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12/10/07, 9:00 AM
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#101
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Glass Joe
Human Warlock
Khadgar (EU)
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Originally Posted by Kameril
Finally got some time, here's what I have after ~3 hours of coding:
YouTube - Dock
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Wow, that looks superb - add me to the list of potential beta testers.
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12/10/07, 7:38 PM
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#102
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Von Kaiser
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Originally Posted by Kameril
Finally got some time, here's what I have after ~3 hours of coding:
YouTube - Dock
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Very nice! Can't wait to try that out!
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12/10/07, 7:41 PM
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#103
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Von Kaiser
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More interest than I had anticipated! It's coming along fairly well, looking at a closed beta some time next week (perhaps earlier, perhaps later). When that happens I'll post a link to the thread here.
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12/10/07, 7:44 PM
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#104
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Not Helpful.
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Originally Posted by Kameril
Finally got some time, here's what I have after ~3 hours of coding:
YouTube - Dock
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I'll probably love you forever.
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Originally Posted by CheshireCat
Eh, my nostalgia goggles aren't as good as they used to be.
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12/10/07, 10:59 PM
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#105
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Piston Honda
Orc Warlock
Jaedenar (EU)
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Probably you won`t pick your beta testing candidates from here but if you do, sign me up ! 
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12/11/07, 12:16 AM
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#106
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Disharmonious
Dwarf Paladin
Lightbringer
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Coming late to the thread, a mod which got abandoned and I absolutely adored (specifically for totem dropping back when I played the shaman, pre 2.0) was something called Sprocket. It didn't make the transfer to 2.0, but the mod itself was a great straight up adaption of what this thread's about.
Basically, it was an Ace 2 mod that added mouse guestures to wow. You set up a bind for a window or two, then you push your bind and mouseover in any of 8 directions, and whatever you are closest to gets picked. It could be a bind, a spell, a macro, or a subwindow. For example I had it set up so all of my water totems were down- Tide was down-down, Stream was down-up, PC was down-right, ect. A little bit of training to use it properly, but it was glorious.
Unfortunately, it got demolished with the 2.0 changes (needlessly- I don't believe there's anything in the code that requires a break of the protected functions as long as it's all done out of combat), so I don't use it anymore. For the wihle I used it it certainly massively changed the way I played wow, however.
Two other mods which -may- be questionable comments in this thread: Clique and PerfectRaid. The absolutely minimal display footprint of PR gives it honorable mention, giving basically all the info of grid in a very slim and easy to glance at for info. Each to their own and most probably see it as not that useful, but for me (with my 17" monitor- don't ask) it absolutely changed the level of data I could access, and with speed.
Clique's probably basic enough and well known that I don't really have to go into it, but that simple functionality really changed how a lot of people play, so I think it deserves at least a nod in here (even if it has been out for forever).
Mentioning those two because I honestly suspect the next big thing is going to not be a major rework, but a simple and effective change or minor tweak that alters gameplay.
Dock looks pretty cool, but exactly teh sort of thing that I'll never personally use. I willprobably push it on my guildmates like crack however.
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Originally Posted by bartolimu
It makes me want to hit Marge Thatcher on the nose with a rolled up newspaper.
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12/11/07, 2:08 AM
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#107
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Glass Joe
Troll Priest
Vek'nilash (EU)
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sign me up for the dock betatesting aswell, this is exactly what I've been needing for my UI for ages, it's basicly perfect for raiding, you can choose the information you want depending on what your doing, without having to disable mods.
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12/11/07, 3:40 AM
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#108
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Piston Honda
Human Priest
Alexstrasza (EU)
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Count me in for betatesting as well if you need people, since I´ve been working with a Mac here on work, I just love the intuitive navigation, and a Dock for WoW would just be so very sexy.
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12/11/07, 4:08 AM
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#109
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Von Kaiser
Dwarf Priest
Earthen Ring (EU)
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Originally Posted by Oggie
Coming late to the thread, a mod which got abandoned and I absolutely adored (specifically for totem dropping back when I played the shaman, pre 2.0) was something called Sprocket. It didn't make the transfer to 2.0, but the mod itself was a great straight up adaption of what this thread's about.
