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Old 01/22/08, 2:16 AM   #626
deemor
Glass Joe
 
Dwarf Priest
 
Lothar (EU)
i`ve got a small question.
is there possibility to save 2 or more different ui-settings, not only for one addon.
thx 4 help

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Old 01/22/08, 4:48 AM   #627
Ajuga
Piston Honda
 
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Undead Mage
 
Jaedenar (EU)
@ Midnight / Adoriele:

Tried /equip item:12345 ?

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Old 01/22/08, 6:30 AM   #628
Midnight
Don Flamenco
 
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Night Elf Hunter
 
Ysera (EU)
Originally Posted by Ajuga View Post
@ Midnight / Adoriele:

Tried /equip item:12345 ?
Equipping stuff isn´t the issue - /equip itemname works perfectly fine. The condition to check wether a certain item is equipped or not is the problem. The [equipped:X] condition only works for whole slots/item types (eg. Idols, Shields etc) not for specific items. My question is if there´s a way to force showing the exact item worn in a certain slot in a macro.

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Old 01/22/08, 6:40 AM   #629
Midnight
Don Flamenco
 
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Night Elf Hunter
 
Ysera (EU)
Originally Posted by Adoriele View Post
So I've played around with these a bit, and I can't get a macro to work like this either. For one,
#showtooltip [equipped:Idol of the Avenger] Idol of the Avenger
shows nothing. If I change it to
#showtooltip [equipped:Idol of the Avenger] Idol of the Avenger; Idol of the Ivory Moongoddess
it always shows the second idol, saying that the first idol evaluates to false, even when equipped.
This is exactly the kind of behavior I´d have predicted after my latest tests. [equipped:itemname] always evaluates to false because there is no slot/itemtype which matches the name of your Idol. My bet is if you´d replace Idol of the Avanager with just Idol it´d always show the first one (unless you don´t have anything equipped in that slot).
Originally Posted by Adoriele View Post
Second, a similar problem shows up when trying
/equip [noequipped:Idol of the Avenger] Idol of the Avenger; Idol of the Ivory Moongoddess
It will hang at the Avenger. Which is odd, given that the macro I posted before only equips Avenger if it's not equipped already, though it's also not trying to equip another idol. I'm going to post this in the UI forums on the official site to get some feedback, as this kind of ability seems like something they'd be okay with.
This is also expected behavior assuming equipped only checks for slot/type. Only diffrence to the first one is as this one is negated it always evaluates to true. It should work exactly like a simple /equip Idol of the Avenger without any conditions.

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Old 01/22/08, 2:08 PM   #630
wyldbill
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Orc Hunter
 
Area 52
Originally Posted by Imbar View Post
There used to be a macro:
/print GetMouseFocus():GetName()
that would get the name of the frame your mouse was mousing over. I'm not sure if it still works, I think the "/print" part might have changed, but I know that used to work, and I remember seeing a macro that did the same thing in one of the UI forums on EJ, but searching hasn't turned it up yet. Try this one, and I'll keep looking (can't get into WoW seeing as all the realms are down right now).
The last time I saw that macro (this morning) it was /echo rather than /print.

The rest is the same.

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Old 01/22/08, 3:18 PM   #631
 Adoriele
Chronic Apopheniac
 
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Night Elf Druid
 
Dragonblight
Originally Posted by Midnight View Post
This is also expected behavior assuming equipped only checks for slot/type. Only diffrence to the first one is as this one is negated it always evaluates to true. It should work exactly like a simple /equip Idol of the Avenger without any conditions.
The question then becomes, 'Why does my Wrath macro work'. Does a /equip always check to see if the item is equipped first, and if so not reequip it?

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Old 01/22/08, 3:39 PM   #632
Ajuga
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Undead Mage
 
Jaedenar (EU)
Originally Posted by Imbar View Post
There used to be a macro:
/print GetMouseFocus():GetName()
that would get the name of the frame your mouse was mousing over. I'm not sure if it still works, I think the "/print" part might have changed, but I know that used to work, and I remember seeing a macro that did the same thing in one of the UI forums on EJ, but searching hasn't turned it up yet. Try this one, and I'll keep looking (can't get into WoW seeing as all the realms are down right now).
Or if it's not enough: WoWInterface Downloads : Developer Utilities : Where's My Cow?

It gets all the mouseover'ed frames instead of just the top one.

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Old 01/22/08, 3:52 PM   #633
Imbar
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Blood Elf Paladin
 
Sentinels
Originally Posted by Dollar View Post
For anyone that uses Dash and RDX is there a way to add the main RDX frame to the Dash? When I try to use /dash addmouse I get this error: "This frame has no global name, and cannot be added via the mouse". My lua knowledge is pretty rudimentary so I haven't had any luck by going into the lua and trying to find the name of the frame, if anybody can help me out that would be cool.
There used to be a script:
/print GetMouseFocus():GetName()
that would get the name of the frame your mouse was mousing over. I'm not sure if it still works, I think the "/print" part might have changed, but I know that used to work, and I remember seeing a macro that did the same thing in one of the UI forums on EJ, but searching hasn't turned it up yet. Try this one, and I'll keep looking (can't get into WoW seeing as all the realms are down right now).

