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Old 07/09/08, 7:03 AM   #1336
Zaemu
Glass Joe
 
Gnome Rogue
 
Burning Blade (EU)
Deadly Poison Counter

Hello all, forum virgin here!

It's possible I've just overlooked the answer here somewhere, but does anybody know of a decent addon to hande counting Deadly Poison counters on my current target?
Using quartz at the moment to hande target debuffs etc, but i fail to find any counting device.

Help appriciated!

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Old 07/09/08, 10:00 AM   #1337
Aylii
Glass Joe
 
Blood Elf Priest
 
The Forgotten Coast
Originally Posted by Zaemu View Post
It's possible I've just overlooked the answer here somewhere, but does anybody know of a decent addon to hande counting Deadly Poison counters on my current target?
WoWInterface Downloads : Rogue : Cutup

Closest I could find. Included is a Deadly Poison Tracker. Hope it works for you.

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Old 07/09/08, 2:01 PM   #1338
djhbrd
Von Kaiser
 
Undead Rogue
 
Bleeding Hollow
Originally Posted by Zaemu View Post
Hello all, forum virgin here!

It's possible I've just overlooked the answer here somewhere, but does anybody know of a decent addon to hande counting Deadly Poison counters on my current target?
Using quartz at the moment to hande target debuffs etc, but i fail to find any counting device.

Help appriciated!
ClassTimer | World of Warcraft Addons | World of Warcraft @ Curse.com

Try that, you can have it show a ton of other stuff but I simplified mine down to just poisons/sap/blind.

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Old 07/09/08, 4:53 PM   #1339
lazerpewpew
Don Flamenco
 
Undead Warrior
 
Frostwolf
Originally Posted by Imba View Post
This probably was talked earlier, but I couldn't find anything useful after 30 mins of looking.

My question is how you guys track rampage duration? I am currently just trying to not miss it by just looking at my buffalo buff bars, but I really would like to have a better, more convienient way to do that. A couple of suggestions or link where you saw someone covering this issue would be nice.

Thanks in advance.
Check out this screenshot I made 2 nights ago:



Notice the "battle shout" bar right under my player frame?

I created a new "SELF BUFF" group, and put all the self buffs there, battle shout, commanding shout and rampage, then drag the group under my player frame. It is very convenient to look at, and it doesn't involve having a new addon that is just gonna put a different textured set of bars there anyway.

I also did that for "SELF DEBUFF", put thunderclap, demo shout in that group, and specified the group for "TARGET", and woolaa, there goes a convenient way to monitor debuffs on targets. (Usually the raid bosses.)

Oh and the addon I use is Elkano's buff bars. You can get it from ace repository, just in case you are not familiar with it!

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Old 07/10/08, 3:12 AM   #1340
Juless
Glass Joe
 
Undead Rogue
 
Outland (EU)
Hey all,

I was wondering how I can change Omen's statusbar texture true the lua.
After downloading Zork's "rtextures" i would like to add his statusbar to omen, I've found several lines in diffirent files where the mention is made towards the texture "blizzard. thinking that replacing "blizzard" with the path of my prefered texture would solve the problem, it didnt...so I either did it in the wrong lua file or the wrong line or most likely...both.

tnx in advance

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Old 07/10/08, 1:04 PM   #1341
Kuthumii
Von Kaiser
 
Blood Elf Paladin
 
Thrall
In eepanels2, is there a way to make the panels fade in and out? I believe I have heard there is a way to make it fade in when you enter combat and out when you leave combat.

What I am looking for is a way to make it fade in, say, when I make Omen2 visable. When I click the Omen2 icon on Fubar, I want Omen2 to pop up aswell as a panel that is behind it to come up. Is this possible.

I would also like to have one only visable if I have something targeted. (The panel would be behind my target.)

Is there a way to make it fade in in a similar fashion to the way VisualThemes forces things to fade in?

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Old 07/10/08, 1:18 PM   #1342
Gearknight
Piston Honda
 
Dwarf Hunter
 
Kul Tiras
Originally Posted by Juless View Post
Hey all,

I was wondering how I can change Omen's statusbar texture true the lua.
After downloading Zork's "rtextures" i would like to add his statusbar to omen, I've found several lines in diffirent files where the mention is made towards the texture "blizzard. thinking that replacing "blizzard" with the path of my prefered texture would solve the problem, it didnt...so I either did it in the wrong lua file or the wrong line or most likely...both.

tnx in advance
Omen interfaces with SharedMedia, so you can install that (from wowace), and add your texture to SM via the MyMedia functionality (there's a readme for this in this SharedMedia folder).

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Old 07/11/08, 1:58 PM   #1343
SenorPez
Von Kaiser
 
Dwarf Hunter
 
Muradin
Originally Posted by Kuthumii View Post
In eepanels2, is there a way to make the panels fade in and out? I believe I have heard there is a way to make it fade in when you enter combat and out when you leave combat.

