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Old 10/04/07, 8:06 AM   #286
Shild
Glass Joe
 
Tauren Shaman
 
Mal'Ganis
Originally Posted by Kortiah View Post
Hi Shild,

Could you say me what's the name of the addon used next to your buffs bar which shows a minimized Windows Media Player please ?

(Why do you have a Poison Cleaning/SoE/WF totems binded on Totemus whereas they are already binded with you "commonly used totems that I have bound" ? You should minimize showed bindings everywhere if you're trying to get a cleaner UI )
Thx for the critique, the addon is called Music Stream
it's still kinda buggy and I'm unsure as to how much music takes up on the addons folder, I found it easier to just use another mp3 player outside of WoW

As for the keybindings, the totemus buttons are drop downs that will let me scroll over them and open up to totems I have, the button just shows the most recently used totem, it has the 2nd to last totem stored as well under a middle-click, so I use those for when i need to keep a resistance totem down or something like that

thanks

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Old 10/04/07, 10:54 AM   #287
Laknor
Glass Joe
 
Laknor's Avatar
 
Undead Warrior
 
Argent Dawn (EU)
Originally Posted by Yessia View Post
Basically now my cooldowns have 3 categories that way they all take up about the same amount of space as my totems. Like I said I'm pretty happy with it, unfortunately the boxes that hold totems and cooldowns still appear even if none are up as I'm pretty much clueless how to parent to a frame with eePanels when "/print GetMouseFocus():GetName()" doesn't yield anything over any related frames(all I can get is "WorldFrame over any part of my totem timer or cooldown mod ). Always open to suggestions.
not sure if you're using EBBs for the cooldown windows, but if so you might want to show the anchor and then test your parenting macro, should show you something else then worldframe then.

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Old 10/04/07, 11:12 AM   #288
Coagulator
Glass Joe
 
Undead Rogue
 
Dethecus
NM...found another reference

...

Last edited by Coagulator : 10/04/07 at 11:19 AM.

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Old 10/04/07, 1:19 PM   #289
Bridonna
Von Kaiser
 
Blood Elf Priest
 
Turalyon
Back to Grid


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Old 10/04/07, 1:47 PM   #290
Ottoline
Glass Joe
 
Worgen Hunter
 
Chamber of Aspects (EU)
Originally Posted by Bridonna View Post
Back to Grid

Why? What differences between the two did you base your decision on?

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Old 10/04/07, 2:09 PM   #291
whitemanfromtown
Glass Joe
 
Draenei Hunter
 
Mannoroth
I was curious about the buffbars in Ryas UI. I've been fiddling with ebb for a while trying to figure out how he did it. It seems like his pet buffs are padded with his player buffs, but all I can find from the options is having them as separate anchors. Is there someway to anchor them with each other? It seems like if he gained another buff, it would overlap his pet buffs.

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Old 10/04/07, 2:13 PM   #292
Balroy
Von Kaiser
 
Dwarf Hunter
 
Uldum
This is my new ui, still cant get Tapestrys fonts >.<, but this is everything showing out of battle, will show a in combat pic soon . Do ya think Hal's unit frames or these look better with this ui? Also feedback and comments appreciated

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Old 10/04/07, 3:01 PM   #293
savantido
Piston Honda
 
Draenei Mage
 
Suramar
Originally Posted by Balroy View Post
This is my new ui, still cant get Tapestrys fonts >.<, but this is everything showing out of battle, will show a in combat pic soon . Do ya think Hal's unit frames or these look better with this ui? Also feedback and comments appreciated
I really can't understand why you can't get the fonts to work. Many have set that font up with no problems. Are you running Clearfont2 at the same time? Also did you edit the mymedia.lua file with the correct path to each font? The fact that you see the font name listed but the font doesn't change means the path is probably incorrect and it is not finding the font.

