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12/03/07, 2:03 AM
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#1676
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弾幕
Blood Elf Death Knight
Defias Brotherhood (EU)
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Playee around with caith's ui abit. I'm not done yet but more visible stuff is there, except that I need to fix the cooldown monitor.

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12/03/07, 8:51 AM
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#1677
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Glass Joe
Blood Elf Paladin
Ghostlands (EU)
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Was messing about with eepanels. S'what i came up with.
Still trying to figure out how i keep a parented panel on my cast bar, it seems to disapear when i log off.. Really annoying.
Last edited by Paddette : 12/03/07 at 9:01 AM.
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12/03/07, 1:00 PM
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#1678
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Glass Joe
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Halkyon's UI is nice. But there's no upload yet! What to do, what to do....
Photoshop+Ruler tool to the rescue. I'll give values in pixels, on my monitor (1600x1200) a value of 35px from his SS = 25 in PitBull. For example, the target & player frames are 240x35px, so they become about 170x25 when I put the values into PitBull.
My UI also has a few additional elements:
ElkBuffBars. MiniChat. FlexBar2. SlideBar & FuBar2SlideBar (gets rid of the need for 80 fubar panels, even with the SS many of the FuBar plugins get hidden when not in config mode.) Notes'U'Need. Grid. ArcHud2 (getting removed soon most likely, but it has a great CP display.) Mouseover target. UberQuest's minion is shown, it gets disabled most of the time though.
Things missing:
EEPanels. SLStats. Whatever those Icons are right in the center. I also have bigger castbars for target/focus & moved the self castbar above the party frames for better visibility.
Oh, it's shown with pitbull in config mode, since I didn't want to bother 4 people just for a screenshot. That makes it look a bit messier than it is.
Pixel sizes (width x height) of the various frames from Halkyon's SS:
Player & Target:
240x35
Party:
145x25
Focus & Target of Target:
115x20
Minimap:
110x110
Combat Log:
275x110
Chat:
400x110
Omen:
190x120
Buttons:
375x110
Space between self & target:
210
Space between target and party:
115
Space between party and castbar/action buttons:
40
Space between castbar and chatframes/minimap:
200
That should help. Those sizes do not include the EEpanels borders, they are the sizes of the frames. Oh, and HP bar should be set to size "8" it PitBull.
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12/03/07, 1:10 PM
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#1679
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Piston Honda
Undead Death Knight
Draenor (EU)
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RapidShare: 1-Click Webhosting
is the upload to my UI. NO I didnt test it or anything as I have no idea how to do it else. Seriouslly hope it works for the ones who wanted it.
Have phunz!
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12/03/07, 1:24 PM
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#1680
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Piston Honda
Night Elf Rogue
Whisperwind
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Originally Posted by Paddette

Was messing about with eepanels. S'what i came up with.
Still trying to figure out how i keep a parented panel on my cast bar, it seems to disapear when i log off.. Really annoying.
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Very nice UI! I love how everything fits together.
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12/03/07, 3:11 PM
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#1681
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Glass Joe
Undead Mage
Magtheridon (EU)
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Originally Posted by Led ++
RapidShare: 1-Click Webhosting
is the upload to my UI. NO I didnt test it or anything as I have no idea how to do it else. Seriouslly hope it works for the ones who wanted it.
Have phunz!
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Thanks a lot man, it's a beautiful UI!
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12/03/07, 4:01 PM
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#1682
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Glass Joe
Human Paladin
Burning Legion
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Hal your UI is simply amazing. I love the texture and set up of everything.
