 |
01/22/08, 2:16 AM
|
#626
|
|
Glass Joe
|
i`ve got a small question.
is there possibility to save 2 or more different ui-settings, not only for one addon.
thx 4 help
|
|
|
|
|
01/22/08, 4:48 AM
|
#627
|
|
Piston Honda
Undead Mage
Jaedenar (EU)
|
@ Midnight / Adoriele:
Tried /equip item:12345 ?
|
|
|
|
|
01/22/08, 6:30 AM
|
#628
|
|
Don Flamenco
Night Elf Hunter
Ysera (EU)
|
Originally Posted by Ajuga
@ Midnight / Adoriele:
Tried /equip item:12345 ?
|
Equipping stuff isn´t the issue - /equip itemname works perfectly fine. The condition to check wether a certain item is equipped or not is the problem. The [equipped:X] condition only works for whole slots/item types (eg. Idols, Shields etc) not for specific items. My question is if there´s a way to force showing the exact item worn in a certain slot in a macro.
|
|
|
|
|
01/22/08, 6:40 AM
|
#629
|
|
Don Flamenco
Night Elf Hunter
Ysera (EU)
|
Originally Posted by Adoriele
So I've played around with these a bit, and I can't get a macro to work like this either. For one,
#showtooltip [equipped:Idol of the Avenger] Idol of the Avenger
shows nothing. If I change it to
#showtooltip [equipped:Idol of the Avenger] Idol of the Avenger; Idol of the Ivory Moongoddess
it always shows the second idol, saying that the first idol evaluates to false, even when equipped.
|
This is exactly the kind of behavior I´d have predicted after my latest tests. [equipped:itemname] always evaluates to false because there is no slot/itemtype which matches the name of your Idol. My bet is if you´d replace Idol of the Avanager with just Idol it´d always show the first one (unless you don´t have anything equipped in that slot).
Originally Posted by Adoriele
Second, a similar problem shows up when trying
/equip [noequipped:Idol of the Avenger] Idol of the Avenger; Idol of the Ivory Moongoddess
It will hang at the Avenger. Which is odd, given that the macro I posted before only equips Avenger if it's not equipped already, though it's also not trying to equip another idol. I'm going to post this in the UI forums on the official site to get some feedback, as this kind of ability seems like something they'd be okay with.
|
This is also expected behavior assuming equipped only checks for slot/type. Only diffrence to the first one is as this one is negated it always evaluates to true. It should work exactly like a simple /equip Idol of the Avenger without any conditions.
|
|
|
|
|
01/22/08, 2:08 PM
|
#630
|
|
Piston Honda
|
Originally Posted by Imbar
There used to be a macro:
/print GetMouseFocus():GetName()
that would get the name of the frame your mouse was mousing over. I'm not sure if it still works, I think the "/print" part might have changed, but I know that used to work, and I remember seeing a macro that did the same thing in one of the UI forums on EJ, but searching hasn't turned it up yet. Try this one, and I'll keep looking (can't get into WoW seeing as all the realms are down right now).
|
The last time I saw that macro (this morning) it was /echo rather than /print.
The rest is the same.
|
|
|
|
|
01/22/08, 3:18 PM
|
#631
|
|
Chronic Apopheniac
Night Elf Druid
Dragonblight
|
Originally Posted by Midnight
This is also expected behavior assuming equipped only checks for slot/type. Only diffrence to the first one is as this one is negated it always evaluates to true. It should work exactly like a simple /equip Idol of the Avenger without any conditions.
|
The question then becomes, 'Why does my Wrath macro work'. Does a /equip always check to see if the item is equipped first, and if so not reequip it?
|
|
|
|
|
01/22/08, 3:39 PM
|
#632
|
|
Piston Honda
Undead Mage
Jaedenar (EU)
|
Originally Posted by Imbar
There used to be a macro:
/print GetMouseFocus():GetName()
that would get the name of the frame your mouse was mousing over. I'm not sure if it still works, I think the "/print" part might have changed, but I know that used to work, and I remember seeing a macro that did the same thing in one of the UI forums on EJ, but searching hasn't turned it up yet. Try this one, and I'll keep looking (can't get into WoW seeing as all the realms are down right now).
|
Or if it's not enough: WoWInterface Downloads : Developer Utilities : Where's My Cow?
It gets all the mouseover'ed frames instead of just the top one.
|
|
|
|
|
01/22/08, 3:52 PM
|
#633
|
|
Piston Honda
Blood Elf Paladin
Sentinels
|
Originally Posted by Dollar
For anyone that uses Dash and RDX is there a way to add the main RDX frame to the Dash? When I try to use /dash addmouse I get this error: "This frame has no global name, and cannot be added via the mouse". My lua knowledge is pretty rudimentary so I haven't had any luck by going into the lua and trying to find the name of the frame, if anybody can help me out that would be cool.
|
There used to be a script:
/print GetMouseFocus():GetName()
that would get the name of the frame your mouse was mousing over. I'm not sure if it still works, I think the "/print" part might have changed, but I know that used to work, and I remember seeing a macro that did the same thing in one of the UI forums on EJ, but searching hasn't turned it up yet. Try this one, and I'll keep looking (can't get into WoW seeing as all the realms are down right now).
