning you just want the mana bar on your grid to be a diff color besides blue for the classes?
I am looking to have one color (the class color, e.g., pink for paladins, purple for warlocks, etc) for both health and mana -- the size of the mana bar in relation to the health bar is plenty to tell which is which.
I'm basically trying to recreate my pitbull3 raid frames for my DPS (who really just wants a cursory glance to see how much mana people have), since pb4 doesn't have them yet. I have a (very) different setup for my healer that I'm happy with. Or, PB4 could add raid frames, but I'm already pretty close with Grid, and it's a little more lightweight.


Offline
Reply With Quote
Old 03/04/09, 9:29 AM   #571
Praanz
Piston Honda
 
Praanz's Avatar
 
Human Mage
 
Auchindoun (EU)
Is there anyway to make another anchor for pet-bars?

I'm running a tight layout who only supports space for 25-players and i rarely need to see pets, but on some encounters (malygos) i would like to see the pets. It would be pretty awesome if you could detach and position them somewhere else on the screen.

Raiding is full of challenge. Sometimes there is fire.

You have not to move out of the fire, it will be nerfed soon.

Offline
Reply With Quote
Old 03/04/09, 10:19 AM   #572
Trevear
Von Kaiser
 
Trevear's Avatar
 
Night Elf Rogue
 
Elune
Originally Posted by Praanz View Post
Is there anyway to make another anchor for pet-bars?

I'm running a tight layout who only supports space for 25-players and i rarely need to see pets, but on some encounters (malygos) i would like to see the pets. It would be pretty awesome if you could detach and position them somewhere else on the screen.
For Maly, Grid's vehicle swapping doesn't satisfy your needs? Grid\Status\In Vehicle?

**Edit: I just looked at the Grid code and all that it appears to do is update a unit's status. I'm not sure if there is an added complexity with Vehicles, but they are not pets per se. I.e. would grid even put them within a pet frame since the drakes are vehicles not pets. Sorry if this doesn't help.

Last edited by Trevear : 03/04/09 at 10:30 AM.

Offline
Reply With Quote
Old 03/04/09, 10:37 AM   #573
 Cadfael
Rafikki is right
 
Cadfael's Avatar
 
Cadfael
Worgen Priest
 
No WoW Account (EU)
It depends which version of grid you are having. Earlier ones don't really work (vehicles are "pets") but on newer ones grid replaces the unit with the vehicle. See also http://elitistjerks.com/1101068-post364.html

"Take the universe and grind it down to the finest powder and sieve it through with the finest sieve and then show me one atom of justice, one molecule of mercy. And yet you act as if there were some sort of rightness in the universe by which it may be judged."
- Discworld: Hogfather

Switzerland Offline
Reply With Quote
Old 03/04/09, 11:10 AM   #574
Trevear
Von Kaiser
 
Trevear's Avatar
 
Night Elf Rogue
 
Elune
@Cadfael: Are you sure they replace the frames? Again, I've reviewed the code and there is a GridStatusVehicle.LUA file that updates the status of a unit to denote that it is in a vehicle. But I see nothing in GridFrame or GridCore that reflects a change in the unit frame (i.e. when you target the frame it targets the vehicle not the player). And I have had it enabled on Maly and I noticed no difference in P3. It is moot for me because of the way we heal Maly (target self to build combos and AoE heal) and Yes I saw Constantius' post: that is what clued me in on the new status function. But if you are telling me that it changes the unit frame in question, then please tell me where the functionality exists (i.e where in the code or in the options GUI).

Thanks.

Offline
Reply With Quote
Old 03/04/09, 12:27 PM   #575
Praanz
Piston Honda
 
Praanz's Avatar
 
Human Mage
 
Auchindoun (EU)
I admit I haven't enabled grid/status/vechicle but I'll try that tonight. However, when looking on pasta's screenshot posted here http://elitistjerks.com/1053506-post529.html I'd say I'm not totally happy if that is how it will look. It would flood alot of my other bars/frames and I'd have to do major changes to the UI everytime i play malygos.

My UI has a fixed space where only 25-players fit and nothing more, if I'm to fit raid-pets etc I would have to reposition or scale the entire Grid down and I don't really want that.

So, as of now I've used Pitbull raid pet-frames and enabled those for Malygos but otherwise they are turned off. The idea struck me, if you could detach the pets and place them somewhere else in the UI it would be a very nice feature for people like me.

Raiding is full of challenge. Sometimes there is fire.

You have not to move out of the fire, it will be nerfed soon.

Offline
Reply With Quote
Reply

Go Back   Elitist Jerks » User Interface and AddOns

Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
GRID - Seperation. Banelion User Interface and AddOns 11 06/17/08 11:09 PM
Grid-Related bug ? Rinced The Dung Heap 1 06/07/07 6:36 PM
Grid bugging Mimosa User Interface and AddOns 10 05/23/07 10:19 AM
Grid Problems. Banelion The Dung Heap 2 12/07/06 10:47 AM
HEY GUYS I AM TESTING NEW PROFILE FUNCTIONALITY IN THIS THREAD Boethius The Dung Heap 96 11/10/06 4:36 PM