EDIT: This script works. Just hover over the frame and type it in your chatbox, it'll return the frame name.
@ Wyldbill: /echo functions the same as /print, you can use either. I just tested both, same thing.

Last edited by Imbar : 01/22/08 at 4:21 PM. Reason: It works.

I read Banhammer posts when I'm having a bad day.

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Old 01/22/08, 4:52 PM   #634
 Adoriele
Chronic Apopheniac
 
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Night Elf Druid
 
Dragonblight
Welp, I asked in the UI/Macros forum on the official site, and this is apparently not a new question. Macros intentionally cannot conditionally do things based on equipped items, as this would allow a macro to possibly know things it shouldn't, such as cooldowns, buffs, etc. You can fake them out for equipping items using a lua script, but the #show macro syntax doesn't accept lua scripting, and so cannot make determinations of what you have equipped.

A way to get around this for your case would be something like you already have, only
#show Idol of the Avenger
/castsequence Idol of the Avenger, Idol of the Ivory Moongoddess
The blizzard stock actionbars and most, if not all, addon actionbars color the icon if the item is equipped. You wouldn't be able to see exactly which idol you're wearing, but if you're only swapping between two you should be able to determine which one is active by the coloring. Not awesome, but it works.

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Old 01/22/08, 4:53 PM   #635
Dollar
Piston Honda
 
Draenei Shaman
 
Korgath
When I use that macro, I just get 'nil' in the chat log. I tried /echo too, same thing.

"Oh he's a sad little man? He's thrown a kettle over a pub, what have you done?"

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Old 01/22/08, 5:04 PM   #636
Aranan
Piston Honda
 
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Night Elf Druid
 
Bronzebeard
Originally Posted by Midnight View Post
Not exactly an AddOn but a Macro question:
I´ve got two diffrent idols for my druid I want to be able to switch between them easily. To do this I came up with the macro /castsequence Idol1, Idol2 which works just fine. I would like the button to show the item I´m currently wearing instead of the one I´m going to switch to if I press the button though. So the question is, is there some #show option that let´s you show the item you´re wearing in a certain itemslot (e.g. #show itemslot:18 or something).
Just a simple #show [number] works for that. For a ranged weapon (i.e. idol) it's #show 18.

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Old 01/22/08, 7:55 PM   #637
Imbar
Piston Honda
 
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Blood Elf Paladin
 
Sentinels
Originally Posted by Dollar View Post
When I use that macro, I just get 'nil' in the chat log. I tried /echo too, same thing.
I can't imagine that RDX wouldn't have a frame name, but that's what your errors are telling me.
What frame are you trying to reference? The main one? I'll dig through the lua for you.

I read Banhammer posts when I'm having a bad day.

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Old 01/22/08, 8:20 PM   #638
Dollar
Piston Honda
 
Draenei Shaman
 
Korgath
Yes the main encounter bar with the play stop buttons and the blue bar. Thanks very much.

"Oh he's a sad little man? He's thrown a kettle over a pub, what have you done?"

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Old 01/22/08, 8:53 PM   #639
Imbar
Piston Honda
 
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Blood Elf Paladin
 
Sentinels
I'm not getting anything, even when I run /print GetMouseFocus() to return all of RDX's settings.
Strangely, most, if not all of RDX's elements return a value of 'nil'. I orginally thought it was an issue with VFL Lifeguard, which locked down RDX and VFL so they wouldn't get messed with by other elements, but even with those turned off, RDX still returns mostly nil values.

I suppose this is to prevent tampering with the elements, but it sure complicates scripting to it. If anyone with more lua experience than me wants to take a look at it, go for it. I'll check again tomorrow when my brain isn't so tired.

EDIT: If you click the folder icon, you get a list of names. I'm almost certain it's one of those elements. Try using those for whatever you're doing.

I read Banhammer posts when I'm having a bad day.

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Old 01/22/08, 9:12 PM   #640
Dollar
Piston Honda
 
Draenei Shaman
 
Korgath
Yes I originally thought that it was an issue with VFL lifeguard as well. You can hide pretty much all the other elements by just right clicking and clicking hide or something like that but not the big ugly bar that I would really like to hide. I'm not a TOTAL coding noob but after quickly peaking through a couple obvious sounding things (Interface\Addons\RDX\MainMenu, for example) and trying out random frame names, no dice. You can download RDX here: http://www.rdx-raid.com/RDX6.zip if anybody else with some actual lua experience wants to try it.

"Oh he's a sad little man? He's thrown a kettle over a pub, what have you done?"