EDIT: This script works. Just hover over the frame and type it in your chatbox, it'll return the frame name.
@ Wyldbill: /echo functions the same as /print, you can use either. I just tested both, same thing.
Last edited by Imbar : 01/22/08 at 4:21 PM.
Reason: It works.
|
|
I read Banhammer posts when I'm having a bad day.
|
|
|
|
01/22/08, 4:52 PM
|
#634
|
|
Chronic Apopheniac
Night Elf Druid
Dragonblight
|
Welp, I asked in the UI/Macros forum on the official site, and this is apparently not a new question. Macros intentionally cannot conditionally do things based on equipped items, as this would allow a macro to possibly know things it shouldn't, such as cooldowns, buffs, etc. You can fake them out for equipping items using a lua script, but the #show macro syntax doesn't accept lua scripting, and so cannot make determinations of what you have equipped.
A way to get around this for your case would be something like you already have, only
#show Idol of the Avenger
/castsequence Idol of the Avenger, Idol of the Ivory Moongoddess
The blizzard stock actionbars and most, if not all, addon actionbars color the icon if the item is equipped. You wouldn't be able to see exactly which idol you're wearing, but if you're only swapping between two you should be able to determine which one is active by the coloring. Not awesome, but it works.
|
|
|
|
|
01/22/08, 4:53 PM
|
#635
|
|
Piston Honda
|
When I use that macro, I just get 'nil' in the chat log. I tried /echo too, same thing.
|
"Oh he's a sad little man? He's thrown a kettle over a pub, what have you done?"
|
|
|
01/22/08, 5:04 PM
|
#636
|
|
Piston Honda
Night Elf Druid
Bronzebeard
|
Originally Posted by Midnight
Not exactly an AddOn but a Macro question:
I´ve got two diffrent idols for my druid I want to be able to switch between them easily. To do this I came up with the macro /castsequence Idol1, Idol2 which works just fine. I would like the button to show the item I´m currently wearing instead of the one I´m going to switch to if I press the button though. So the question is, is there some #show option that let´s you show the item you´re wearing in a certain itemslot (e.g. #show itemslot:18 or something).
|
Just a simple #show [number] works for that. For a ranged weapon (i.e. idol) it's #show 18.
|
|
|
|
|
01/22/08, 7:55 PM
|
#637
|
|
Piston Honda
Blood Elf Paladin
Sentinels
|
Originally Posted by Dollar
When I use that macro, I just get 'nil' in the chat log. I tried /echo too, same thing.
|
I can't imagine that RDX wouldn't have a frame name, but that's what your errors are telling me.
What frame are you trying to reference? The main one? I'll dig through the lua for you.
|
|
I read Banhammer posts when I'm having a bad day.
|
|
|
|
01/22/08, 8:20 PM
|
#638
|
|
Piston Honda
|
Yes the main encounter bar with the play stop buttons and the blue bar. Thanks very much.
|
"Oh he's a sad little man? He's thrown a kettle over a pub, what have you done?"
|
|
|
01/22/08, 8:53 PM
|
#639
|
|
Piston Honda
Blood Elf Paladin
Sentinels
|
I'm not getting anything, even when I run /print GetMouseFocus() to return all of RDX's settings.
Strangely, most, if not all of RDX's elements return a value of 'nil'. I orginally thought it was an issue with VFL Lifeguard, which locked down RDX and VFL so they wouldn't get messed with by other elements, but even with those turned off, RDX still returns mostly nil values.
I suppose this is to prevent tampering with the elements, but it sure complicates scripting to it. If anyone with more lua experience than me wants to take a look at it, go for it. I'll check again tomorrow when my brain isn't so tired.
EDIT: If you click the folder icon, you get a list of names. I'm almost certain it's one of those elements. Try using those for whatever you're doing.
|
|
I read Banhammer posts when I'm having a bad day.
|
|
|
|
01/22/08, 9:12 PM
|
#640
|
|
Piston Honda
|
Yes I originally thought that it was an issue with VFL lifeguard as well. You can hide pretty much all the other elements by just right clicking and clicking hide or something like that but not the big ugly bar that I would really like to hide. I'm not a TOTAL coding noob but after quickly peaking through a couple obvious sounding things (Interface\Addons\RDX\MainMenu, for example) and trying out random frame names, no dice. You can download RDX here: http://www.rdx-raid.com/RDX6.zip if anybody else with some actual lua experience wants to try it.
|
"Oh he's a sad little man? He's thrown a kettle over a pub, what have you done?"
|
|
|
01/22/08, 9:49 PM
|
#641
|
|
Glass Joe
Human Priest
Eldre'Thalas
|
Click casting
My question for you is this.
I am looking for a way to use click casting that allows me to cast two different spells with the same click, one when clicking grid the other for pitbul. (or any two types of unitframes)
|
|
|
|
|
01/22/08, 9:56 PM
|
#642
|
|
Piston Honda
Blood Elf Paladin
Sentinels
|
Originally Posted by Talismanic
My question for you is this.
