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10/19/07, 8:55 PM
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#751
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Glass Joe
Night Elf Death Knight
Blade's Edge
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Updated - Again, I drew on Ryas and Caith for this setup, plus Zork's borders
Still cant figure out how to move the Pitbull Auras or border them with Zork's texture.

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10/19/07, 9:40 PM
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#752
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Piston Honda
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Originally Posted by bry134
My confidence isny very high when it comes to do-it-myself *.LUA editing. I think I found the right code in the Aura.lua, but Im not exactly sure what I should be changing. . . could use a 2nd or 3rd opinion:
debuff:SetWidth(size)
debuff:SetHeight(size)
if direction == "Up then Left" then
debuff:SetPoint("TOPLEFT", auraFrame, "TOPLEFT", -pos_a, pos_b+5)
elseif direction == "Up then Right" then
debuff:SetPoint("TOPLEFT", auraFrame, "TOPLEFT", pos_a, pos_b+5)
elseif direction == "Down then Left" then
debuff:SetPoint("TOPLEFT", auraFrame, "TOPLEFT", -pos_a, -pos_b-5)
elseif direction == "Down then Right" then
debuff:SetPoint("TOPLEFT", auraFrame, "TOPLEFT", pos_a, -pos_b-5)
elseif direction == "Left then Up" then
debuff:SetPoint("TOPLEFT", auraFrame, "TOPLEFT", -pos_b, pos_a+5)
elseif direction == "Left then Down" then
debuff:SetPoint("TOPLEFT", auraFrame, "TOPLEFT", -pos_b, -pos_a-5)
elseif direction == "Right then Up" then
debuff:SetPoint("TOPLEFT", auraFrame, "TOPLEFT", pos_b, pos_a+5)
elseif direction == "Right then Down" then
debuff:SetPoint("TOPLEFT", auraFrame, "TOPLEFT", pos_b, -pos_a-5)
end
if i % max_debuffs_per_row == 0 then
pos_a = pos_a + size + 2
pos_b = 0
else
pos_b = pos_b + size + 2
end
end
else
local buffsize = db.buffsize
if snap then
buffsize = buffsize * scale_adjust
end
Thanks again!
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Correct area - think I just made small changes to the offsets til I got the distance I wanted  . Zork made a post about it a while back but can't find it atm  .
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10/19/07, 10:22 PM
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#753
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Piston Honda
Human Paladin
Das Syndikat (EU)
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The only thing that keeps me from changing the buff positions in Aura.lua is a corrupt Aura.lua due to saving after i edited it (guess it messes up Korean localization and therefore the whole file).
At least after modifying it won't load anymore. Any ideas on this?
(I'm using PitBull-r51570.36)
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10/19/07, 10:48 PM
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#754
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Von Kaiser
Undead Mage
Crushridge (EU)
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Originally Posted by bry134
Updated - Again, I drew on Ryas and Caith for this setup, plus Zork's borders
Still cant figure out how to move the Pitbull Auras or border them with Zork's texture.
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absolutally amazing
hope in a release
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10/19/07, 11:10 PM
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#755
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Glass Joe
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10/19/07, 11:55 PM
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#756
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Glass Joe
Night Elf Priest
Gorefiend
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After looking through all of these, Caith's was what i would use at the end of the day.
So i'm going to :P
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10/20/07, 2:08 AM
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#757
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Von Kaiser
Blood Elf Priest
Turalyon
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By request I've uploaded by UI. I don't plan to really support it at all, no changing resolutions or anything. The party frames haven't been set up yet for this layout, so they probably look odd. Raid has been set up though.
I have edited the OmniCC, Pitbull_Aura, Cycircled_Vol files, if you update them automatically you will lose some of the custom textures/placements. There is a Tooltip and a Minimap folder in the Interface folder, which is Zorks stuff, I don't *think* I changed any of it, but I might have. I'm also using Hal's custom texture L.
Solo screenshot: 
Raid screenshot:
Download link: BriV2.zip - FileFront.com
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10/20/07, 2:46 AM
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#758
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Glass Joe
Blood Elf Hunter
Drak'thul
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Current...
w/timers and SWS/Omen active.
Idle
Very happy with the functionality and sleekness now. 
