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05/02/08, 10:54 AM
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#251
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Ginakursia
Goblin Warlock
No WoW Account (EU)
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Originally Posted by Mordekhuul
In fact, I don't even see the more detailed trash wave broadcasts on my screen, when I'm running BW (as an assistant, with announce turned on). I even configured it to output to my chat window, and I can look there and see that I'm announcing something like "Wave #9 incoming", but there is nothing that provides more detail anywhere coming from me.
I have the mod set to announce the extra detail in Hyjal, its just not doing it.
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You only get the extra details if someone with BigWigs talks to Jaina or Thrall before you start. They don't need to be the ones to set the waves going, but you'll need to have at least opened their gossip screen once.
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05/06/08, 7:25 AM
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#252
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DFTBA
Draenei Shaman
Frostmourne
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Okay the sole reason I love BigWigs over DBM is that it seems to support addons to the core more easily.
I'll quickly explain why I feel this way.
My guild uses a strat for Kalecgos where upon leaving the Spectral Realm everyone stacks up basically in melee range near the dragon. The problem is that sometimes people fail to monitor their debuffs and then "blow up" the raid geddon/solarian style. To help with this I made an addon for BigWigs that warns individual players when their spectral exhaustion debuff is running out and then emits a /say when its very very close to running out.
I realise there may have been an easier way to implement this functionality but I really loved how easy I found it was to make a "BigWigs addon".
Anyway if you're interested you can take a look at: http://www.distillsoftware.com/files...Exhaustion.zip
I realise that in general EJ frowns upon "stories" regarding personal experience but honestly the this thread seems to be all about personal opinion. Alot of people in my raid love the addon I've made and I know its made a big difference so I figured someone else might find the concept/addon useful.
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05/15/08, 4:15 AM
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#253
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Von Kaiser
Night Elf Rogue
Zenedar (EU)
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I find it much easier to make a standalone mod if I need to alert myself about something happening in a fight, it takes like 20 lines of code to implement a simple combatlog/yell parser and having a template you then just add spellID and output there.
If my raid mates want this additional alerts not implemented in general bossmods, I just upload them to the forum (something like semi-transparent "Conflagration!" text over half of your screen).
I'd not go digging into DBM(or bw) API if I don't need a raid communication - it is much easier unless you are familiar with API well enough already
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07/09/08, 11:14 AM
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#254
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Glass Joe
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Originally Posted by funkydude
In other news, those of you testing the new PTR 2.4 bosses with the latest BigWigs (61527 as of this post) will notice a nice new feature. Icons in your raid warnings! This is a feature we plan to expand to all modules after 2.4, it can be turned off via 'Messages' in 'Plugins'. Hope you like it. 
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Funky, can you elaborate as to how this works? For example, last night, killing Moroes, one of our raid members received the skull icon over his head. As raid assistant, did BW do this? I can't remember if that particular person was the one garroted or not, but this functionality is one I wouldn't expect from BW. I also couldn't find any documentation hinting to this 'feature' other than your quote above.
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07/09/08, 11:24 AM
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#255
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Von Kaiser
Undead Rogue
Bleeding Hollow
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Originally Posted by xwoz
Funky, can you elaborate as to how this works? For example, last night, killing Moroes, one of our raid members received the skull icon over his head. As raid assistant, did BW do this? I can't remember if that particular person was the one garroted or not, but this functionality is one I wouldn't expect from BW. I also couldn't find any documentation hinting to this 'feature' other than your quote above.
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BigWigs most likely did that, and yes, that person probably had the Garrote. It does a lot of stuff like that in most fights, such as Thaladred's Gaze during Kael'thas, Doom during Azgalor, Icebolt during Rage, and I think either Air Burst or Grip of the Legion for Archimonde. Those are just examples, it does abilities on most other fights as well.
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07/09/08, 12:38 PM
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#256
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Chronic Apopheniac
Night Elf Druid
Dragonblight
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Originally Posted by djhbrd
BigWigs most likely did that, and yes, that person probably had the Garrote. It does a lot of stuff like that in most fights, such as Thaladred's Gaze during Kael'thas, Doom during Azgalor, Icebolt during Rage, and I think either Air Burst or Grip of the Legion for Archimonde. Those are just examples, it does abilities on most other fights as well.
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It's also worth noting that that's not what Funky was talking about. That functionality existed Pre-2.4 (if I'm not mistaken). What Funky's talking about is that when BW shouts at the top of your screen "PlayerX has Garrote", it's now going able to append a raid icon as well, changing to (for example) "PlayerX has Garrote({skull})". It has some other uses as well, but 2.4 was the first patch when addons were allowed to embed icons into text strings. Right now I think it's just the raid icons, and Blizzard will expand it to more icons in the future.
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07/09/08, 1:16 PM
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#257
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lobstar!!
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I'm pretty sure he's talking about, for example:
"  _____ has garrote!"
The icon that shows at the beginning of that text in raid warnings. {skull} is a raid SYMBOL, not an icon.
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07/09/08, 1:46 PM
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#258
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Chronic Apopheniac
Night Elf Druid
Dragonblight
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Originally Posted by pinchet
I'm pretty sure he's talking about, for example:
"  _____ has garrote!"
