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09/20/07, 12:03 PM
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#51 (permalink)
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Von Kaiser
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Originally Posted by Roartindon
The default Text2 tag is:
[GetValueField("type") == "Fade":"- "][GetValueField("type") == "Aura":"+ "][GetValueField("abilityName") | GetValueField("typeLocal"):Fuchsia][GetValueField("sourceName"):HideIf(~IsReport):Surround(" (", ")")]
Remove the HideIf(~IsReport) bit so it looks like:
[GetValueField("type") == "Fade":"- "][GetValueField("type") == "Aura":"+ "][GetValueField("abilityName") | GetValueField("typeLocal"):Fuchsia][GetValueField("sourceName"):Surround(" (", ")")]
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How do I get the timestamp on the death window to display milliseconds in Text1 as per the screenshots? I looked over the tags and the only thing I saw for formatting was Decimal1, and fiddling around with that just broke the text 
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09/20/07, 3:16 PM
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#52 (permalink)
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Glass Joe
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Originally Posted by c0rnflake
How do I get the timestamp on the death window to display milliseconds in Text1 as per the screenshots? I looked over the tags and the only thing I saw for formatting was Decimal1, and fiddling around with that just broke the text 
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The default tag (which is what the screenshot shows) is
[GetValueField("timeOffset"):Decimal1]s
Which will show values like -1.3s
If you want millisecond readout, use:
[(GetValueField("timeOffset") * 1000):Integer]ms
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09/20/07, 5:17 PM
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#53 (permalink)
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Von Kaiser
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Oddly enough, the default times shown on the death window for me is 9.., 8.., 7.., etc. At first I thought it was an issue with the window size, but resizing it didn't seem to do anything. I'll give that tag a shot later on. Thanks Roartindon!
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09/20/07, 5:46 PM
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#54 (permalink)
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Glass Joe
Draenei Shaman
Doomhammer
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Originally Posted by felixjendrusch
That's my list for mana potions: - List Type: Gain Recipient List
- Bar Value Tag: GetValueField("gainDetails", "Restore Mana", "count")
- Color Type List: Class
- Default Color: -
- Descending Sort: Yes
- Favorite: Yes
- Fight Data: Inherit
- Filter Tag: BarValue ~= 0 & IsGroupMember
- Filter Type: -
- List Data Tag: -
- Normalize Bar Values: Yes
- Selectable: Yes
- Sort Key Tag: BarValue
- Title Tag: [(FightIndex ~= 0):"Fight "]Gains: Mana Potions
- Click Options:
- Action: Show Display Set
- Data: [Key]
- Display Set: Gain Details
- Display Set Tag: Gain Details
- Segment Options:
- Enable: No (I don't use this feature in this list but it should be possible to compare mana gained by potions with mana gained by other sources)
- Text:
- Text 1:
- Alignment: Left
- Text Tag: [Rank]. [Key] ([BarValue], [(BarValue / GainCount):Percent1])
- Visible: Yes
- Text 2:
- Alignment: Right
- Text Tag: [GetValueField("gainDetails", "Restore Mana", "amount"):SetVariable("RestoreManaAmount"):Short] ([((GetVariable("RestoreManaAmount") / Maximum(CombatDuration, 1)) * 5)
ecimal1] MP5, [(GetVariable("RestoreManaAmount") / GainAmount):Percent1])
- Visible: Yes
- Both Texts:
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i tried this tag and it seems to work perfect.
However im not sure what all of these numbers mean.
if you look at this SS it says 1. Groon (1, 2.9%), 2124 (86.7 MP5, 80.6%)
now i get the fact i used 1 mana potion and it returned 2124 mana and i assume the 86.7 mp5 means that over the time i spent in combat that potion gave me 86.7.
what i'm uncertain of is the percentages.
Last edited by groon : 09/20/07 at 6:03 PM.
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09/20/07, 6:41 PM
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#55 (permalink)
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Glass Joe
Orc Shaman
Gorgonnash (EU)
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The first percentage is "ManaPotionCount/GainCount" and the second is "ManaPotionAmount/GainAmount". The first is probably not that informative :P
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09/20/07, 6:46 PM
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#56 (permalink)
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Glass Joe
Draenei Shaman
Doomhammer
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Originally Posted by felixjendrusch
The first percentage is "ManaPotionCount/GainCount" and the second is "ManaPotionAmount/GainAmount". The first is probably not that informative :P
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so the second one means out of all the stuff i gained during combat(regarding mana) that potion respresented 80% of it ??
i still dont quite get the first one.
Feel free to elaborate that further =)
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09/20/07, 6:54 PM
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#57 (permalink)
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Glass Joe
Orc Shaman
Gorgonnash (EU)
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Originally Posted by groon
so the second one means out of all the stuff i gained during combat(regarding mana) that potion respresented 80% of it ??
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Yes. Remember that Assessment doesn't track normal mana regeneration (MP5, Spirit).
i still dont quite get the first one.
Feel free to elaborate that further =)
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Example: You have 5 Mana Spring ticks and take 1 Mana Potion. The first percentage will be "1/6".