What I am looking for is a way to make it fade in, say, when I make Omen2 visable. When I click the Omen2 icon on Fubar, I want Omen2 to pop up aswell as a panel that is behind it to come up. Is this possible.

I would also like to have one only visable if I have something targeted. (The panel would be behind my target.)

Is there a way to make it fade in in a similar fashion to the way VisualThemes forces things to fade in?
I do something similar, though I'm using kgPanels, so I'm not sure if eepanels also has the same functionality. In my in-development UI, I have a panel that "holds" Omen and either the Party frames or Grid. It disappears when I'm not grouped.

The first step was finding out the "name" of the Omen frame, since that will only appear if I'm grouped, and used (then) as a trigger for the panel. kgPanels has the option to keybind a "frame explorer," which I did to a never-used hotkey. Moused-over omen, hit the hotkey combo, and viola, I have a frame name.

That frame name was then set as the "parent" of the panel. Children are only shown if the parent is shown. Yes, it's a little counter-intuitive, since the panels "contents" are actually the "parent" in the context of kgPanels behavior. Nonetheless, it easily allowed my "group" panel to appear and disappear as needed!

Making a panel fade would be a little more difficult (you might have to look into some of the custom scripting available, and I'm not at home, so I can't help), but probably along the same type of line!

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Old 07/11/08, 2:39 PM   #1344
Stick
Glass Joe
 
Gnome Warlock
 
Aggramar (EU)
Hi there

Been looking all over for some help with Pitbull.

Im trying to make it show SS in my raidframes, when somebody is Soulstoned.
What syntax is used to do that ?

Thx in advance..

Syph..

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Old 07/11/08, 3:09 PM   #1345
windcape
Von Kaiser
 
windcape's Avatar
 
Troll Priest
 
Nordrassil (EU)
Originally Posted by Stick View Post
Hi there

Been looking all over for some help with Pitbull.

Im trying to make it show SS in my raidframes, when somebody is Soulstoned.
What syntax is used to do that ?
It's the DogTag you want to change, so a quick google on DogTag + soulstone returns this:

 HasSoulstone(unit="player")
    Return True if the unit has the Soulstone buff 
    [HasSoulstone] => "True"; [HasSoulstone] => ""

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Old 07/11/08, 3:32 PM   #1346
Qzar
Glass Joe
 
Blood Elf Mage
 
Scarshield Legion (EU)
Hi i have a question about UI design with pittbull. I have worked a lot now with getting the tekst and colors right but the standart options in pittbull (and wow) are not to my liking.
Now a while ago i found a screenshot from a UI that came close to what i would like to make.



1. Douse anyone know how to get this very nice solid, one color bars. I realy dont like default blizzard one.

2. How do i seperate cast bar from Unit frame in Pittbull? Like in picture. Or is it not done with pitbull ?

3. How do i make castbar show latency overlap. I know Xpearl has option, but i cant find in pitbull

thank you

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Old 07/11/08, 4:16 PM   #1347
 Adoriele
Happy October 19th!
 
Adoriele's Avatar
 
Night Elf Druid
 
Dragonblight
Originally Posted by Qzar View Post
Hi i have a question about UI design with pittbull. I have worked a lot now with getting the tekst and colors right but the standart options in pittbull (and wow) are not to my liking.
Now a while ago i found a screenshot from a UI that came close to what i would like to make.



1. Douse anyone know how to get this very nice solid, one color bars. I realy dont like default blizzard one.

2. How do i seperate cast bar from Unit frame in Pittbull? Like in picture. Or is it not done with pitbull ?

3. How do i make castbar show latency overlap. I know Xpearl has option, but i cant find in pitbull

thank you
1: SharedMedia has a bunch of textures you might like.
2: You can't. That's most likely Quartz.
3: See #2.

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Old 07/11/08, 9:31 PM   #1348
Cuddlès
Glass Joe
 
Tauren Druid
 
Scarlet Crusade
Cannot figure out what is showing this buff :(

So I just completely re-did my interface, not quite done, but I can't seem to get rid of that MotW buff in the lower middle of the screen, it has to be somekind of buff bar because if i cast a heal on myself I can see it count down right below MotW. Any help would be much appreciated.

ImageShack® - cuddles_ascent's images

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Old 07/11/08, 9:37 PM   #1349
windcape
Von Kaiser
 
windcape's Avatar
 
Troll Priest
 
Nordrassil (EU)
Now it would been nice with a high resolution image, but I guess you mean the bar.
It's either Quartz, CT_BuffMod , ElkBuffBars or Satrina's Buff Frames.

If it's neither, post a list of your current addons as well (and please, do that from the start next time, along with a high-res image)

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Old 07/11/08, 9:42 PM   #1350
Cuddlès
Glass Joe
 
Tauren Druid
 
Scarlet Crusade
Yeah my bad, but of those it has to be quartz, thanks

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