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Old 10/04/07, 3:04 PM   #294
Calorn
Glass Joe
 
Calorn's Avatar
 
Undead Mage
 
Al'Akir (EU)
Nice Ui Balroy only thing i wouldn't have is the chat logs like that. But apart from that its cool

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Old 10/04/07, 3:11 PM   #295
Balroy
Von Kaiser
 
Dwarf Hunter
 
Uldum
SML:Register("font", "Pixeldust", Interface\Addons\SharedMedia\fonts\Pixeldust.ttf)

Thats what i got (i could of sworn its not wrong). No got no cleafont2 either lol. I got the pixeldu font in the sharemedia font folder to, unless its the wrong 1 (because theres bold and expanded versions also). I dont think thats wrong....hehe.

Well thats what i got, i gota fix my party frames, there kind of small. Also noone would happen to have the color #'s for class colors would ya? Rock config has color panels instead of the color wheel and im keen on getting the exact class colors hehe.

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Old 10/04/07, 3:13 PM   #296
Balroy
Von Kaiser
 
Dwarf Hunter
 
Uldum
Originally Posted by Calorn View Post
Nice Ui Balroy only thing i wouldn't have is the chat logs like that. But apart from that its cool
Thank you your 1 of the few to comment my ui, my idea come from the great designers like Tapestry and Ryas for example. What would you have done with the chat if you dont mind me askin? My screen is not that big so i did that to take up as little space as i can, and it worked hehe, but what would you have done? Thank you for the comment once again =D!

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Old 10/04/07, 3:26 PM   #297
Bridonna
Von Kaiser
 
Blood Elf Priest
 
Turalyon
Originally Posted by Ottoline View Post
Why? What differences between the two did you base your decision on?
Reasons I liked Grid better:
-being able to color the health deficit (the back bar if you will, not the text) by class (I can't seem to find this option in Pitbull)
-being able to color the health bar itself by a dark version (almost black) of the class color. On Pitbull I had to deal with it just being black, or the class color.
-being able to have a different font then the other frames. I find BigNoodleTilting to large and obtrusive for small raid frames, but perfect for myself/target frames
-have an indicator of aggro, without the whole frame being recolored red
-having an indicator of my HoTs as opposed to any priests HoTs
-being able to have buff indicators inside the frame allowed for a more compact, and better looking, raid group
-being able to move all the frames as a group (more of a setting up problem, but I change things often enough that it mattered to me)

But, there are better things on Pitbulls side too:
-being able to color the mana bars by class
-buffs having icons as opposed to just colored squares
-having a look more in line with my other frames then grid can have
-more flexibility on healthbar color (I just happen to like grids default options better, even though it has less)
-being able to move text/icons out of the frame if you desired

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Old 10/04/07, 3:32 PM   #298
savantido
Piston Honda
 
Draenei Mage
 
Suramar
Originally Posted by Balroy View Post
SML:Register("font", "Pixeldust", Interface\Addons\SharedMedia\fonts\Pixeldust.ttf)

Thats what i got (i could of sworn its not wrong). No got no cleafont2 either lol. I got the pixeldu font in the sharemedia font folder to, unless its the wrong 1 (because theres bold and expanded versions also). I dont think thats wrong....hehe.

Well thats what i got, i gota fix my party frames, there kind of small. Also noone would happen to have the color #'s for class colors would ya? Rock config has color panels instead of the color wheel and im keen on getting the exact class colors hehe.
Check the font filename - it is not called Pixeldust.ttf

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Old 10/04/07, 3:42 PM   #299
Calorn
Glass Joe
 
Calorn's Avatar
 
Undead Mage
 
Al'Akir (EU)
Originally Posted by Balroy View Post
Thank you your 1 of the few to comment my ui, my idea come from the great designers like Tapestry and Ryas for example. What would you have done with the chat if you dont mind me askin? My screen is not that big so i did that to take up as little space as i can, and it worked hehe, but what would you have done? Thank you for the comment once again =D!

I would have it justified normally. not anything moved. its perfect where it is. but i just prefer it justified the default way

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Old 10/04/07, 3:54 PM   #300
vaff
Von Kaiser
 
Murloc Mage
 
Boulderfist (EU)
My UI

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