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04/10/09, 8:50 PM
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#1901
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Glass Joe
Night Elf Hunter
Ravencrest
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Is there any way to have a different font for the chat editbox and button counts (that is, the item count on an actionbar button for a consumable)? They're both using ARIALN.ttf, but I'd like to have a square font for the counts, and a nice rounded font for the editbox. Prat doesn't allow changing the editbox font, nor does ButtonFacade or Dominos allow changing the button font.
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04/12/09, 3:55 PM
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#1903
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Glass Joe
Blood Elf Hunter
Daggerspine
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I've just updated from eepanels to eepanels2, and I updated all of my addons using WowMatrix including Ace2. For some reason whenever I click on my pet, an npc i get this error message
interface\addons\ace2\aceevent-2.0\aceevent-2.0.lua:303: [string "eepanel5:hide()..."]:5: attempt to call global 'DL_unitname' (a nil value)
If i click on the ground, then click on the ground again I get the same error. I've looked and I dont have a 5th panel enabled for eepanels
any help would be appreciated.
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04/12/09, 6:30 PM
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#1904
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Piston Honda
Troll Mage
Scarshield Legion (EU)
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I'm trying to have PowerAuras to show an Unholy Blight icon when:
I don't have the buff on me AND I have sufficient runic power to cast it.
With the activation by: buff/action usable I can do the one or the other, but not both conditions. Making 2 auras and stack them on top of eachother doesn't work either because the conditions aren't mutually exclusive.
Anyone got any ideas? I tried TellMeWhen but it basically has the same problem.
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04/13/09, 3:29 AM
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#1905
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Von Kaiser
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Is there anything that accomplishes what ratingbuster does but uses less memory?
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04/13/09, 3:54 AM
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#1906
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Von Kaiser
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Auto Fade Kg Panels
I'm trying to write a script that will fade the panels I have parented to eavesdrop once eavesdrop fades(about 20 Seconds). Any suggestions?
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04/13/09, 9:30 AM
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#1907
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Banned
Moo
Dwarf Priest
Bloodhoof
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Originally Posted by Qupe
Is there anything that accomplishes what ratingbuster does but uses less memory?
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If you just want the rating conversion without any of the stat summery stuff there is WoW AddOns - Ratings - WowAce.com but honestly memory usage doesn't really matter on a system with 2GB or more of RAM which should be pretty much any system playing WoW these days.
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04/15/09, 3:31 PM
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#1908
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Glass Joe
Human Warrior
Jaedenar (EU)
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Well hello,
wouldnt this be easy to make as a addon?
i dont have all seals, and its not uber design but just to give a quick idea.
Im not good with addon coding but i would think this wouldnt be so hard to make. If you knew how it work.
the idea is that the seal you have on you is in the middle.
Blessings would just stay where there are but the buff you have on you is highlighted and maybe in raids the blessing would also be highlighted when you have the blessing on you!
Hope someone gets a idea out of this !
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04/15/09, 3:50 PM
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#1909
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Von Kaiser
Dwarf Hunter
Darkmoon Faire (EU)
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Okay, I'm using Forte Cooldown module and I kind of managed to put my Rapid Fire cooldown on Ignore with the right-click option. Now I can't find how to remove Rapid Fire from the ignore list. Does anyone have any experience with this?
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04/15/09, 5:25 PM
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#1910
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Von Kaiser
Blood Elf Mage
Tichondrius (EU)
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I did not yet figure out how to turn the "!"s and "?"s on the minimap back to their original size. Herb nodes, too, are smaller since 3.1 than they used to be before. I have searched on this topic, but have not been able to restore their size. Does anyone know how to fix this?
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04/15/09, 9:13 PM
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#1911
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Glass Joe
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Having the same issue with ClassTimer that I had once before, it's now tracking other peoples' buffs/debuffs on a target. Is there any way to fix this? It's no good to me if it tracks all debuffs from my class on the target.
