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08/28/08, 2:26 PM
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#1451 (permalink)
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Glass Joe
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Originally Posted by YzeroXY
I got to like Caith's UI so I thought of switching to it, though I encountered a few problems.
This is how his UI looks like.
And this is how mine looks like.
I don't really know what to do with these Syntax errors, Unknown tags, weird text on my playerframe, and with buffs and debuffs which should be above targetframe but are stuck over it instead. Has anyone had any of these problems? If so, I'd appreciate some help. 
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You need to load Pitbull profile called CaithUI - I don't remember exact way but it should be something simple like Pitbull menu -> Profiles and simply choose the proper one.
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08/28/08, 7:02 PM
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#1452 (permalink)
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Glass Joe
Blood Elf Rogue
Frostmane (EU)
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Actually I tried that and profile wasn't there, then I realised I modified a lua file incorrectly, and when I changed that it loaded UI by default.
Also, Silly_Syra, thanks alot for detailed instructions, now I am messing around with dogtags, I didn't even know anything about how they work. And yeah, you were right, Caithlyn indeed stopped updating his UI because people bothered him. I don't know why, though, i haven't recieved a single error yet, works perfectly. I hope I'll be able to update it myself.
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08/29/08, 1:29 PM
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#1453 (permalink)
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Glass Joe
Human Priest
Gul'dan (EU)
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Holy-Priest Macro (Greater Heal)
To free up a lot of Space in my UI, i decided to make some nifty macros.
My first attempt resulted in 2 macros, each with a different Rank (4 and 7).
/cast [target=mouseover,exists][help]Greater Heal(Rank X);[nohelp]Smite
My next step was to merge these 2 Buttons into 1.
/cast [mod:shift,target=mouseover,exists]Greater Heal(Rank 4);[target=mouseover,exists]Greater Heal(Rank 7);[mod:shift,help]Greater Heal(Rank 4);Greater Heal(Rank 7);[nohelp] Smite
It seems that "Mouseover" and "Modifier" conditions are doing fine, as long as they are not used together. I was forced to split the mouseover-part, because
[mod:shift,target=mouseover,exists]Greater Heal(Rank 4);Greater Heal(Rank 7)
resulted in a GH4 but never in a GH7 (without pressing shift). Any idea?
On top of that, [nohelp]Smite doesn't work with the merged macro anymore.
Your help is greatly appreciated.
Last edited by Brotmaker : 08/29/08 at 1:44 PM.
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08/29/08, 2:07 PM
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#1454 (permalink)
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Glass Joe
Troll Rogue
Azjol-Nerub (EU)
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Heya guys, I have a problem I'd like to share with you regarding a UI compilation I just downloaded.
Here is the compilation:
Hal's UI : WoWInterface Downloads : Generic Compilations
My problem is that after having set it all up, I'm getting extreme lag when I start the game (FPS drops to around 5-6) and I have no clue as to what is causing it.
If you scroll down the page I linked, another person (Bossmourn) seem to be having the same problem, but no explanation or possible solution is given.
Thanks.
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08/29/08, 3:37 PM
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#1455 (permalink)
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Glass Joe
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Originally Posted by Brotmaker
To free up a lot of Space in my UI, i decided to make some nifty macros.
My first attempt resulted in 2 macros, each with a different Rank (4 and 7).
/cast [target=mouseover,exists][help]Greater Heal(Rank X);[nohelp]Smite
My next step was to merge these 2 Buttons into 1.
/cast [mod:shift,target=mouseover,exists]Greater Heal(Rank 4);[target=mouseover,exists]Greater Heal(Rank 7);[mod:shift,help]Greater Heal(Rank 4);Greater Heal(Rank 7);[nohelp] Smite
It seems that "Mouseover" and "Modifier" conditions are doing fine, as long as they are not used together. I was forced to split the mouseover-part, because
[mod:shift,target=mouseover,exists]Greater Heal(Rank 4);Greater Heal(Rank 7)
resulted in a GH4 but never in a GH7 (without pressing shift). Any idea?
On top of that, [nohelp]Smite doesn't work with the merged macro anymore.
Your help is greatly appreciated.
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You need parameters on each semicolon-separated section of the macro.
