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01/28/09, 3:33 AM
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#1751
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Von Kaiser
Human Shaman
Turalyon (EU)
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Originally Posted by Scaredofbees
I have no real use for Recount anymore and would like to try a few raids without it to see if I can get the lag and odd behavior reduced. I disabled it in the addons screen, but now all my other mods with textured bars have lost the "minimalist" option and reverted to some gradiant style. I have the sharedmedialibs folder installed as I thought this is where things like Pitbull, Quartz, and Grid got the textures, but its become unavailable in the options.
Any ideas?
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You'll want to get the actual addon called SharedMedia, that has all the textures and fonts you're used to seeing as well as some extras likely. Addon makers often include part of said addon and allow their addon to share it's recources with other sharedmedialib addons, hence why you can have a texture if you have one addon enabled and not have it when it's disabled.
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We the willing, led by the unknowing, are doing the impossible for the ungrateful. We have done so much for so long that we are now qualified to do anything with nothing.
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01/28/09, 11:00 AM
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#1752
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Vaikhan
Blood Elf Paladin
No WoW Account
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Originally Posted by Scaredofbees
I have no real use for Recount anymore and would like to try a few raids without it to see if I can get the lag and odd behavior reduced. I disabled it in the addons screen, but now all my other mods with textured bars have lost the "minimalist" option and reverted to some gradiant style. I have the sharedmedialibs folder installed as I thought this is where things like Pitbull, Quartz, and Grid got the textures, but its become unavailable in the options.
Any ideas?
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You need the SharedMedia addon too; the library doesn't do anything on its own.
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01/28/09, 6:50 PM
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#1753
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Glass Joe
Blood Elf Death Knight
Mal'Ganis
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Any idea how I get rid of, or modify, the zone/area information text in the middle of the screen (Magus Commerce Exchange in the screenshot)? I have exhausted forum searching and fiddling with my UI options. Thanks!
screenshot
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01/29/09, 10:10 AM
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#1754
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Don Flamenco
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Sorry to cross-post, but not getting any answers in the primary threads. What's the status on the QuickHealth/InstantHealth mods? I read somewhere they're unnecessary because Bliz incorporated their function into the base UI. But I read elsewhere later that's not so. Neither mod seems to be updated or hosted anywhere convenient. Thank you.
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01/29/09, 4:22 PM
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#1755
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Great Tiger
Duilliath
Night Elf Druid
No WoW Account (EU)
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I've told NeedToKnow to track when I pop my Berserk ability.
However, there's been a minor complication... now that I've popped the berserking enchant on my staff, it picks up when that one procs as well, which I'm not exactly interested in. Any way to separate those?
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Ignorance can be solved with a book. Stupidity requires a shotgun and a shovel.
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01/30/09, 4:35 AM
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#1756
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Von Kaiser
Night Elf Druid
Gorgonnash (EU)
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I have never had anything to do with writing addons so far, but now i feel like doing so. I hope this is the right thread for questions like this, couldn't find a general Q&A thread for addon programming. I'm planning to write an addon to simplify doing dps as a feral. The reason is you really have to take a lot of things into consideration, watch mangle/rake/CPs/roar/FF and make the right decision depending on your CPs/energy/cooldowns what to use next. If you want to do competitive dps this progress takes a lot of time, time where you may not be able to watch your surroundings. While this is mostly not relevant for current raid instances, it may be in ulduar. So on to my main issue.
Before i will start i need a few answers to some simple questions regarding the addon api calls.
Is it possible to:
- Get the remaining time that debuff X is on your current target (if you applied it) ?
- Call a function that casts spell Y from the addon code ? If not.. would it be possible to dynamically bind actions to a hotkey at runtime?
I remember back before TBC there was an addon (don't recall the name) for prot wars where you just mashed one button, and the addon decided which skill was going to do the most TPS at a given time. There were modules for off war, ferals as well. Are these kind of addons still possible, or did blizzard disable certain functions that were used for this?
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01/30/09, 6:46 AM
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#1757
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Great Tiger
Duilliath
Night Elf Druid
No WoW Account (EU)
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Thankfully, they disabled one-button mashing behaviour.
Do look up the BadKitty mod though - sounds like it's fairly close to what you're after.
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Ignorance can be solved with a book. Stupidity requires a shotgun and a shovel.
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01/30/09, 1:42 PM
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#1758
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Glass Joe
Undead Warlock
The Venture Co (EU)
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I've only recently started changing my UI, and I'm using PitBull 4 to change my UI frames. I've got that set up the way I want, and have now started prettying it up using kgpanels. Unfortunately, I can't seem to find a decent guide on how to get started with the scripting required for some of the better functions. This may be as my google-fu is weak.
Does anyone know of any decent guides for the kgpanels beginner?
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02/01/09, 3:31 AM
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#1760
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Glass Joe
Dwarf Priest
Chamber of Aspects (EU)
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I've got a question concerning oUF.The install was no problem and neither was the layout install but then i ran into a problem.
Could anyone explain me how to move the frames?
