Originally Posted by Adoriele
Yes. isMine used to be either true or false. Now it's the ID of the unit that cast the spell.
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I tried changing the three instances of isMine and while the addon still loaded and was accesible in the ui menu, it wasn't functional and I couldn't unlock or get any of the frames to do anything.
For completeness here are the three things i changed:
-- local buffName, rank, iconTexture, count, debuffType, duration, expirationTime, isMine, isStealable;
local buffName, _, iconTexture, count, _, duration, expirationTime, isMine = UnitAura(icon.unit, icon.name, nil, icon.buffOrDebuff);
if ( not buffName ) then
icon:SetAlpha(icon.absentAlpha);
icon.countText:Hide();
if ( icon.showTimer ) then
CooldownFrame_SetTimer(icon.cooldown, 0, 0, 0);
end
return;
elseif ( isMine or not icon.onlyMine ) then
if ( icon.needsTexture ) then
icon.texture:SetTexture(iconTexture);
icon.learnedTexture = true;
icon.needsTexture = nil;
end
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all were changed to "isMine == "player".