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Old 07/09/08, 12:38 PM   #256
 Adoriele
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Originally Posted by djhbrd View Post
BigWigs most likely did that, and yes, that person probably had the Garrote. It does a lot of stuff like that in most fights, such as Thaladred's Gaze during Kael'thas, Doom during Azgalor, Icebolt during Rage, and I think either Air Burst or Grip of the Legion for Archimonde. Those are just examples, it does abilities on most other fights as well.
It's also worth noting that that's not what Funky was talking about. That functionality existed Pre-2.4 (if I'm not mistaken). What Funky's talking about is that when BW shouts at the top of your screen "PlayerX has Garrote", it's now going able to append a raid icon as well, changing to (for example) "PlayerX has Garrote({skull})". It has some other uses as well, but 2.4 was the first patch when addons were allowed to embed icons into text strings. Right now I think it's just the raid icons, and Blizzard will expand it to more icons in the future.

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Old 07/09/08, 1:16 PM   #257
pinchet
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I'm pretty sure he's talking about, for example:

" _____ has garrote!"

The icon that shows at the beginning of that text in raid warnings. {skull} is a raid SYMBOL, not an icon.

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Old 07/09/08, 1:46 PM   #258
 Adoriele
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Originally Posted by pinchet View Post
I'm pretty sure he's talking about, for example:

" _____ has garrote!"

The icon that shows at the beginning of that text in raid warnings. {skull} is a raid SYMBOL, not an icon.
Raid target icons - WoWWiki - Your guide to the World of Warcraft

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Old 07/09/08, 1:56 PM   #259
pinchet
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Regardless, the message he quoted was the feature I said, not the {skull} ect.

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Old 07/09/08, 5:18 PM   #260
xwoz
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Originally Posted by djhbrd View Post
BigWigs most likely did that, and yes, that person probably had the Garrote. It does a lot of stuff like that in most fights, such as Thaladred's Gaze during Kael'thas, Doom during Azgalor, Icebolt during Rage, and I think either Air Burst or Grip of the Legion for Archimonde. Those are just examples, it does abilities on most other fights as well.
First off, thank you all for your replies!
My next question then is, does BW automatically clear this icon once it has been cured? I'm not sure as right at that time WOW decided to crash on me (common since 2.4, but another thread entirely), and by the time I came back, Moroes was dead, and the mark had to be cleared manually. Not knowing this functionality even existed, I denied I did it.

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Old 07/09/08, 6:22 PM   #261
 Adoriele
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Originally Posted by xwoz View Post
First off, thank you all for your replies!
My next question then is, does BW automatically clear this icon once it has been cured? I'm not sure as right at that time WOW decided to crash on me (common since 2.4, but another thread entirely), and by the time I came back, Moroes was dead, and the mark had to be cleared manually. Not knowing this functionality even existed, I denied I did it.
It doesn't remove it on cure, only on new application (new guy with Garrote gets the mark, regardless of whether old guy had Garrote removed) and boss death. You might be able to add that functionality in a local copy, though, if you need to in your raid.

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Old 07/10/08, 4:03 PM   #262
Zeelian
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For me i prefer DBM despite the inconveniance of it not being on aceupdater.

It has several timers and fucntions (like glow) taht i missn in BW, i also miss sever of the visual parts. (for instance i love the "perl" preset in DBM, and nomatter what i do i can't get BW to look even remotely as nice).

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Old 07/10/08, 11:29 PM   #263
Tanoh
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Originally Posted by Adoriele View Post
It doesn't remove it on cure, only on new application (new guy with Garrote gets the mark, regardless of whether old guy had Garrote removed) and boss death. You might be able to add that functionality in a local copy, though, if you need to in your raid.
One bit of annoyance with this feature. Most noticed on other figts than Moroes though. If a player already have a raid icon he or she will not get the skull but will keep their raid icon. I wish there was some way to tell BW to replace it, and turn back to whatever the person had before once the effect has ended.

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Old 07/11/08, 1:12 PM   #264
 Adoriele
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Originally Posted by Tanoh View Post
One bit of annoyance with this feature. Most noticed on other figts than Moroes though. If a player already have a raid icon he or she will not get the skull but will keep their raid icon. I wish there was some way to tell BW to replace it, and turn back to whatever the person had before once the effect has ended.
Telling BW to replace it would be easy enough: replace
function plugin:BigWigs_SetRaidIcon(player)
	if not player or not self.db.profile.place then return end
	if not GetRaidTargetIndex(player) then
		SetIcon(player, self.db.profile.icon or 8)
		lastplayer = player
	end
end
with
function plugin:BigWigs_SetRaidIcon(player)
	if not player or not self.db.profile.place then return end
	SetIcon(player, self.db.profile.icon or 8)
	lastplayer = player
end
in RaidIcon.lua in the Plugins folder, though you'd need everyone who's promoted in the raid to make the change (to make sure that the person who actually gets to set the icons has the change in their file, not sure how BW assigns priority).

Telling it to put the icon back afterwards is a little more difficult. If you're content with it putting the icon back only when the next person gets the 'bomb' (i.e., if this person was the last to get the bomb, he would never get his original icon back), you could do something along the lines of (dry-coded, so don't expect it to actually work...)
function plugin:BigWigs_SetRaidIcon(player)
	if not player or not self.db.profile.place then return end
	if lastplayer and lasticon then
		SetIcon(lastplayer, lasticon)
		lasticon = nil
	end
	if GetRaidTargetIndex(player) and not (GetRaidTargetIndex(player) = (self.db.profile.icon or 8)) then
		lasticon = GetRaidTargetIndex(player)
	end
	SetIcon(player, self.db.profile.icon or 8)
	lastplayer = player
end
You'll want to add a line, "local lasticon = nil", to the top of the file, under the declaration of lastplayer, and you may want to add "lasticon = nil" under "lastplayer = nil" to RemoveRaidIcon, to cover some bases, but the code has the idea of what you're looking to accomplish.

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Old 07/18/08, 2:56 AM   #265
roq
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I know you stated you abandoned the KalecgosHealth mod a few months ago, but i couldn't find an answer to this questions, so hopefully you/someone can help me here. Is there any way to resize the KalecgosHealth mod? I can't see all the data it is trying to provide. I see someone is maintaining it, So is anyone else out their actually using the mod?

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