I love this UI very much. It gives me everything I need to see in short oder and readily available in the middle of my screen, AND it matches my hair! May seem like a lot of info for a rogue but I raid lead and call warnings on vent, so it's all more or less necessary.
Most of the ideas have been stolen from various other UI's I've seen posted here and other places. Full respect to all original authors, and remember: imitation is the highest form of flattery!
How are some of you posting without Unitframes showing. Yes, I know i could just disable and screenshot, but I'm hoping there is a way to make it go away when not in combat or some such?
Also, I'm completely nub and couldn't find anything informational, but... Can anyone direct me to some links about messing with ingame fonts? I want to start expanding my moddin' but I'm scared of just downloading mod after mod when I could just add fonts, but I'm again, pretty nub. Thanks again.
The mods you want is ClearFont2, and SharedMedia. Both are Ace and change the entirety of the game's fonts.
If neither have a font you like, you can just replace it with one of your own if you have it and it's a .ttf font. Just replace one of the existing fonts with it. It won't have the right name but hey.
How are some of you posting without Unitframes showing. Yes, I know i could just disable and screenshot, but I'm hoping there is a way to make it go away when not in combat or some such?
I'm quite sure Pitbull has an option to fade out Unitframes when not in combat.
I wrote a sum up of all my ejerks-posts about the border-stuff on our guild website. Check it out for further information.
Too bad that all surl.se-images are lost :/
Your options on editing the default blizzard textures are tremendously, if you look at my latest download (RapidShare: 1-Click Webhosting) you will find a "button"-folder under interface. I edited the textures that will come into play when you hover or click a button. I wanted to play with it at first but it looked great so I kept them. This effect is used on the character panel or the spellbook aswell.
I remembered this post and after searching for 2 hours to find it, I tried the link and it didn't work for me? Can you check if it's still there. Thanks ahead and sorry for any inconvenience. ^_^
ETA: Nevermind I found it through google. But the links aren't working anymore and I was wondering if it would be a lot of work for you or too much to ask to update them?
After searching the web I was able to find Zork's compilation of border-editing here. It's more a draft than an actual how-to, but it should contain enough information for retracing the whole method of tooltip-border-changing for UIs.
Been playing around with my UI a lot this week and came up with this.
It's nothing too original but I still can't get used to the unitframes since I tend to identify targets by their portrait rather than their name (and I prefer bigger fonts too) so it's back to the defualt unitframes again for now with a lot of other changes to free up screen space.
It would be so awesome if the raid shot had a giant grey rectangle that took up the top half of the screen, leaving a thin bar through which you could see only your character's butt.
It would be so awesome if the raid shot had a giant grey rectangle that took up the top half of the screen, leaving a thin bar through which you could see only your character's butt.
Well, as with any viewport setup, I'm looking to actually increase my visibility, although the criticism is welcome. The only things that are actually outside the viewport are my player, target, and target of target frames, as well as their castbars and my raid frames. The visibility this provides only looks bad because of how I shot it; I normally play zoomed out quite far, and I have no problem with my surroundings. In fact, my interface is designed for optimum awareness while healing in raids.
So far, my biggest problem with it is the giant blank space in the lower-center of my screen, don't really have anything to put there, so currently, that's where my tooltips are anchored, and things may stay that way, or if I get a better idea (or if someone else has one), it may change. I expected some criticism for sure, not having a widescreen monitor that is typical these days has impacted my design choices, and the design, although heavily inspired by modern UI standards, is fairly unique.
I might scale the button bars down and place them inbetween the chat panels, allowing me to lower the viewport quite a bit, and helping to deal with the unused screen space. But overall, I think this UI does a good job of serving my needs while remaining fairly pleasing to the eye, and as we all know, that's all that matters in the end.
Well, as with any viewport setup, I'm looking to actually increase my visibility, although the criticism is welcome. The only things that are actually outside the viewport are my player, target, and target of target frames, as well as their castbars and my raid frames. The visibility this provides only looks bad because of how I shot it; I normally play zoomed out quite far, and I have no problem with my surroundings. In fact, my interface is designed for optimum awareness while healing in raids.
