 |
01/17/08, 1:30 AM
|
#601
|
|
Glass Joe
Night Elf Warrior
Argent Dawn
|
Pitbull
My player frame is transparent and i cannot find anyway to fix it. Already tried the Combat Fade, turned it off, didnt work, turned it on and put both Alphas at 100%, didnt work. Turned the CombatFade module off and it didnt work. Also, completely reinstalled the mod multiple times. Need help please!
|
|
|
|
|
01/17/08, 9:54 AM
|
#602
|
|
Piston Honda
Undead Mage
Jaedenar (EU)
|
Originally Posted by Vallance
My player frame is transparent and i cannot find anyway to fix it. Already tried the Combat Fade, turned it off, didnt work, turned it on and put both Alphas at 100%, didnt work. Turned the CombatFade module off and it didnt work. Also, completely reinstalled the mod multiple times. Need help please!
|
Did you delete your SavedVariables/Pitbull.lua when you reinstalled? Also try to turn all of the modules off.
|
|
|
|
|
01/17/08, 11:16 AM
|
#603
|
|
Glass Joe
Night Elf Warrior
Argent Dawn
|
Tried both of suggestions and still was not able to change it. Any other ideas?
|
|
|
|
|
01/17/08, 3:40 PM
|
#604
|
|
Glass Joe
|
I was wondering if anyone could help me out with a UI question I've been searching for an answer to.
My UI is pretty clean for the most part, but when it clutters up due to many informative mods, like SwStats, Omen, etc. Recently I decided to start frapsing some kills, for fun and seeing different aspects of the fight I wouldn't notice while dpsing. I noticed that on the first fight I recorded I didn't like having all my mods in my view, so I started dropping the UI via Alt+Z.
I use Blizzards in-game damage text for the damage dealt to my target, and I noticed that those numbers will continue to scrool when I disable my UI. This got me to wondering... Is there a way to force other mods (specifically DART and Pitbull) to display with the UI disabled, or is feature limited to the damage to target?
It may be worth noting that I enabled Blizzards combat text in the options menu, and enabled combo point and some other features, but they did not persist through the removal of the UI like the damage did.
Thanks in advance!
|
|
|
|
|
01/17/08, 3:40 PM
|
#605
|
|
Piston Honda
Undead Mage
Jaedenar (EU)
|
@Vallance
- Turn off all other addons
- Delete the entire WTF folder (backup)
- Reinstall WoW
- Format all drives, then reinstall
- Buy new pc
@uppercut
Check out Dock (closed beta testing)
|
|
|
|
|
01/19/08, 2:50 AM
|
#606
|
|
Von Kaiser
Night Elf Druid
Quel'Thalas (EU)
|
Originally Posted by Kreoss
Anyone having problems with Cartographer? More specific, Mining, Herbalism and Extractor Addons.
I have this folder structure:
It's standalone, not downloaded from Ace Updater. Cartographer contains all the subfolders by default inside, and I downloaded Mining, Herbalism and Extractor addons, they are activated in Addon Screens but they DON'T track what I pick up!
Help...
|
So no one had this problem with Carographer?
|
|
|
|
|
01/19/08, 9:38 AM
|
#607
|
|
Glass Joe
Undead Rogue
Outland (EU)
|
Buffalo
Hi all,
I've decided to change from Elkbuffbars to Buffalo.
It works fine, with Cycycled and all yet i face a small issue with backdrop on the buttons.
http://img171.imageshack.us/img171/4...ackdropnc7.jpg
anyone know how i can remove this backdrop?
|
|
|
|
|
01/19/08, 10:31 PM
|
#608
|
|
Piston Honda
Blood Elf Paladin
Sentinels
|
Originally Posted by Juless
|
I think it may be standard for Buffalo?
I tried disabling CyCircled so it wouldn't skin the Buffs, but the border remained (although smaller, if you like that better).
I also tried Skinner, just in case, but disabling Skinner didn't change it one bit.
Unless another mod is affecting it that I'm completely ignorant about, I think it's just standard.
If you're using files from an author-created UI, they sometimes have files that change the borders of ingame elements, such as eePanel frames, tooltip skins, etc. Is that the case?
|
|
I read Banhammer posts when I'm having a bad day.
|
|
|
|
01/20/08, 5:36 AM
|
#609
|
|
Glass Joe
Undead Rogue
Outland (EU)
|
after further investigation i found out that the default style for buffalo seems to be dreamlayout, wich indeed gives a slightly transparent backdrop.
