hey, im wondering how i can get rid of the gain/cast/fade spam in the middle of the screen. I think its Forte Exorcist(fx) thats causing it but i havent found a way to configure it, thanks in advance.
IMG
Do you have Witchhunt installed by chance?
Looks very similar to WH, to which there should be some options in the AddOns section of the menu to remove it.
I have a quick question regarding the new /dump command and its uses. Is the consensus that uses this command in macros is not intended by Blizzard or was this a discussed 3.2 change? These macros seem to be spreading like wildfire but I am on the fence regarding their fairness and was hoping someone with more knowledge in this area would have an opinion.
They are very clearly unintended. There has been no discussion about removing the limitations of secure actions, and considering the recent stance taken against /castrandom, the developers still have a philosophical problem with automated game play decisions.
selected buffs addon that doesn't interfiere with blizzard UI
Hello guys.
This is my first post here, and i need a bit of help.
I need an addon that can track the buffs i select (example: Missile Barrage, Hot Streak, Fingers of Frost, Clearcasting and such), but doesn't cancel Blizzard's original buffs. It would be very usefull in raids where i have 4 full lines of buffs and can't see if i have any of those proc buffs.
Does anyone happen to know is there is an addon that does that?
If you do please help me, I've been searching the forums but can't find anything like that.
ty
Hello guys.
This is my first post here, and i need a bit of help.
I need an addon that can track the buffs i select (example: Missile Barrage, Hot Streak, Fingers of Frost, Clearcasting and such), but doesn't cancel Blizzard's original buffs. It would be very usefull in raids where i have 4 full lines of buffs and can't see if i have any of those proc buffs.
Does anyone happen to know is there is an addon that does that?
If you do please help me, I've been searching the forums but can't find anything like that.
ty
Depending on the style you would like the buffs to be displayed, there are various options like
Power Auras Classic
TellMeWhen/NeedToKnow
that come to my mind.
There are only 10 types of people... those who understand binary and those who don't.
Here's a minor problem I'm having. I have Forte Exorcist's cooldown bar between parts of my pitbull 4 target frame, but when I log in each time the PB frame is on "top" of the cooldown bar, like this:
I can unlock the CD bar, click it on top, and lock it again so it looks like I want... but I have to do this each time I log in or reload my ui. Here's the way I'd like it to look:
Any tips on making this permanent? I couldn't find any sort of... option to help this in either FX or PB.
Here's a minor problem I'm having. I have Forte Exorcist's cooldown bar between parts of my pitbull 4 target frame, but when I log in each time the PB frame is on "top" of the cooldown bar, like this:
I can unlock the CD bar, click it on top, and lock it again so it looks like I want... but I have to do this each time I log in or reload my ui. Here's the way I'd like it to look:
Any tips on making this permanent? I couldn't find any sort of... option to help this in either FX or PB.
Not being familiar with either addon, but do they have ways of setting the strata for each frame? Just make sure FX's is set higher than PB.
Depending on the style you would like the buffs to be displayed, there are various options like
Power Auras Classic
TellMeWhen/NeedToKnow
that come to my mind.
I tried them all, and i really like NeedToKnow, it helps me a lot.
Thank you
Question here. I've grown to use [mod] macros with basically everything in order to minimize action bar space and have most commands close to where my left hand stands.
I'm a mix of a clicker/keybinder. That is, I keybind most abilities but I like to have a visual cue of what ability will fire when I hit something because my memory sucks. For example when I hit shift, all my buttons with a [mod:shift] effect switch icon.
What I'd like is to replace all my [mod] macros by pure keybindings, but still get that visual feedback that my macros provide.
Is this even possible ? The reason I want to this is I'd like to clean up my macros because I'm running out of macro slots.
I'm trying to figure out when I set opacity to 0%, why there is a background still visible for my player frame (its also on my other frames). I have looked in "All Units", "Player" etc., and played with very single settings I could find. I cannot get rid of this gray background, anyone have an idea?
You can set the opacity of the background from Pitbull -> Global Settings -> Frame colors. The percentage in the top-left corner is the one you're looking for.
A screenshot here if you're still having trouble. The box you're looking for is marked in red.
I am having an interesting problem with one of my grid modules. Specifically GridRaidStatusDebuff. As you can see from the screenshot debuffs are displayed but they are a "ghost" debuff of sorts and do not show the icon properly. I have looked around for an alpha setting to no avail. I have also set the "Raid Debuff" setting to top priority but nothing seems to bring the display to the foreground. Any Ideas?
Please could someone assist me by telling me how to move and/or resize the debuff timer bar in the image. I'm pretty sure it's caused by the Quartz addon. My UI is no longer so busy, but the timer bars are still included in one of the addons listed. Thank you
I'm having issues with GridIndicatorCornerText plugin for Grid. In 3.1, everything worked fine, having remaining duration of HoTs displayed in the assigned corners. (This is with Grid, GridStatusHots, GridStatusLifeBloom and GridIndicatorCornerText). This is an old pic of how it looked like.
