How do I get the timestamp on the death window to display milliseconds in Text1 as per the screenshots? I looked over the tags and the only thing I saw for formatting was Decimal1, and fiddling around with that just broke the text
How do I get the timestamp on the death window to display milliseconds in Text1 as per the screenshots? I looked over the tags and the only thing I saw for formatting was Decimal1, and fiddling around with that just broke the text
The default tag (which is what the screenshot shows) is
Oddly enough, the default times shown on the death window for me is 9.., 8.., 7.., etc. At first I thought it was an issue with the window size, but resizing it didn't seem to do anything. I'll give that tag a shot later on. Thanks Roartindon!
i tried this tag and it seems to work perfect.
However im not sure what all of these numbers mean.
if you look at this SS it says 1. Groon (1, 2.9%), 2124 (86.7 MP5, 80.6%)
now i get the fact i used 1 mana potion and it returned 2124 mana and i assume the 86.7 mp5 means that over the time i spent in combat that potion gave me 86.7.
what i'm uncertain of is the percentages.
Oddly enough, the default times shown on the death window for me is 9.., 8.., 7.., etc. At first I thought it was an issue with the window size, but resizing it didn't seem to do anything. I'll give that tag a shot later on. Thanks Roartindon!
If you've increased the font size, you may need to adjust Text1 Offset -> Right, which clips where the text displays up to.
Jesus don't want me in a sunbeam
Sunbeams are always made on me
Don't expect me to cry, for all the reasons I'm gonna die
Don't ever ask your kick of me.
There already is a DPS window built in. Go into the waterfall and it's tagged as 'DPS', highlight it, Check 'Favourite' and it should appear in the drop down menu when you right click the top bar of your reporting window.
I have a question or two for you.
1) I was trying to build this last night to check everyone in the raid for consumables. I used the mana potion one as an example and I think it worked for any buff with the name 'Flask' in it just fine, but It looks like I'll have to make a seperate one for each moajor elixir buff that might get used. Is there any way I can incorporate all the Elixir buffs in the one search string? Or will I have to make multiple sub-classes and amalgamate them into a larger one?
2) Stormstrike I think is the only mechanic that both does damage and applies a debuff to the target that doesn't stay up.
The two parses from the combat log look like:
Your Stormstrike hits X for Y.
and
X is affliclted with Stormstrike.
Is there any way I can split them into two different windows? I'm simply just curious who's eating more SS debuffs, our wrath spamming Moonkin or our LB Spamming Ele shammy or all the damn rogues with poisons on their offhands. I might simply tell our rogues to put sharpening stones on their OHs if they're eating too many SS debuffs and see what the overall raid DPS difference is.
Ive been playing with this addon recently and Ive been amazed with it. Ran ssc for 4 hours with it, and the results were identical to the synched recount ones, but with the advantage that when its on by itself it it doesnt lag as recount has been doing. The only reason I have not dropped recount entirely so far is because of the way recount calculates its active-only dps (which I find useful do see if someone really was pulling their weight but couldnt do more damage because of water tombs and the like). If it ever gets something like that, then I will make the switch full time.
I do have one question, though: I am not as familiar with tags and with the combat log as some here are, so I was wondering if it is possible to create some measure that only captures healing done by healing potions, health stones and bandages.
Whenever we wipe because a bunch of dps died and we ran into the enrage timer, there is always a bit of drama between dps and healers. I know I can check and see if they used bandages and pots by clicking on the healing done bar, but I was wondering if there was any way of making it so you could pull it up for everyone at once.
I do have one question, though: I am not as familiar with tags and with the combat log as some here are, so I was wondering if it is possible to create some measure that only captures healing done by healing potions, health stones and bandages.
Whenever we wipe because a bunch of dps died and we ran into the enrage timer, there is always a bit of drama between dps and healers. I know I can check and see if they used bandages and pots by clicking on the healing done bar, but I was wondering if there was any way of making it so you could pull it up for everyone at once.
Yes, you can do it - but really, the death event log probably tells a better story of how they died.
Switched to Asses from SWS. I must say ease of browsing different statistics is just plain awesome Although so far I have noticed one slight problem - threat display data on bar is overlapping - is there a way to insert a separator between data fields that are going to be displayed on bar so they don't overlap each other?
Switched to Asses from SWS. I must say ease of browsing different statistics is just plain awesome Although so far I have noticed one slight problem - threat display data on bar is overlapping - is there a way to insert a separator between data fields that are going to be displayed on bar so they don't overlap each other?
To adjust the positioning, go to Display Sets -> Threat -> Text1/2/3 and adjust the left/right offsets.
They weren't overlapping with the default options for me, but that may be because I use ClearFont2
I've been having this idea for an analyzing add-on, however, I don't have the time to code it myself, as my short amount of free-time is usually used for playing... I'm posting this here, as I think it would be a great addition to this already awesome add-on.
The basic idea is to have a means to analyze a boss fight quickly, without having to go through each individual's data. Instead of displaying each individual on it's own and his totals, the fight would be displayed as a time-line of important events, which when clicked and/or mouse-hovered would then display additional and configurable detailed information for that event, and the relevant player. The events themselves would also be configurable, most likely through the tag system used by Assessment... The interface would be a simple horizontal line, time-sliced, and scrollable horizontally, if needed.
All event's when mouse-hovered would show time relative to the fight start and relevant player(s) name, in addition to event-specific quick information...
Example events:
-Player deaths:
Mouse-hovering would show default information and by whom the player was killed.
Clicking would show the last 15secs of data before that player's death.
-Rebirths/Reincarnations/Soulstones
Mouse-hovering would show default information and who performed the Rebirth if it was the case...
Clicking could link us back to the last 15secs of data before the player's death.
-Player or raid health/mana dropping below a set threshold
Mouse-hovering would display a list of players whose mana/health was below the threshold.
Clicking would show all player's mana values.
-Mana Potion, Healing Potion, Healthstone, (...) usage.
Mouse-hovering would display who used, his health before the used it, and for how much he was healed.
Clicking would link to the combat log with 5secs before and 5secs after this event.
-Boss phase transitions
No special interface, basically just as reference points in the time-line...
-Important boss debuffs (Doom at Azgalor, Shadow of Death at Teron, Dark Barrage at Illidan...)
No special interface, basically just another reference point in the time-line...
Most of this can already be analyzed with WWS/Assessment and using one's eyes on-the-fly, but I'm very positive that having this time-line graphically displayed for each fight, with a nice interface would make a raid leader's life a lot easier when analyzing the raid at the end of a night... As an extension, would be awesome to browse a time-line of events for each individual player as well.
However there is certain information I would like displayed, if possible, such as 'healing taken details'. I set up a display set to show healing taken but it only manages to display total amount of healing taken on a player, whereas I would like to be able to see each heal with time, amount, and source indicated. Is this doable?
My guild is currently working on Vashj and I'd also like Assessment to show how many players are damaging eg. the strider and by how much. Is that possible?