As Imbar said, disabling Cycycled smallens the backdrop, yet then i miss the nice skin wich comes with Cycycled.
I had the same problem with BT3 & Yata, but these mods come with an option to change the style, wich in my case solved the problem. ANyone know how to change the style of buffalo, maybe this can prevent the backdrop from showing.
|
|
|
|
|
01/20/08, 5:09 PM
|
#610
|
|
Von Kaiser
Orc Death Knight
Thunderlord
|
Changing colors in Assessment and Omen
Okay with Pitbull and I can have the player color show up on the text and make the actual bars gray/white/fuscia whatever. I'd love to do this for Omen and Assessment, but I'm pretty sure this requires editing the LUA. I don't mind messing with coding, but I'm not really sure where to start or even where to look. Help would be much appreciated.
|
|
|
|
|
01/20/08, 5:33 PM
|
#611
|
|
Glass Joe
|
Newest, and hopefully last problem.
I have an EEpanel attached to my Quartz player cast bar. It's anchored to the frame called QuartzCastBar. It works fine until I relog and when I come back the EEpanel vanishes. If I reset the name of the frame it's attached to, it comes back.
Anyone know what could cause this? Is there something special about the player cast bar for quartz because my target/focus ones work without issue.
|
|
|
|
|
01/20/08, 6:46 PM
|
#612
|
|
Piston Honda
|
Originally Posted by clairecakes
Okay with Pitbull and I can have the player color show up on the text and make the actual bars gray/white/fuscia whatever. I'd love to do this for Omen and Assessment, but I'm pretty sure this requires editing the LUA. I don't mind messing with coding, but I'm not really sure where to start or even where to look. Help would be much appreciated.
|
The DogTags integration will let you do this without editing lua. Enter into the name text field: [Name:ClassColor] and make sure the "style" is set to Custom, Style-Type set to Name.
The navigation is: pitbull > player > texts > name.
|
|
|
|
|
01/20/08, 6:53 PM
|
#613
|
|
Von Kaiser
Chasy (Retired)
Gnome Warrior
No WoW Account (EU)
|
I've been looking for the correct tag in order to display (BS) or (CS) next to my name in Pitbull, but I can't seem to figure out the correct string.
So what I need is the correct dog tag for Battle Shout (BS) and Commanding Shout (CS). Any help would be greatly appreciated.
|
|
|
|
|
01/20/08, 8:18 PM
|
#614
|
|
Von Kaiser
Orc Death Knight
Thunderlord
|
Originally Posted by wyldbill
The DogTags integration will let you do this without editing lua. Enter into the name text field: [Name:ClassColor] and make sure the "style" is set to Custom, Style-Type set to Name.
The navigation is: pitbull > player > texts > name.
|
I did it just find with Pitbull. My question was whether or not I could do the same with Assessment and Omen. I assume you have to edit the LUA and I'm curious as to where I start.
|
|
|
|
|
01/21/08, 1:13 AM
|
#615
|
|
Glass Joe
Night Elf Death Knight
Kel'Thuzad
|
From the Beginning
Heya Folks. I am outreaching you with the hope you'll be able to clue me in in a couple of areas.
I have followed the UI forums here for a while. Some people get very detailed in their UIs, and I think they are awesome.
However, before I can even attempt to get into the nitty gritty, I have to start at the beginning. I have selected a group of addons I enjoy alot, but the problem with them is that they are cluttered.
Enter EJ.com UI gurus. I will show you a screenshot, and I would like you to give me some specific suggestions. These suggestions can be for layout (I need help in this!), a better choice of an addon, a better config of an addon, or suggestions to streamline what I already have.
Okies, here is the image:
Prominant UI addons you might not see that I use:
Bigwigs
SSPVP
Proximo
All of Xperl
Xloot
Itemrack
NECB
Quartz
VisualHeal
Grid
SCT
|
|
|
|
|
01/21/08, 4:27 AM
|
#616
|
|
Von Kaiser
Dwarf Priest
Earthen Ring (EU)
|
Originally Posted by Madrugan
Heya Folks. I am outreaching you with the hope you'll be able to clue me in in a couple of areas.
|
First thing would be moving the chatwindow down. Get a mod (Prat, ChatMOD), that allows you to move the input bar of the chat above the chatwindow itself for this.