P.S: I had to register for a account just to tell you that :P
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12/03/07, 4:20 PM
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#1683
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Von Kaiser
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Here are a couple UI's of my multiple characters. Each of them has a different one...I like variety ^^
Warlock (main):
Shaman:

took this with sct scrolling...he has the most varied settings of all my characters so i figured I'd show it.
my other two characters, Rogue and Priest's, respectively. Posting them as links so this post doesnt take up a ton of space:
http://img164.imageshack.us/img164/8...7202852xg3.jpg
http://img98.imageshack.us/img98/204...7160552wn7.jpg
criticism welcome! I'm working on my Druid's UI atm, but so far I haven't gotten it to a point where im happy. I'll try posting it when its finished
edit: Forgot to add, inspiration came from multiple sources, but the most from ryas and caith ^^
Last edited by Alefica : 12/03/07 at 4:29 PM.
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12/03/07, 4:39 PM
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#1684
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Glass Joe
Blood Elf Death Knight
Arygos
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I'm toying with the idea of making a comic book font based UI, but Im having some trouble with scaling etc on the Font im using that came with clear font 2 (Crime Fighter).
Anyone happen to know of some good, scaleable comic fonts that dont come out looking washed out or overly large when used in wow.. Figured I would ask before I go through my entire font database and add them all into my clear font and shared media folders hehe 
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12/03/07, 5:43 PM
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#1685
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Glass Joe
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I'm not 100% sure if this is the right place to post it. But I remember seeing a UI I really liked a while back in the Post your UI thread. It was from what I think was a mage, everything was tinted blue and had the bars centralized at the bottom with a sort of blue electrified background. If anybody could help me find the owner or a package of this, that would be great!
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12/03/07, 7:04 PM
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#1686
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Don Flamenco
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Just one question about your UI.
Can you see your target's target's debuffs?
Originally Posted by winst
tank mode (largest bar showing when revenge is lit, shield block is up, shield slam is ready etc.) also showing grid and omen position :
sws also opens just above omen in a similar looking window, and chat as you can see opens bottom left. incoming damage is also displayed via parrot in an arc to the left of my character, with buffs/heals arcing to the right.
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12/03/07, 7:57 PM
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#1687
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Glass Joe
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The only things not visible are my cast bar which is located above the target of target window, omen which is located to the left of the sws window on the right side, and Eavesdrop (replaces the default combat log window) in the bottom right corner.
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12/03/07, 8:07 PM
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#1688
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Banned
Blood Elf Hunter
Hellscream
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Originally Posted by Vort
The only things not visible are my cast bar which is located above the target of target window, omen which is located to the left of the sws window on the right side, and Eavesdrop (replaces the default combat log window) in the bottom right corner.
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Not sure if I am not thinking hard enough this evening, but what does the N6 on your button mean? Is it macro text?
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12/03/07, 8:27 PM
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#1689
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Von Kaiser
Goblin Priest
Twisting Nether (EU)
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Originally Posted by lazerpewpew
Just one question about your UI.
Can you see your target's target's debuffs?
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No. I can set it up so that i can, though.
My main is a rogue and we're several months into sleepmode farming molten.. sorry, BT/Hyjal and i haven't found any need for such a configuration. Nor on my warrior who mainly tanks kara, za, heroics, and does arena. The ui config basically gets tailored as soon as i find something annoying me. For instance, the 4 big buttons showing what of my main damage/tanking abilities is available to me were implemented soon after i first tanked kara and found myself button-mash tanking without any idea when shieldblock and shield slam were really available!
There's probably a few things i can tweak to it. I just found a mod called 'cooling' which pops up icons only when they are on CD, this is how i had Discord set up back in the old days and i'm interested to try it out and remove bars entirely from my screen.
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12/03/07, 8:41 PM
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#1690
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Glass Joe
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Caith Unit Frames on left above Chat is Grid and above that is party frame(not Shown)
To bottom right is Sw Stats healing meter
Last edited by Rockstarr : 12/04/07 at 12:27 AM.
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12/03/07, 9:13 PM
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#1691
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qq zzz
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Originally Posted by Blizz
Not sure if I am not thinking hard enough this evening, but what does the N6 on your button mean? Is it macro text?
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My guess would be num pad 6.