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Oh, yes. Sprockets! I loved it and miss it every day. It was quick, flexible and saved tons of space. I would love to see it back in action.
Currently I use Geist as a substitute to minimize the button clutter on my screen, but it isn't the same at all.
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Two other mods which -may- be questionable comments in this thread: Clique and PerfectRaid. The absolutely minimal display footprint of PR gives it honorable mention, giving basically all the info of grid in a very slim and easy to glance at for info. Each to their own and most probably see it as not that useful, but for me (with my 17" monitor- don't ask) it absolutely changed the level of data I could access, and with speed.
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I used PR for a long time (until the long break the author took with 2.0) and it was (and still is) great, but I found Grid to suit my playstyle even more.
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12/11/07, 5:49 AM
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#110
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Piston Honda
Blood Elf Paladin
Draenor (EU)
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Originally Posted by Kameril
More interest than I had anticipated! It's coming along fairly well, looking at a closed beta some time next week (perhaps earlier, perhaps later). When that happens I'll post a link to the thread here.
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I would LOOOOOVE to have that :P Would look superb on my new screen next week! 
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12/11/07, 11:05 AM
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#111
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This isn't a gift. It's a warning.
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Originally Posted by Kameril
More interest than I had anticipated! It's coming along fairly well, looking at a closed beta some time next week (perhaps earlier, perhaps later). When that happens I'll post a link to the thread here.
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I generally don't spend a lot of time in the UI forum because it tends to drive me nuts, but this addon is an absolutely amazing piece of work and I can't wait until you finish it. It solves every problem I've ever had when trying to build a UI I like for myself that still looks good solo, in five-mans, in raids, and in BGs and isn't full of holes or spaces where stuff "will appear" in one situation or another.
I realize it's probably going to be most useful to the hardcore raiding crowd, but those of us that have gone casual yet still appreciate a functional and clean UI, it's going to be amazing too. Thanks!
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Originally Posted by Bekah
Then go put your dick in a car door and slam it a couple of times to finish proving how awesome you are and report back to the IMANG thread.
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12/11/07, 11:50 AM
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#112
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postcount++
Malan
Tauren Shaman
No WoW Account
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Found this on the wow ace forums today.
MobNotes

MobNotes is a simple addon to add general NPC information to your unit tooltips. It comes preloaded with a few notes for some Zul'Aman, Serpentshrine Cavern and Black Temple trash (so far), and for the adds on Hex Lord Malacrass in Zul'Aman and Moroes in Karazhan.
Examples of the notes include
* Lord Crispin Ference: Protection warrior, disarms and shield walls.
* Gazakroth: Spams fireballs, can be banished.
* Serpentshrine Sporebat: Random charge with a minimum range requirement.
I welcome contributions to the default database, for both raid instances and normal dungeons. I won't have any notes on bosses in raid instances, but if you feel like a boss in a normal dungeon should have a note, feel free to add it as well.
The default database should only include strategy-neutral comments, like what mobs are capable of doing and how they can be crowd controlled, or if they are immune to everything, like sheeps or stuns. It doesn't include any strategy like "kill this mob first" or "have your offtank on this one".
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Sample Image
The database isn't very complete yet (BT only has mob info for Najentus trash basically) but its a great concept.
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Shitting up every single thread on EJ since '06
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12/12/07, 7:23 AM
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#113
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Von Kaiser
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Dock Preview 2:
YouTube - Dock Preview 2
Shows off some of Dock's features:
Virtually infinite amount of docks (or just 1 if you prefer)
Horizontal and Vertical docking
Zoom levels (and an early preview of the config)
Animation styles
Pulling frames directly off the dock (You could even pull a window directly off one dock and dock it into another)
Next up on my todo list: Autohiding
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12/12/07, 7:39 AM
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#114
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Playing Nelf until Tauren Priests
Night Elf Priest
Perenolde (EU)
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Originally Posted by Kameril
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This looks way cool. Have you tried seeing if it works well with, for example, having eePanel2 background embelishments parented to a chat window ?