You display your buffs on three different locations (center-low and top-right). One should be easily enough (ideally outside of your focus if you don't need to check them the whole time).
Your unit frames don't display your target's name? Or is this only because you targeted yourself?
Questtracker should of course not overlay your buttons
You have many icons of add-ons in your Fubar - how often do you really access them for configuration? If not more than once a week I would rather use the commandline or Rock for configuration and remove them from the Fubar.
Things like Smelting, Track Nodes, PoF, PoSP are things you don't usually need quick access to during the fight. Personally I use Geist to hide them (I still can access them with one keypress, but they aren't cluttering my UI). Same with your keyring - you don't access it that often, do you? Add-ons like Bagnon give you the option to access your whole inventory with one button (including keys).
There is a hole in the middle of the lower row of your buttons, which is more or less wasted space.
I would remove the background frame of your combat text mod, without it it will look much smaller. Same with Grid.
The trinket bar should be moved down to the unused space next to your button bar - or ideally somehow integrated into your button layout. I would also remove buttons which you have hotkeyed already (I know it is hard, I'm guilty of this myself).
Last edited by Decius : 01/21/08 at 4:35 AM.
|
|
|
|
|
01/21/08, 4:43 AM
|
#617
|
|
Piston Honda
Undead Mage
Jaedenar (EU)
|
@Madrugan
Ever heard of "UI scale"? Your UI elements are HUGE! Find UI scale in ESC > Video Settings (I think) and slide it all the way down to .64. I'm not sure it'll effect the actionbars, unitframes (elements made by addons), but it'll make your Chat and Minimap smaller. Go ahead and scale the rest down, so you can fit dmg meter, Grid and Eavesdrop in the bottom next to your minimap or chat.
This should free up enough space for you to experiment. 
|
|
|
|
|
01/21/08, 7:22 AM
|
#618
|
|
Don Flamenco
Night Elf Hunter
Ysera (EU)
|
#show itemslot possible?
Not exactly an AddOn but a Macro question:
I´ve got two diffrent idols for my druid I want to be able to switch between them easily. To do this I came up with the macro /castsequence Idol1, Idol2 which works just fine. I would like the button to show the item I´m currently wearing instead of the one I´m going to switch to if I press the button though. So the question is, is there some #show option that let´s you show the item you´re wearing in a certain itemslot (e.g. #show itemslot:18 or something).
|
|
|
|
|
01/21/08, 10:43 AM
|
#619
|
|
Glass Joe
Night Elf Death Knight
Kel'Thuzad
|
Thanks Decius and Ajuga. I am currently adjusting these, taking a look at some of the clutter options I have, and I'll repost for your perusal tonight!
|
|
|
|
|
01/21/08, 2:08 PM
|
#620
|
|
Save Greendale!
Night Elf Druid
Dragonblight
|
Originally Posted by Midnight
Not exactly an AddOn but a Macro question:
I´ve got two diffrent idols for my druid I want to be able to switch between them easily. To do this I came up with the macro /castsequence Idol1, Idol2 which works just fine. I would like the button to show the item I´m currently wearing instead of the one I´m going to switch to if I press the button though. So the question is, is there some #show option that let´s you show the item you´re wearing in a certain itemslot (e.g. #show itemslot:18 or something).
|
Assuming you'd also like to see the tooltip text instead of the macro name,
#showtooltip [equipped:idol1]idol1; idol2
should work. Basically, any modifier which applies to /cast, etc. can be applied to #show or #showtooltip as well. You can also use
/equip [noequipped:idolX] idolX
/cast spellwhichusesidolX
as your casting macro to alleviate the need to switch idols explicitly. The idol will affect the spell you cast (always for non-instants, most of the time for instants), but will incur a GCD, such that if you cancel a spell with a cast time, you'll have to wait for the GCD to finish. This obviously only applies if you actually equip the idol (i.e. you're switching spells from one that used a different idol).