I am looking for a way to use click casting that allows me to cast two different spells with the same click, one when clicking grid the other for pitbul. (or any two types of unitframes)
|
Doesn't Clique allow you to do that based on what your mouse's hover is?
For example, conditional hovering: Greater Heal A (excludes party frames, only casts on target hover) and Lesser Heal B (excludes target frames, only casts on party hover) etc etc.
You can try setting up two spells with the same click-cast, and have them only apply to certain frames.
|
|
I read Banhammer posts when I'm having a bad day.
|
|
|
|
01/23/08, 2:33 AM
|
#643
|
|
Von Kaiser
Human Death Knight
Turalyon
|
Got it working, thank you.
Last edited by FAME : 01/23/08 at 5:55 PM.
|
|
|
|
|
01/23/08, 4:00 AM
|
#644
|
|
Don Flamenco
Night Elf Hunter
Ysera (EU)
|
Originally Posted by Aranan
Just a simple #show [number] works for that. For a ranged weapon (i.e. idol) it's #show 18.
|
This one worked. I actually even tried this one before... unfortunatly I did it with the Trinity Bars2 build in macro button which seems to be bugged and didn´t work. *sigh*
|
|
|
|
|
01/23/08, 4:54 AM
|
#645
|
|
Glass Joe
|
I decided to answer my own question I posed a while ago since I saw a few people having the same problem.
If anyone is having trouble getting an eePanel to stick to the player caster bar of quartz, all you need to do is add quartz as an optional dependency in the eePanels2.toc file.
I have another question though, probably a bit more straight forward than this last one. Is there a good cooldown bar style mod that has easily customizable colors? Cooldowntimers2 is pretty much everything I want except for that (unless I'm missing it). Is there something missing or any other alternative mods? I've checked out a few others but they're broken or not even usable.
|
|
|
|
|
01/23/08, 8:16 AM
|
#646
|
|
Piston Honda
Night Elf Rogue
Whisperwind
|
I recently noticed that when playing my druid, I don't get the estimated heals bar anymore. When I cast a heal on a target, it used show a green bar, showing me how much it was going to heal them for. Now it doesn't. I checked the options and Estimated Heals is enabled. Any ideas?
|
|
|
|
|
01/23/08, 5:28 PM
|
#647
|
|
Glass Joe
Human Paladin
Die Silberne Hand (EU)
|
I'd like to see just the symbol, the remaining time and the target's name in sorren's timers. Any ideas? I use this as 10min blessing tracker.
|
|
|
|
|
01/23/08, 9:50 PM
|
#648
|
|
Piston Honda
Blood Elf Paladin
Sentinels
|
Originally Posted by Obituary
I have another question though, probably a bit more straight forward than this last one. Is there a good cooldown bar style mod that has easily customizable colors? Cooldowntimers2 is pretty much everything I want except for that (unless I'm missing it). Is there something missing or any other alternative mods? I've checked out a few others but they're broken or not even usable.
|
EDIT: I completely read your post wrong. You meant actual bars, not action bars. In that case, disregard my whole post, but for anyone interested, this is how to change the OmniCC colors (which I'm planning on doing now, actually, so thanks? hah.) I could use some more sleep.
If you know anything about lua, I'm fairly certain you can change the color values directly in the file. OmniCC is as simple as finding which time you want to edit (for instance, <1 minremaining) and editing the line(s): "medium = {r = 1, g = 1, b = 0.4, s = 1}". This particular one is for the <1 min I mentioned, the other ones are marked by the author's comments. Changing the r/g/b here will cause the text to take on the hue of your desired color for that particular unit of time. You can do these edits for all of the timers. Even if you aren't familiar with lua, you can still fire up MS Paint and get the r/g/b values of your desired color.
Forgot to mention: The color values seem to be out of 100% (1), while RGB is out of 255. So, an R value of 1 in the lua is an R value of 255 in Paint. That makes the 0.4 (40%) something like 102 on an RGB scale (256 * 0.4 = ~102). I'm just posting this because I was lost for a few seconds reading the code before I understood what was happening.
!OmniCC found here
Last edited by Imbar : 01/23/08 at 10:03 PM.
Reason: color info
|
|
I read Banhammer posts when I'm having a bad day.
|
|
|
|
01/24/08, 1:18 AM
|
#649
|
|
Von Kaiser
Night Elf Priest
Подземье (EU)
|
Perhapse you know if it's possible to set keybinds for various arena add-ons (proximo/gladiator/arena frames) so that if I press "1" i get the first target in the list, "2" for second and so on? I just really dislike clicking on those unit frames 
|
|
|
|
|
01/24/08, 3:03 AM
|
#650
|
|
Piston Honda
Undead Mage
Jaedenar (EU)
|
Originally Posted by Jipakazoid
Perhapse you know if it's possible to set keybinds for various arena add-ons (proximo/gladiator/arena frames) so that if I press "1" i get the first target in the list, "2" for second and so on? I just really dislike clicking on those unit frames 
|
It's possible with Proximo at least - keybind can only be set in the standard Blizzard Keybind menu. Although it's a lot of buttons if you're playing 5v5! 
|
|
|
|
|
|