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Old 11/09/07, 9:08 AM   #151
 Glayde
King Hippo
 
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Troll Druid
 
Thrall
Originally Posted by Rerolled View Post
You mean the guild/raid window not appearing when you press O (or whatever you have it bound to) in combat? Yeah, I get that too. The escape menu won't appear either. It doesn't happen consistently though, only occasionally, so my efforts to track down the cause have been in vain so far. Using almost all Ace mods as well.
I've been having this same problem. The things I have discovered.

- It only happens in a raid for me.
- It only happens in combat.

The way to reproduce it is to type who and press escape. Once the social window is up, the escape key stops working. You can't use it to remove the social window or to deselect a target. You cannot bring the game window up via escape.

The only way to fix this is:

- leave combat
- not only must you leave combat, you must type /who to bring the social window up. This brings it up and once clearing it, you can use the escape key to clear your target and access the game menu again.


I did the following to test:

- removed all mods/wtf, blank interface, it doesn't happen.
- added ctbarmod and ctmailmod, it doesn't happen.
- added ctcore and it happened.

- removed the ct mods, and tried bigwigs the main mod only, it happened.
- removed bigwigs and tried fubar only and it happened.

By removing the mods i mean remove the folders (with updated externals) from my interface folder so the wrong library doesnt get loaded. I tried without externals and it still happened. The latest ct versions were used, as were the latest acemods, updated via wowaceupdater.

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Old 11/10/07, 5:16 AM   #152
Boramere
Not a LOTR fan
 
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Human Paladin
 
Greymane
Having some trouble with Prat. I have two chat windows, one right aligned. On the right aligned chat box, item links are moved off to the left of the actual link. So I have to click in blank space to view the link. The option designed to fix this doesn't seem to work. Any ideas?

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Old 11/10/07, 9:27 AM   #153
alcaras
 
 
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Alc
Blood Elf Warrior
 
No WoW Account
To show how far it's come thanks to all of your suggestions, here's an update, after several more iterations and actual, practical use in both PvP and PvE:


Any other ideas for improvement are welcome.

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Old 11/11/07, 7:05 AM   #154
Evil Elvis
Glass Joe
 
Gnome Mage
 
Laughing Skull
Originally Posted by Sichosis View Post
Can anyone answer my previous question:

Can someone tell me how to anchor a eePanel to the Battleground map so that when I am in a battleground the panel is visible and when I am not, it's not. Basically when the BG minimap is visible it is and when it's not it isn't.
1) Turn on advanced mode

2) Add BattlefieldMinimap as the parent

3) Add a script and put this in it:
BattlefieldMinimap:SetFrameLevel(9)
BattlefieldMinimapPOI1:SetFrameLevel(10)
BattlefieldMinimapPOI2:SetFrameLevel(10)
BattlefieldMinimapPOI3:SetFrameLevel(10)
BattlefieldMinimapPOI4:SetFrameLevel(10)
BattlefieldMinimapPOI5:SetFrameLevel(10)
BattlefieldMinimapPOI6:SetFrameLevel(10)
BattlefieldMinimapPOI7:SetFrameLevel(10)
BattlefieldMinimapPOI8:SetFrameLevel(12)
BattlefieldMinimapPOI9:SetFrameLevel(11)
Reference post: eePanels2 - Official Thread

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Old 11/11/07, 10:47 AM   #155
Aranan
Piston Honda
 
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Night Elf Druid
 
Bronzebeard
Originally Posted by alcaras View Post
To show how far it's come thanks to all of your suggestions, here's an update, after several more iterations and actual, practical use in both PvP and PvE:
http://i6.photobucket.com/albums/y24.../ui-110807.jpg

Any other ideas for improvement are welcome.
The next suggestion I'd like to make is that you consider standardizing the bar textures you use. I noticed it helps the UI seem a lot more unified when the textures are all the same instead of having one for Quartz, one for Pitbull and one for Grid.

This is one I really need to do and your screenshot reminded me--change the NECB colors. The defaults are kind of harsh on the eyes (in my opinion) and I think I'll swap them over to something that matches the rest of my UI shortly.

What are your battleground timers, by the way?

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Old 11/11/07, 10:54 AM   #156
Coldpwa
Von Kaiser
 
Human Warlock
 
Shadowsong (EU)
Looks like Capping.

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Old 11/11/07, 3:55 PM   #157
laseen
Glass Joe
 
Gnome Warlock
 
Arathor (EU)
Right, apologies if this has been asked before, but I'm wondering can anyone help...

I'm looking to get some kind of mod which will alert me when a buff is about to run out. When I say alert I mean something like flashing the screen or throwing up a trigger ala an SCT or Parrot critical event.

I've got ze Darkmoon Card: Crusade, and want to know when I hit 4 secs left on the buff so I know to refresh it fast. Don't want to have to keep checking my buffs for it manually.

