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02/06/08, 7:22 PM
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#2552
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OH NOES!
Citania
Undead Warlock
No WoW Account
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Originally Posted by peanutplanters
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Wouldn't it be really really inconvenient to look at the minimap when it's located so far away from anything else on the screen?
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02/06/08, 7:51 PM
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#2553
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Glass Joe
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My UI 1440X900
heres my current ui, i would really like to add some skins to it (ala kasane type ui), not sure if I will but I would definatley like to do something different with the buttons. I tried cycirled and didnt like it, so not sure what to do there.

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02/06/08, 10:30 PM
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#2554
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Glass Joe
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I made a new UI for my other hunter. I am pretty happy with this one, it's kind of an update to the old UI I had on that same character. I have both empty and in combat screens, but nothing with a party or raid, she's a low level. I do know how I would set it up, but no need for it yet.
combat
Last edited by Tial : 02/06/08 at 11:20 PM.
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02/07/08, 1:01 AM
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#2555
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Glass Joe
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Heres my UI that I have been working on. I'm pretty happy with it so far.

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02/07/08, 3:43 AM
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#2556
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Don Flamenco
Dwarf Warrior
Eredar (EU)
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I played around with the Border and Background Textures again and here is what I got:
You see a 1px black border around many frames or buttons. This isn't really a border, its the background texture with a certain inset-value.
I try to describe it with bartender. Download bartender3 and open the style.lua.

["Dreamlayout"] = {
name = L["Dreamlayout"],
coords = {0.08,0.92,0.08,0.92},
padding = 3,
customframe = true,
FrameFunc = function(button)
local frame = CreateFrame("Frame", button:GetName().."DL", button)
frame:ClearAllPoints()
frame:SetBackdrop({
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
tile = true,
tileSize = 1,
edgeFile = "",
edgeSize = 0,
insets = {left = 0, right = 0, top = 0, bottom = 0},
})
frame:SetBackdropColor(0, 0, 0, 0.6)
frame:SetAllPoints(button)
frame:SetFrameLevel(0)
return frame
end,
},
~~~~~~~~~~~~~~~~~~~~~~~~~
Change it to this:
~~~~~~~~~~~~~~~~~~~~~~~~~
["Dreamlayout"] = {
name = L["Dreamlayout"],
coords = {0.08,0.92,0.08,0.92},
padding = 5,
customframe = true,
FrameFunc = function(button)
local frame = CreateFrame("Frame", button:GetName().."DL", button)
frame:ClearAllPoints()
frame:SetBackdrop({
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
tile = true,
tileSize = 16,
edgeFile = "",
edgeSize = 16,
insets = {left = 4, right = 4, top = 4, bottom = 4},
})
frame:SetBackdropColor(0, 0, 0, 1)
frame:SetAllPoints(button)
frame:SetFrameLevel(0)
return frame
end,
},
You can hide the tooltip-border with a trick, so you don't have to edit it out of every addon.
Make a copy of your border-texture-file (UI-Tooltip-Border.blp) and make a new one fully transparent. Tada, no border anymore  .
You can change the inset value to your liking. Try insets of 0, 5 or 10 and see what happens. You can even use SetVertexColor(x,x,x,x) to make it shine in all colors. *bling* *bling* 
Last edited by zork : 02/07/08 at 3:49 AM.
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02/07/08, 4:37 AM
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#2557
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Glass Joe
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Originally Posted by Chasy
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Think we can get you to upload?
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02/07/08, 10:05 AM
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#2559
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Glass Joe
Orc Warrior
Conseil des Ombres (EU)
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Originally Posted by zork
I played around with the Border and Background Textures again and here is what I got:
You see a 1px black border around many frames or buttons. This isn't really a border, its the background texture with a certain inset-value.
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Really nice, even better than last one. Of course, I have a few questions :
1) Can you tell me how you got the x,y position to show on your minimap ?
2) Which addon do you use for your bar-frames and how did you set it up with a fixed distance between buttons ?
3) Which buff addon do you use ?
Thanks.
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02/07/08, 10:29 AM
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#2560
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custom title
Human Warlock
Deathwing (EU)
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Originally Posted by Ileron
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Very clean and nice, you have a clear screen and a lot of room for MSBT/Parrot/SCT or whatever you use, but I still don't see how you can go without timers for Mangle and the likes (at least I can't see them in that picture).
With that being said, I'm very interested in playing with it. If you read this, would you care to upload?
Much appreciated 
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02/07/08, 11:19 AM
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#2561
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Don Flamenco
Dwarf Warrior
Eredar (EU)
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Originally Posted by Rolapin
1) Can you tell me how you got the x,y position to show on your minimap ?
2) Which addon do you use for your bar-frames and how did you set it up with a fixed distance between buttons ?
3) Which buff addon do you use ?
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1) Coordinates from simpleminimap (files.wowace.com)
2) Pitbull. You can get space between your buffs/debuffs by editing the pos_a and pos_b in the aura.lua of Pitbull.
3) Buffalo 1, but I edited the buffalo.lua to give the buttons the Bartender3 look. I re-used the dreamlayout function from the style.lua of Bartender3.
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02/07/08, 1:14 PM
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#2562
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(^________^)
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Originally Posted by zork
I played around with the Border and Background Textures again and here is what I got:
*snip*
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I've always liked your ui setup but was never fond of the gold borders on everything. This looks much better!
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02/07/08, 4:39 PM
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#2563
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Glass Joe
Night Elf Druid
Gilneas (EU)
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Originally Posted by Gretten
Very clean and nice, you have a clear screen and a lot of room for MSBT/Parrot/SCT or whatever you use, but I still don't see how you can go without timers for Mangle and the likes (at least I can't see them in that picture).
With that being said, I'm very interested in playing with it. If you read this, would you care to upload?
Much appreciated 
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Jip, will upload it when I'm happy with the Raid Layout etc  . And I noticed that I can't play without the Timers too  .
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02/07/08, 7:02 PM
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#2565
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Von Kaiser
Human Warrior
Stormrage (EU)
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First time poster in the UI section
Origional concept from "Kerp's UI" sure u all seen it before, Tailored to my own needs/likes.