And what's probably very cool is if you could add a button on all windows you dock. Say you put a window into the dock. You can now let it snap back to its original position. But now because it was in the dock, it has a little arrow icon in its title bar which, when you click that, snaps back into the dock. A sort of minimize, maximize window ui functionality, but here used for moving it back into the dock so that I don't need to pull it back into the dock. I've never done much UI stuff in WoW but as far as I understand the system, it should be possible to inject "foreign" elements like said button into other addon's GUI.
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12/12/07, 8:30 AM
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#115
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used to could
Undead Priest
Bloodscalp (EU)
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ok enough teasing. Start the beta test :p
looks great.
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12/12/07, 9:05 AM
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#116
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Maniq is awesome.
Troll Rogue
Nazjatar (EU)
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*speechless*
Thats just ... WoW.
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12/12/07, 2:04 PM
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#117
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Glass Joe
Tauren Druid
Draenor (EU)
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This looks an amazing spacesaving mod, please add me to the list of ppl wanting to beta test it.
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12/12/07, 3:31 PM
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#118
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Von Kaiser
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Originally Posted by Cadfael
This looks way cool. Have you tried seeing if it works well with, for example, having eePanel2 background embelishments parented to a chat window ?
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Not yet, as long as the panel is "anchored" (with :SetPoint) to the frame you're dragging it'll come along. However, if the panel hasn't set its parent (using the :SetParent(frame) method) to the frame it won't dock correctly, that is, the frame will fit in but the panel will be full size.
Originally Posted by Cadfael
And what's probably very cool is if you could add a button on all windows you dock. Say you put a window into the dock. You can now let it snap back to its original position. But now because it was in the dock, it has a little arrow icon in its title bar which, when you click that, snaps back into the dock. A sort of minimize, maximize window ui functionality, but here used for moving it back into the dock so that I don't need to pull it back into the dock. I've never done much UI stuff in WoW but as far as I understand the system, it should be possible to inject "foreign" elements like said button into other addon's GUI.
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Yes it's possible, but the problem is where do I add the button? I'd anchor it next to the close but, but some have their buttons in the topright, others in the topleft, some don't even have them. Also, there's no way to even tell which button is the close button. I could just guess, but then there's a high likelihood that I'll overlap other elements on the frame. Instead, I'll likely offer a keybind that when pressed would send the frame under the mouse to the dock. Additionally, I'll offer some type of API for mod authors to request a standard button from Dock that could then be anchored wherever the author wishes.
EDIT: Some frames "fight" Dock, as in they attempt to re-anchor themselves out of the dock. Dock will attempt to reanchor them correctly in the dock, but if it happens enough times the frame will simply be undocked. Fortunately, this doesn't happen often.
Frames docked will be saved between sessions, but due to unnamed frames and frames created dynamically not all frames can be saved.
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12/12/07, 3:41 PM
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#119
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Not Helpful.
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Fan-frigging-tastic. This is going to vastly improve the free space on my UI without compromising usefulness.
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Originally Posted by CheshireCat
Eh, my nostalgia goggles aren't as good as they used to be.
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12/12/07, 4:39 PM
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#120
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Piston Honda
Undead Warlock
Tichondrius
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Yeah I'd love to test this when it's released in any form.
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12/12/07, 5:19 PM
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#121
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Glass Joe
Night Elf Priest
Thunderhorn
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Kameril, this is an absolutely amazing mod you are working on, I can't thank you enough for your work.
I do have one question though. Is it possible to do something like when entering combat undock X,Y, and Z frames and return them to screen, and then re-dock them when leaving combat? What about other events?
I can't wait to see the first version of this come out and thanks again for your work!
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12/12/07, 5:28 PM
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#122
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Don Flamenco
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Re: MobNotes
What a great idea. In our guild, we have several posts on class forums describing the abilities of various mobs (which can be sheeped, etc.) However, it would be great to have this information in-game. I'm going to email him all my shaman notes on which mobs can have buffs purged, crucial spell interrupted, etc. I really hope he gets enough feed back to make a viable and accurate database.