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10/20/07, 3:23 AM
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#759
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Piston Honda
Blood Elf Paladin
Mal'Ganis
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I've seen very few Healing-oriented UI's here, and its a shame. I guess the real difficulty in healer frames, especially from a minimization standpoint is the need for so much information to be able to do your job effectively. With a DPS class, this massive amount of information (read raid frames) becomes non-existent for the most part.
Anyhow, with the approach I took, its the quick response time to key abilities and information I needed. This means pretty much everything is focused on the middle of my screen for quick reference/access.
My personal buffs are on the right, and my targets buffs/debuffs are on the left side of the screen. Then you've got from bottom left (personal bar), top left (focus target), bottom right (target), and top right (targets target).

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10/20/07, 8:39 AM
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#760
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Von Kaiser
Tauren Warrior
Doomhammer (EU)
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Originally Posted by zork
I want to show you something but you have to look precisely
- surl.se/fhao
Look at Bartender...this is not Cycircled, its the default but edited tooltip-border-texture.
Currently I managed to add it to:
eepanels2, pitbull, bartender, quartz, omen, tinytip, grid, xrs
So nearly every border would be changed with touching one file, thats my goal.
p.s. Good thing is: My old and outdated addons work perfectly on the PTR 
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I've downloaded your UI, but can't really find the texture for borders... Well actualy, i don't really know where to look, which file is it? :S
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10/20/07, 8:53 AM
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#761
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Piston Honda
Night Elf Rogue
Whisperwind
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I am having a problem with Zork's borders showing up correcty, with nothing behind them, they are showing up transparent and not solid like they appear in his screenshots and other UI's
Can anyone help me with this?
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10/20/07, 9:00 AM
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#762
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Von Kaiser
Tauren Warrior
Doomhammer (EU)
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Originally Posted by zork
Hmm, why the heck would you use eepanels for Pitbull and Quartz?
This is not needed since they can show the tooltip-border itself, all you have to understand is how it works.
Quartz border activation in 3 steps:
- open quartz config
- go to the border-alpha slider under colors and move it to 1 (this means 100% visivility)
- go to the border-color field and change the color to white (important) since the color is multiplicated with the border-texture (1*1=1). now the border becomes visible
Same for pitbull: (ok this one is for my rusty pitbull, but the rock version should be the same)
- open pitbull config
- go to global settings -> colors -> frame -> border
- make it white with 100% visibility
Done. The border is already there you just have to switch the light one 
If you see the default blizzard tooltip border you forgot to replace the "/" with "\\" thats all.
If the addon has the possibility to show the tooltip-border already, go use it!
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Here you go my friend
But since you know how to get them going, maybe you can help me out now?
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10/20/07, 9:22 AM
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#763
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Piston Honda
Night Elf Rogue
Whisperwind
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Also Buffalo2 seems to be having a issue with Zork's texture, does anyone know how to manually set it to Zork's?
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10/20/07, 9:59 AM
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#764
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Von Kaiser
Night Elf Druid
Azjol-Nerub (EU)
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Originally Posted by Balroy
Ok so i made the macro /print GetMouseFocus():GetName() and i put it in my bar, and when i clicked it and hoverd over my castbar that was well...casting, nothing happend. Im not sure what to do once you get the macro, as far as putting it on your bars, clicking it on your bar, and where does the name of the thing i want to parent come up?
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/run ChatFrame1:AddMessage(GetMouseFocus():GetName())
the print function lies inside AceConsole or something, you have to have that to make the /print function work.
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10/20/07, 10:20 AM
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#765
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Von Kaiser
Tauren Warrior
Doomhammer (EU)
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I've also encountered another issue: everytime i relog, some of the eePanels, which are anchored to one panel gets lost, meaning i have to reenter the same anchoring information (which is sitll there, i just have to push enter) Anyone can help me out here?
Nevermind, found the solution.
Problem was that when eePanels are unlocked and i check frame name it gives some temporary name, to anchor panels i need to anchor them using eePanel* (where * is panel number) frame names.
Another problem I've just encountered, that cyCircled doesn't work with autobar. Anyone got any clue how to fix this please?
Last edited by Imba : 10/20/07 at 10:30 AM.
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