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Old 10/19/07, 3:39 PM   #726
Gneeze
Glass Joe
 
Gnome Mage
 
Eredar (EU)
Is it possible to code a script that shows an eepanel2 only if the parented frame is also visible?

If yes, can someone please do one, can't code :<
If no, any other possible solutions out there?

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Old 10/19/07, 3:42 PM   #727
El_Savor
Von Kaiser
 
El_Savor's Avatar
 
Human Mage
 
Baelgun (EU)
Originally Posted by Gneeze View Post
Is it possible to code a script that shows an eepanel2 only if the parented frame is also visible?

If yes, can someone please do one, can't code :<
If no, any other possible solutions out there?
If you parent an eePanel to something like Omen, Grid or a Pitbull frame, it'll only show when the frame it is parented to is shown.

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Old 10/19/07, 3:48 PM   #728
Gneeze
Glass Joe
 
Gnome Mage
 
Eredar (EU)
If I parent a panel too my Target UF, the panel remains visible if I log out my target :/

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Old 10/19/07, 4:40 PM   #729
Evil Elvis
Glass Joe
 
Gnome Mage
 
Laughing Skull
Originally Posted by Gneeze View Post
If I parent a panel too my Target UF, the panel remains visible if I log out my target :/
What unit frames are you using?

If you're using Pitbull, it should always disappear. If it's not, then you haven't parented it correctly.

If you're using something else, it's possible that the unit frames simply have their opacity set to 0; their visibility isn't actually changed. This is the case for things like Bartender 3's pet bar.

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Old 10/19/07, 5:08 PM   #730
Ryas
Piston Honda
 
Ryas's Avatar
 
Troll Hunter
 
Moon Guard
Alright, I'm looking for someone to reverse this texture for me for my chat frames. I don't have photoshop, and really have no desire to download it. It's so I can make my chat frames more symmetrical. UF_Texture.zip - FileFront.com

Also, here is the pretty much final version (minus the texture change.)


Also, as soon as I can get this texture change, I will actually be releasing it. I know I said I wouldn't, but I am really happy with this to the point where I actually want to share it. (Please don't make me regret this. )


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Old 10/19/07, 5:22 PM   #731
Garmol
Glass Joe
 
Dwarf Hunter
 
Shattered Hand (EU)
Ah nice. Thank you Ryas for your generosity and finally releasing your UI.
It looks really awesome, and i cant wait to try i out!

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Old 10/19/07, 5:25 PM   #732
Ohi
Piston Honda
 
Ohi's Avatar
 
Blood Elf Mage
 
Thunderlord
Originally Posted by Teohetimokan View Post
Awesome UI Duke.

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Old 10/19/07, 5:27 PM   #733
savantido
Piston Honda
 
Draenei Mage
 
Suramar
Originally Posted by Ryas View Post
Alright, I'm looking for someone to reverse this texture for me for my chat frames. I don't have photoshop, and really have no desire to download it. It's so I can make my chat frames more symmetrical. UF_Texture.zip - FileFront.com

Also, here is the pretty much final version (minus the texture change.)


Also, as soon as I can get this texture change, I will actually be releasing it. I know I said I wouldn't, but I am really happy with this to the point where I actually want to share it. (Please don't make me regret this. )
Unless someone can do it before me - I will flip the texture when I get home in a bit and upload. Glamour7 correct?

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Old 10/19/07, 5:28 PM   #734
shieldb
Spectral Goats: Best Goats.
 
shieldb's Avatar
 
Orc Death Knight
 
Tichondrius
DiagonalFlipped.tga

Shouldn't need photoshop for this, unless there was some subtle difference I'm missing - Paint.Net does the trick just fine for the majority of my image editing needs (Though if you're on a mac, this obviously isn't an option).

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Old 10/19/07, 5:32 PM   #735
Ryas
Piston Honda
 
Ryas's Avatar
 
Troll Hunter
 
Moon Guard
Originally Posted by shieldb View Post
DiagonalFlipped.tga

Shouldn't need photoshop for this, unless there was some subtle difference I'm missing - Paint.Net does the trick just fine for the majority of my image editing needs (Though if you're on a mac, this obviously isn't an option).
Thanks dude. I'll keep that site in mind.


