 |
03/04/08, 2:14 PM
|
#201 (permalink)
|
|
Forgive me, $N! Your death only adds to my failure
|
That would indeed make my warlock alt happy. I'm hoping we'll see a dock-style spawn from this thread, but I'll bring it to the attention of a few mod developers I know.
|
Originally Posted by DeeNogger
Today I think I acheived the worlds first attempted pick up during a chemical spill. This kid behind me bumped into me while I was holding a big jug of 6M Ammonia which naturally sent it crashing to the ground between me and this blond chick that shares the lab table. So while we are both caughing and our eyes are watering I was all smooth like and said: "You know, I have over 1200 spell power and am hit capped"
Then I sealed the deal with a nice hip thrust or two.
|
|
|
|
|
03/04/08, 2:28 PM
|
#202 (permalink)
|
|
Fifty.
Tauren Shaman
Skullcrusher
|
I think there are restrictions on such things because of unit frames - as far as I know there is no representation of unit frames in order to represent anything other than your target/focus as far as "enemies" go.
|
|
|
|
|
|
03/04/08, 2:44 PM
|
#203 (permalink)
|
|
Don Flamenco
Tauren Shaman
Tarren Mill (EU)
|
Originally Posted by Malan
I think there are restrictions on such things because of unit frames - as far as I know there is no representation of unit frames in order to represent anything other than your target/focus as far as "enemies" go.
|
It's possbile, but you wont be able to target them. I think that you can also create list of mobs that you would be able to target, but it will be updated only out of combat. Someone with better knowledge of wow limitations please correct me if i'm wrong.
|
42.
|
|
|
|
03/04/08, 2:44 PM
|
#204 (permalink)
|
|
Bald Bull
|
Originally Posted by Malan
I think there are restrictions on such things because of unit frames - as far as I know there is no representation of unit frames in order to represent anything other than your target/focus as far as "enemies" go.
|
We only get official UnitID's for raid, party, target, focus, pet and players any unit frames (Like arenas) are done through trickery and using a macro that does /targetexact <name>. 2.4 won't let us target by GUID so while you can accurately track DoTs on mobs you can't easily figure out which mob is the one you want.
[edit] You are correct Kirion, you could make a list of enemies to /targetexact but you can't specifically say which enemy to target out of a list of 20 mobs with the same name.
|
|
|
|
|
|
03/04/08, 5:57 PM
|
#205 (permalink)
|
|
Piston Honda
Night Elf Rogue
Frostmourne
|
It would still be pretty good for doing large trash pulls, essentially a proximo for PvE, and people knowing what to kill and see everything
|
|
|
|
|
|
03/04/08, 6:10 PM
|
#206 (permalink)
|
|
Von Kaiser
|
Originally Posted by Cyn
It would still be pretty good for doing large trash pulls, essentially a proximo for PvE, and people knowing what to kill and see everything
|
What's wrong with the good old "assist" MA way for trash pulls?
|
|
|
|
|
|
03/04/08, 8:46 PM
|
#207 (permalink)
|
|
Piston Honda
Night Elf Rogue
Frostmourne
|
Originally Posted by shabee
What's wrong with the good old "assist" MA way for trash pulls?
|
Typically the MA is ME lately, so having a clickable list of all targets before going into the pull would be much more helpful than trying to click particular mobs or nameplates through everything else.
|
|
|
|
|
|
03/05/08, 9:55 AM
|
#208 (permalink)
|
|
Piston Honda
|
From what I understand, you can only get the GUID of a given unit, you can't target by GUID. I think the closest you could get to what your describing is have a clickable list of all raid members (and pets) targets.
In theory, I suppose an addon could be developed to distribute focus targets to people who don't typically use a focus, then coordinate everyone to target their focus to propagate the list.
I haven't dug much into what's possible via aloft, but it'd also certainly help if those nameplates could be anchored or repositioned into a more static position.
|
|
|
|
|
|
03/05/08, 10:31 AM
|
#209 (permalink)
|
|
Fifty.