So far, my biggest problem with it is the giant blank space in the lower-center of my screen, don't really have anything to put there, so currently, that's where my tooltips are anchored, and things may stay that way, or if I get a better idea (or if someone else has one), it may change. I expected some criticism for sure, not having a widescreen monitor that is typical these days has impacted my design choices, and the design, although heavily inspired by modern UI standards, is fairly unique.
Sorry I have to disagree, this does nothing for your situational awareness nor does it increase your visibility. This UI is by far the single most unlogical and ugly I have ever seen. I would seriously recommend you to go over all the pages of this thread and see what proper UI's look like. Half your screen is pretty much gone, and this is most certainly not an unique design. In my mind this is just slapping an ugly gray rectangle in the bottom of your screen.
I'm loving the new Unit Frame textures you have going on there. Looks like they just need to be cleaned up a bit. Not too sure about the black box of doom across the bottom, I never really liked viewport settings though.
Sorry I have to disagree, this does nothing for your situational awareness nor does it increase your visibility. This UI is by far the single most unlogical and ugly I have ever seen. I would seriously recommend you to go over all the pages of this thread and see what proper UI's look like. Half your screen is pretty much gone, and this is most certainly not an unique design. In my mind this is just slapping an ugly gray rectangle in the bottom of your screen.
Hey, I don't mind criticism, but if you're going to tell me my interface doesn't make sense, than tell me why. As for the "proper UI" comment, I've had various variations on so-called "proper UIs" for over a year, and I've been working with this for a couple of weeks, and I can tell you that it has pretty muched destroyed any other UI I've used in the past in terms of information given and increasing my own situational awareness. Is it perfect? Hell no, but I think what I've started with here shouldn't be immediately disregarded either.
Since the last shot wasn't a very good indication how it looks in a raid setting, which is what this UI is built for (quit PvPing at the start of S3), here's a slightly updated screenshot:
Hey, I don't mind criticism, but if you're going to tell me my interface doesn't make sense, than tell me why. As for the "proper UI" comment, I've had various variations on so-called "proper UIs" for over a year, and I've been working with this for a couple of weeks, and I can tell you that it has pretty muched destroyed any other UI I've used in the past in terms of information given and increasing my own situational awareness. Is it perfect? Hell no, but I think what I've started with here shouldn't be immediately disregarded either.
Since the last shot wasn't a very good indication how it looks in a raid setting, which is what this UI is built for (quit PvPing at the start of S3), here's a slightly updated screenshot:
I think what he meant, and I totally aggree with him is, it's not the fact that you use a viewport to display some stuff, it's the size of that viewport compared to the amount of information in it. Why have half you screen as a grey empty area, at least fill it with your UI stuff, else there's no point, and you should simply reduce it in size. For example, you get your icons closer to the map, then increase width of the chatboxes while reducing their heights, and you can reduce the height of your viewport by half, making it much more compact. Also why have grid and your cooldowns out of the viewport? It just doesn't make sense to have such a big viewport, and still put half your UI out of it.
Mind you, I tend to stack info close to the center of my screen like you did, but I don't have a viewport covering half my screen for stuff I don't really need to see, which what you seem to have. I just have 3keybinding bars, with 2 text windows around it, and it takes at most 1/4 of the bottom of my screen, all set with reduced alpha so I can still see what's happening behind.
I think what he meant, and I totally aggree with him is, it's not the fact that you use a viewport to display some stuff, it's the size of that viewport compared to the amount of information in it. Why have half you screen as a grey empty area, at least fill it with your UI stuff, else there's no point, and you should simply reduce it in size. For example, you get your icons closer to the map, then increase width of the chatboxes while reducing their heights, and you can reduce the height of your viewport by half, making it much more compact. Also why have grid and your cooldowns out of the viewport? It just doesn't make sense to have such a big viewport, and still put half your UI out of it.