/cast [mod:shift, target=mouseover, help]Greater Heal (Rank 4);[target=mouseover, help]Greater Heal (Rank 7);[target=mouseover, harm]Smite
* Not tested in game, though, so your mileage may vary. It "looks" right, though. 
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08/29/08, 5:40 PM
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#1456 (permalink)
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Glass Joe
Human Priest
Gul'dan (EU)
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To clarify this:
/cast [mod:shift,target=mouseover,exists]Greater Heal(Rank 4);[target=mouseover,exists]Greater Heal(Rank 7);[mod:shift,help]Greater Heal(Rank 4);Greater Heal(Rank 7);[nohelp] Smite
The bold part is working fine, the result is:
I can heal my primary target with 2 ranks of gh. If I wish to, I toss some gh's (Rank 4 or 7) on another tank via mouseover, without losing my target.
I don't know if this is the best way to get those results, a piece of advice would be helpful.
So the only part that is not functional, is [nohelp or harm]Smite. Why the hell?
btw: I don't want to smite with mouseover.
Thanks in advance !
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08/29/08, 6:30 PM
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#1457 (permalink)
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Glass Joe
Orc Hunter
Shattered Hand
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Hi all, I need help configuring Grid frames for raiding on my hunter.
What Im trying to do is this:
1. Unit name in class color.
2. Unit frame black or dark grey, and when there is a health deficit, i want that part of the frame to become transparent.
As you can see in the SS below, the deficit part of my unit frame on Grid is white. Anyway i can make it see-through?
http://i230.photobucket.com/albums/e...Picture2-3.png
Thanks for the help.
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08/29/08, 8:12 PM
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#1458 (permalink)
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Glass Joe
Human Priest
Gul'dan (EU)
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So i found out that the macro runs until one condition is true. As this prevents the whole thing from working, does anybody have some suggestions?
@Arcasial
1. Unit names in class color should be standard, if not: Grid->Status->Colors->Class colors
2. Grid->Layout(scroll down)= Border/Background-color; Grid->Status->Health>Health deficit->Color(transparency level)
Last edited by Brotmaker : 08/29/08 at 10:06 PM.
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08/29/08, 11:56 PM
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#1459 (permalink)
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Don Flamenco
Troll Shaman
Al'Akir (EU)
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Originally Posted by Brotmaker
To clarify this:
/cast [mod:shift,target=mouseover,exists]Greater Heal(Rank 4);[target=mouseover,exists]Greater Heal(Rank 7);[mod:shift,help]Greater Heal(Rank 4);Greater Heal(Rank 7);[nohelp] Smite
The bold part is working fine, the result is:
I can heal my primary target with 2 ranks of gh. If I wish to, I toss some gh's (Rank 4 or 7) on another tank via mouseover, without losing my target.
I don't know if this is the best way to get those results, a piece of advice would be helpful.
So the only part that is not functional, is [nohelp or harm]Smite. Why the hell?
btw: I don't want to smite with mouseover.
Thanks in advance !
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Your macro doesn't go past Greater Heal(Rank 7) because that condition is never false. If you want to get that to work, you need to either put the [harm]Smite part right at the start or add [help] in front of the last Greater Heal.
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08/30/08, 8:53 AM
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#1460 (permalink)
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Glass Joe
Human Priest
Gul'dan (EU)
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\o/  \o/
I always thought that the modifier-thingy includes the next thing after a ; too...
BIG THANKS for you have enlightened me^^!
The working result:
/cast [mod:shift,target=mouseover,help][mod:shift,help]Greater Heal(Rank 4);[target=mouseover,help][help]Greater Heal(Rank 7);[mod:shift,harm]Mind Control;Smite
Last edited by Brotmaker : 08/30/08 at 9:18 AM.
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08/31/08, 8:29 AM
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#1461 (permalink)
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Bartlett Pears. Sliced. In Heavy Syrup.
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Quick question: I'm using
#showtooltip
/castsequence reset=30 [target=player] Innervate, Thorns(Rank 1), Mark of the Wild(Rank 1), Rejuvenation(Rank 1)
to protect my innervate in arena's. I'm using the question mark icon, which should show innervate and then the next spell in the sequence until the sequence resets back to innervate in 30 seconds(I think) But right now just the question mark icon is showing up on my action bars and doesn't change to anything. Whats up it that?
