Originally Posted by Vykromond
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I have a much easier method than coding LUA. With GridStatusControlPipes you can setup UnitHealth to be a Text value, with GridIndicatorCornerText you can then set the HP to a corner and it shows numerically. In the CenterText3 is health deficit, in the bottom left is total current HP and in the top right % of health via GridStatusHealthFade.
If people want more detailed instructions post a request. Here are the basic instructions for GridStatusControlPipes and a screen shot.
GridStatusControl Pipes Description
This addon provides further control possibilities for any other Grid status. By now the following controls are available:
show or hide status on key press (KeyGuard)
show or hide status in or out of combat (CombatGuard)
convert duration status (like aura duration) to min/max value status to be able to display remaining time of auras on bar indicators (like GridManaBars) (ToBarFilter)
filter status for specific classes (ClassGuard)
convert color of status to class color (ClassColorFilter)
aura filter (can be used as debuff white list) (AuraGuard)
convert value to text (like health) (ToTextFilter)
threshold filter for values (ThresholdGuard)
How does it work
Like the name says, the addon works like a pipe, every pipe consists of four parts:
indicator - status registered with the indicator of a pipe are used as input for the pipe
guards - guards control if a pipe is open or not
filters - filters change the values piped through the pipe
status - the pipes status is the output of the pipe and can be registered with the actual destination indicator
So what you have is the following:
[status to control] -> [pipe indicator] -> [pipe status] -> ([guards] -> [filters]) -> [destination indicator]
-HM