Mind you, I tend to stack info close to the center of my screen like you did, but I don't have a viewport covering half my screen for stuff I don't really need to see, which what you seem to have. I just have 3keybinding bars, with 2 text windows around it, and it takes at most 1/4 of the bottom of my screen, all set with reduced alpha so I can still see what's happening behind.
Yes, I do understand what you mean about the amount of space unused, actually, the small viewport is just an artifact of my last UI, I rendered the screen on such a small area because my last computer was 8 years old, and it improved my framerate drastically.
Those bars on my screen aren't cooldown timers, but Totem Timers, which I like keeping in my peripheral to easily know when it's time to refresh, which is also why my shield tracker is dead center above Grid.
As for why I put so much on my screen even with the viewport, I simply need it there, so I can catch all the action around me, as I"m sure you understand. As a healer, unlike the rest of the raid, we have to stare at unitframes, and any time spent scanning the rest of your screen is time not watching players health, which is probably why I liked such a small render area in the first place. I have good eyes, so I can deal with details being smaller, as long as I can see them.
Honestly, there's so much dead space because I built my UI around a render area that I liked, then placed everything else around it. I've always had super minimalistic UIs (this is actually one of the least minimalistic ones I've ever used, and I'd still consider it minimalist). Before working with a viewport, I used to not use Omen, Recount, had only 1 chat frame and had no buttons on my screen (I have everything bound except my raid buffs (but my potions, healthstones and drums ARE bound) and I mostly use the buttons on screen with OmniCC as my cooldown tracking, as I've learned over time that I don't really like cooldown bars too much. I've never even bothered with Omen or a damage meter before this UI, and you're right, I mostly used them to fill in more space (also, my old computer couldn't handle using too many addons, it was that old).
I threw that together last night but I'm really not loving it. It was my first "from scratch" UI, using eePanels, Bartender3 and Pitbull and all that good stuff. Talked to Wyldbill about his UI and he gave me some great tips.
If anything I would want to change how the unit frames look, I'm really not a fan of them. For now I'm going to try Tapestry, it looks nice.
Yes, I do understand what you mean about the amount of space unused, actually, the small viewport is just an artifact of my last UI, I rendered the screen on such a small area because my last computer was 8 years old, and it improved my framerate drastically.
Those bars on my screen aren't cooldown timers, but Totem Timers, which I like keeping in my peripheral to easily know when it's time to refresh, which is also why my shield tracker is dead center above Grid.
As for why I put so much on my screen even with the viewport, I simply need it there, so I can catch all the action around me, as I"m sure you understand. As a healer, unlike the rest of the raid, we have to stare at unitframes, and any time spent scanning the rest of your screen is time not watching players health, which is probably why I liked such a small render area in the first place. I have good eyes, so I can deal with details being smaller, as long as I can see them.
Honestly, there's so much dead space because I built my UI around a render area that I liked, then placed everything else around it. I've always had super minimalistic UIs (this is actually one of the least minimalistic ones I've ever used, and I'd still consider it minimalist). Before working with a viewport, I used to not use Omen, Recount, had only 1 chat frame and had no buttons on my screen (I have everything bound except my raid buffs (but my potions, healthstones and drums ARE bound) and I mostly use the buttons on screen with OmniCC as my cooldown tracking, as I've learned over time that I don't really like cooldown bars too much. I've never even bothered with Omen or a damage meter before this UI, and you're right, I mostly used them to fill in more space (also, my old computer couldn't handle using too many addons, it was that old).
That's not minimalistic at all. Minimalistic is having the least intereference possible. All i can see in that picture is a huge grey box, two seriously ugly chat frames, an incredibly tiny map and then i notice the WoW worldview.
I agree with the notion that a proper ui is something that you can use and find useful, but what I don't agree with is that anyone could find that useful.
What's the point of taking the entire screen with the viewport? bring it down to just what you need. Why is it grey? That's the last color i want to see in WoW. Make it black or a very dark color so that it stops taking attention away. Why ar ehte chatboxes so tall when they could be wide? Why not use eePanels to give them a better look, something that is aesthetically(i cannot spel) pleasing would be much preferable to something that jarrs your eyes like those chatframes.