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You can't call a planet Bob!
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You were missing the () at the end of Feral Charge (Bear), this is necessary otherwise WoW thinks you're trying to cast Feral Charge Rank Bear.
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08/31/08, 10:08 AM
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#1462 (permalink)
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Glass Joe
Orc Shaman
Shattered Hand
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I have been having troubles with my current addons (specifically bartender and buffalo). As of now I have been unable to change the location of bartender (meaning move the entire setup, not just one action button) and I am also unsure on how to get rid of the colored grid for buffalo.

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08/31/08, 10:53 AM
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#1463 (permalink)
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Glass Joe
Troll Rogue
Turalyon (EU)
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Originally Posted by atomicalibi
I have been having troubles with my current addons (specifically bartender and buffalo). As of now I have been unable to change the location of bartender (meaning move the entire setup, not just one action button) and I am also unsure on how to get rid of the colored grid for buffalo.

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For Bartender use:
/Bar config and then uncheck "lock"
For Bufallo use
/Buffalo lock to lock it or unlock it.
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08/31/08, 11:03 AM
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#1464 (permalink)
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Glass Joe
Orc Shaman
Shattered Hand
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Ok thank-you
Also, how do I set it up so that the buffs are not shown under my nameplate or next to the map but only where I've assigned them to be using buffalo?
Last edited by atomicalibi : 08/31/08 at 3:36 PM.
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09/01/08, 8:42 AM
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#1465 (permalink)
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Bartlett Pears. Sliced. In Heavy Syrup.
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Buffalo should be hiding the buff next to the minimap, hiding the ones on your nameplate should be in the config of whatever unitframe addon you are using (if you are using pitbull you can find the related options in auras)
Question: Can I have a macro that will moonfire my target if hostile, or go down my totemstomping list if my target is friendly?
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You can't call a planet Bob!
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You were missing the () at the end of Feral Charge (Bear), this is necessary otherwise WoW thinks you're trying to cast Feral Charge Rank Bear.
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09/01/08, 9:01 AM
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#1466 (permalink)
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Piston Honda
Dwarf Warrior
Blackrock (EU)
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Originally Posted by Harmonics
Question: Can I have a macro that will moonfire my target if hostile, or go down my totemstomping list if my target is friendly?
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You can use the [harm] / [help] modifiers in your macro.
This would only fire your Moonfire if your target is hostile.
Then you would have to edit your totemstomping part with the [help] tag. (I'm not quite sure how your totemstomping list looks like.)
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09/01/08, 9:42 AM
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#1467 (permalink)
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Don Flamenco
Troll Shaman
Al'Akir (EU)
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Originally Posted by Harmonics
Quick question: I'm using
#showtooltip
/castsequence reset=30 [target=player] Innervate, Thorns(Rank 1), Mark of the Wild(Rank 1), Rejuvenation(Rank 1)
to protect my innervate in arena's. I'm using the question mark icon, which should show innervate and then the next spell in the sequence until the sequence resets back to innervate in 30 seconds(I think) But right now just the question mark icon is showing up on my action bars and doesn't change to anything. Whats up it that?
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Put the reset after the condition.
/castsequence [target=player] reset=30 Spell,Spell,Spell
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09/02/08, 1:10 PM
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#1468 (permalink)
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Glass Joe
Gnome Warlock
Terrordar (EU)
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Hi Guys,
i'm playing warlock and for displaying my dots and curses i use dotimer. i really like this addon but i got a problem:
i have my seduce/banish/curse-bars not only for my current target, to have a good overview when to recast.
but the problem is that the bars dont vanish when a mob dies, when i'm still infight, so that my ui in some fights really gets spammed.
i tried setting a maximum of for example 5 bars, but sometimes important bars become hidden, while for example a timer-bar of a mob which is already dead, still is shown until the spell runs out.
Plz help me, I looked through all the options but didnt find anything to solve this. 
Did i miss something or is it simply not possible to change this?
