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Old 10/01/07, 11:26 AM   #1
Cromfel
Don Flamenco
 
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Human Paladin
 
Ravencrest (EU)
eePanels1, eePanels2 and Xart

Since there wasnt any topic available for custom textures for UI, I create new one for the most(?) common addons.

Going to eePanels from Xart:
I have been using Xart for long time to add some textures behind my buttons and chat windows. Problem has been the rather unpleasant configuration of it. I did some manual editing on Xart files and such to make my own TGAs work.

Today I found out that eePanels had went into versio 2, and it really looked like exactly the mod I am looking for. A lot of things to configure and easy to add new textures into any location of screen that I can think of. Everything went as I expected, I got the addon to load my textures just fine and then finally when I had my textures ready for import, this problem occured...

The Problem:
I made five 256*256 textures to be used at bottom of my screen. I simply took screenshot 1280*1024, designed borders for my buttons and then cut them into 256*256 tiles. When I import those tiles to eePanels2, the size of textures is a lot bigger than 256 really should be, even when I use exactly 256 for the panel size in eePanel2 config. What is causing this rather simple "Texture size of 256 aint 256 pixels ingame"? I dont have any UI scale enabled or anything.

Is this common behavior of eePanels or is it just me not seeing something obvious?

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Old 10/01/07, 6:49 PM   #2
Evil Elvis
Glass Joe
 
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Laughing Skull
Your UI is scaled, whether you modify it via the interface slider or not. This is nothing eePanels has control over.

I saw a post somewhere where a person actually did the legwork and figured out the ingame resolution to normal resolution to aid in importing custom textures, but I have no idea where it is.

Maybe ask around on the Discord website or UI forums.
 
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Old 10/01/07, 10:41 PM   #3
Drunkmunky
Von Kaiser
 
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Undead Warlock
 
Jubei'Thos
As EE says the UI scale in game is what changes this, to find your actual width & height in pixels i would suggest making one giant panel with no borders and get it to stretch right across the screen, adjusting by 1pixel at a time until it's perfect. then you will know by the size of that panel how many pixels are actually on your screen. This was suggested on the omgphatloots.org forums which are no more so I can't double check that is the correct way of doing it.
 
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Old 10/01/07, 10:47 PM   #4
Sovereignty
Infinite Density
 
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Draenor
Originally Posted by Drunkmunky View Post
As EE says the UI scale in game is what changes this, to find your actual width & height in pixels i would suggest making one giant panel with no borders and get it to stretch right across the screen, adjusting by 1pixel at a time until it's perfect. then you will know by the size of that panel how many pixels are actually on your screen. This was suggested on the omgphatloots.org forums which are no more so I can't double check that is the correct way of doing it.
That is indeed the way to do it.

If you're using eePanels (I'm not sure if this is a problem with eePanels2 (I assume it isn't if you're panel is anchored center-center) but make sure that the left hand edge touches the edge of the screen. Setting the horizontal/vertical values to 0 doesn't cut it, you'll have to go negative.
 
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Old 10/02/07, 6:56 AM   #5
Cromfel
Don Flamenco
 
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Ravencrest (EU)
Originally Posted by Drunkmunky View Post
As EE says the UI scale in game is what changes this, to find your actual width & height in pixels i would suggest making one giant panel with no borders and get it to stretch right across the screen, adjusting by 1pixel at a time until it's perfect. then you will know by the size of that panel how many pixels are actually on your screen. This was suggested on the omgphatloots.org forums which are no more so I can't double check that is the correct way of doing it.
Oh why didnt I think of that, thanks a lot for the tips fellas.

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