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12/12/07, 5:37 PM
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#123
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Glass Joe
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It's really great to see grassroots UI moding in WoW. I am an interaction designer and often design physical, software, and web interfaces for various projects. The only reason I still play wow is to design different interfaces for my character and occasionally test them out. UIs are a game in themselves.
Kameril - Wow has certainly needed more fluid and rich ways of managing content above individual UIs; great work. It was a little difficult to see from the youTube video, but was there a way to see 'system status' for docked mods? Is there a way for the user to tell something has changed within the mod, ie, someone has sent a PM? Depending on the type of mod (chat is a good example), it might be worthwhile to show an indication that something has happened, thus allowing you to scale the dock smaller, but still know when information has changed (ie, a small '!" overlaid on the mod icon).
Kameril - Do you think that most use cases are such that user's interfaces are generally fairly static in positioning, and only sometimes need to move mods on stage. There seems to be a lot of manually placing mods taken off the dock. Would it be useful to have the default state be to drag mods to the dock, and then click on them to restore their default position off the dock (click-hold would allow you to format its position as you see fit). There would also be a button to reset to the specified positioning of your mods, so you can do a lot of manual dragging around if you want, and not have to worry about loosing your long hours spent aligning mods.
Look forward to trying it.
EDIT : Sajier - sweet point. Kameril's mod is about managing content, how great it would be to have that content manage itself based on the situation. True interfaces shine when they go unnoticed by the user.
Last edited by Hausnfranz : 12/12/07 at 5:50 PM.
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12/12/07, 6:59 PM
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#124
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Von Kaiser
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Originally Posted by Sajier
I do have one question though. Is it possible to do something like when entering combat undock X,Y, and Z frames and return them to screen, and then re-dock them when leaving combat? What about other events?
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It's definitely possible. It won't be something that I'd include in the core, but a separate plugin of sorts. Ideally it would have commonly listed events (such as combat) then a place to write more advanced scripts (sort of like eePanels) for very specific uses. The API already exists in the core to easily write a plugin like this.
Originally Posted by Hausnfranz
It was a little difficult to see from the youTube video, but was there a way to see 'system status' for docked mods? Is there a way for the user to tell something has changed within the mod, ie, someone has sent a PM? Depending on the type of mod (chat is a good example), it might be worthwhile to show an indication that something has happened, thus allowing you to scale the dock smaller, but still know when information has changed (ie, a small '!" overlaid on the mod icon).
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Similar to what I said above it's not something I'd include in the core. There is no standard way to say "hey this frame was updated" so it'll require some extra coding for each solution. The first one I'll try is chat related, something like "if I get a new message alert me", where the alerts could be anything from blinking to icons. I'm providing an event system so that other addons can monitor which frames are being docked or undocked and decide if they want to do anything with that frame or not.
Originally Posted by Hausnfranz
Kameril - Do you think that most use cases are such that user's interfaces are generally fairly static in positioning, and only sometimes need to move mods on stage. There seems to be a lot of manually placing mods taken off the dock. Would it be useful to have the default state be to drag mods to the dock, and then click on them to restore their default position off the dock (click-hold would allow you to format its position as you see fit). There would also be a button to reset to the specified positioning of your mods, so you can do a lot of manual dragging around if you want, and not have to worry about loosing your long hours spent aligning mods.
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Currently the initial position of the frame is saved (the exact instant that the frame starts being dragged), and when the frame is clicked while docked it'll automatically be re-anchored to that position (either through the use of an animation or instantly, configurable). I could see a use in being able to define a location to place a frame when it's undocked, regardless of the initial position. Also, if you drag the frame from the dock it'll resize back to normal and behave just like you started dragging it normally.
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12/16/07, 7:21 AM
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#125
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Glass Joe
Dwarf Priest
Ragnaros (EU)
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AddOn Studio
Some Microsoft guys really enjoy playing WoW, created an AddOn Studio for WoW based on Visual Studio:
Project Homepage
MSDN blog
WoW forums
If you check the first link, you can see all the features, and there is some video on the second.
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