I'd appreciate recommendations of other addons as well
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09/02/08, 11:22 PM
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#1469 (permalink)
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Glass Joe
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Auctioneer Toolbar
SOLUTION TO THE FOLLOWING: /nsb off
I'm redoing my UI and I'd like to get rid of something I've dealt with for a long time. AuctioneerAdvanced places a "flyout toolbar" on the edge of my screen (under the minimap by default). It has buttons for Auctioneer, Bean Counter, Gatherer, Auto Magic, Swatter and Auction SearchUI. Does anyone know how to hide/disable this? Hopefully this is enough info. If not, I'll edit this post with a screenshot as soon as my UI is in a playable state again. Thank you.
Edit beyond: Here we go, I would like to get rid of this bar:
As you can see in the next picture, even after it hides itself, it is still visible. I have just the right attention to detail and personality type where this annoys the hell out of me.
I wish that I could just use Auctioneer on my bank mule, but I want to use the dependent addons to have Enchantrix and Auction data on tooltips for my mains.
Last edited by Armaul : 09/06/08 at 4:57 PM.
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09/06/08, 2:27 AM
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#1470 (permalink)
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Don Flamenco
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Does anyone know of a way to hide specific frames (ie other addons) when entering combat? I have an elkbuffbars display of only long effects (>10 minutes), which I don't need to see when I'm in combat.
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Originally Posted by PSGarak
Personally I am not considering any spec without Corpse Explosion, because Corpse Explosion is the best spell in the game in any game that has a spell named Corpse Explosion.
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09/07/08, 2:17 PM
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#1471 (permalink)
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Piston Honda
Human Paladin
Das Syndikat (EU)
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macro question
I'm trying to set up some mouseover macros on my paladin. I'm using:
/cast [target=mouseover, help] spellname; [target=player] spellname
It does heal/buff/cleanse whatever target i have my mouse over - wich is fine and intended.
It does heal/buff/cleanse myself without having a target - wich is fine and intended.
It does heal/buff/cleanse myself with a hostile target - wich is fine and intended.
It does NOT heal my target if it's friendly (like it would without using a macro). It does heal myself instead - wich is not fine and unintended. Is there any way to make it "ignore/skip" the mouseover part and simply heal my target without having something under my cursor (i.e. world frame)?
I tried,
/cast [target=mouseover, help] spellname; [target=mousover] spellname
and
/cast [target=mouseover, help] spellname; [target=help] spellname
wich results in not heal/buff/cleanse-ing myself when i have a hostile or myself targeted wich makes it useless.
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09/08/08, 5:18 AM
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#1472 (permalink)
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Piston Honda
Dwarf Warrior
Blackrock (EU)
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I haven't tested it ingame but this should work for you.
/cast [target=mouseover, help] spellname; [target=target, help] spellname; [target=player] spellname
This should heal your target if you have nothing under your cursor and your target is friendly.
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09/08/08, 12:25 PM
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#1473 (permalink)
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Von Kaiser
Tauren Druid
Nera'thor (EU)
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I am looking for a very specific feature but wasn't able to find it yet:
1) I want buffs to be displayed as a small icon that gets darkened in a clockwise manner.
This is supported by almost all unitframe addons out there.
2) I would like to customize the buffs displayed next to the unitframe to only show specific buffs/debuffs.
For example I would like to display all buffs that have a max duration of less than for minutes because those would generally be combat related next to the unitframe. All unitframes I have tested so far (Pitbull/aguf) only support the "class filter" of auras which is not enough as I want to see trinket buffs/hots/fear ward/... are all shown (long time buffs are displayed out of focus in the top right corner)
3) Optional: merging of buffs/debuffs (mostly used for hots so they don't waste too much space)
I would prefer an all-in-one unitframe addon that can do the first two points, but if this is not possible I would also take some pointers to a buff-only addon that I can manually place next to the normal unitframes.
I already tried:
Pitbull - only class filters but nice icon display
AgUF - same
Elkanos buff bars - filtering functionality is powerful enough, but only supports bars not icons
Satrina buff frames - same
DebuffFilter - can't make icons small enough and ugly border
Does anyone know an addon with that functionality or can tell me where to find the option in the addons I mentioned?
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