Originally Posted by Lemanakmelo
It can theoretically be a bit spammy, but I like seeing things like a warrior's MS, Grievous Wounds in heroics, even Hypothermia, because it's all useful information for me. And while I know I can add abilities afterwards, it seems weird to me to add an ability after I've dealt with it already, especially when I know it's possible to see it up front if I had something other than Grid. Additionally to add every debuff manually I have to find out what it's called, I don't know it just has always seemed like a backwards thing for a healer to do.
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Than you run into the problem of information overload. The default frames show all debuffs, so it is great? Not for me, because than you find yourself trying to figure out in that list of 10 debuffs, which one(s) you actually care about.
It does take some setup I agree. However, once you have had grid running for awhile you figure out which ones you want to add and more importantly what priority they should be, things work smooth.
You can also run
GridIndicatorSideIcons and set something like bottom icon to all the debuff types you can cure. But this is only something you should really use if you are sure you know how to setup grid.
For instance, I have all my "oh crap" debuffs to show as a center icon. This way if I see a center icon pop up, I know it is a priority. Than I have the bottom icon indicator show for everything else I care about. I also add debuffs I care about manually so that they have a higher priority than other debuffs. mortal strike > frost nova etc.
About the only time I'm truly worried about "personal" player debuffs like hypothermia and such, I'm in a 5 man (or less) setting, and than I simply use party frames.