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12/03/07, 9:18 PM
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#1692
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Glass Joe
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http://
Still tweaking things since going back to ag_unitframes from pitbull.
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12/03/07, 10:18 PM
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#1693
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Von Kaiser
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Been tweaking my clean UI based off Saeto4. Fairly happy with it now. It doesn't get more cluttered than this - I love it.
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12/04/07, 1:34 AM
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#1694
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Glass Joe
Human Paladin
Burning Legion
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Is there an updated version of Caith UI?
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12/04/07, 7:31 AM
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#1695
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弾幕
Blood Elf Death Knight
Defias Brotherhood (EU)
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Originally Posted by Playkobe
Is there an updated version of Caith UI?
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If you are using the latest ( Bellum Forum :: Thema anzeigen - Caith v.10.2 ) you just need to update the addons and everything works.
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12/04/07, 11:26 AM
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#1697
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Von Kaiser
Night Elf Hunter
Bonechewer
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I really liked the look and theory behind Halkyon's new UI so I finally moved away from my current theme which was an evolution of the last one I posted.
Obviously, the layout is very similar to Halkyon's. The unit frames are a bit bigger, and I may change that, but my overall goal of recreating the usability of his UI was successful.
Another reason I wanted to recreate this is because so many people are cluttering this thread up with upload requests I wanted to show just how easy it is to recreate a UI you like. Yes, it takes a bit more time than just downloading and installing, but you're going to gain some great skills. Taking a UI you like and recreating it is the perfect way to begin to understand how the mods work. You gain the ability to change packages to fit your needs, learn how to create an overall theme, learn great troubleshooting skills for when you have problems.
For anyone interested in how I (re)create a UI, here are the steps I take:
Disclaimer: Always scan addon and interface downloads for viruses and keyloggers. Even from reputable sites there is the possibility that a malicious user has tainted a download. Don't assume it's already been scanned, take responsibility to keep your account and computer safe.
- Align - Type /align in game and you've got a great grid overlay on your screen you can use to keep things aligned and symmetrical.
- Action Bars. There are many choices, I like Bartender3 or Bongos. There are other options as well. Choose what you like, and arrange your bars in the way that best suits your needs.
- Unit Frames & Cast Bars. For me, Pitbull is the only choice, others like AGUF. For a castbar my choice is Quartz.
- Chat Windows. I use Prat to modify and add functionality to chat, but it's not necessary to do that immediately. What's important here is that you size and arrange your windows right now.
- Minimap. SimpleMinimap lets me apply skins as well as move, hide and resize elements.
These first 5 steps are going to give you the structure of your UI. They're the largest and most important elements for most UIs and I always place them before adding any kind of features or art. It is VERY important that while placing these you consider the extra addons, art, buffs, and other incidentals that you will be adding or displaying. There is nothing worse than having to rethink a large part of your structure because you forgot something.
After you have the first 5 steps finished, you can really move on adding the additional pieces that you want one at a time. I never like to enable a large chunk of addons at once, because inevitably I forget to move something, or change a setting (you can actually see this in my UI screenshot above. See the hunter's mark timer above the minimap or the misaligned bigwig timer above the chat frame?
The other main addons you'll need to polish the look of your UI are: - Eepanels - Textured and bordered art to add cohesion and style.
- Delivering.Your.World & plugins - Too many here to list, but FuBar is a great way to get a lot of functionality and information in a small space.
- Incidental Addons - These are going to be different for every user, but in Halkyon's latest UI an example is his totem timer in the center. Other incidentals include DamageMeters, ThreatMeters, class specific mods such as AutoShot timers.
- SLTimex - I'm listing this individually since so many ask about it. This addon displays a clock, latency indicator and other customizable information in a layout and font configured by the user. I don't have it in my UI currently, but you can see it to the right and left of Halkyon's chat frame and combat log.