Any ideas?

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Old 11/11/07, 4:30 PM   #158
spiderella
My internal monologue has Tourette's Syndrome
 
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Undead Mage
 
Khadgar
Originally Posted by laseen View Post
Right, apologies if this has been asked before, but I'm wondering can anyone help...

I'm looking to get some kind of mod which will alert me when a buff is about to run out. When I say alert I mean something like flashing the screen or throwing up a trigger ala an SCT or Parrot critical event.

I've got ze Darkmoon Card: Crusade, and want to know when I hit 4 secs left on the buff so I know to refresh it fast. Don't want to have to keep checking my buffs for it manually.

Any ideas?
Elk Buff Bars - You can set up custom locations for buffs of various names or durations, it's really slick; you can see some of this above the unit frames displayed here:


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Old 11/12/07, 1:21 AM   #159
GoneHuntin
Glass Joe
 
Pandaren Monk
 
Illidan
Hey there guys and gals. Currently I am getting an odd error with my UI which prevents me from seeing my tooltips. The error gets logged in my Bugsack and reads as follows.

Interface\FrameXML\PaperDollFrame.lua:1160: Usage: GameTooltip:SetOwner(frame):
Interface\FrameXML\PaperDollFrame.lua:1160: in function `oldItemRack_PaperDollItemSlotButton_OnEnter':
ItemRack\ItemRack.lua:1566: in function `PaperDollItemSlotButton_OnEnter'
<string>:"*:OnEnter":1: in function <[string "*:OnEnter"]:1>

This may or may not be several strings. I am not too sure what may be causing it however.

Any Suggestions?

I use Tiny Tip for my tooltip mod but the problem doesnt stem from it (I have tried to use another mod).

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Old 11/12/07, 2:17 AM   #160
Xelopheris
Piston Honda
 
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Orc Death Knight
 
Dunemaul
Originally Posted by GoneHuntin View Post
Hey there guys and gals. Currently I am getting an odd error with my UI which prevents me from seeing my tooltips. The error gets logged in my Bugsack and reads as follows.

Interface\FrameXML\PaperDollFrame.lua:1160: Usage: GameTooltip:SetOwner(frame):
Interface\FrameXML\PaperDollFrame.lua:1160: in function `oldItemRack_PaperDollItemSlotButton_OnEnter':
ItemRack\ItemRack.lua:1566: in function `PaperDollItemSlotButton_OnEnter'
<string>:"*:OnEnter":1: in function <[string "*:OnEnter"]:1>

This may or may not be several strings. I am not too sure what may be causing it however.

Any Suggestions?

I use Tiny Tip for my tooltip mod but the problem doesnt stem from it (I have tried to use another mod).
Your version of itemrack is out of date.
ItemRack | World of Warcraft @ Curse

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Old 11/12/07, 2:48 AM   #161
GoneHuntin
Glass Joe
 
Pandaren Monk
 
Illidan
Thank you very much Xelopheris, It worked like a charm!

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Old 11/12/07, 8:17 AM   #162
Sichosis
Piston Honda
 
Night Elf Rogue
 
Whisperwind
I would like to replace the Dialogue type border with Zork's border. How would I do this? Can I simply copy the file and rename it, or do I have to go into more detail. I would greatly appreciate any help on this.

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Old 11/12/07, 10:30 AM   #163
laseen
Glass Joe
 
Gnome Warlock
 
Arathor (EU)
Originally Posted by spiderella View Post
Elk Buff Bars - You can set up custom locations for buffs of various names or durations, it's really slick
Hmmm, I tried EBB ages ago and hated it, I really, really don't like how it takes up so much screen estate for displaying buffs.

I'll give it a shot if nothing else turns up and see if it still produces the same loathing as it did last time.

Any other ideas?

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Old 11/12/07, 4:37 PM   #164
Teffy
Glass Joe
 
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Undead Priest
 
Dragonmaw
If you use EBB you can filter buffs so that only the Darkmoon Card: Crusade buff will appear on your EBB bars and then anchor them wherever you want. that way you will ahve the buff bar all along by itself, however it wont have a warning, but it will be very easy to see.

Also had a question of my own:



just updated mods a few days ago (all ace mods cept for a few but they wont be the problem) and i now have those buff bars in the middle of my screen above left of my target. the work for buffs and debuffs and i cant figure out how to get rid of them.

my only thoughts:
pitbull
necb
ebb
dotimer

dont have any clue outside of those but i cant figure out anything inside those mods that would be doing it

Last edited by Teffy : 11/12/07 at 4:45 PM.

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Old 11/12/07, 4:48 PM   #165
Coldpwa
Von Kaiser
 
Human Warlock
 
Shadowsong (EU)
Quartz

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