Last edited by Nhala : 04/24/09 at 3:37 AM.
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Originally Posted by Ghostcrawler
"GC SEZ RETS R FACEROLLERZ"
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04/15/09, 9:19 PM
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#1912
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Piston Honda
Tauren Paladin
Mal'Ganis (EU)
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I found this in the comments on Curse.com - WoW Addons WAR Addons Gamer Blogs Forums
Quick hack to fix for 3.1:
open ClassTimer.lua
go to line 363
insert the following:
if isMine == "player" then
isMine = true
else
isMine = false
end
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Another comment states that you have to put it in line 401, too.
I tried it on a dummy with another hunter (serpent sting) and it seems to work.
I'd be interested in a similar fix for TellMeWhen, same problem, the addon can't tell the debuffs cast by me from those of other people.
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04/16/09, 1:52 AM
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#1913
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Piston Honda
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Originally Posted by Tharia
I'd be interested in a similar fix for TellMeWhen, same problem, the addon can't tell the debuffs cast by me from those of other people.
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It seems like all timer mods are having this problem, the only one that I am aware of that has been updated to be working properly is SatrinaBuffFrame.
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04/16/09, 9:08 AM
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#1914
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Glass Joe
Human Paladin
Runetotem (EU)
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Quartz definitely had that problem, at least before I updated it - the list of buffs on my target stretched to the top of the screen! I didn't notice if it worked after I installed the new version as I wasn't in a raid after that and forgot to look.
And, this:
Originally Posted by Kalidin
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reminds me of a mod I used many years ago in BWL, called HolyHope. This seems to have been rewritten for later versions of WoW as per my link. It doesn't do exactly what you were suggesting - there are 3 radial menus, 1 each for seals, blessings and random spells - and I'm not sure how it handles there being 3 different Judgements now, but you might want to take a look at it, especially if the aesthetics of your design were what appealed to you.
PS: There was another similar mod which could be customised for any class, but I've forgotten the name and have no idea if it is still supported. It was definitely an Ace addon though. Someone else might remember?
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04/16/09, 9:33 AM
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#1915
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Glass Joe
Night Elf Hunter
Grim Batol (EU)
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Originally Posted by Tharia
I'd be interested in a similar fix for TellMeWhen, same problem, the addon can't tell the debuffs cast by me from those of other people.
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I had the same issue, and i found this solution on Curse. Try it.
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Originally Posted by Curse Addons
To fix this, navigate to WoWDirectory/Interface/Addons/NeedToKnow and open "NeedToKnow.lua" in a text editor. Then find the following line of code (it is near the bottom):
"elseif ( buffName == bar.auraName ) and ( (isMine and bar.onlyMine) or (not bar.onlyMine) ) then"
In this line, replace "isMine" with "isMine == "player"". Now it's back to only tracking your own debuffs 
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04/16/09, 2:48 PM
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#1916
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Von Kaiser
Dwarf Hunter
Darkmoon Faire (EU)
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Still looking help with Forte_Cooldown. I managed to put my Rapid Fire CD on ignore. The AddOn says there's a way to un-ignore it, but I can't find how to. Anyone has any experience with it?
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04/16/09, 5:11 PM
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#1917
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Glass Joe
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Q: How to move new vehicle unitFrame?
Ok, how do I move the new vehicle unitFrame which allows you to switch from driver to gunner position? The default location is where Elkano's BuffBars will expand into.
I'm currently using Bartender4, Pitbull, and Chinchilla.
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04/17/09, 1:16 AM
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#1918
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Von Kaiser
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@Silmemir & Kalidin
There was a mod called Crylosis which was radial in nature.
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"You think we're fly, but we levitate." - "Rockstar" by N.E.R.D.
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04/17/09, 3:08 AM
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#1919
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Glass Joe
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For those asking how to get Power Auras to show an aura based on two different conditions/events, it was described in the comments on the WoWInterface page for the addon like this:
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Create the 2 auras, shift-click the second one to turn it off, then in the config for the first one enter the id of the second one (the one you disabled) in the text box to the right of "Exact name".
