Originally Posted by Nuke
This is not about minimalistic even. You cant even optimize your ui look.
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I didn't realize this thread was about minimalism, but about finding a UI (or parts of one) that work for you/him/me. For most of us, elegance and minimalism are helpful and desirable. In his case, he
likes flashy stuff. It helps him have situational awareness cues, or the like. I realize one of the earlier UI threads said "post something that represents good design...", but many don't even know what that is. I'm not even sure I do.

In this case, his design choice was specifically for MORE information showing, rather than less. I think that's valid, even if you or I think it's ugly or potentially redundant.
I think a ton of the clutter would be reduced if he hid the party interface in his raid (since he has Grid). *shrugs*. The rest of it, I can see value in most of it.
(For example, I have a ton of bindings, but still show my bars... so ~60 buttons on-screen. I don't like it, but it's
effective. I haven't figured out how I'd manage to survive with only ~24 slots visible, since so often there are optimal things I want to hit at any given time, and they aren't always things I use often enough to have the bindings in muscle memory.)
edit:
You post great points about the small tweaks that can be made for optimization. I think we're all trying to refine our UI to something that doesn't get in the way, but that lets us be most effective. I think it's good that we can see examples of unoptimized UIs that we can criticise, and identify WHY they are good, or WHY parts are undesirable. Your point about redundant debuff/buff information is especially helpful.