The icon that shows at the beginning of that text in raid warnings. {skull} is a raid SYMBOL, not an icon.
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Raid target icons - WoWWiki - Your guide to the World of Warcraft
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07/09/08, 1:56 PM
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#259
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lobstar!!
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Regardless, the message he quoted was the feature I said, not the {skull} ect.
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07/09/08, 5:18 PM
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#260
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Glass Joe
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Originally Posted by djhbrd
BigWigs most likely did that, and yes, that person probably had the Garrote. It does a lot of stuff like that in most fights, such as Thaladred's Gaze during Kael'thas, Doom during Azgalor, Icebolt during Rage, and I think either Air Burst or Grip of the Legion for Archimonde. Those are just examples, it does abilities on most other fights as well.
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First off, thank you all for your replies!
My next question then is, does BW automatically clear this icon once it has been cured? I'm not sure as right at that time WOW decided to crash on me (common since 2.4, but another thread entirely), and by the time I came back, Moroes was dead, and the mark had to be cleared manually. Not knowing this functionality even existed, I denied I did it.
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07/09/08, 6:22 PM
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#261
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Chronic Apopheniac
Night Elf Druid
Dragonblight
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Originally Posted by xwoz
First off, thank you all for your replies!
My next question then is, does BW automatically clear this icon once it has been cured? I'm not sure as right at that time WOW decided to crash on me (common since 2.4, but another thread entirely), and by the time I came back, Moroes was dead, and the mark had to be cleared manually. Not knowing this functionality even existed, I denied I did it.
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It doesn't remove it on cure, only on new application (new guy with Garrote gets the mark, regardless of whether old guy had Garrote removed) and boss death. You might be able to add that functionality in a local copy, though, if you need to in your raid.
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07/10/08, 4:03 PM
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#262
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Glass Joe
Night Elf Priest
Azjol-Nerub (EU)
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For me i prefer DBM despite the inconveniance of it not being on aceupdater.
It has several timers and fucntions (like glow) taht i missn in BW, i also miss sever of the visual parts. (for instance i love the "perl" preset in DBM, and nomatter what i do i can't get BW to look even remotely as nice).
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07/10/08, 11:29 PM
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#263
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Piston Honda
Undead Mage
Earthen Ring (EU)
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Originally Posted by Adoriele
It doesn't remove it on cure, only on new application (new guy with Garrote gets the mark, regardless of whether old guy had Garrote removed) and boss death. You might be able to add that functionality in a local copy, though, if you need to in your raid.
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One bit of annoyance with this feature. Most noticed on other figts than Moroes though. If a player already have a raid icon he or she will not get the skull but will keep their raid icon. I wish there was some way to tell BW to replace it, and turn back to whatever the person had before once the effect has ended.
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07/11/08, 1:12 PM
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#264
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Chronic Apopheniac
Night Elf Druid
Dragonblight
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Originally Posted by Tanoh
One bit of annoyance with this feature. Most noticed on other figts than Moroes though. If a player already have a raid icon he or she will not get the skull but will keep their raid icon. I wish there was some way to tell BW to replace it, and turn back to whatever the person had before once the effect has ended.
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Telling BW to replace it would be easy enough: replace
function plugin:BigWigs_SetRaidIcon(player)
if not player or not self.db.profile.place then return end
if not GetRaidTargetIndex(player) then
SetIcon(player, self.db.profile.icon or 8)
lastplayer = player
end
end
with
function plugin:BigWigs_SetRaidIcon(player)
if not player or not self.db.profile.place then return end
SetIcon(player, self.db.profile.icon or 8)
lastplayer = player
end
in RaidIcon.lua in the Plugins folder, though you'd need everyone who's promoted in the raid to make the change (to make sure that the person who actually gets to set the icons has the change in their file, not sure how BW assigns priority).
Telling it to put the icon back afterwards is a little more difficult. If you're content with it putting the icon back only when the next person gets the 'bomb' (i.e., if this person was the last to get the bomb, he would never get his original icon back), you could do something along the lines of (dry-coded, so don't expect it to actually work...)
function plugin:BigWigs_SetRaidIcon(player)
if not player or not self.db.profile.place then return end
if lastplayer and lasticon then
SetIcon(lastplayer, lasticon)
lasticon = nil
end
if GetRaidTargetIndex(player) and not (GetRaidTargetIndex(player) = (self.db.profile.icon or 8)) then
lasticon = GetRaidTargetIndex(player)
end
SetIcon(player, self.db.profile.icon or 8)
lastplayer = player
end
You'll want to add a line, "local lasticon = nil", to the top of the file, under the declaration of lastplayer, and you may want to add "lasticon = nil" under "lastplayer = nil" to RemoveRaidIcon, to cover some bases, but the code has the idea of what you're looking to accomplish.
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07/18/08, 2:56 AM
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#265
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Piston Honda
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I know you stated you abandoned the KalecgosHealth mod a few months ago, but i couldn't find an answer to this questions, so hopefully you/someone can help me here. Is there any way to resize the KalecgosHealth mod? I can't see all the data it is trying to provide. I see someone is maintaining it, So is anyone else out their actually using the mod?
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