However, come 3.2 the duration timers vanished, and also, the options menu of Grid where the CornerText sub-options are, disappear completely. Perhaps there was something altered in the way this addon worked, but nevertheless, could someone please enlighten me how to make this setup work again? (I hate the little corner square indicators, thats why this addon is essential for me for tracking HoTs)
Please could someone assist me by telling me how to move and/or resize the debuff timer bar in the image. I'm pretty sure it's caused by the Quartz addon. My UI is no longer so busy, but the timer bars are still included in one of the addons listed. Thank you
That's Quartz_Buff. Check the options for Quartz and look for the Buff subsection. You should be able to see how to disable or move the bars from there.
Does anyone here use the latest version of ItemRack and have a working Sets swapping button? It was last updated in April and currently alt-clicking on your paper doll, which is supposed to toggle a button you can use to swap between sets, does nothing. I've disabled everything but ItemRack and still have the problem, so I assume it's not a conflict, but if anyone here is able to get it working that'd be good to know.
On the other hand, suggestions for a replacement mod would also be appreciated (as ItemRack updates so rarely nowadays and the author appears to have disappeared). However, ItemRack does some things that I really prefer over obvious alternatives (e.g. Outfitter):
1) buttons for both individual slots and full sets
2) one button per slot type (e.g. mainhand, first trinket, full set) which then shows you all the options for that slot upon mouseover, instead of one button per option for any slot type (e.g. different buttons for Set 1, Set 2, etc.)
#2 in particular is huge as it saves screen real estate when you aren't actually swapping things around.
I ditched Outfitter for the WoW version. It's far lighter in memory use and does the trick. However, it won't fix your 'button for individual set' thing. But, if you're talking about things like Sword n Board vs 2Hander, you can just macro that and be done with it.
Closetgnome hasn't been updated in a while, but may still work fine.
Ignorance can be solved with a book. Stupidity requires a shotgun and a shovel.
function RhadaTip_OnEvent(self, event, ...)
if (event == "PLAYER_ENTERING_WORLD" or event == "PLAYER_EQUIPMENT_CHANGED") then
computeAllGear()
RhadaTip_InitGainType()
else
local addon = select(1, ...);
if(addon == "RhadaTip" ) then
DEFAULT_CHAT_FRAME:AddMessage("RhadaTip " .. RhadaTipVersion .. ": addon loaded. Type " .. SLASH_RhadaTip2 .. " for the list of supported slash commands.", 1.0, 0.0, 0.95, 50, 5);
if SOME_CASTING_TIME == nil then
DEFAULT_CHAT_FRAME:AddMessage("No spell casting time has been set yet, setting it to 9999", 1.0, 0.0, 0.0, 53, 5);
SOME_CASTING_TIME = 9999
end
This is the part of the code that i reckon you might need to understand the issue. Basically, once the addon has been loaded, if the saved variable SOME_CASTING_TIME is nil, it sets it to 9999. If the event is PLAYER_ENTERING_WORLD (which afaik is after ADDON_LOADED), it fires the function computeAllGear(), which also calls the function getItemSlotValue(), that for trinkets calls RhadaTip_Trinkets().
I don't really understand how an user can get the following error:
Message: Interface\AddOns\RhadaTip\RhadaTip.lua:1319: attempt to perform arithmetic on global 'SOME_CASTING_TIME' (a nil value)
Time: 08/29/09 16:32:42
Count: 1
Stack: [string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:18: in function <[string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:4>
(tail call): ?
[C]: ?
Interface\AddOns\RhadaTip\RhadaTip.lua:1319: in function `RhadaTip_Trinkets'
Interface\AddOns\RhadaTip\RhadaTipLocale.enUS.lua:98: in function `getItemSlotValue'
Interface\AddOns\RhadaTip\RhadaTip.lua:2543: in function `computeAllGear'
Interface\AddOns\RhadaTip\RhadaTip.lua:1889: in function `RhadaTip_OnEvent'
[string "*:OnEvent"]:1: in function <[string "*:OnEvent"]:1>
SOME_CASTING_TIME, even if it was nil after the addon loaded, should be 9999 when the chain calls starting from RhadaTip_OnEvent ("PLAYER_ENTERING_WORLD") fire.
Have you already declared SOME_CASTING_TIME somewhere? If you're attempting to use SOME_CASTING_TIME outside of the scope of the if statement shown, it will have a nil value. Overall, you're better off setting it to a value to start (e.g. 0 or 9999) and then assigning it properly later.
Im currently fiddling around with power auras and know my way around it well enoughe now for procs/buffs/debuffs. But I´d like to expand its library
so that I have a texture for any kind of silence effect possible to aquire, same with stuns and fears. (Well fears are rather obvious so maby not them)
Now I´ve found a guide how to cover all class based debuffs, but that only really helps in pvp or the rare occasion when a boss MCs someone and
they stun or silence me. But PvE wise there´s such a long long line of debuffs. One way to do it is just adding each one as I go along I guess but what
I´m hoping to find is some kind of database so I could make textures for things I havnt encounterd yet. Preferably one with a smart filtering system.
(Like wowhead, I tried searching there but could only find uncathegorized spells and no way to filter spells that dont silence or stun.)
Plopp plopp kaboom! This is an intelligent signature.