The addon does not come with a GUI but when i tried to alter the template.xml i didn't get any change.
Anyone able to help me or possibly explain what i'm doing wrong?
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02/01/09, 6:19 AM
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#1761
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Great Tiger
Duilliath
Night Elf Druid
No WoW Account (EU)
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Try editing the .lua files instead of the .xml files.
I am fairly certain it's explained on one of the oUF pages, as I know I've seen it detailed before. Possibly one of the various oUF compilations on WoWinterface.
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Ignorance can be solved with a book. Stupidity requires a shotgun and a shovel.
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02/01/09, 8:36 AM
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#1762
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Von Kaiser
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Originally Posted by Kve
I've got a question concerning oUF.The install was no problem and neither was the layout install but then i ran into a problem.
Could anyone explain me how to move the frames?
The addon does not come with a GUI but when i tried to alter the template.xml i didn't get any change.
Anyone able to help me or possibly explain what i'm doing wrong?
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You are going to have to edit line(s) within the main file. You want to look for lines such as:
oUF:SetActiveStyle("Lyn")
local player = oUF:Spawn("player", "oUF_Player")
player:SetPoint("CENTER", -250, -155)
local target = oUF:Spawn("target", "oUF_Target")
target:SetPoint("CENTER", 250, -155)
local pet = oUF:Spawn("pet", "oUF_Pet")
pet:SetPoint("BOTTOMLEFT", player, 0, -30)
local tot = oUF:Spawn("targettarget", "oUF_TargetTarget")
tot:SetPoint("TOPRIGHT", target, 0, 35)
local focus = oUF:Spawn("focus", "oUF_Focus")
focus:SetPoint("BOTTOMRIGHT", player, 0, -30)
The numbers within the SetPoint function call are the pertinent ones. In this case they are the offset from the center of the UI unless another "parent" is specified. I generally have my main file open in Wordpad (I use oUF_Lyn), makes changes, save the file and do a reloadui. After a while you get a feel. And all snobbery aside, if you are not comfortable playing around in LUA code I would stop right now using oUF: people can be helpful but you really are at the mercy of their benevolence if your knowledge of code is limited.
Cheers.
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"You think we're fly, but we levitate." - "Rockstar" by N.E.R.D.
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02/02/09, 1:13 PM
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#1763
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Glass Joe
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Hi, recently I've been experimenting with adding in panels (not sure if that's the right term for it) that will hold things like actionbars, chat, grid, minimap etc... but I can't seem to find any that arn't full compilation addons. What I've been using so far for this has been Sunn but it's not very customizable. So are there more addons out there that do this (kgpanels??) also is there a (simple) way to take the "panels" out of a compilation addon such as SpartanUI without having to use the whole compilation? Basically I want to add in a "circle" area for my minimap in my current UI
http://i413.photobucket.com/albums/p...609_030659.jpg
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02/03/09, 12:10 AM
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#1764
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Glass Joe
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Unit frames/focus issue
Hi guys,
Not sure if anyone else has ever had this problem, but I've been having using focus with unit frame addons. I've tried x-perl, perl classic, and pitbull, and reinstalling them. Whenever i go to set my focus the game tells me that the addon is blocking it, any thoughts on how to fix this?
Thanks,
Viperm
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02/03/09, 1:08 AM
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#1765
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Piston Honda
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I have followed the process listed in this post
http://elitistjerks.com/1082208-post244.html
and attempted to use the dogtags listed by proxy in this post
http://elitistjerks.com/1082386-post245.html
However there seems to a problem. I cannot get pitbull to load the runes library that has been placed there. For some reason it simply refused to acknowledge it. I followed the instructions adding the line of code referencing the runes.lua file however when loading up the game and attempting to refference any dog tags involved all that is returned is an unknown tag.
I contacted Lyssa who wrote that second post linked to ask if they had had a similar problem. They said that they had the same problem but that it was resolved by doing the following:
http://elitistjerks.com/1084814-post250.html
However I hav ehad no such luck. I've tried referencing the runes.lua file in different places within the lib.xml file but still in game all that is returned is an Unknown Tag. Would really appreciate some help with this. Thank you!
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02/03/09, 4:57 AM
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#1766
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Glass Joe
Undead Warlock
The Venture Co (EU)
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Originally Posted by viperm
Hi guys,
Not sure if anyone else has ever had this problem, but I've been having using focus with unit frame addons. I've tried x-perl, perl classic, and pitbull, and reinstalling them. Whenever i go to set my focus the game tells me that the addon is blocking it, any thoughts on how to fix this?
Thanks,
Viperm
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For some reason, you can't set a focus through a non-blizz unit frame, however you can set a focus by either typing /focus (add <whoever> if you're not targetting them, obv.) or by keybinding it in blizz's keybinding options.
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02/05/09, 2:16 PM
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#1767
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Piston Honda
Human Death Knight
Kazzak (EU)
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I'm trying to add more textures to the NeedToKnow addon (doesn't use SharedMedia). I've already added the *.tga files into the Textures folder in the NeedToKnow folder, but this doesn't do anything ingame (I've restarted the game obviously).