Tauren Shaman
Skullcrusher
|
Originally Posted by Fendryl
it'd also certainly help if those nameplates could be anchored or repositioned into a more static position.
|
This alone would solve much of the problem that we're discussing here. Nameplates shifting around are a horrible horrible thing that Blizzard needs to correct or allow access to through the API for someone else to fix.
|
|
|
|
|
|
03/05/08, 12:16 PM
|
#210 (permalink)
|
|
Von Kaiser
|
It's not quite exactly the same as what you're asking, but Perfect Targets update/replacement? may be of some use to you. Shows raid targets, how many people are targetting them and their HP, but without auras or anything clickable.
|
Come on, die young.
|
|
|
|
03/08/08, 2:00 AM
|
#211 (permalink)
|
|
Glass Joe
Human Priest
Lightbringer
|
QuestHelper
QuestHelper is kind of like Routes for quests. There's no other UI for it. Just the routes on the main map. It uses animated dotted lines moving in the direction you're supposed to be going on each one to help you out with where to go next or if you want to skip around, which way you should be heading from a certain area.
It has icons for killing, collecting or quest npcs to talk to. When you mouse over icons for kill targets, it'll show you heatmaps for the areas that mob has been seen in and a tooltip that says what quest it's for, what mob and how many items you need to collect, if applicable.
There's no other UI for it, which really does fit in with what some of you are suggesting about minimalistic interfaces and addons that just provide a feature and stay out of your way otherwise.
I agree that this thread hasn't really been too much about "the next big thing", but this particular addon (that I only found recently) was definitely a "wow, how did I live without that" addon. I used LightHeaded before, but it's just a lot of information you can get directly from wowhead and the arrow? >.> *sigh* It gets in your way. IMHO, I'd rather have a minimap arrow, but even an icon on the main map is good enough.
|
|
|
|
|
|
03/08/08, 5:42 AM
|
#212 (permalink)
|
|
Glass Joe
Tauren Druid
Deathwing (EU)
|

Originally Posted by Neura
QuestHelper is kind of like Routes for quests. There's no other UI for it. Just the routes on the main map. It uses animated dotted lines moving in the direction you're supposed to be going on each one to help you out with where to go next or if you want to skip around, which way you should be heading from a certain area.
It has icons for killing, collecting or quest npcs to talk to. When you mouse over icons for kill targets, it'll show you heatmaps for the areas that mob has been seen in and a tooltip that says what quest it's for, what mob and how many items you need to collect, if applicable.
There's no other UI for it, which really does fit in with what some of you are suggesting about minimalistic interfaces and addons that just provide a feature and stay out of your way otherwise.
I agree that this thread hasn't really been too much about "the next big thing", but this particular addon (that I only found recently) was definitely a "wow, how did I live without that" addon. I used LightHeaded before, but it's just a lot of information you can get directly from wowhead and the arrow? >.> *sigh* It gets in your way. IMHO, I'd rather have a minimap arrow, but even an icon on the main map is good enough.
|
I was seriously 2 minutes away from posting this :p.
QuestHelper for me, is revolutionary. It makes questing ten times easier (yea, even easier). I can't really imagine playing without it anymore.
|
|
|
|
|
|
03/10/08, 6:36 PM
|
#213 (permalink)
|
|
Glass Joe
|
Carbonite Quest
Carbonite Quest is much nicer than Questhelper. Map is very cool. Tracking arrow and watch list are nice.
|
|
|
|
|
|
03/10/08, 7:51 PM
|
#214 (permalink)
|
|
absit invidia
Human Warrior
Silvermoon (EU)
|
Originally Posted by zippyturtle
Carbonite Quest is much nicer than Questhelper. Map is very cool. Tracking arrow and watch list are nice.
|
You have to subscribe (read: pay money) to use the full version of Carbonite, and it does the exact same job of QuestHelper, just without a flashy GUI.
|
|
|
|
|
|
03/10/08, 9:09 PM
|
#215 (permalink)
|
|
Glass Joe
|
Carbonite Quest is completely free. 3000 downloads a day on curse. There are post on there saying it is better than QH.
|
|
|
|
|
|
03/11/08, 5:13 AM
|
#217 (permalink)
|
|
Glass Joe
Human Warlock
Aszune (EU)
|
Originally Posted by zippyturtle
Carbonite Quest is completely free. 3000 downloads a day on curse. There are post on there saying it is better than QH.
|
What about memory use? Questhelper uses about 6 MB at my PC-settings. Any clue on Carbonite? It does look good.
|
|
|
|
|
|
03/11/08, 7:44 AM
|
#218 (permalink)
|
|
Glass Joe
Dwarf Paladin
Madmortem (EU)
|
Im using QuestHelper for quite a while now.. and its great
Yesterday i testen Carbonite.