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09/20/07, 7:11 PM
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#58 (permalink)
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Glass Joe
Draenei Shaman
Doomhammer
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Originally Posted by felixjendrusch
Yes. Remember that Assessment doesn't track normal mana regeneration (MP5, Spirit).
Example: You have 5 Mana Spring ticks and take 1 Mana Potion. The first percentage will be "1/6".
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ahh yes that cleared it up for me, and yes not very useful.
Thanks for the help
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09/21/07, 12:03 AM
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#59 (permalink)
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Glass Joe
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Originally Posted by c0rnflake
Oddly enough, the default times shown on the death window for me is 9.., 8.., 7.., etc. At first I thought it was an issue with the window size, but resizing it didn't seem to do anything. I'll give that tag a shot later on. Thanks Roartindon!
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If you've increased the font size, you may need to adjust Text1 Offset -> Right, which clips where the text displays up to.
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09/21/07, 1:03 AM
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#60 (permalink)
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Captain N
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How do I set up a custom first-window group to include a measure of DPS, rather than just "Damage done"?
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ΜΟΛΩΝ ΛΑΒΕ
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Originally Posted by Mark Levin
Liberals tell you the government sucks, and they want more of it!
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09/21/07, 11:29 AM
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#61 (permalink)
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Von Kaiser
Blood Elf Paladin
Nazgrel
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There already is a DPS window built in. Go into the waterfall and it's tagged as 'DPS', highlight it, Check 'Favourite' and it should appear in the drop down menu when you right click the top bar of your reporting window.
I have a question or two for you.
1) I was trying to build this last night to check everyone in the raid for consumables. I used the mana potion one as an example and I think it worked for any buff with the name 'Flask' in it just fine, but It looks like I'll have to make a seperate one for each moajor elixir buff that might get used. Is there any way I can incorporate all the Elixir buffs in the one search string? Or will I have to make multiple sub-classes and amalgamate them into a larger one?
2) Stormstrike I think is the only mechanic that both does damage and applies a debuff to the target that doesn't stay up.
The two parses from the combat log look like:
Your Stormstrike hits X for Y.
and
X is affliclted with Stormstrike.
Is there any way I can split them into two different windows? I'm simply just curious who's eating more SS debuffs, our wrath spamming Moonkin or our LB Spamming Ele shammy or all the damn rogues with poisons on their offhands. I might simply tell our rogues to put sharpening stones on their OHs if they're eating too many SS debuffs and see what the overall raid DPS difference is.
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09/21/07, 6:17 PM
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#62 (permalink)
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Piston Honda
Dwarf Priest
Silvermoon (EU)
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Originally Posted by Kytrarewn
How do I set up a custom first-window group to include a measure of DPS, rather than just "Damage done"?
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Display Sets > DPS > 'Favourite'
You can now access DPS in the primary window when you zoom out of damage done with right click.
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09/22/07, 8:10 PM
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#63 (permalink)
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Piston Honda
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Ive been playing with this addon recently and Ive been amazed with it. Ran ssc for 4 hours with it, and the results were identical to the synched recount ones, but with the advantage that when its on by itself it it doesnt lag as recount has been doing. The only reason I have not dropped recount entirely so far is because of the way recount calculates its active-only dps (which I find useful do see if someone really was pulling their weight but couldnt do more damage because of water tombs and the like). If it ever gets something like that, then I will make the switch full time.
I do have one question, though: I am not as familiar with tags and with the combat log as some here are, so I was wondering if it is possible to create some measure that only captures healing done by healing potions, health stones and bandages.
Whenever we wipe because a bunch of dps died and we ran into the enrage timer, there is always a bit of drama between dps and healers. I know I can check and see if they used bandages and pots by clicking on the healing done bar, but I was wondering if there was any way of making it so you could pull it up for everyone at once.
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09/23/07, 10:49 AM
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#64 (permalink)
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Bald Bull
Gnome Warrior
Earthen Ring
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So, for the Mana Potion example, if I wanted to include Fel Mana Potions, I would take:
Bar Value Tag: GetValueField("gainDetails", "Restore Mana", "count")
And change it to:
Bar Value Tag: GetValueField("gainDetails", "Restore Mana", "count") + GetValueField("gainDetails", "Fel Mana", "count")
?
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09/23/07, 12:29 PM
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#65 (permalink)
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Glass Joe
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Originally Posted by Diogo
I do have one question, though: I am not as familiar with tags and with the combat log as some here are, so I was wondering if it is possible to create some measure that only captures healing done by healing potions, health stones and bandages.
Whenever we wipe because a bunch of dps died and we ran into the enrage timer, there is always a bit of drama between dps and healers. I know I can check and see if they used bandages and pots by clicking on the healing done bar, but I was wondering if there was any way of making it so you could pull it up for everyone at once.
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Yes, you can do it - but really, the death event log probably tells a better story of how they died.
To do it, you'd use the List Type - Healers List
BarValue Tag: GetValueField("healDetails", "First Aid", "amount") + GetValueField......