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Old 10/19/07, 5:47 PM   #736
Saegon
Glass Joe
 
Troll Rogue
 
Khadgar (EU)
Warcraft III adaptation

Form > Function

Still need to tweak it to balance the functional part of the UI; raids and party. I already have edited the interface in such a way that it has a clear display of the buffs, debuffs, etc.

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Old 10/19/07, 5:48 PM   #737
Balroy
Von Kaiser
 
Dwarf Hunter
 
Uldum
I tried parenting eepanels to omen and i put "Omen" in the parenting part and it didnt work, also that macro dont work for me either, (yes i read the tutorial). How can i parent it to omen to show only when threat apears?

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Old 10/19/07, 5:55 PM   #738
Healium
Glass Joe
 
Human Warrior
 
Azjol-Nerub
Sometimes it's a very small point where a parent macro works, you just need to keep moving the arrow around the frame and keep hitting the macro until something comes up in the chat window. Try the upper left hand corner, primarily.

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Old 10/19/07, 6:25 PM   #739
nemowish
Glass Joe
 
nemowish's Avatar
 
Dwarf Paladin
 
Sylvanas (EU)
After looking and reading much about ui's i finally made a new 1 for my self






so u guys think ??

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Old 10/19/07, 6:25 PM   #740
Zerix
Von Kaiser
 
Goblin Rogue
 
Mal'Ganis
Originally Posted by Ryas View Post
Alright, I'm looking for someone to reverse this texture for me for my chat frames. I don't have photoshop, and really have no desire to download it. It's so I can make my chat frames more symmetrical. UF_Texture.zip - FileFront.com

Also, here is the pretty much final version (minus the texture change.)


Also, as soon as I can get this texture change, I will actually be releasing it. I know I said I wouldn't, but I am really happy with this to the point where I actually want to share it. (Please don't make me regret this. )
Whats the reasoning behind the 2 sets of buffs?

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Old 10/19/07, 6:28 PM   #741
Ryas
Piston Honda
 
Ryas's Avatar
 
Troll Hunter
 
Moon Guard
Originally Posted by Zerix View Post
Whats the reasoning behind the 2 sets of buffs?
One is for my pet, one is mine.


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Old 10/19/07, 6:43 PM   #742
Zerix
Von Kaiser
 
Goblin Rogue
 
Mal'Ganis
Originally Posted by Ryas View Post
One is for my pet, one is mine.
Gotcha. Beautiful UI btw, looking forward to the release.

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Old 10/19/07, 7:47 PM   #743
El_Savor
Von Kaiser
 
El_Savor's Avatar
 
Human Mage
 
Baelgun (EU)
I tried parenting eepanels to omen and i put "Omen" in the parenting part and it didnt work, also that macro dont work for me either, (yes i read the tutorial). How can i parent it to omen to show only when threat apears?
That's not possible. What you can do, is hide the panels when Omen is hidden by clicking the minimap or FuBar icon. Also you need to parent the eePanels to 'OmenAnchor'.

Try
/print GetMouseFocus():GetName()
while targeting the frame you want to parent an eePanel to with you mouse. It'll print out the name of the targeted frame in your chatbox.

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Old 10/19/07, 8:09 PM   #744
Balroy
Von Kaiser
 
Dwarf Hunter
 
Uldum
Ok that macro works and im finding a ton of things to parent to, 1 problem is that when i delete whats in the parenting and anchor part it somtimes resets to what it was. Example i parented to the omen anchor where ya drag omen around and all, and when i deletd omen anchor to put in "SimpleMiniMap" (which i dont think worked) it would reset to omen anchor and i almost put a hole in my computer screen wiht my fist..>_>.

Anyway im going to play with this macro some more since it now works, im still tyrign to parent omen so it apears only when threat comes up, although i might have to do a script for that since i can only parent the bars and anchor itself. Sw stats and petbar are up next to be parented > thank you El Savor!