Things i noticed:
Carbonite uses less Memory, but way more CPU.
Carbonite shows you where to go for which quest, but not what to do there 
Carbonite looks great
Conclusion: deinstalled carbonite and keep using Questhelper with Cartographer_Waypoints (at least untill TomTom gets this CrazyArrow thing)
|
|
|
|
|
|
03/11/08, 10:39 AM
|
#219 (permalink)
|
|
Fifty.
Tauren Shaman
Skullcrusher
|
Originally Posted by Argamas
What about memory use? Questhelper uses about 6 MB at my PC-settings. Any clue on Carbonite? It does look good.
|
It will certainly have a higher memory use because of all the extra features in Carbonite. They aren't the same mods, QuestHelper is soley a quest database with some mapping/route features. Carbonite is that plus 5-10 other things thrown on top of it, so comparing them in terms of "memory use" or "performance" doesn't make any sense.
Originally Posted by Constie
|
I don't really see anything new or innovative there, its just a bag manager with item filtering, several mods exactly like it have been around for quite some time.
|
|
|
|
|
|
03/11/08, 11:07 AM
|
#220 (permalink)
|
|
Piston Honda
|
Originally Posted by Xinhuan
Hello ZeroWashu,
I have finally nailed the issue with the non-updating routes in Routes. Please update your Routes to revision r63250 or later and test. 
|
Sorry it took so long to get a reply, but your changes have more than surpassed the old cart_routes method.
The Mac auto updater brought it up to speed, I didn't even realize the feature was added until the first new "off route" node got added. I do still occasionally recreate the whole route. It is a lot less likely than the old version to create different ones.
|
|
|
|
|
|
03/13/08, 12:47 AM
|
#221 (permalink)
|
|
Piston Honda
|
Just discovered I Have Macro LOL on the wowace forums, and have to say it's one of the handiest I've found in a while. It's the sort of functionality that I just don't know how I did without now that I have it.
IHML - WowAce Wiki
Basically detects when Bigwigs bossmods are loaded for fights that have a related macro or item use (think Naj spines, totem targetting, or anything else that you might only want on your bars for that one fight), and automatically loads the relevant macro onto that fixed bar location or keybind. Can also do so based on zone detection for one button daily quests too.
|
|
|
|
|
|
03/13/08, 1:52 AM
|
#222 (permalink)
|
|
Piston Honda
Night Elf Rogue
Frostmourne
|
Great, a new excuse for Archimonde, IHML didn't click tears for me.
A revolution is coming... be ready.
|
|
|
|
|
|
03/13/08, 3:57 AM
|
#223 (permalink)
|
|
Piston Honda
|
Originally Posted by Cyn
Great, a new excuse for Archimonde, IHML didn't click tears for me.
A revolution is coming... be ready.
|
Because "Oops, there was a typo in my tears macro" wasn't already in the roster of excuses.
|
|
|
|
|
|
03/13/08, 10:45 AM
|
#224 (permalink)
|
|
Von Kaiser
Blood Elf Priest
Tarren Mill (EU)
|
Been using IHML since it hit the trunk and it hasn't failed yet. Ofc I still make sure it switches, but I love how much bar/macro space Im getting out of it.
|
|
|
|
|
|
03/13/08, 11:04 AM
|
#225 (permalink)
|
|
Glass Joe
|
Originally Posted by Malan
I don't really see anything new or innovative there, its just a bag manager with item filtering, several mods exactly like it have been around for quite some time.
|
Combutor may not belong in a "Next Big Thing" discussion, but there really aren't any mods exactly like it out there. I find it to be a very intuitive way to manage my inventory, without having everything in one giant bag, or having to set up a lot of custom filters. It's hard to understand how well it works without actually giving it a try - when a friend played WoW on my computer, the first thing he said about my UI was "Wow, that bag mod is great - where do I get it?"
|
|
|
|
|
|
|