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Old 01/22/08, 9:49 PM   #641
Talismanic
Glass Joe
 
Human Priest
 
Eldre'Thalas
Click casting

My question for you is this.
I am looking for a way to use click casting that allows me to cast two different spells with the same click, one when clicking grid the other for pitbul. (or any two types of unitframes)

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Old 01/22/08, 9:56 PM   #642
Imbar
Piston Honda
 
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Blood Elf Paladin
 
Sentinels
Originally Posted by Talismanic View Post
My question for you is this.
I am looking for a way to use click casting that allows me to cast two different spells with the same click, one when clicking grid the other for pitbul. (or any two types of unitframes)
Doesn't Clique allow you to do that based on what your mouse's hover is?
For example, conditional hovering: Greater Heal A (excludes party frames, only casts on target hover) and Lesser Heal B (excludes target frames, only casts on party hover) etc etc.
You can try setting up two spells with the same click-cast, and have them only apply to certain frames.

I read Banhammer posts when I'm having a bad day.

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Old 01/23/08, 2:33 AM   #643
FAME
Von Kaiser
 
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Human Death Knight
 
Turalyon
Got it working, thank you.

Last edited by FAME : 01/23/08 at 5:55 PM.

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Old 01/23/08, 4:00 AM   #644
Midnight
Don Flamenco
 
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Night Elf Hunter
 
Ysera (EU)
Originally Posted by Aranan View Post
Just a simple #show [number] works for that. For a ranged weapon (i.e. idol) it's #show 18.
This one worked. I actually even tried this one before... unfortunatly I did it with the Trinity Bars2 build in macro button which seems to be bugged and didn´t work. *sigh*

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Old 01/23/08, 4:54 AM   #645
Obituary
Glass Joe
 
Human Warrior
 
Onyxia
I decided to answer my own question I posed a while ago since I saw a few people having the same problem.

If anyone is having trouble getting an eePanel to stick to the player caster bar of quartz, all you need to do is add quartz as an optional dependency in the eePanels2.toc file.


I have another question though, probably a bit more straight forward than this last one. Is there a good cooldown bar style mod that has easily customizable colors? Cooldowntimers2 is pretty much everything I want except for that (unless I'm missing it). Is there something missing or any other alternative mods? I've checked out a few others but they're broken or not even usable.

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Old 01/23/08, 8:16 AM   #646
Sichosis
Piston Honda
 
Night Elf Rogue
 
Whisperwind
I recently noticed that when playing my druid, I don't get the estimated heals bar anymore. When I cast a heal on a target, it used show a green bar, showing me how much it was going to heal them for. Now it doesn't. I checked the options and Estimated Heals is enabled. Any ideas?

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Old 01/23/08, 5:28 PM   #647
Gerilith
Glass Joe
 
Human Paladin
 
Die Silberne Hand (EU)
I'd like to see just the symbol, the remaining time and the target's name in sorren's timers. Any ideas? I use this as 10min blessing tracker.

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Old 01/23/08, 9:50 PM   #648
Imbar
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Blood Elf Paladin
 
Sentinels
Originally Posted by Obituary View Post
I have another question though, probably a bit more straight forward than this last one. Is there a good cooldown bar style mod that has easily customizable colors? Cooldowntimers2 is pretty much everything I want except for that (unless I'm missing it). Is there something missing or any other alternative mods? I've checked out a few others but they're broken or not even usable.
EDIT: I completely read your post wrong. You meant actual bars, not action bars. In that case, disregard my whole post, but for anyone interested, this is how to change the OmniCC colors (which I'm planning on doing now, actually, so thanks? hah.) I could use some more sleep.

If you know anything about lua, I'm fairly certain you can change the color values directly in the file. OmniCC is as simple as finding which time you want to edit (for instance, <1 minremaining) and editing the line(s): "medium = {r = 1, g = 1, b = 0.4, s = 1}". This particular one is for the <1 min I mentioned, the other ones are marked by the author's comments. Changing the r/g/b here will cause the text to take on the hue of your desired color for that particular unit of time. You can do these edits for all of the timers. Even if you aren't familiar with lua, you can still fire up MS Paint and get the r/g/b values of your desired color.

Forgot to mention: The color values seem to be out of 100% (1), while RGB is out of 255. So, an R value of 1 in the lua is an R value of 255 in Paint. That makes the 0.4 (40%) something like 102 on an RGB scale (256 * 0.4 = ~102). I'm just posting this because I was lost for a few seconds reading the code before I understood what was happening.

!OmniCC found here

Last edited by Imbar : 01/23/08 at 10:03 PM. Reason: color info

I read Banhammer posts when I'm having a bad day.

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Old 01/24/08, 1:18 AM   #649
Jipakazoid
Von Kaiser
 
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Night Elf Priest
 
Подземье (EU)
Perhapse you know if it's possible to set keybinds for various arena add-ons (proximo/gladiator/arena frames) so that if I press "1" i get the first target in the list, "2" for second and so on? I just really dislike clicking on those unit frames

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Old 01/24/08, 3:03 AM   #650
Ajuga
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Undead Mage
 
Jaedenar (EU)
Originally Posted by Jipakazoid View Post
Perhapse you know if it's possible to set keybinds for various arena add-ons (proximo/gladiator/arena frames) so that if I press "1" i get the first target in the list, "2" for second and so on? I just really dislike clicking on those unit frames
It's possible with Proximo at least - keybind can only be set in the standard Blizzard Keybind menu. Although it's a lot of buttons if you're playing 5v5!

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