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02/07/08, 7:22 PM
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#2566
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Von Kaiser
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Originally Posted by zork
I played around with the Border and Background Textures again and here is what I got:

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Is there anything in particular you use to set your positions/center/offset your various pitbull/bartender frames? They look to be quite well placed symmetrically, and while it's something I try to make sure of, having to manually shift it frame by frame and trying and compare to eepanels I've set drives me insane.
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02/07/08, 7:23 PM
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#2567
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Glass Joe
Human Warrior
Jaedenar (EU)
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02/07/08, 8:07 PM
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#2568
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Von Kaiser
Orc Warlock
Shattered Hand (EU)
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Originally Posted by Zapf
Is there anything in particular you use to set your positions/center/offset your various pitbull/bartender frames? They look to be quite well placed symmetrically, and while it's something I try to make sure of, having to manually shift it frame by frame and trying and compare to eepanels I've set drives me insane.
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Try Align!
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02/07/08, 8:17 PM
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#2569
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Von Kaiser
Draenei Shaman
Feathermoon
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Originally Posted by Avazza
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I do not understand how your player and target frames work. I see the healthbar beneath the 3d model, but the text above that? Could you explain how you had done that?
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02/07/08, 8:33 PM
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#2570
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Glass Joe
Blood Elf Warlock
Black Dragonflight
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all comments/criticism is welcome, i have a very simplistic UI as my computer basically sucks right now, but ill be upgrading it soon
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02/07/08, 11:43 PM
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#2571
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Glass Joe
Blood Elf Rogue
The Underbog
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Originally Posted by Avazza
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Very nice UI. One question, how did you merge the portrait and health bars using pitbull?
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02/08/08, 12:50 AM
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#2572
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Glass Joe
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Originally Posted by Kyuki
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Anyone know the font? =P
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02/08/08, 1:15 AM
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#2573
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Piston Honda
Blood Elf Paladin
Sentinels
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Originally Posted by Avazza
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UIs should live and die by Align.
I can't imagine designing a UI these days without it.
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I read Banhammer posts when I'm having a bad day.
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02/08/08, 1:57 AM
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#2574
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Von Kaiser
Blood Elf Rogue
Aerie Peak
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Long time lurker, finally decided to make an account.
Still a work in progress, trying to find a map mod that doesn't have as many errors as SimpleMinimap. Any help or comments would be awesome.
This thread really makes me want to get a new monitor, I'm stuck with a really crappy 17 inch CRT and I want to get a 22 inch LCD. All these widescreen UIs look amazing.
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02/08/08, 4:09 AM
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#2575
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Piston Honda
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Originally Posted by Fated
Very nice UI. One question, how did you merge the portrait and health bars using pitbull?
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The portrait is not Pitbull but a separate mod- Zuxana Model Citizen.
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