Also I tried to make one of my own textures the default one in the .lua file, but no luck there either.
I'm not a programmer by any means but a poke in the right direction would be greatly appreciated.
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02/05/09, 3:26 PM
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#1768
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Don Flamenco
Gnome Warlock
Alterac Mountains
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Originally Posted by richard
I'm trying to add more textures to the NeedToKnow addon (doesn't use SharedMedia). I've already added the *.tga files into the Textures folder in the NeedToKnow folder, but this doesn't do anything ingame (I've restarted the game obviously).
Also I tried to make one of my own textures the default one in the .lua file, but no luck there either.
I'm not a programmer by any means but a poke in the right direction would be greatly appreciated.
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Do the old school way, don't try to rename the code or edit it, just rename the file the same as the default texture.
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The character linked in your profile appears to be below level 10. This may account for your poor Patchwerk DPS.
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02/08/09, 4:03 AM
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#1769
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Glass Joe
Orc Hunter
Darksorrow (EU)
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Im playing a quite heavily CC oriented setup in arenas. And Its crucial for us to know when will enemy have Trinket/Bubble or such available. For this thing, Ive been using Afflicted 2, which is quite nice addon.
But, the thing I would like to have is separating players in the list. Because now the anchors are like: Buffs, Spells, Cooldowns and Totems. And I would like to have simply: Player1, Player2, Player3 anchors. Can this be done with the Afflicted 2 (How?) If not, could it be done with some other addon (Which one?)
Sidenote, I can create anchors named Player1, Player2, Player3 etc. But I can't make the addon separate the items correctly within them.
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02/09/09, 5:09 PM
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#1770
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Von Kaiser
Undead Mage
Skullcrusher (EU)
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Originally Posted by hakfufin
Im playing a quite heavily CC oriented setup in arenas. And Its crucial for us to know when will enemy have Trinket/Bubble or such available. For this thing, Ive been using Afflicted 2, which is quite nice addon.
But, the thing I would like to have is separating players in the list. Because now the anchors are like: Buffs, Spells, Cooldowns and Totems. And I would like to have simply: Player1, Player2, Player3 anchors. Can this be done with the Afflicted 2 (How?) If not, could it be done with some other addon (Which one?)
Sidenote, I can create anchors named Player1, Player2, Player3 etc. But I can't make the addon separate the items correctly within them.
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Gladius does that and more: Gladius : WoWInterface Downloads : PvP/Arena/BattleGrounds
Last edited by Marcel : 02/09/09 at 5:10 PM.
Reason: gladieus instead of gladius
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02/10/09, 8:44 AM
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#1771
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Glass Joe
Human Paladin
Runetotem (EU)
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Like Scrye on page 70, I am having a problem with "vanishing" kgPanels.
I want to parent a frame to Recount and I have an identical frame on the opposite corner of my UI which has been successfully parented to Omen (only appears when Omen is active). But as soon as I change the parent of the Recount panel from UIParent to the name of the Recount frame, it totally disappears, leaving Recount sitting on nothing. Changing the location of the panel manually in the config for that panel does not make it reappear even if it ought to be in the middle of the screen. I have looked in the kgPanels thread on wowace and can't see anything about this, although I found that Scrye's issue was that he wasn't using the correct capitalisation in the panel name. I'm certain this isn't my problem, even though I am not at my home computer right now.
Anyone have any ideas about what I could do? I don't really know much more than the basics about parenting/anchoring.
When I get home I will try to find a script that might do the same thing although I shouldn't need one
Edit: I found that locking the frame before parenting it worked. Maybe this might help anyone else who encounters this.
Last edited by Silmemir : 02/11/09 at 5:14 PM.
Reason: Found a solution
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02/10/09, 11:42 AM
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#1772
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Glass Joe
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Dotimer
This should be simple but I can't seem to find the setting. When dots expire DoTimer will display the expired dot for a second before it disappears. I would like to lengthen the time expired dots are displayed. Thanks for any help.
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02/10/09, 12:53 PM
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#1773
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Vaikhan
Blood Elf Paladin
No WoW Account
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Originally Posted by brokensouls
This should be simple but I can't seem to find the setting. When dots expire DoTimer will display the expired dot for a second before it disappears. I would like to lengthen the time expired dots are displayed. Thanks for any help.
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I think this is the "Ghost Timer" setting, try increasing the duration of that.
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02/10/09, 5:04 PM
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#1774
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Glass Joe
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Originally Posted by Lorienne
I think this is the "Ghost Timer" setting, try increasing the duration of that.
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Thank you so much, that did it.
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02/11/09, 4:46 PM
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#1775
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Glass Joe
Tauren Druid
Alterac Mountains
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I've searched through the forum, but still cannot come up with a really simple kgPanels answer. I am redo-ing my whole UI and I want to know first, what addons do I need to install? I have found a skin that suits my taste well, but it doesnt even seem like kgPanels is in my game at all, though it is in the Addons folder. Any help with this would be greatly appreciated, I am entirely new on this addon and am really lost at the moment.
--Trionn
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