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You basically "chain" the two conditions by hiding/disabling one, hovering over it to get its ID (ends up being the "slot number" in the grid of auras you define) and then plugging that ID in (as a "pre-requisite" of sorts) for the second (active) aura with its own conditions.
I hope that's not too confusing; it's really not that hard to pull off once you've got the addon in front of you.
Good luck!
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04/17/09, 5:41 AM
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#1920
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Von Kaiser
Undead Death Knight
Archimonde (EU)
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I would like some help finding a Unit Frame. I used nurfed/Pitbull but I am not happy with those.
What I am looking for is: - Standard unit frame look (default blizzard look).
- Ability to drag frames anywhere.
- Resizeable frames.
- Target of target.
- Icon or text and color showing the class of the target.
- All buffs visible without having to mouse over.
- In all frames text showing [current health/total health] and on the right side of frame [percentage health].
- Small footprint
- 3.1 support.
If anyone can tell me what mod ,if any, can do the above, I would be eternally grateful.
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04/17/09, 5:46 PM
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#1921
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Glass Joe
Dwarf Death Knight
The Venture Co (EU)
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Minimap blips
In patch 3.1 the blips (icons on minimpa like quests or mining/herbing nodes) started to scale down with UI scale.
Anyone knows how to make them bigger as they were before patch?
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04/18/09, 2:08 PM
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#1922
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Von Kaiser
Goblin Priest
Twisting Nether (EU)
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Originally Posted by Tellez
I had the same issue, and i found this solution on Curse. Try it.
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I'm not sure if you're getting the two mods mixed up, but the line of code that's quoted as a fix, isn't in the TellMeWhen .lua.
Would switching all the "isMine" with "isMine == "player" accomplish the same thing, even if the lines of code aren't the same?
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04/18/09, 2:15 PM
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#1923
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Save Greendale!
Night Elf Druid
Dragonblight
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Originally Posted by winst
I'm not sure if you're getting the two mods mixed up, but the line of code that's quoted as a fix, isn't in the TellMeWhen .lua.
Would switching all the "isMine" with "isMine == "player" accomplish the same thing, even if the lines of code aren't the same?
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Yes. isMine used to be either true or false. Now it's the ID of the unit that cast the spell.
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04/18/09, 4:07 PM
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#1924
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Von Kaiser
Goblin Priest
Twisting Nether (EU)
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Originally Posted by Adoriele
Yes. isMine used to be either true or false. Now it's the ID of the unit that cast the spell.
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I tried changing the three instances of isMine and while the addon still loaded and was accesible in the ui menu, it wasn't functional and I couldn't unlock or get any of the frames to do anything.
For completeness here are the three things i changed:
-- local buffName, rank, iconTexture, count, debuffType, duration, expirationTime, isMine, isStealable;
local buffName, _, iconTexture, count, _, duration, expirationTime, isMine = UnitAura(icon.unit, icon.name, nil, icon.buffOrDebuff);
if ( not buffName ) then
icon:SetAlpha(icon.absentAlpha);
icon.countText:Hide();
if ( icon.showTimer ) then
CooldownFrame_SetTimer(icon.cooldown, 0, 0, 0);
end
return;
elseif ( isMine or not icon.onlyMine ) then
if ( icon.needsTexture ) then
icon.texture:SetTexture(iconTexture);
icon.learnedTexture = true;
icon.needsTexture = nil;
end
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all were changed to "isMine == "player".
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04/18/09, 5:16 PM
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#1925
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Save Greendale!
Night Elf Druid
Dragonblight
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Originally Posted by winst
I tried changing the three instances of isMine and while the addon still loaded and was accesible in the ui menu, it wasn't functional and I couldn't unlock or get any of the frames to do anything.
For completeness here are the three things i changed:
all were changed to "isMine == "player".
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You only needed to change the last one.
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