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Old 12/04/08, 2:42 PM   #496
Garantio
Von Kaiser
 
Dwarf Priest
 
Азурегос (EU)
Has anyone tried GRID with the new fights on dragons? I've been in Oculus with green (healing) dragon and had to enable regular party-pet frames because GRID didn't work well with all those dragons. It seems GRID uses name as an ID of a pet and doesn't work when there are several pets with identical names. Even more, I fear it will be very big problem in future fights when all 25 people take their dragons and fly on them.
I'm not sure whether GRID authors read this thread, but if you're here, please take a look on that and give us a solution.

Thanks!

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Old 12/08/08, 1:57 AM   #497
Pastamancer
Glass Joe
 
Undead Priest
 
Durotan
Due to the increased number of situations where players encounter multiple party/raid members (pets really) with the same name (The Occulus, Malygos, Wintergrasp), I've started work on converting Grid from storing data based on unit name to unit guid.

I'm also taking this opportunity to make a few more changes to Grid, namely saving layout settings for each party type (solo, group, bg, arena, raid) and rewriting the aggro status to use the new threat functions.

What does this mean for you?
  • Units with the same name can be differentiated but not all statuses will be able to do so (notably the incoming heals).
  • Any existing status modules you have (GridStatusHots, GridStatusRaidDebuff, etc.) will not work until they are updated.
  • Any existing dynamic layout modules you have will probably not work.

I need people to test these changes in Occulus and Malygos. If you can live without any extra status modules and you can provide quality bug reports with screenshots and stack traces, you are invited to track the new branch at svn://svn.wowace.com/wow/grid/mainline/branches/unitguid

If you decide to test the unitguid branch, please remember:
  • This is a development branch and that it may break in strange and exciting ways, so keep a copy of the stable Grid around.
  • All bug reports must be submitted via the wowace project page: Grid - World of Warcraft - WowAce.com

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Old 12/08/08, 3:58 PM   #498
healmuth
Von Kaiser
 
Tauren Paladin
 
Der Abyssische Rat (EU)
Units with the same name can be differentiated but not all statuses will be able to do so (notably the incoming heals).
Just to clarify it for me, does this mean that GRID will not support the incoming heals notification in the future at all or that it does not support it right now?

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Old 12/08/08, 4:13 PM   #499
Pastamancer
Glass Joe
 
Undead Priest
 
Durotan
Originally Posted by healmuth View Post
Just to clarify it for me, does this mean that GRID will not support the incoming heals notification in the future at all or that it does not support it right now?
It means that the incoming heals notification does not know the difference between units with the same name and therefore has to guess which one is actually being healed.

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Old 12/08/08, 11:13 PM   #500
Renew
Team Healbot
 
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Human Paladin
 
Tichondrius
Originally Posted by Pastamancer View Post
It means that the incoming heals notification does not know the difference between units with the same name and therefore has to guess which one is actually being healed.
So the incoming heals mod needs the updated UID code as well?

Confidence is not Arrogance.

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Old 12/09/08, 12:21 AM   #501
Pastamancer
Glass Joe
 
Undead Priest
 
Durotan
Originally Posted by Renew View Post
So the incoming heals mod needs the updated UID code as well?
No, it's actually not currently possible since the UNIT_SPELLCAST_SENT event only provides the name of the target.

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Old 12/09/08, 11:10 AM   #502
Scrye
Glass Joe
 
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Blood Elf Paladin
 
Mannoroth (EU)
Im not sure if it has been asked before: Im a HolyPaladin and id like to get an icon in grid for targets with Sacred shield on them.
Currently ive manually added the spell and it is displayed as text like "Sacred" in my grid 2nd line.
Is it possible to get the icon shown in one of the corners ? like: having the debuff icon in the middle and the sacred shield notification on the lower left side ?
thanks guys.

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Old 12/10/08, 4:43 AM   #503
healmuth
Von Kaiser
 
Tauren Paladin
 
Der Abyssische Rat (EU)
No, it's actually not currently possible since the UNIT_SPELLCAST_SENT event only provides the name of the target.
Wow, that is bad news. So unless Blizz decides to add it as an own event, it basically means that its goodbye incoming heals right?

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Old 12/10/08, 3:35 PM   #504
mmyers
Glass Joe
 
Tauren Druid
 
Tichondrius
debuff detection

Im fairly new to using grid. In the past I found x-perl handled everything I needed as far as raid frames go when tanking or dpsing. Now That I am healing on my druid I havnt found anything as nice as lifebloomer for tracking my hots.

The part I am having trouble with is that it seems you need to configure grid to be able to detect certain types of debuffs? This is forgien to me as xperl seemed to just understand all debuffs.