Repeat and replace "First Aid" with the names of each buff you want presented.
Filter Tag will probably be: IsGroupMember & BarValue ~= 0
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09/23/07, 12:30 PM
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#66 (permalink)
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Glass Joe
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Originally Posted by Abbi
So, for the Mana Potion example, if I wanted to include Fel Mana Potions, I would take:
Bar Value Tag: GetValueField("gainDetails", "Restore Mana", "count")
And change it to:
Bar Value Tag: GetValueField("gainDetails", "Restore Mana", "count") + GetValueField("gainDetails", "Fel Mana", "count")
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If "Fel Mana" is the name of the gain, then yes, that should work as you expect.
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09/23/07, 7:15 PM
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#67 (permalink)
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Bald Bull
Gnome Warrior
Earthen Ring
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Excellent, thanks! Given a few examples, I'm finding the tags pretty simple to decode and work with.
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09/23/07, 7:27 PM
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#68 (permalink)
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Glass Joe
Tauren Druid
Dragonmaw (EU)
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Switched to Asses from SWS. I must say ease of browsing different statistics is just plain awesome  Although so far I have noticed one slight problem - threat display data on bar is overlapping - is there a way to insert a separator between data fields that are going to be displayed on bar so they don't overlap each other?
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09/23/07, 8:24 PM
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#69 (permalink)
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Glass Joe
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Originally Posted by kenderpl
Switched to Asses from SWS. I must say ease of browsing different statistics is just plain awesome  Although so far I have noticed one slight problem - threat display data on bar is overlapping - is there a way to insert a separator between data fields that are going to be displayed on bar so they don't overlap each other?
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To adjust the positioning, go to Display Sets -> Threat -> Text1/2/3 and adjust the left/right offsets.
They weren't overlapping with the default options for me, but that may be because I use ClearFont2
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09/24/07, 1:43 AM
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#70 (permalink)
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Von Kaiser
Blood Elf Paladin
Nazgrel
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Any Idea how to parse out the Stormstrike thing? (Hemmorage works the same way.) and the flask/elixir thing?
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09/24/07, 7:13 AM
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#71 (permalink)
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Von Kaiser
Undead Rogue
Talnivarr (EU)
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Originally Posted by Delita
Any Idea how to parse out the Stormstrike thing? (Hemmorage works the same way.) and the flask/elixir thing?
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BigBrother has a really nice overview of pots/flasks used. Polybreaker for amusement and Misdirect announcement.
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09/24/07, 7:49 AM
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#72 (permalink)
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Von Kaiser
Blood Elf Rogue
Outland (EU)
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I've been having this idea for an analyzing add-on, however, I don't have the time to code it myself, as my short amount of free-time is usually used for playing... I'm posting this here, as I think it would be a great addition to this already awesome add-on.
The basic idea is to have a means to analyze a boss fight quickly, without having to go through each individual's data. Instead of displaying each individual on it's own and his totals, the fight would be displayed as a time-line of important events, which when clicked and/or mouse-hovered would then display additional and configurable detailed information for that event, and the relevant player. The events themselves would also be configurable, most likely through the tag system used by Assessment... The interface would be a simple horizontal line, time-sliced, and scrollable horizontally, if needed.
All event's when mouse-hovered would show time relative to the fight start and relevant player(s) name, in addition to event-specific quick information...
Example events:
-Player deaths:
Mouse-hovering would show default information and by whom the player was killed.
Clicking would show the last 15secs of data before that player's death.
-Rebirths/Reincarnations/Soulstones
Mouse-hovering would show default information and who performed the Rebirth if it was the case...
Clicking could link us back to the last 15secs of data before the player's death.
-Player or raid health/mana dropping below a set threshold
Mouse-hovering would display a list of players whose mana/health was below the threshold.
Clicking would show all player's mana values.
-Mana Potion, Healing Potion, Healthstone, (...) usage.
Mouse-hovering would display who used, his health before the used it, and for how much he was healed.
Clicking would link to the combat log with 5secs before and 5secs after this event.
-Boss phase transitions
No special interface, basically just as reference points in the time-line...
-Important boss debuffs (Doom at Azgalor, Shadow of Death at Teron, Dark Barrage at Illidan...)
No special interface, basically just another reference point in the time-line...
Most of this can already be analyzed with WWS/Assessment and using one's eyes on-the-fly, but I'm very positive that having this time-line graphically displayed for each fight, with a nice interface would make a raid leader's life a lot easier when analyzing the raid at the end of a night... As an extension, would be awesome to browse a time-line of events for each individual player as well.
Does this make any sense?
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09/24/07, 9:44 AM
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#73 (permalink)
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Von Kaiser
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Is there any documentation around that explains what I can use as inputs for all of these tags/functions?
I've tried looking around through the Assessment documentation and the Ace wiki, but I can't seem to find anything useful.
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09/24/07, 10:30 AM
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#74 (permalink)
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Glass Joe
Human Warlock
Quel'Thalas (EU)
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healing taken details/dmg delts on spec. mob
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