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Old 10/19/07, 8:17 PM   #745
bry134
Glass Joe
 
Night Elf Death Knight
 
Blade's Edge
Does anyone know if theres a way to add an offset to the auras in Pitbull?

See how the ones in this SS overlap the targetframe border? Id like the auras slightly above the border... am I missing something (most likely I am) b/c I cant find an option for aura offsets in the pitbull config menu. Any help is appreciated!


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Old 10/19/07, 8:21 PM   #746
savantido
Piston Honda
 
Draenei Mage
 
Suramar
Originally Posted by bry134 View Post
Does anyone know if theres a way to add an offset to the auras in Pitbull?

See how the ones in this SS overlap the targetframe border? Id like the auras slightly above the border... am I missing something b/c I cant find an option for aura offsets in the pitbull config menu. Any help is appreciated!

Have to edit the aura.lua file. There are settings in there for the buff/debuff offsets.

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Old 10/19/07, 8:25 PM   #747
bry134
Glass Joe
 
Night Elf Death Knight
 
Blade's Edge
Originally Posted by savantido View Post
Have to edit the aura.lua file. There are settings in there for the buff/debuff offsets.
And here I was thinking Id get off easy and there was a dropdown I was missing. Thanks a lot though, gonna get to work on this

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Old 10/19/07, 8:37 PM   #748
bry134
Glass Joe
 
Night Elf Death Knight
 
Blade's Edge
Originally Posted by savantido View Post
Have to edit the aura.lua file. There are settings in there for the buff/debuff offsets.
My confidence isny very high when it comes to do-it-myself *.LUA editing. I think I found the right code in the Aura.lua, but Im not exactly sure what I should be changing. . . could use a 2nd or 3rd opinion:

debuff:SetWidth(size)
debuff:SetHeight(size)
if direction == "Up then Left" then
debuff:SetPoint("TOPLEFT", auraFrame, "TOPLEFT", -pos_a, pos_b+5)
elseif direction == "Up then Right" then
debuff:SetPoint("TOPLEFT", auraFrame, "TOPLEFT", pos_a, pos_b+5)
elseif direction == "Down then Left" then
debuff:SetPoint("TOPLEFT", auraFrame, "TOPLEFT", -pos_a, -pos_b-5)
elseif direction == "Down then Right" then
debuff:SetPoint("TOPLEFT", auraFrame, "TOPLEFT", pos_a, -pos_b-5)
elseif direction == "Left then Up" then
debuff:SetPoint("TOPLEFT", auraFrame, "TOPLEFT", -pos_b, pos_a+5)
elseif direction == "Left then Down" then
debuff:SetPoint("TOPLEFT", auraFrame, "TOPLEFT", -pos_b, -pos_a-5)
elseif direction == "Right then Up" then
debuff:SetPoint("TOPLEFT", auraFrame, "TOPLEFT", pos_b, pos_a+5)
elseif direction == "Right then Down" then
debuff:SetPoint("TOPLEFT", auraFrame, "TOPLEFT", pos_b, -pos_a-5)
end
if i % max_debuffs_per_row == 0 then
pos_a = pos_a + size + 2
pos_b = 0
else
pos_b = pos_b + size + 2
end
end
else
local buffsize = db.buffsize

if snap then
buffsize = buffsize * scale_adjust
end


Thanks again!

Last edited by bry134 : 10/19/07 at 8:58 PM.

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Old 10/19/07, 8:46 PM   #749
Hiko
Glass Joe
 
Hiko's Avatar
 
Human Warlock
 
La Croisade Ecarlate (EU)
Originally Posted by nemowish View Post
After looking and reading much about ui's i finally made a new 1 for my self






so u guys think ??
Really Beautifull
Hope I could make something like this...

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Old 10/19/07, 9:03 PM   #750
Rintrah
qq zzz
 
Rintrah's Avatar
 
Human Rogue
 
Stormrage
Here is my current UI. Obviously its a lot of Caith's old and new stuff modified for my use, not to mention a lot of other things I use that come from posts I see here.

And I'm using Halkyon's Hal H and Hal G for my textures, very nice!


Last edited by Rintrah : 10/19/07 at 9:34 PM.

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