An example would be the frost tomb on Kel'Thuzad. Is grid supposed to detect these automatically or do I really have to manually add in debuffs for all encounters we do?

thanks for any feedback

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Old 12/10/08, 4:13 PM   #505
Rodandwa
Von Kaiser
 
Undead Priest
 
Ysera
An example would be the frost tomb on Kel'Thuzad. Is grid supposed to detect these automatically or do I really have to manually add in debuffs for all encounters we do?
My guess is Grid auto displays debuffs that can be removed (Disease,Magic etc). Frost Blast has no classification, so you have to add it manually. I'm not sure if you would want to auto-enable debuffs as then you'd have to end up writing exclusions anyway for things like Sated, Weakened Soul, Hypothermia, Forbearance, etc.

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Old 12/17/08, 5:45 PM   #506
Lizzie
Von Kaiser
 
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Blood Elf Priest
 
Mal'Ganis
Does anyone know if theres a wrath-updated version of the grid status raid debuff module (the one that automatically creates debuff auras for raid situations, i.e.: bloodboil, etc)? I found that really handy.

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Old 12/18/08, 6:34 AM   #507
Lemanakmelo
Glass Joe
 
Night Elf Druid
 
Scilla
Originally Posted by mmyers View Post
An example would be the frost tomb on Kel'Thuzad. Is grid supposed to detect these automatically or do I really have to manually add in debuffs for all encounters we do?
Yes you have to input all the debuffs manually.

Which bring me to my question. In BC I used GridStatusRaidDebuffs, but this isn't updated for Wrath. It always bothered me that I had to have an addon for debuffs, because before I used Grid I used default UI, which you can let show all debuffs. This leads me to believe that it must be possible to allow Grid to show all debuffs. Rodandwa pointed out that this would show debuffs such as hypothermia, but I would prefer all debuffs to none.

Is there any simple change in a line of code or anything that would allow Grid to have all debuffs by default?

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Old 12/18/08, 6:44 AM   #508
Lizzie
Von Kaiser
 
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Blood Elf Priest
 
Mal'Ganis
Originally Posted by Lemanakmelo View Post
Yes you have to input all the debuffs manually.

Which bring me to my question. In BC I used GridStatusRaidDebuffs, but this isn't updated for Wrath. It always bothered me that I had to have an addon for debuffs, because before I used Grid I used default UI, which you can let show all debuffs. This leads me to believe that it must be possible to allow Grid to show all debuffs. Rodandwa pointed out that this would show debuffs such as hypothermia, but I would prefer all debuffs to none.

Is there any simple change in a line of code or anything that would allow Grid to have all debuffs by default?
I'm going to take a quick look at the old GridStatusRaidDebuff code and see if it wouldn't be easy just to edit in some Wrath debuffs.

edit: Showing all debuffs might be a bit spammy, for me personally it'd be much more useful just to show pertinent information i.e. who has frost tomb. Looking at the code, it seems pretty simple to manipulate for Wrath however I don't have a list of the debuffs to add to it.. anyone has a list, or wants to toss me a few, just message me.

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Old 12/18/08, 4:17 PM   #509
Lemanakmelo
Glass Joe
 
Night Elf Druid
 
Scilla
It can theoretically be a bit spammy, but I like seeing things like a warrior's MS, Grievous Wounds in heroics, even Hypothermia, because it's all useful information for me. And while I know I can add abilities afterwards, it seems weird to me to add an ability after I've dealt with it already, especially when I know it's possible to see it up front if I had something other than Grid. Additionally to add every debuff manually I have to find out what it's called, I don't know it just has always seemed like a backwards thing for a healer to do.

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Old 12/18/08, 6:21 PM   #510
chase
Piston Honda
 
Dwarf Priest
 
Malygos
Originally Posted by Lemanakmelo View Post
It can theoretically be a bit spammy, but I like seeing things like a warrior's MS, Grievous Wounds in heroics, even Hypothermia, because it's all useful information for me. And while I know I can add abilities afterwards, it seems weird to me to add an ability after I've dealt with it already, especially when I know it's possible to see it up front if I had something other than Grid. Additionally to add every debuff manually I have to find out what it's called, I don't know it just has always seemed like a backwards thing for a healer to do.
Than you run into the problem of information overload. The default frames show all debuffs, so it is great? Not for me, because than you find yourself trying to figure out in that list of 10 debuffs, which one(s) you actually care about.

It does take some setup I agree. However, once you have had grid running for awhile you figure out which ones you want to add and more importantly what priority they should be, things work smooth.

You can also run GridIndicatorSideIcons and set something like bottom icon to all the debuff types you can cure. But this is only something you should really use if you are sure you know how to setup grid.

For instance, I have all my "oh crap" debuffs to show as a center icon. This way if I see a center icon pop up, I know it is a priority. Than I have the bottom icon indicator show for everything else I care about. I also add debuffs I care about manually so that they have a higher priority than other debuffs. mortal strike > frost nova etc.

About the only time I'm truly worried about "personal" player debuffs like hypothermia and such, I'm in a 5 man (or less) setting, and than I simply use party frames.

Last edited by chase : 12/18/08 at 6:30 PM.

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