|
|
|
|
|
01/21/08, 3:56 PM
|
#621
|
|
Don Flamenco
Night Elf Hunter
Ysera (EU)
|
Originally Posted by Adoriele
Assuming you'd also like to see the tooltip text instead of the macro name,
#showtooltip [equipped:idol1]idol1; idol2
should work. Basically, any modifier which applies to /cast, etc. can be applied to #show or #showtooltip as well. You can also use
/equip [noequipped:idolX] idolX
/cast spellwhichusesidolX
as your casting macro to alleviate the need to switch idols explicitly. The idol will affect the spell you cast (always for non-instants, most of the time for instants), but will incur a GCD, such that if you cancel a spell with a cast time, you'll have to wait for the GCD to finish. This obviously only applies if you actually equip the idol (i.e. you're switching spells from one that used a different idol).
|
This has been my first idea too, but unfortunatly the equipped condition doesn´t check for specific items only if there´s something in this slot in general.
|
|
|
|
|
01/21/08, 4:12 PM
|
#622
|
|
Save Greendale!
Night Elf Druid
Dragonblight
|
Originally Posted by Midnight
This has been my first idea too, but unfortunatly the equipped condition doesn´t check for specific items only if there´s something in this slot in general.
|
Um, since I'm using this code in particular, pretty sure it works.
/equip [noequipped:Idol of the Avenger]Idol of the Avenger
/cast Wrath
You should be able to do the same for #showtooltip, I.E.
#showtooltip [equipped:Idol of the Avian Heart] Idol of the Avian Heart; Idol of the Emerald Queen
/equip [noequipped:Idol of the Avian Heart] Idol of the Avian Heart; Idol of the Emerald Queen
When you have IotAH equipped, this will: Show IotAH, equip IotEQ.
When you have IotEQ equipped, this will: Show IotEQ, equip IotAH.
Substitute your idols as necessary.
|
|
|
|
|
01/21/08, 5:38 PM
|
#623
|
|
Don Flamenco
Night Elf Hunter
Ysera (EU)
|
I literally copied the macro and replaced every instances of Idol of the Avian Heart with my Idol of Terror and Idol of the Emerald Queen with Everbloom Idol (I even used shift+click to make sure there´re no typos) - it didn´t even work for switch the idols let alone showing the correct icon.
edit:
It seems like [noequipped:Idol of the Avian Heart] always evalutes to true, as there simply is no slot named "Idol of the Avian Heart" that could be equipped. My bet is your line
/equip [noequipped:Idol of the Avenger]Idol of the Avenger
behaves exactly as a simple
/equip Idol of the Avenger
would. The condition does nothing really.
Last edited by Midnight : 01/21/08 at 5:59 PM.
|
|
|
|
|
01/21/08, 5:51 PM
|
#624
|
|
Save Greendale!
Night Elf Druid
Dragonblight
|
Originally Posted by Midnight
I literally copied the macro and replaced every instances of Idol of the Avian Heart with my Idol of Terror and Idol of the Emerald Queen with Everbloom Idol (I even used shift+click to make sure there´re no typos) - it didn´t even work for switch the idols let alone showing the correct icon. 
|
Odd. I'll check syntax as soon as I get home to make sure I'm copying my macro right, and see if I can come up with one that does what you need. You don't have any macro-affecting mods, do you?
[edit]
So I've played around with these a bit, and I can't get a macro to work like this either. For one,
#showtooltip [equipped:Idol of the Avenger] Idol of the Avenger
shows nothing. If I change it to
#showtooltip [equipped:Idol of the Avenger] Idol of the Avenger; Idol of the Ivory Moongoddess
it always shows the second idol, saying that the first idol evaluates to false, even when equipped.
Second, a similar problem shows up when trying
/equip [noequipped:Idol of the Avenger] Idol of the Avenger; Idol of the Ivory Moongoddess
It will hang at the Avenger. Which is odd, given that the macro I posted before only equips Avenger if it's not equipped already, though it's also not trying to equip another idol. I'm going to post this in the UI forums on the official site to get some feedback, as this kind of ability seems like something they'd be okay with.
Last edited by Adoriele : 01/21/08 at 11:06 PM.
|
|
|
|
|
01/21/08, 11:05 PM
|
#625
|
|
Piston Honda
|
For anyone that uses Dash and RDX is there a way to add the main RDX frame to the Dash? When I try to use /dash addmouse I get this error: "This frame has no global name, and cannot be added via the mouse". My lua knowledge is pretty rudimentary so I haven't had any luck by going into the lua and trying to find the name of the frame, if anybody can help me out that would be cool.
|
"Oh he's a sad little man? He's thrown a kettle over a pub, what have you done?"
|
|
|
|