There are always more addons you can add that I don't have listed here, but this is a good list to get you started. The most important thing is to just sit down and play with settings. Make backups of your UI periodically as you work and /reloadui (or just /rl!) often, I can't stress that enough. If you're reloading UI and making backups then you don't have to be afraid you'll mess something up. You can experiment and perhaps come up with a look or technique that's new to the community.
This turned out to be a little longer than I planned, that said, I'd like to take a minute to get up on a soapbox. The trend in this thread is people posting asking for UI Uploads, UI Help, Private Message material that adds nothing to the conversation, and the like. All of these things are good and have their place, but that place is not this thread. This thread is for posting UIs. The amount of unrelated or useless posts in this thread make it hard to find information when users go back for it. This thread probably has twice as many posts as it needs. In hopes of alleviating the situations a little, here are some suggestions: - If you want to ask for a UI upload or make a 'Nice UI' comment to a UI developer use Private Messages.
- If you have a question about how to configure a UI, a problem with your UI, or need UI/Addon help please use the UI Help Center Thread.
- If you want to know what the name of a particular mod is based on a screenshot please use the What's That Mod Thread.
- A general tip: Don't quote full images, simply leave a link back to them instead.
If everyone can stick to that, then this thread will become a better place to look at new interfaces and get inspiration and the UI help questions or What's that Mod questions will live in the appropriate place making those threads even better resources than they already are.
Last edited by Leica : 12/04/07 at 11:58 AM.
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12/04/07, 11:44 AM
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#1698
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Piston Honda
Night Elf Warrior
Hellfire (EU)
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Originally Posted by Leica
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I don't know wether you play any other healing classes but couldn't you save more screen space by changing the way you display groups, it seems quite pointless to me to have both raid frames and party frames as a hunter. Seeing as hunters have a very minimal amount of group interaction.
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12/04/07, 11:50 AM
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#1699
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Von Kaiser
Night Elf Hunter
Bonechewer
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Originally Posted by Eledorian
I don't know wether you play any other healing classes but couldn't you save more screen space by changing the way you display groups, it seems quite pointless to me to have both raid frames and party frames as a hunter. Seeing as hunters have a very minimal amount of group interaction.
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I think you're a bit mistaken on this hunter's group interaction!
I actually use the raid frames to know when I should pull, and when I shouldn't, I still have to enable power bars though, I didn't do that yesterday when I was building it out. My raid frames also tell me who is in and out of range (again for pulling), and I like to know when people die when we're on encounters.
The Party Frames are for arena mostly, but right now I'm keeping them on full time so that I can get used to the new layout. The benefit of seeing the debuffs on my arena team, large health bars for them, and their targets so I know when to switch quickly to burst is invaluable.
On a completely unrelated note, I just saw that my pet has a parry in that screenshot. So much for AI to attack from behind! What's worse is that I sent my pet in from behind in the first place, and in the screenshot it looks like he is actually behind the mob, but creeping up in the hitbox a bit.
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12/04/07, 11:57 AM
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#1700
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Piston Honda
Night Elf Warrior
Hellfire (EU)
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Originally Posted by Leica
I think you're a bit mistaken on this hunter's group interaction!
I actually use the raid frames to know when I should pull, and when I shouldn't, I still have to enable power bars though, I didn't do that yesterday when I was building it out. My raid frames also tell me who is in and out of range (again for pulling), and I like to know when people die when we're on encounters.
The Party Frames are for arena mostly, but right now I'm keeping them on full time so that I can get used to the new layout. The benefit of seeing the debuffs on my arena team, large health bars for them, and their targets so I know when to switch quickly to burst is invaluable.
On a completely unrelated note, I just saw that my pet has a parry in that screenshot. So much for AI to attack from behind! What's worse is that I sent my pet in from behind in the first place, and in the screenshot it looks like he is actually behind the mob, but creeping up in the hitbox a bit.
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I stand corrected
I never really use party frames other then 5 mans, maybe I should try some other classes sometime 
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